
Kern Dead-eye |

Kern and Grell attack the big guy once more.
axe: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d10 + 7 ⇒ (6) + 7 = 13
grell bite: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus acid: 1d4 ⇒ 1
grell claw 1: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 4 ⇒ (1) + 4 = 5
greall claw 2: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Ogres: 16
Thoku Blood Drinker: 12
Ozak: 11
Choot Othul: 5
Hunter and Gorthek: 1d20 + 7 ⇒ (2) + 7 = 9
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Round 3
Hakak and Fleshripper descend on the remaining ogre. Steelclaw, and smoke-filled fang tear and hack at the brute. But it's hide proves too thick and tough for their war-makers and they only scratch the ogre's skin!
LALALALALALALALALALALALALA! Shakraal unleashes a mighty Rull-call to the Blood God! Her frustrated fury drives her into fierce war-rage! Her blood boils with will might! Her thews pulse with steel! She lifts the legendary hammer high into the air and brings it down upon the ogre's head! The brute can't even scream as his head explodes in a shower of blood and gore!
Shakraal killed the ogre dead as dreams. But, Kern's original action was to go for the Hunter, so I'm going to do that
Kern, the blood-lust of his chief filling his veins, decides not to let their other challengers leisurely enter the fray. He charges straight for the rival hunter, and screams "Grell! Destroy!" Kern bulls his way through the warrior onlookers, sending one of them sprawling! His warsteel cuts deep into the Hunter's hide, blade parts warskin as though cutting air! Grell roars a challenge of her own and charges the Hunter, but her claws and cannot pierce the warrior's warskin!
ATTACK!!!! The Hunter holds his axe high,snarling in fury! The assembled watchers roar as one and bang axe to shield, sending up a great rull-noise. Ten of their number rush forward, madness foaming their lips, muscles bulging with strength and power!
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute (pick 1: bite attack, claws, +2 Nat Armor, +8 intimidate)
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Ogres: Intimidated for 1 round (-2 to all d20 rolls); murderous command on 1 for 1 round.
Durations:
Buffs: 28 rounds
Scarshield: 19 rounds. Rage... when Shakraal ends it or uses up her allotted rounds

Ozak "Badaxe" Daggertooth |

Round 3
Ozak looks around as he sees the orcs step forward into the ring. He laughs madly.
"THAT'S RIGHT, LITTLE MAGGOTS! COME FORWARD SO YOU CAN GET CRUSHED! WHO'S FIRST?!!!"
He steps towards a group of orcs. Once again he spins his axe in the air, this time with a mad frenzy.
5' step northwest (top corner of my figure is now in I5), then Dazzling Display. Will get most of the new combatants in the AoE, but not W1, W2, or W7. I counted squares on the map and put little red X's on the map to delineate the area of effect.
Dazzling Display: 1d20 + 14 ⇒ (17) + 14 = 31
Yeah, that's more like it. Figured we needed a mass debuff now that there are lots of minions.
Will take an AoO on the first orc that gets into range (as I threaten out to 10').

Thoku the Bloodied One |

"look at your weak soft skin chief even now that he is chalenged at singel combat he hides him self. Tell me stain when your orcs took the city at my back dud you enter the battle? Or did you hide behind you mothers beast coward." thoku moves forward sending the small orcs in his path flying and attacks the hunter ...
Bull rush: 1d20 + 14 ⇒ (17) + 14 = 31
bull rush: 1d20 + 14 ⇒ (11) + 14 = 25
bite: 1d20 + 9 ⇒ (17) + 9 = 26
trip : 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 7 ⇒ (3) + 7 = 10
-Posted with Wayfinder

