Nurah Dendiwhar

Isonda's page

82 posts. Organized Play character for Luthor Volandis.


Full Name

Isonda

Race

| HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1

Classes/Levels

| Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

Gender

Female NG Halfling cavalier (emissary) 1/oracle 6

About Isonda

Character Sheet:
Isonda
Halfling cavalier (emissary) 1/oracle 6 (Pathfinder RPG Advanced Player's Guide 32, 42, Pathfinder RPG Ultimate Combat 36)
NG Small humanoid (halfling)
Init +2; Senses Perception +1
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Defense
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AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 size)
hp 53 (7 HD; 6d8+1d10+13)
Fort +7, Ref +6, Will +6; +2 vs. fear
Immune fatigue
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Offense
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Speed 15 ft.
Melee +1 greatsword +12 (1d10+7/19-20)
Special Attacks challenge 1/day (+1 damage, +1 to hit while riding mount)
Oracle Spells Known (CL 6th; concentration +10)
3rd (4/day)—cure serious wounds, prayer, speak with plants
2nd (6/day)—barkskin, cure moderate wounds, resist energy, lesser restoration
1st (7/day)—charm animal (DC 15), cure light wounds, divine favor, liberating command[UC], protection from evil, shield of faith
0 (at will)—create water, detect poison, guidance, light, mending, purify food and drink (DC 14), stabilize
Mystery Nature
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 8, Cha 18
Base Atk +5; CMB +8; CMD 22
Feats Furious Focus[APG], Mounted Combat, Power Attack, Ride-by Attack, Weapon Focus (greatsword)
Traits armor expert, militia veteran (any town or village)
Skills Acrobatics +0 (-8 to jump), Bluff +12, Diplomacy +14, Handle Animal +13, Intimidate +12, Perception +1, Ride +13, Sense Motive -1 (+0 when opposing a Bluff check); Racial Modifiers +2 Perception
Languages Common, Halfling
SQ mount (boar named Scratchings), oracle's curse (lame), order of the sword, revelations (bonded mount, nature's whispers)
Combat Gear wand of cure light wounds; Other Gear +1 mountain pattern armor[UC], +1 greatsword, belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2, backpack, flint and steel, trail rations (7), waterskin, wrist sheath[UE], folding chair
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Fatigue You are immune to the fatigued condition.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.