Blood Under Absalom (Inactive)

Game Master Granta

maps, etc.


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Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

If you're not going to honor the cestus, then my first attack would have been with a greatsword, as a I stated above, which was a 20 (has the same bonuses) as rolled, I'll roll damage if that hits

+1 Greatsword damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13

Ara goes off on the assassin on her right.

Bite vs (red) human: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Claw vs (red) human: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d2 + 11 ⇒ (1) + 11 = 12
Claw vs (red) human: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 1d2 + 11 ⇒ (1) + 11 = 12

Trip: 1d20 + 17 ⇒ (10) + 17 = 27 If this succeeds, then the claw attacks are at +4

Total damage with cestus attacks = 54. Total damage with greatsword 50.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

The naked knight runs towards the sound of battle, securing his shield to his arm as he goes.

Move action to don shield, move action to move up and provide flanking against red.

AC for this battle will be.. 10+6 (shield and shield focus line) +2 (dex) +1 dodge. +1 for ring of protection (GM call on whether having that on in the bath is reasonable, but I don't take off my own ring so it doesn't sound unreasonable) probably AC 20. 21 at a stretch if you would accept a wayfinder on a neck-chain.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Sarnoc grabs Kallyan's hand, the two suddenly disappear and reappear behind Vrald.

Appearing behind Vrald, Sarnoc can't help but notice the knight's valor and a few other things as well.

Standard - Dimensional steps (40' total) - Dimensional steps does note provoke AOOs.

Judgement call by me, Sarnoc assumes Isonda would opt to stay in and fight, sorry if you would have preferred to teleport.

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

Isonda would also be unarmoured as she can't sleep in her mountain pattern, that would seriously be uncomfortable i think! So her AC will be 14 for now. Scratchings would also have had his saddle and barding removed as again i think that wouldn't be comfortable. His AC would now be 21.

Isonda gets up from her rest as the enemies make their surprise attack, she looks at her sword then down at her unarmoured form and decides that defense would best right now. She takes a moment to cast a defensive spell on herself.

Shield of Faith for +3 deflection bonus to AC. AC is now 17.

Scratchings follows Isonda guarding her from enemies.

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Kallyan is still confused when he starts getting attacked by all sides. The bard shakes, cowardly, but quickly develops a smile and a dark sense of humor.

Oh, wow, and you didn't even pay me a dinner before! Nasty, but sexy! - he says.

As Sarnoc teleports them behind Vrald, he gets ready. A seasoned Pathfinder, he shakes his hands preparing his usual routine. He starts by adding some protection to his frail body.

Concentration (Casting Defensively): 1d20 + 15 ⇒ (7) + 15 = 22
Mirror Image: 1d4 + 2 ⇒ (2) + 2 = 4

He didn't have his shield at this point, but was used to keep adorning his light armor all the time, especially while on his important adventures. Next, he lets himself try a different strategy.

Kill them all, my allies. I had enough of these ambushes! Sarenrae shall guide your fury!

Start performing for Inspired Rage as a move action. Every round, any of my allies can choose to "lightly rage". On the rounds they do so, they gain Lesser Celestial Blood as well. Kallyan himself will opt for no rage this round.

Kallyan's Inspired Rage:

As a level 4 skald:

Raging Song: Inspired Rage (Su) +2 At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Rage Power (Celestial Blood, Lesser) While raging, the barbarian's melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack.


The Immortal Conundrum: maps, etc.

@Kallyan: I'm going to have to say that, unless you have the Endurance feat, you don't have your armor on.

Ajax grabs his greatsword and quickly swats the white-coated assassin over the head with it, then Ara tears his guts open!

The third assassin, a nasty-looking sort more unkempt than the other two, slashes desperately at Ara.

+1 Short Sword vs Ara: 1d20 + 11 ⇒ (16) + 11 = 27

It's an excellent strike - but Sarnoc's ward from earlier spares Ara's velvet pelt!

