Boar

Scratchings's page

9 posts. Alias of Luthor Volandis.


Full Name

Scratchings, animal companion of Isonda

Race

| HP: 37/45| AC: 23 (11 Tch, 22 Fl) | CMB: +8, CMD: 19 | F: +8, R: +6, W: +3 | Init: +1 | Perc: +6

Classes/Levels

| Speed 40ft | Active conditions: none

Gender

Male N Boar Animal Companion 1

About Scratchings

character sheet:
Scratchings
Boar
N Medium animal
Init +1; Senses low-light vision, scent; Perception +6
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Defense
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AC 23, touch 11, flat-footed 22 (+2 armor, +1 Dex, +10 natural)
hp 45 (6d8+18)
Fort +8, Ref +6, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion, ferocity
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Offense
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Speed 40 ft.
Melee gore +8 (1d8+6)
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Statistics
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Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 4
Base Atk +4; CMB +8 (+10 overrun); CMD 19 (25 vs. overrun, 23 vs. trip)
Feats - Custom Feat -, Improved Overrun, Mobility, Power Attack
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work
Skills Acrobatics +8 (+12 to jump), Perception +6
SQ air walk, attack any target, combat riding, devotion, fetch, perform, seek, stay, track, work
Other Gear lamellar cuirass[UC], muleback cords[APG], animal harness[APG], bedroll, blanket[APG], feed (per day) (7), folding shovel[UE], military saddle, saddlebags, silk rope (50 ft.)
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Fetch [Trick] The animal will get a specific object.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Perform [Trick] The animal will perform tricks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.