Blood Under Absalom (Inactive)

Game Master Granta

maps, etc.


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Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Fort (Ajax): 1d20 + 10 ⇒ (15) + 10 = 25 Includes +2 for Good Hope

Fort(Ara): 1d20 + 10 ⇒ (1) + 10 = 11

Ajax wrinkles his nose but Ara loses her lunch. "I have smelled worse. Ara, however, has a rather sensative nose."

Cat's Grace, Good Hope, and of course Gravity Bow, will have expired, but I believe everything else is still running.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Fort: 1d20 + 9 ⇒ (19) + 9 = 28
Vrald looks on in disgust as the fetid pool drains.

"I do hope this is some kind of a joke and they have not got a vase hidden down... there."

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Fortitude w/ Good Hope: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Kallyan coughs and is visibly annoyed by the smell, but resists and keeps his façade of brave adventurer.

Good Hope and Mirror Images expired

Well, we might as well push on now, my dear pathfinders. Sarenrae shall look over for us, even... Here. - says the bard, trying to sound encouraging.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Perception 1d20 + 15 ⇒ (13) + 15 = 28

As the group moves toward the sound, Shel casts a quick glance. "Oh look. There are the instructions for the pump. Fat lot of good it's going to do us now."

Fort 1d20 + 10 ⇒ (12) + 10 = 22

She pulls a piece of fabric as she waits for the pool to drain and wraps it across her nose and mouth. "Somehow I didn't imaging we'd be traipsing through this muck when I woke up this morning."


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The sewage drains, exposing another shaft at the bottom, which you are easily able to climb down using the sturdy stone handholds built-in. Holes in the floor connect to 6-inch-diameter, grate-covered runoff pipes that drop into darkness. Eventually, you reach a flight of stairs that leads to small, elevated chamber that serves as a dry room — a safe haven for sewer workers in times of flash-flooding.

You see two ways to go from here: Down another narrow flight of stairs, or into a small passageway leading to a much larger room filled with a maze of sewage troughs.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Mage Armor and See Invisibility still up, everything else down

Assuming I've seen nothing invisible?

Fortitude DC15: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Sarnoc becomes nauseated from the smell retching and loosing his breakfast. He chokes out Perhaps the stairs they look less sewery.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
I'm DMing In Your Closet wrote:
You see two ways to go from here: Down another narrow flight of stairs, or into a small passageway leading to a much larger room filled with a maze of sewage troughs.

Ummm....Yes!

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Agreed, Sarnoc. - says the bard, quickly continuing - Back to our marching order we go, my friends? I can sing on our way if you care for better noises, but I'd guess the silence sometimes is our best friend.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald takes the stairs, looking ahead to see what may be concealed there.

perception: 1d20 + 1 ⇒ (18) + 1 = 19

"I'm in no rush to go back down into that slime. Let us see where this leads."

Happy to have Shel take the lead again if he wants


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

This drain shaft is identical to the shaft you just came through. It appears to lead to two more narrow pipes.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel heads first and inspects the two different narrow pipes.

Perception on the closest 1d20 + 15 ⇒ (13) + 15 = 28

Perception on the second 1d20 + 15 ⇒ (4) + 15 = 19


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The construction is like what you've been through before. One pipe leads a short ways forward, and the other leads a longer ways to the left. The odor of sewage is detectable from the latter, but not so much the former.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Lets try to avoid pipes if we can." suggests the knight, trying the other exit from the room.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Suddenly...

DM:

ACS: 1d20 - 5 ⇒ (11) - 5 = 6
AFS: 1d20 - 3 ⇒ (17) - 3 = 14
ARS: 1d20 + 14 ⇒ (4) + 14 = 18
ASS: 1d20 + 1 ⇒ (16) + 1 = 17

AP: 1d20 + 19 ⇒ (18) + 19 = 37
aP: 1d20 + 6 ⇒ (11) + 6 = 17
IP: 1d20 + 1 ⇒ (13) + 1 = 14
sP: 1d20 + 6 ⇒ (9) + 6 = 15
KP: 1d20 + 10 ⇒ (19) + 10 = 29
SBP: 1d20 + 10 ⇒ (11) + 10 = 21
SWP: 1d20 + 15 ⇒ (9) + 15 = 24
VP: 1d20 + 1 ⇒ (10) + 1 = 11

AS: 1d20 + 10 ⇒ (9) + 10 = 19
aS: 1d20 + 7 ⇒ (17) + 7 = 24
IS: 1d20 + 4 ⇒ (1) + 4 = 5
sS: 1d20 + 1 ⇒ (9) + 1 = 10
KS: 1d20 + 3 ⇒ (7) + 3 = 10
SBS: 1d20 + 3 ⇒ (14) + 3 = 17
SWS: 1d20 + 21 ⇒ (1) + 21 = 22
VS: 1d20 - 4 ⇒ (6) - 4 = 2

ARP: 1d20 + 11 ⇒ (17) + 11 = 28

...Shel notices several pairs of footprints marching past you and through the left pipe - and EVERYONE notices the sound of clanking plate armor coming from down that tunnel!