Shel
___
Mr. Booth (blue)
___
Ajax (-43), Isonda/Scratchings, Ara, Vrald, Sarnoc, Kallyan (-33)
___
Mr. Bowie (green)

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

As an FYI, if the 8 hour Mage Armor from Sarnoc is still going, then Ara's AC is 28.

How much damage did Mr. Creed take from Ara and Ajax's greatsword? You don't list any damage on him.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel shook her head at the unfortunate luck of Mr. Green. She slashes away at him.

Attack with Human bane kukri And favored enemy 1d20 + 13 + 2 + 2 ⇒ (12) + 13 + 2 + 2 = 29
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6plus
2d6 ⇒ (2, 1) = 3human bane

Attack with plain magical kukri and favored enemy 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Attack with human bane kukri and favored enemy 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23
Damage 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7plus
2d6 ⇒ (1, 1) = 2human bane

Attack with plain magical kukri 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Edit:

Possible crit on last attack 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

I use Light Armor... I don't need Endurance to sleep in Light Armor. One of the advantages of it.


The Immortal Conundrum: maps, etc.

@Kallyan: It stretches the bounds of credibility that anyone would or could wear their armor all the time. However, I'll allow this:

Kallyan DC 10 paranoia (Wisdom) check, +2 for antsy Ara: 1d20 + 1 ⇒ (8) + 1 = 9

Sorry, not this time.

+1 Shortsword vs Isonda: 1d20 + 11 ⇒ (4) + 11 = 15

Isonda's magic protects her from what would have been a solid nick.

Shel
___
Mr. Booth (blue)
___

Ajax (-43), Isonda/Scratchings, Ara, Vrald, Sarnoc, Kallyan (-33)
___
Mr. Bowie (green) (-31)

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald steps through the doorway, spies the assassin attacking Isonda and issues his challenge.

"How about picking on someone your own size? Even unarmoured I am twice the man you are."

And then realises that actually how much a man he is, is rather on show. Gritting his teeth the young lord raises his shied and strikes out, attempting to convince the assassin the error of his ways.

5' step, and full attack

power attack: 1d20 + 13 ⇒ (11) + 13 = 24
iterative power attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
I'm guessing the 14 misses


The Immortal Conundrum: maps, etc.

Vrald easily disposes of the filthy assassin.

Shel
___
Mr. Booth (blue)
___

Ajax (-43), Isonda/Scratchings, Ara, Vrald, Sarnoc, Kallyan (-33)

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

Isonda grabs her sword and tries to make a quick jump on to scratching's bare back.

ride check, quick mount DC20: 1d20 + 13 ⇒ (4) + 13 = 17 Failed - so that's a move action rather than a free action :(

Unfortunately she catches her foot on the bed and the jump turns into more of a climb. She gives Scratchings a slight tap to the flanks to instruct him to attack the assassin.


Male N Boar Animal Companion 1 | HP: 37/45| AC: 23 (11 Tch, 22 Fl) | CMB: +8, CMD: 19 | F: +8, R: +6, W: +3 | Init: +1 | Perc: +6 | Speed 40ft | Active conditions: none

Scratching defends his master from the assassin.

gore attack: 1d20 + 8 ⇒ (18) + 8 = 26
gore damage: 1d8 + 6 ⇒ (4) + 6 = 10

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Sure.

ATT Guys: I am performing "Inspired Rage". Please feel free to read my post above if you want to receive the benefits of it.

Kallyan stays on the same place, now feeling a little more protected, and instinctively concentrates on his wounds. He then touches himself to cure.

Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11

The effect of casting a spell allows the bard to keep his Inspire Rage performance, which he does.

Harmonic Spell = this round is for free on the performance

He then reaches out for his shield, which he now adorns.

Standard for CLW, free to keep performing (no rounds spent due to harmonic spell), Move to get my shield.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax and Ara hold their position, not wanting to get in the way of the halfling blender.

