JonGarrett |
Intro
Everyone meets many people in there life. One of the ones you met was Zhen Halfblood. Famed far and wide as a hero, you not only the huge half-orc but spent some time with him. You knew him.
Now you have been summoned to Katapesh and Zhen’s home. The old man is dying. The message is a shock - even though he was old, Zhen was still full of life. But before he passes, he has words to give you...and other things.
Information
This game is going to be somewhat Kingmaker Lite - you, the Player Characters, will head towards the island city of Khalharum - the City of Seven Towers. There you will need to rebuild the city into whatever you can think of. But the city is mostly in ruins. Worse, it's located on the North Coast of the infamous Stonespire Island - a a few hundred miles from Okeno, the site of the largest concentration of slavers in the Inner Sea.
But if you can hold what is yours, then you'll get more than you bargained for...
GM Quirks
- To speed up combat PC's and NPC's will have group turns. Not ideal, but it makes things quicker and simpler.
- No combat maps - Alas, I don't have the time.
- I will make use of third party materials for NPC's on occasion.
The Crunch
Level 1
Books Official Paizo products and stuff from Super Genius Games is fine. Other third party products and 3.5 stuff needs to be run by me.
Starting Funds 175gp
Traits Two traits, one from the cunningly crafted list below;
Halfblood - Zhen had many children, and even more grandchildren. He tends to spoil them rotten...
Effect - You start with an additional 200gp and the Halfblood last name. Don’t worry about race - many of Zhen’s children were adopted.
Saviour - At some point your fast actions saved Zhen or someone he cared about.
Effect - You gain a +2 bonus to initiative or a +1 to your Reflex Save.
Cast Iron Gullet - One day you were heavily into your cups when a Orc challenged you to a drinking contest. Grimrod Guthook, Zhen’s travelling companion, is famed almost as far for his iron belly as his axe work. Although you didn’t outdrink the Orc, you did impress him, and he introduced you to Zhen as someone who could, ‘Hold his ale’, a rare compliment indeed.
Effect - Gain a +1 bonus to your fortitude save, and half the DC of any alcohol related saves.
Child of a Friend - Zhen travelled with many people over the years, and kept track of many of them, remaining a friend of the family. You’ve known ‘Uncle’ Zhen since before you could crawl. Zhen taught you from an early age how to move in armour.
Effect - Reduce the penalty for wearing armour by 1, or reduce the chance of Arcane Spell Failure by 10%.
Former Criminal - At some point in your past you worked on the wrong side of law. Somehow, Zhen was involved in setting you on a more solid path.
Effect - You gain a +1 to Perception and Bluff. One of these is a Class Skill for you.
Marks of Power - The life of Zhen is tattooed on his body. At some point, you convinced him to allow you to copy one of them, and it now adorns your own skin.
Effect - Select one spell. The usual upper limit of that spell (such as the +5 to Cure Light Wounds or the maximum of five Magic Missles) is increased by half. You must be a sufficient level to benefit from this increase.
Focused Learner - You have proved to be exceptionally skilled at learning the lessons Zhen imparted, and it shows in your abilities.
Effect - You gain an additional skill point each level, raising the minimum skill points you can earn each level to 2.
Physician - You are a naturally skilled healer. Even though you are relatively inexperienced, The Halfbloods acquired your assistance at some point in the past.
Effect - You gain a +1 to your Heal skill, and add an additional +1 to all spells of the Cure type (including over there usual maximum limit)
Con Artist - You’ve never met Zhen Halfblood in your life. But you know of him, and you know how to impersonate someone who was invited but can’t make it...
Effect - You gain a +1 to both Bluff and Disguise. One of these is a Class Skill for you.
Bibic |
Greetings!
This sounds fascinating and I look forward to the opportunity to play in your campaign. Bibic (details in alias) is primarily a Bard who focuses on his archery in combat (when not doing the oration of course).
He is particularly keen to go along on the mission so as to properly document the heroics of the party. He sees himself more as the chronicler of the expedition than a hero in his own right. But he will be dragged kicking and screaming to the forefront of battle.