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Does Sarnoc see anything with See Invisibility?


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

No.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

dang!

Follow down the tunnel after the sound. Sarnoc encourages.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel wasn't sure what she saw, but she trusted her sharp eyes and ears. She followed after the footsteps toward the sound, kukris in hand.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Actually, let's clarify, since I only noticed after posting the above that Vrald is on his way into the other room: Which direction do you go? The pipe at the end, or through the little passage Vrald is going through?

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald will stick with the main group if they are down at the next pit. He was hoping to avoid making his armour even worse than it already is.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

"The main group" is presently hedging between where you are and where Shel is; you could go either way.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel wants to head where the noise came from, if she can tell specifically.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

"Specifically?" Not exactly.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Calling upon his wayfinder, Ajax tries to track the footprints.

Urban Tracking: 1d20 + 24 ⇒ (16) + 24 = 40 Add +4/+2 for Humans/Evil Outsiders

44 vs humans...if anyone has been in this tunnel, I'm thinking that would pick it up

Ajax and sees if Ara can pick up the scent of anyone.

Survival: 1d20 + 7 ⇒ (5) + 7 = 12 Add the same FE bonus for Ara

Ajax also looks for anyone using concealment.

Perception Urban: 1d20 + 19 ⇒ (4) + 19 = 23 Please add appropriate FE bonuses


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

They go up the pipe.

I'll say you're going that way.

The pipe leads to the room you saw past the earlier passage. This large room with arched stone ceilings plays host to three channels that allow sewage to flow into a mazelike series of channels that flow beneath stone walkways. Just south of the center of the room (near you), a small iron cage hangs from the ceiling, suspended 8 feet above the level of the floor. Within the cage is the vase you seek. Beneath it are a massively-built Half-Orc male in greatsword and full plate, a buff Human female in greataxe and chainmail, a shady-looking male Human with studded leather, a shortsword, and shortbow, and a buxom female Half-Elf with sickle and crossbow. They all wear shiny Aspis Consortium badges.

Fortunately, you were ready for them - less fortunately, they were ready for you!

INITIATIVE!:

massive Cleric: 1d20 ⇒ 2
buff Fighter: 1d20 + 1 ⇒ (1) + 1 = 2
shady Rogue: 1d20 + 8 ⇒ (17) + 8 = 25
buxom Sorceress: 1d20 + 5 ⇒ (3) + 5 = 8
Vrald: 1d20 + 2 ⇒ (9) + 2 = 11
Sarnoc: 1d20 + 5 ⇒ (10) + 5 = 15
Ajax: 1d20 + 12 ⇒ (16) + 12 = 28
Ara: 1d20 + 11 ⇒ (16) + 11 = 27
Isonda/Scratchings: 1d20 + 2 ⇒ (1) + 2 = 3
Kallyan: 1d20 + 4 ⇒ (4) + 4 = 8
Shel: 1d20 + 9 ⇒ (3) + 9 = 12

Ajax, Ara
___
shady Rogue (brown border)
___
Sarnoc, Shel, Vrald
___
buxom Sorceress (red border)
___
Kallyan, Isonda/Scratchings
___
buff Fighter (cornflower border), massive Cleric (grey border)

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

I'm confused about who the blue border character is. Also, I'm under the impression that half-elfs count as human for favored enemy, correct?

Edit: Okay, cornflower is blue.

Ajax whispers to Sarnoc in Sylvan, "I'll wait for your Haste"

Ajax and Ara delay until after Sarnoc


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

"Cornflower" is what they call that shade of blue - and yes, they count as both Elf and Human.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

With Ajax delaying, looks like Shady brown goes first. Sarnoc does intent to cast Haste on his turn.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

"Shady Brown," as his friends call him, whips out his shortbow and shoots Kallyan, aiming for his neck!

masterwork shortbow vs flat-footed Kallyan: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 ⇒ 5 Sneak Attack: 4d6 ⇒ (1, 6, 5, 2) = 14 + 5 = 19

He shoots, he scores! Kallyan's beard is suddenly frosted bright red by his own blood!