Delay until after Shel

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Sarnoc steps back into the room.

Zelo Svetleči

He casts glitterdust, so it only effects Mr. Booth.

DC 20 Will or blinded

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves to flank Mr. blue, tumbling the last 5' to try to avoid any vicious attacks while she did so.

Acrobatics 1d20 + 18 ⇒ (1) + 18 = 19

If someone would be so kind to move me on the map, that would be great. I'll post my attacks in a bit.

She stubbed her toe jumping down from the bed, and cursed the entire movement, giving the assassin a chance to strike out at her as she did so, her sleeping cap billowing as she moved.

Sovereign Court

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NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Moved you

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

establishing her position, the little halfling went to town.

Flanking Attack with Human bane kukri And favored enemy 1d20 + 13 + 2 + 2 + 2 ⇒ (12) + 13 + 2 + 2 + 2 = 31
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6plus
4d6 ⇒ (3, 3, 3, 6) = 15sneak plus
2d6 ⇒ (2, 1) = 3human bane

Flanking Attack plain magical kukri 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
Damage 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6plus
4d6 ⇒ (3, 5, 1, 2) = 11sneak

Flanking Attack with human bane kukri 1d20 + 8 + 2 + 2 + 2 ⇒ (19) + 8 + 2 + 2 + 2 = 33
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6plus
4d6 ⇒ (6, 1, 1, 4) = 12sneak plus
2d6 ⇒ (1, 6) = 7human bane

Attack with plain magical kukri 1d20 + 3 + 2 + 2 ⇒ (18) + 3 + 2 + 2 = 25
Damage 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5
4d6 ⇒ (5, 1, 5, 2) = 13 sneak

Edit:

Possible crit on attack three 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d3 + 5 ⇒ (2) + 5 = 7

Possible crit on attack four 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d3 + 4 ⇒ (1) + 4 = 5

"Now you made my stocking cap all bloody," Shel grumbles.

Kallyan, I'm not ignoring you, but Shel doesn't like to be out of control. She would use the bonus if the chips were down, but if she doesn't have to rage, I don't think she will from a personality standpoint.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Phew, if all those attacks hit, that's a lot of damage.

When/if the last assassin falls, Ajax commands Ara to watch the hallway. Then Ajax beings searching one of the fallen Mr. Creed?

Push Ara to Watch (Handle Animal (T10) vs DC 25 : 10 + 17 = 27

Perception (T10): 10 + 23 = 33

"If anyone has any healing spells left, I would welcome the aid. Sarnoc, perhaps a Prestidigitation spell for cleaning up on the morrow? Other than Vrald, none of us has bathed, and I fear Vrald's bath has been wasted."

Watch:
Watch (DC 15): The animal can be commanded to keep watch over a particular area, such as a campsite, and raise an alarm if it notices any sizable or dangerous creature entering the area. This trick is often included in the Guarding purpose.


The Immortal Conundrum: maps, etc.

Will save: 1d20 + 4 ⇒ (4) + 4 = 8

Mr. Booth clutches at his glittery eyes as he quickly succumbs to Shel's vicious, vicious assault. Her nightcap isn't the only thing that gets blood (or glitter) on it.

Combat pwned!

Searching them, you find:

a sum of 945 gold pieces,
3 darts,
3 potions of potions of invisibility
6 doses of Large scorpion venom
3 suits of +1 Studded Leather
3 +1 Short Swords,
and 3 Cloaks of Resistance +1

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Even if only the first one hits, as I think you only get the one attack if you move as TWF requires a full round action.

Vrald also actively turns down the savage song. He is all about defence. Especially when all but naked! In other situations he might take it though, especially in a close fight.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

100% right, Vrad. I forgot I moved that round!


The Immortal Conundrum: maps, etc.
Vrald Sehir wrote:

Even if only the first one hits, as I think you only get the one attack if you move as TWF requires a full round action.

