Borderlands the Pre-Sequel on Pandora (Inactive)

Game Master BloodWolven

Creatures of Borderlands, once we have the human threats mostly done I will make another one to put them all in! Thank you for all your help!

Radiator Ridge

Radiator Ridge information and bounty board.

Radiator Ridge and Fyrestone.


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Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Percept: 1d20 + 20 ⇒ (14) + 20 = 34

"Five bandits jumped for cover, three more in buildings... Eight bogies total." He then gives o'clock references for the enemies, over the comm units in the huds.

He looks to see if there are any capacitors, barrels, or other explosives near where bandits dove for cover.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +9, Escape Artist+13 , Perception +8, Sense Motive +2, Stealth +13/23, Survival +9
status:
HP 32/32; Initi+8; Darkvision 60ft; Fort+4/ Re+10/ Will+6; AC 24* / T20 / FF 13*; CMB +6; CMD 26; Speed 50ft; 22/27PP SF4/4 Ki4/4
Female Replcant, monk L4/psion L4

Aannra was board the others had headed off into the camp a shooting a and hollering. She left them to it and headed back to the settlement, going to the call a ride she keyed in a secret code. Bringing up or orbital command.

"Agent Blake, report"

"I have found the encampment, I think it is fine to neutralize"

"Understood, ride inbound in 12."

She sat down and waited, there where shots and calls across the valley, the echoed off the rock walls. Then the sound of a flyer, coming in low on fast burn. The armed unit swung in dusting down close to her. Two troops in full powered suits jumped out and landed the load platform.
She walked over and up the ramp, when she was on they followed and the armed unit dusted off and away at speed. Over the sound of the power units she asked.

"WHEN IS THE STRIKE?"

"ANY MOMENT NOW"

Came back from one of the troopers,

"THE LOW ORBITAL ION CANNON IS POSITIONING NOW, WE HAVE A COUNT OF 20, YOU BEST PUT ON A BLAST SUIT MAMA"

She spotted the one peace jump suit and slipped it on fast, Just as she head the hemp down, she could see out the window an beam of thing white light streak down from above into the Encampment. It grow in size and intensity, Then there was a flash. As the LOIC dumped a few trillion waits of power into a very small place in the crust. The flight flash, then blast wave headed there way, it buffeted the armored unit, but it kept flying, as the sound came.

"WELL THERE WILL BE NOT MUCH LEFT AFTER THAT."

"NO BUT IT WAS DEEMED NEEDED, BETTER TO WAST THE HOLE PLACE THEN LET WHAT MAY HAVE BEEN THERE OUT."

She sat down, her mission now done, she started writing her report.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +9, Escape Artist+13 , Perception +8, Sense Motive +2, Stealth +13/23, Survival +9
status:
HP 32/32; Initi+8; Darkvision 60ft; Fort+4/ Re+10/ Will+6; AC 24* / T20 / FF 13*; CMB +6; CMD 26; Speed 50ft; 22/27PP SF4/4 Ki4/4
Female Replcant, monk L4/psion L4

Jolted up, she had been remembering a day dream about her beings some kind of to spy. She got on with the driving.


Roll your own initiative, the bandits have 10. Take your surprise round action and round 1 actions. To not take any damage and jump free of the trukk, Reflex save DC 12 and Acrobatic DC 15, otherwise take 2d6 damage. Otherwise you are in the truck for the ride. ;) Describe, describe, describe. Feel free to describe the bandits, half are within 40 feet, the other 4 are within 80 feet. I will try to get a map up tonight.

Velden and Perception DC 15 if in Fyrestone:
One bandit is near a corrosive barrel and two are near an explosive barrel.

Fyrestone is an old bunker town. Many leantos have been built off the sides of the bunkers. Most of the bunkers are still sealed except for three. Mix matched metal sheets and metal debris makes up many makeshift walls.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden takes aim, and fires at the explosive barrel first, then the corrosive, then any survivors from the barrels.

Assuming Velden is 200 ft away
Surprise: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Flurry: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Flurry: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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