Please let me know if you have any questions.
Avendryl Silvermoon |
Talomyr checking back in with a submission. Might still have a few minor tweaks to do, but he's ready for the most part.
Thanks for offering to run a game. Hopefully my submission will be good enough to make the cut.
EDIT: Scratch that. Back the editing board as apparently a nice chunk of the background didn't save. *grumble, grumble*
EDIT 2: Ok, everything seems to be in order now.
Tolias Vindar |
Mefika back with my completed sheet, background and niceties are now done and all the crunchy bits have been checked over and updated. Up and in their face ranger who will be able to seamlessly switch between melee and ranged roles at later levels.
I'll probably also put together a sheet on myth weavers if necessary which I'll link into on the alias notes.
Goku, Monkey Familiar |
Male Dwarf Fighter 1 (Tactician)
LN Medium Humanoid (dwarf)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 18[20], touch 13, flat-footed 16[18] (+2 Dex, +1 dodge, +5 scale mail [+2 shield])
hp 13
Fort +7, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dwarven Waraxe +4 (1d10+3/x3)
Dwarven Longhammer (Reach 10ft) +4 (2d6+4/x3)
Ranged Dwarven Arrow(20ft) +2 (1d4+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Dodge
Traits Resilient, Cast Iron Gullet
Skills Climb +3, Diplomacy +3, Intimidate +3, Knowledge(dungeoneering) +6, Sense Motive +5, Survival +5, Swim +3
Languages Common, Dwarven, Goblin, Orc
SQ
Combat Gear ; Other Gear scale mail, hvy. wooden shield, dwarven waraxe, dwarven longhammer, dwarven arrows x5 (lt. hammer), Fighter's Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.), grappling hook, whetstone, miner's pick, tankard, 2g 7s 6c
I'll work on backstory later.
JonGarrett |
@Jon - howzabout a monk martial artist / going into Barb?
Intriguing. I was thinking of doing something similar, but the Martial Artist was a dip for a Serene Barbarian Concept I'm working on. I'd love to see what you can do with it.
JonGarrett |
I could never get on with Hero Lab - it always did something wrong. I decided to trust myself and my C+ in Maths to get sheets done. Sometimes badly...
Yo Lexi, if you wanna Multiclass, you might like the Genius Guide to Apprentice Level Characters which allows you to start level 1 with a half Monk, Half Barbarian character. When you hit level 2 it acts like you have one level of each, and you go on from there. I can send more details your way if you like the idea.
Otherwise, ignore me fanboying over Super Genius Games...again.
Edward Sobel |
Lexi if you need a computer you should come to my house, I got spares all over the place it seems. Son is a computer science major in college and I have a degree in electronics. (of course when i went to college Windows 98 was the newest out there.)
and haveing girls that are not my son's girlfriend or relatives stopping by is nice also
Viluki |
Karmun Desalos, the Suli-jann impersonator
stats
hp 1d8 + 1 ⇒ (6) + 1 = 7, initative 4+, ac 14
str 16 (14+2)
dex 10
con 12
int 16 (18-2)
wis 9
cha 14 (12+2)
skillpoints per lvl 5
skills bluff, intimidate, knowledge arcana, disguise and profession (gambler)
traits Fast-Talker and Con Artist
feat Improved Initative
equipment Lamellar (leather) costs 60 gp, scimitar costs 15 gp, loaded dice (superior variety) costs 50 gp, courtiers outfit costs 30 gp, hot weather outfit (1 outfit for each class that costs 10 gp or less is free) and marked cards costing 1 gp.
spells, cantrips mage hand, ghost sound and prestidigitation, lvl 1 spells silent image and vanish.
Karmun Desalos hearing the call of wealth and profit that was the call of Zhen Halfblood from his deathbed. However a problem exists the person that Zhen halfblood called to his deathbed is preparing for his journey. This means there is only one option for Karmun Desalos...he must wack the traveler upside the head and disguise himself to look like him and then hope he was convincing...
Gm do you think the story needs to be fleshed out?