Good point, but seriously? He can't even see now. I'm calling this fight a wrap.

We've got a few days (Terran, not Golarian) of downtime now, I think. I could use the break.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Are any of them still alive?" asks Vrald.

"This would seem to be a little outside the expected rules of the contest."

Then, realising he is naked, and in the presence of ladies too, he, ahh, lowers his shield a bit and bids a hasty retreat from the scene of battle.

A few minutes later he emerges, sans armour.

"If we are to face such un-honourable opponents it would seem that a guard would be well advised. I would also suggest we investigate any survivors and see who they are and what interests they represent."

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

"I'll happily share what healing spells i have to get everyone back to fighting strength." she says while averting her eyes from Vrald's naked form as he retreats to his room.

"I hope the rest of the night is quieter, i'm certainly in need of a bath and a good nights sleep right about now!"

Isonda has a bunch of healing spells and she is happy to use them all up as needed.


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

There is a loud banging at the door! Moments later the door flies open revealing a dozen armed tengu behind it. They quickly storm into the room, blades drawn.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Not this again! I'm a Blakros for heaven sake, can't an elf get some rest around here!

Sarnoc hadn't even settle back down yet from the last intrusion.

At least Vrald has his pants on this time!

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

I will just assume I drank one of the cure potions we found previously! Lol. Is it a new day? I thought we were giving a quick break :)

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@Isonda, yes, I could use some healing. Down 43 hit points. Thanks.

If Sarnoc is going to memorize prestidigitation for the next day, I'll ask him to zap me clean. If not, Ara and Ajax will be forced to bathe given the blood and sewer play time. Obviously we'll ask someone to watch the door :)

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald steps forward, placing himself between the Tengu horde and his fellow pathfinders.

Maybe I should start wearing armour inside

His sword is quickly drawn as he prepares to defend his companions.

"I am lord Vrald Sehir, and I demand to know what is the meaning of this?"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waited to see what the guards said. She obviously had a story ready to tell about the assassins, but she was tired, and if words could be saved and more sleep gotten, that was her plan.


The Immortal Conundrum: maps, etc.

After a very confident and well-executed initial barging-in, the Tengu now look bewildered, standing around awkwardly for a few seconds before one steps forward.

"I...apologize for the disturbance. I heard the sound of combat and sent for reinforcements."

The scuffle of Tengu feet into the room kicks up something else: a small brass coin, which Ajax had noticed while searching the bodies but mistaken for a button or something, the face of which is marked with a coiled asp, and its tail carved with the letters P.O.D..

This clinches it: The Aspis Consortium are playing dirty now. You feel your collective gorge rise, and look forward to paying them back with interest.

Having identified the Aspis Consortium as the party behind the assassination attempt, you all gain a +1 morale bonus to ALL rolls made versus Aspis agents or allies of the Consortium until the end of the event!

"Uh...goodnight," Says the Tengu liason sheepishly as he and his squad back out the door. "We'll just...guard the inn for the night, shall we?"

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

After Isonda heals Ajax, he will examine his spells,

"Anyone have any suggestions for the opera? I always prepare a resist spell and cat's grace But having found that coin, I suspect more Aspis are in our future. Well, I have a spell for that.."

If no one makes any suggestions, Ajax will go with Feather Step and Enemy Insight along with his standard resist energy and cat's grace.


VC - Sydney, Australia

***OVERSEER ANNOUCEMENT***

Overseer thread

The first rays of light creep into the inn’s window, accompanied by a loud knocking at the door. Someone in the hall screeches, “The sun is up! Time to gather your tickets and head to The Opera!”

***

Arriving at the opera, you are greeted by a trio of actors dressed in the garb and makeup of a traditional opera from Lung Wa. They seat you in the first few rows. Looking around you see a few others also in attendance. Strangely, there are no sets and the unlit stage is empty except for three plain wooden chairs. Then Kiang Zhen strides onto the stage and addresses the audience.