Sarnoc conjures minor spirits of air and fire to grant his allies unnatural celerity!

shady Rogue (brown border)
___
Sarnoc, Ajax, Ara, Shel, Vrald
___
buxom Sorceress (red border)
___
Kallyan (-19), Isonda/Scratchings
___
buff Fighter (cornflower border), massive Cleric (grey border)

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Kallyan! Sarnoc shouts out as the red squirts from the arrow wound. With a look of concern the wizard face. He begins to gesture.

Premikajo Zelo Hitro! Sarnoc bellows in anger.

Sarnoc casts Haste on the party. as the GM has said :)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel uses the quickness granted by the Haste spell to take a 5' step forward and pounce on the flat footed grey cloaked wearing opponent.

Not sure if the cleric is a human or not. If so, I get +2 for favored enemy and I get +2 to hit and plus 2d6 damage to each attack with the human bane dagger. If it is human, I'll let the DM make the appropriate adjustments.

Will someone please move me 5' forward?

Attack with Haste Human bane kukri versus flat footed 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Damage 1d3 + 3 ⇒ (3) + 3 = 6 plus
4d6 ⇒ (1, 2, 6, 2) = 11 sneak

Attack with Haste plain magical kukri versus flat footed 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage 1d3 + 2 ⇒ (1) + 2 = 3 plus
4d6 ⇒ (5, 3, 3, 2) = 13

Attack with Haste human bane kukri versus flat footed 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage 1d3 + 3 ⇒ (1) + 3 = 4 plus
4d6 ⇒ (2, 4, 2, 2) = 10 sneak

Attack with Haste plain magical kukri versus flat footed 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage 1d3 + 2 ⇒ (1) + 2 = 3 plus
4d6 ⇒ (3, 3, 1, 3) = 10 sneak

Extra attack from Haste at full BAB versus flat footed 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage 1d3 + 3 ⇒ (2) + 3 = 5 plus
4d6 ⇒ (1, 4, 1, 3) = 9

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

Wow i missed a lot of posts with going to bed early and having an early shift at work! I'll do a post now for when it's Isonda's turn as i have guests coming round quite soon and i don't want to hold things up.

On Isonda's turn:
Isonda calls on her divine powers to influence her luck (Divine Favor). With her spll cast she then guides Scratchings with his arcane enhanced speed to circle around the clump of enemies to block off their retreat. She wants to get behind the brown border guy.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

As soon as Sarnoc casts, Ara and Ajax spring into action.

"We must stop the other caster."

Ajax, bow in hand, unloads.

Thistle arrow vs Sorc: 1d20 + 18 ⇒ (18) + 18 = 36 +14 base +1 PBS +1 Haste -2 Rapid shot +4 FE
Damage: 1d8 + 9 ⇒ (8) + 9 = 17 +4 base +4 FE +1 PBS

Rapid shot (durable) vs Sorc: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Iterative shot (durable) vs Sorc: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

49 points so far.
if Sorc is dead after these shots, Ajax will fire on the cleric with a Thistle Arrow. If sorc is still alive Ajax fires on her.

Haste shot (durable) vs Sorc: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
62 points.

If Sorc is deead, Ara will move to attack with Shel. If not, Ara get behind Sorc and attacks her.

Ara vs Cleric: 1d20 + 18 ⇒ (7) + 18 = 25 +13 base +4 FE +1 haste[/dice]
Damage: 1d4 + 11 ⇒ (4) + 11 = 15 [ooc]+7 base +4 FE

Trip if bite successful: 1d20 + 18 ⇒ (9) + 18 = 27


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The Cleric counts as Human, yes - it works the same for Half-Orcs as for Half-Elves.

Human Bane #1: 2d6 ⇒ (2, 5) = 7
Human Bane #2: 2d6 ⇒ (6, 2) = 8

Ajax perforates the hapless Sorceress to near-death before she can lift a finger!

Ara, imbued with supernatural speed, manages to get the drop on the Cleric before he knows what's happening, inflicting a nasty bite and dragging him to the ground!

Shel has more difficulty with her assault, but with Ara's help, she nonetheless manages to slit his throat!

Isonda prays for strength, and zips the long way around for the kill....

shady Rogue (brown border)
___
Sarnoc, Ajax, Ara, Shel, Vrald, Kallyan (-19), Isonda/Scratchings
___
buff Fighter (cornflower border)

I'm thinking I should have pitted you lot against the Tier 10-11 party.

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1
I'm DMing In Your Closet wrote:


I'm thinking I should have pitted you lot against the Tier 10-11 party.

I find this is often the case with anything before season 4.