“Today I am treating myself to a display of opera, which all of you shall perform for me! Backstage, you shall find traditional costumes that will determine the roles you will portray. You may choose these roles yourself, but be forewarned - you must act within the limits of your role. Your objective is to perform an epic combat against a rival group. However, there must be no bloodshed. Any shows of lethal force will result in your immediate disqualification from the event. The troupe able to force its opponents to yield is the victor. Now go and prepare yourselves for the evening’s performance. It starts in 10 minutes!”

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

What an incredible night, huh? - says Kallyan, still excited even after waking up, as if the fights were part of the dream he had.

The celebrity walks around the building with comfort. He was used to this kind of environment - owing a concert hall himself - and found the entire thing amusing, even if so awkward. He pushed his steps towards backstage to check on what the options would be.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"What in the blue hells does that mean? Are we all participating? I can barely hurt a fly if I'm not allowed to do lethal damage. This is going to be a problem, I think."


The Immortal Conundrum: maps, etc.

Oh boy, it's show business like Noh business!

You hurry backstage, where you find a trio of Aasimar attendants ready to help you with the elaborate costumes, and 8 unique costumes. Though the parts all have specific genders, those who act the part need not be the same gender.

2 Sheng (Leading Males):

- The General, who wears a long beard and fights with a wooden sword (1d8 nonlethal) and armor (the equivalent of splint mail).

- The Monkey King, an elaborately-masked acrobat and trickster with magical powers (hence whoever takes this role is permitted to cast spells).

2 Dan (Leading Females):

- The Warrior Woman, who wears full armor decorated with peacock feathers (again, the equivalent of splint armor), and fights with a dull-bladed polearm (again, 1d8 nonlethal).

- The Wizened Crone, who wears long robes, walks with a cane, and wields magic (another good role for mages).

2 Jing (Painted Faces, representing strong and forceful males):

- The Noble Warrior, who wears red face paint and full armor (again, like splint mail), and wields a large prop tetsubo (1d10 nonlethal).

- The Cruel Bandit, who wears blue face paint and wields a long knife of soft wood (1d4 nonlethal), specially balanced to enable nonlethal precision attacks.

and 2 Chou (Clowns): Chou are allowed to speak with the audience in order to make jokes at their opponents’ expense, and are also allowed to cast spells. Male Chou paint wide white circles around their eyes, while female Chou paint their faces red with black circles about the eyes. Clown costumes do not include weapons; however, Chou can carry and wield a broom or stick (treat as an improvised weapon dealing 1d6 nonlethal damage), claiming it to be whatever weapon they desire for the sake of comedic value.

Cast yourselves!

Ajax and Isonda, I'm pretty sure you are without your Companions for this one, since A) they might not be reliable about doing nonlethal damage, B) pets aren't normally allowed in theaters anyway, and C) none of the costumes fit them.

Magic-users, in case it wasn't clear, you cannot use your magic to deal lethal damage.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Was thinking Ara could play a chou.


The Immortal Conundrum: maps, etc.

I've made an inquiry regarding Animal Companions. Stay tuned.

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Considering the "are allowed to speak with the audience", then I'm definitely going for the Chou role.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax was looking at chou as well since it is the only character that can cast and attack. If so, then Ara will have to sit out

EDIT: I'll just assume Ara is not going to participate and put my hat in for the other chou.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel starts painting up as The Cruel Bandit. "This knife looks like it has possibilities. I'm sure I've been called cruel by more than just a few, so I guess this does make some sort of sense."

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

"I somehow knew we wouldn't get to take in a performance when we came here."

Isonda seems disappointed, but that quickly changes when she sees the costumes on offer. She's especially interested in The Warrior Woman costume.

"Ooooh look at all those lovely pretty feathers on that armour! I would love to wear that!"

Would pre-fight spells be allowed for roles that aren't permitted to cast spells during the performance? Specifically i was thinking of doing a couple of castings of Barkskin to help beef up The Warrior Woman and The General.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax laughs at Isonda's observation, "Yes, I do not recall attending a social event with the Society that did not invite bruises about the neck and shoulders."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald looks at the costumes. "It would appear I should be The General"


The Immortal Conundrum: maps, etc.
Isonda wrote:


Would pre-fight spells be allowed for roles that aren't permitted to cast spells during the performance? Specifically i was thinking of doing a couple of castings of Barkskin to help beef up The Warrior Woman and The General.

You may do so. Chalk it up to a divine blessing or just "tough as nails." -_^

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax queries Kiang Zhen, "Does it matter how we lose this challenge?" :-)

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Liberty's Edge

1 person marked this as a favorite.
43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Touche!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Nice one Kallyan. Ajax is keeping his fingers crossed.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

For my own edification, how do you determine which spell is dispelled?


Tears at Bitter Manor
Dispel Magic wrote:
For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

So I assume you choose the lowest caster level at which the spell can be cast from any class? EDIT: Wait, it looks like it's using the level of the person who cast it?

What happens if two spells have the same caster level?


Tears at Bitter Manor

Ah, now I understand your question.

I look at the caster level used to cast the spell and default to standard PFS rules for magic items if cast from scroll, potion or wand.

As for two spells with the same caster level: randomize.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
GM G wrote:

Ah, now I understand your question.

I look at the caster level used to cast the spell and default to standard PFS rules for magic items if cast from scroll, potion or wand.

yeah...this is confusing, so tell me if I'm understanding this correctly...

Here's the PRD on Dispel Magic,

PRD wrote:
Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level).

At first I thought this was the spell's level. But in the example that you posted, it has Stoneskin as caster level 12=DC23. Stoneskin is a 4th level spell for a Wizard/Sorc, 5th level Druid. Wizards can cast at that at 7th level, Sorcerers at 8, and Druids at lvl 9. So for the example to use a DC of 23 for Stoneskin means that it must be the level of the person who cast it determines what the DC is, correct?

For an item/potion, you'd use the minimum level of the caster needed to create the spell.

So in our case, if the Monk cast a spell, the DC would be 11+Monk's level. If he's using an item, it would be the minimum caster level need to create the item. And Dispel Magic starts with the highest DC, correct?


Tears at Bitter Manor
Ajax Arrowhawk wrote:
So in our case, if the Monk cast a spell, the DC would be 11+Monk's level. If he's using an item, it would be 11 + minimum caster level need to create the item. And Dispel Magic starts with the highest DC, correct?

Now it is correct :-)

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Thanks.

Ajax' first arrow hits the monk!

He didn't forget to deflect it did he? :)

Totally cool to fix that if he should have.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Touch should be 14 becusae of rage.

10 base
+2 dex
+1 dodge
+1 deflect
+1 insight
-1 rage = 14

So the two 19s will hit for sure.

Not sure where the -40hp comes from though. Should be 22 down by my calculations.


Tears at Bitter Manor

Thanks Vrald,

As you might have noticed I put down -22 hp OR -40 hp. The latter in case your touch AC <= 13. That way I only have to scroll up to my latest post, knowing I have reflected in there what has come before.

I can see a +1 trait bonus from Defender of the Society, where are the deflect and insight coming from?

And how does that interact with the line in your profile: "(+14 Armor, +6 Shield, +2 Dex, +1 Natural, +1 Misc)"?

- - -
Ok, I found the insight: dusty rose ioun stone. I guess the deflect is actually the trait bonus?

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@GM - You have every body bold, is the monk unable to move or did you just forget to unbold Isonda, Shel, and Kallyan?


Tears at Bitter Manor

The latter, corrected now.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Wow...2, 1, 1, 6, and a 12. Thank god those were not saving throws. That's what I get for shaking my head at Shel's rolls.