Liberty's Edge

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43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
Sarnoc Blakros wrote:
I'm DMing In Your Closet wrote:


I'm thinking I should have pitted you lot against the Tier 10-11 party.
I find this is often the case with anything before season 4.

Yeah, too pad PFS eliminated voluntarily playing up and reduced the payout for playing out of tier.

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Kallyan is hurt, but not more than his pride. Well, actually, almost as much as his pride, since he felt his vitality being violently drained.

He moves his hand, cinematographically moaning on pain, as his shakes his fingers dipping of his own blood. Life's unfair with the beautiful!, he yells, and his legs move weakly on the performance. Oh, Sun Goddess, might I carry the burden?

Knowledge (Engineering): 1d20 + 14 ⇒ (18) + 14 = 32 For Harmonic Sage

As expected... As a move action, Fascinate on the enemies still up. The Will Save DC is 22 due to Harmonic Sage, and if they fail, they can try to break it on their turn with a DC 26.

He finishes his action muttering some magical words.

1d4 + 2 ⇒ (2) + 2 = 4 Mirror Image as a standard action

I will never feel hungry again! - he continues his act.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

To be fair, you put us close to them, so 5' steps and full attacks work. Any further and those five TWF attacks would have been reduced to one. And Vralds three attacks just a single one. Going up against a rangers FE is always tough, especially when a bane weapon is thrown in!

Vrald lays into the rogue in front of him.

attack,PA,haste: 1d20 + 16 - 3 + 1 ⇒ (5) + 16 - 3 + 1 = 19
itterative attack,PA,haste: 1d20 + 11 - 3 + 1 ⇒ (14) + 11 - 3 + 1 = 23
hasted bonus attack,PA,haste: 1d20 + 16 - 3 + 1 ⇒ (10) + 16 - 3 + 1 = 24
damage1,PA: 1d8 + 9 + 6 ⇒ (8) + 9 + 6 = 23
damage2,PA: 1d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
damage3,PA: 1d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Well, I guess that's your reward for coming around the back end, and having some amazing initiative modifiers. ;)

It's the Fighter, not the Rogue, who's in front of you, Vrald. I'll assume you meant to attack her nonetheless.

Vrald lays into the warrior...

Rogue Will save: 1d20 + 3 ⇒ (14) + 3 = 17
Fighter Will save: 1d20 + 3 ⇒ (11) + 3 = 14

Who is thoroughly distracted by Kallyan's mesmerising melodrama, as is her roguish companion!

That ability is amazing, Kallyan. You sure it isn't broken by the subjects being attacked?

shady Rogue (brown border)
___
Sarnoc, Ajax, Ara, Shel, Vrald, Kallyan (-19), Isonda/Scratchings
___
buff Fighter (cornflower border) (-61)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel takes a 5' step forward and pounces on the flanked brown cloaked wearing opponenT.

Will someone please move me 5' forward?

Flanking Attack with Haste Human bane kukri And favored enemy 1d20 + 13 + 1 + 2 + 2 + 2 ⇒ (19) + 13 + 1 + 2 + 2 + 2 = 39
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6 plus
4d6 ⇒ (6, 5, 1, 1) = 13sneak plus
2d6 ⇒ (2, 4) = 6 human bane

Flanking Attack with Haste plain magical kukri 1d20 + 13 + 1 + 2 + 2 ⇒ (19) + 13 + 1 + 2 + 2 = 37
Damage 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5 plus
4d6 ⇒ (5, 4, 3, 3) = 15 sneak

Flanking Attack with Haste human bane kukri 1d20 + 8 + 1 + 2 + 2 + 2 ⇒ (20) + 8 + 1 + 2 + 2 + 2 = 35
Damage 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7 plus
4d6 ⇒ (1, 2, 1, 6) = 10sneak plus
2d6 ⇒ (4, 4) = 8 human bane

Attack with Haste plain magical kukri 1d20 + 3 + 1 + 2 + 2 ⇒ (13) + 3 + 1 + 2 + 2 = 21
Damage 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5plus
4d6 ⇒ (1, 2, 2, 3) = 8sneak

Extra attack from Haste at full BAB 1d20 + 13 + 1 + 2 + 2 + 2 ⇒ (10) + 13 + 1 + 2 + 2 + 2 = 30
Damage 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7 plus
4d6 ⇒ (6, 4, 5, 1) = 16 sneak plus
2d6 ⇒ (6, 4) = 10 human bane

Edit:

Crit Confirm Attack one 1d20 + 13 + 1 + 2 + 2 + 2 ⇒ (2) + 13 + 1 + 2 + 2 + 2 = 22
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Crit confirm attack two F¥1d20 + 13 + 1 + 2 + 2 ⇒ (5) + 13 + 1 + 2 + 2 = 23
Damage 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Crit confirm attack three 1d20 + 8 + 1 + 2 + 2 + 2 ⇒ (5) + 8 + 1 + 2 + 2 + 2 = 20
Damage 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

GM:

Yes, the Celebrity Bard Fascinate is absurdly good. Well, Fascinate doesn't work on several instances (undead, constructs, vermin, plants, etc.) but when it does work, it's devastating. This is called "Shining Star" and the Celebrities just get it by level 8, though:

Shining Star (Su)
At 8th level, the celebrity has learned how to focus attention on himself so thoroughly that even the presence of danger does not distract his adoring crowd. When using fascinate, a target making a save to break the effect because of a potential threat takes a –4 penalty on that save, and even obvious threats require a save rather than automatically breaking the effect. Creatures affected by the bard’s fascinate ability ignore the shaken condition.
This ability replaces dirge of doom.

Celebrity Bards, however, lose the signature "Inspire Courage" performance, so I basically sucked for 7 levels. Actually, for 6 levels, since I purchased the poet's cloak at level 6 and became a little more useful. Before that, I was reduced to being a bad spellcaster with buffs and a lot of drama.

On my regular/table game, I had a celebrity as well, but with much better gear and stats. The GM never hated more a character, to the point we almost started blocking the archetype as we usually block the synthesist summoner and the beastbonded witch.

Lantern Lodge

Silent tide map

Kallyan & GM:
I have to admit, I thought the "danger" bit is a little less specific that "under attack".

If you are actually in combat, as opposed to having someone nearby in combat, I don't think it should count myself. That still makes it awesome, in that you can (with care and good initiative) peel off one combatant at a time, but slightly less all-powerful.

Losing inspire courage does hurt a lot though

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Lordy. Shel just did 130 hps of damage (with crits). Does that mean everyone is covered in blood?

Ajax shields his eyes from the blood as Shel makes a general mess of things, "I think Shel is cheating, what do you think Ara?" The cat growls a nods in agreement.

Ajax orders Ara to attack the fighter and return to Ajax's side, while the Ranger readies an arrow if someone does not finish the lone survivor.

Spring attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d4 + 11 ⇒ (1) + 11 = 12


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Shel chops the man up from the bottom like a carrot, and Ara breaks the woman's knees, leaving the party free to claim their prize.

Combat over!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax searches the fallen agents for any magic items of use. He also takes the Aspis badges,

"Who knows, perhaps we can use these badges if we have to infiltrate the Consortium. I wouldn't put it past that codger Drandle Dreng to show up and ask us to do the impossible."

Dark Archive

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Sarnoc detects magic on the vase, and if magical will take the time to detect all the applicable auras.

Vrald you want to collect the vase, my good man. But perhaps first we should let Shel look it over and make sure it's safe to remove.

Well played Ajax, they may prove useful.

Sovereign Court

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NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald waits for the all clear, and then extracts the vase.

"Blood under Absalom indeed."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel was fired up from the success the group had, as much as her own. "Catch them not looking and I can chip away at them pretty good," she grinned. "But I have a feeling all these missions won't be so easy!"

Scarab Sages

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5

Kallyan looks at the bodies on the floor, and takes quick care of himself. His wounds magically close, as he cast spells while touching himself in different places.

Hey, I'm a bard, leave me alone :)

CLW: 1d8 + 5 ⇒ (5) + 5 = 10
CLW: 1d8 + 5 ⇒ (1) + 5 = 6
CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Fully recovered - but with lots of his resources drained - Kallyan (the five of them) signs for the others that he's ready to proceed.

Oh, a little hurt, I suppose! - he says, throwing the arrow away on a wall - ... But I guess they're much worse. I shall compose a ballad about our incredible performance!

Silver Crusade

Female NG Halfling cavalier (emissary) 1/oracle 6 | HP:38/53 | AC:21(24) (14 Tch, 18(21) Fl) | CMB:+8, CMD:22 | F: +7, R: +6, W: +6 | Init: +2 | Perc: +1, SM: -1 | Speed 15ft | Mounted Combat (1/round) | Spells: 1st 7/7 2nd 4/6 3rd 3/4| Active conditions: Barkskin (+3)

I hope i'm never on the receiving end of a dicing like THAT! Isonda ponders to herself as she observes Shel's handiwork.

When she gets over the shock Isonda heads over to Kallyan to check he's OK.

"Oh Kallyan they made a mess of your lovely outfit. Atleast with magical healing there should be next to no scars though."

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