EDIT: @GM - I assume Ajax can see the scorching rays are fire damage, yes?

EDIT: Wow, another 4 and a 2.


Tears at Bitter Manor

Yes, you see the burns

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Deflect is a ring of protection. I'll have to look at that details line as it is generated by the character sheet. It should show it there I would have thought.

@GM I thought he third attack was against Sarnoc not Vrald. Now I see where the extra damage may have come from.


The Immortal Conundrum: maps, etc.

Let me know when the time comes for Chronicles - I can still do that (provided I get everyone's E-mail address and some help with getting a version of the Chronicle I can actually edit and send out)!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

If you drop me your email, I'll send you a one page blank PDF with just the chronicle on it. I use pdf24 to extract them myself.


Tears at Bitter Manor
I'm DMing In Your Closet wrote:
Let me know when the time comes for Chronicles - I can still do that (provided I get everyone's E-mail address and some help with getting a version of the Chronicle I can actually edit and send out)!

Thanks for taking this of my to-do-list!


The Immortal Conundrum: maps, etc.

Do I give you and GM Granta Chronicles too? How does that work?


Tears at Bitter Manor

Don't worry about us, that's Shifty's job


The Immortal Conundrum: maps, etc.

Does that mean my Chronicle is Shifty's job, too?

As for the rest of you, please post your E-mail addresses so I can send you your Chronicles.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

You've already got mine :-)


Tears at Bitter Manor

No, the GM makes his own, just as in a regular game.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Chaosorbit@aol.com

Thanks to our trio of GMs! And my fellow pathfinders for a fun time! This special left me feeling ill-equipped a few times, got some gaps to fill in Sarnoc's game, still I think we did good overall.


Tears at Bitter Manor

Thank you all for playing this!


The Immortal Conundrum: maps, etc.
Sarnoc Blakros wrote:
This special left me feeling ill-equipped a few times, got some gaps to fill in Sarnoc's game, still I think we did good overall.

As for what you did with most of it, I think the term is "pwned."

I think my favorite part was Vrald's nude scene, though.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

That was memorable for sure!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sent my email via PM, DM.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Thanks to our GMs for taking the time. GMing by PbP takes a lot longer than GMing F2F, so I appreciate the time investment.

Enjoyed playing with everyone on the team. Apologies if I ask too many questions.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Well, there was a lady in distress!

And no knight is under-dressed when he has his sword out.

Okay, maybe that could have been phrased better.

To be fair, he did have a shield on as well.


The Immortal Conundrum: maps, etc.

Game reported! Chronicles will go out once I have everyone's E-mail address.

So far I have Sarnoc's, Vrald's and Shel's.


The Immortal Conundrum: maps, etc.

I'm having a bit of technical difficulty, please stand by.

I E-mailed you about it, Vrald.


The Immortal Conundrum: maps, etc.
Ajax Arrowhawk wrote:

Player moniker: Arrowhawk on Mythweavers

Character name: Ajax Arrowhawk
PFS character ID#: 43870-1
Day Job roll: Depends...

Day job will depend on whether I fulfill a Faction mission or not....I think.

So what's it gonna be, Ajax? I'm pretty sure you didn't fulfill any Liberty's Edge objectives this game.


The Immortal Conundrum: maps, etc.

Chronicles sent!

Let me know if anything's wrong.

Ajax, I took the liberty of deducing what you intended to do with your downtime. I can of course fix it if I erred.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Chronicle looks great. Thanks so much, DM.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Yep chronicle looks good...turns out pie is hiding in my closet!

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

Thank you GMs and players for a fun game. Chronicle looks good to me :)

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Thanks guys! Take care.


The Immortal Conundrum: maps, etc.

My Internet connection's down (I'm posting from a local cafe), and will apparently be that way for the next few days, so if my post rate seems to slow down, that's why. I'll do my best to keep up, though.

I'll be keeping this thread open a few days longer, just to make sure everything's tidy.

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