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Thoku Blood Drinker: 12
Ozak: 11
Hunter and Gorthek: 1d20 + 7 ⇒ (2) + 7 = 9
Choot Othul: 5
Ozak looks around as he sees the orcs step forward into the ring. He laughs madly. "THAT'S RIGHT, LITTLE MAGGOTS! COME FORWARD SO YOU CAN GET CRUSHED! WHO'S FIRST?!!!" His challenge rings out loud and true, a roar of strength and power, unmanning all warriors who hear his Rull-noise! The light of Sezelrian's Eye shines off Ozak's warskin, setting ablaze with a cold pale fire! His thews swell with strength and prowess! His teeth flash brilliantly in the pale light! He is the Daggertooth!
berserkers
DC is 13
31-13 = 18
18/5 =3 rounds and change. They are shaken for 4 rounds
Hunter
DC 19
31-19 = 12
12/5 = 2 rounds and change. He's shaken for 3 rounds
Gorthek
DC 22
31-22 = 9
9/5 = 1 and change. He's shaken for 2 round
Skreed
DC 20
31-20 = 11
11/5 = 2 and change. He's shaken for 3 rounds.
Giant
DC is 22
He's shaken for 2 round.
The warriors assembled by the will of Skreed Horde-Forger gasp and step back in awe. The Ozak's might is great, and they know they are less than he! The giant beside the puny weakling Skreed releases a great torrent of water, followed by many of the other berserkers threatening the tribe!
Mighty Thoku calls out out a great boast across the battle! "Look at your weak soft skin chief! Even now that he is challenged at single combat, he hides himself! He bears his great fang-filled maw, great tusks reaching out towards the night-cavern! Tell me, stain, when your orcs took the city at my back did you enter the battle? Or did you hide behind you mothers breast like a coward?" Thoku drops to all fours, charging like a great warbeast. Froth and rage dripping his great maw, he crashes into the crowd, sending the small orcs in his path flying and attacks the hunter. He clamps his mouth about the hunter's leg, feeling steel buckle beneath his fangs, and tasting sweet blood on his tongue! He pulls with a great heave of his shoulders, and the warrior flies to the ground on his back like a soft weakling.
Gorthek:
gore: 1d20 + 16 ⇒ (7) + 16 = 23 AC 24
damage: 2d6 + 16 ⇒ (6, 4) + 16 = 26 ooooo sooo close
Berserker
W4
greataxe: 1d20 + 9 ⇒ (5) + 9 = 14
miss
The Bloodied One, lost in the heat of battle, leaves his flanks open to assault, but he is sacred flesh turns aside even the great tusks of the mighty gorthek!
Kill them! It's a puny, weak call torn from the weak and puny throat of the Horde-Forger. But, he is the Horde=Forger, and his warriors answer the call! The shaken berserkers rally and send out a great Rull-call of their own! As one, the warriors charge! Their tusks are bared! Froth drips from their lips as they attack the Bleeding Storm!
Zagresh protects his Mouth from harm as one frothing warrior's greataxe swings wide! The wyrd-caster, however fairs far worse! She screams in agony as a javelin is hurled clean through her leg! Yet, still her blood rage fuels her strength! Kern and Ozak, both, are felled beneath the onslaught of warsteel and blood rage! They tenaciously cling to this world, such is the strength of Nulgreth in their blood, but they are not long from Zagresh's Horde. The rest of the warriors descend on Thoku like a great avalanche, but blows are cast aside by the smoke surrounding him.
greataxe: 1d20 + 9 ⇒ (5) + 9 = 14
miss
Javelin: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 7 ⇒ (1) + 7 = 8
crit?: 1d20 + 2 ⇒ (13) + 2 = 15 crit
crit damage: 1d6 + 7 ⇒ (4) + 7 = 11
19 hp lost
AoO goes off and smacks one of the orcs for 14 damage. But! it still gets its charge
w9: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14
damage: 1d12 + 10 ⇒ (1) + 10 = 11
crit?: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 crit
crit damage: 1d12 + 10 ⇒ (2) + 10 = 12
crit damage: 1d12 + 10 ⇒ (8) + 10 = 18
Ozak is at -2 hp
w7 charges: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16 miss
w5 greataxe flanks: 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 11
w5 bite flanks: 1d20 + 4 - 2 + 2 ⇒ (1) + 4 - 2 + 2 = 5
w6 greataxe flanks: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24 not a hit
w6 bite flanks: 1d20 + 4 - 2 + 2 ⇒ (13) + 4 - 2 + 2 = 17
w10 charges: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 16
w8 charages: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23
all miss
w3 greataxe flanks: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 22
w3 bite flanks: 1d20 + 4 + 2 - 2 ⇒ (18) + 4 + 2 - 2 = 22
bite damage: 1d4 + 3 ⇒ (4) + 3 = 7
w4 greataxe flanks: 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27
greataxe damage: 1d12 + 10 ⇒ (12) + 10 = 22
w4 bite flanks: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
bite damage: 1d4 + 3 ⇒ (2) + 3 = 5
34 total damage? at -4 hp
CHOOT UP
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute (pick 1: bite attack, claws, +2 Nat Armor, +8 intimidate)
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Ogres: Intimidated for 1 round (-2 to all d20 rolls); murderous command on 1 for 1 round.
Durations:
Buffs: 28 rounds
Scarshield: 19 rounds. Rage... when Shakraal ends it or uses up her allotted rounds
Orc beserkers: shaken for 3 rounds [-2 to all d20 rolls]

Thoku the Bloodied One |

np always a fun read...things are looking bad for the blood storm but mighty thoku is standing firm...but when sarounded by this many enemies one or more will strike hard...well if I die I die ;_;
-Posted with Wayfinder

Kern Dead-eye |

Damn... I thought all those little orcs were noncombatants that would run away. If I knew they'd be attacking, I probably wouldn't have run into the whole midst of them. Kern is down at -2.

Thoku the Bloodied One |

that's what I thought at first with how afraid they were but hay like at it this way if we win that has to be a lots of xp since we are barley level 3 ^^ but that's just wishful thinking oj my part ;_;
-Posted with Wayfinder

Choot Othul |

Round 3
Choot orders Thrull to stand before him to receive any attack and begins casting a spell.
Magic Missile 1d4+1=5 He targets Skreed.
Choot glares at Thrull as the orc's greataxe just misses his head. The Zombie attacks the Orc as Choot moves to assist his fallen allies.

Ozak "Badaxe" Daggertooth |

So I am down? I don't have ferocity.
I'm a little confused though - you rolled Crit Damage but it doesn't look like a crit.
AoO goes off and smacks one of the orcs for 14 damage. But! it still gets its charge
w9: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14
damage: 1d12 + 10 ⇒ (1) + 10 = 11
crit?: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 crit
crit damage: 1d12 + 10 ⇒ (2) + 10 = 12
crit damage: 1d12 + 10 ⇒ (8) + 10 = 18
Ozak is at -2 hp
It looks like the crit is on a natural 5. ?

Ozak "Badaxe" Daggertooth |

Damn... I thought all those little orcs were noncombatants that would run away. If I knew they'd be attacking, I probably wouldn't have run into the whole midst of them. Kern is down at -2.
Did you use the armor to enlarge with righteous might? If so don't forget you get damage reduction:
A good wearer gains DR 5/evil, an evil wearer gains DR 5/good, and a wearer who is neither good nor evil chooses...

Dragonofashandflame |

So I am down? I don't have ferocity.
I'm a little confused though - you rolled Crit Damage but it doesn't look like a crit.
Dragonofashandflame wrote:AoO goes off and smacks one of the orcs for 14 damage. But! it still gets its charge
w9: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14
damage: 1d12 + 10 ⇒ (1) + 10 = 11
crit?: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 crit
crit damage: 1d12 + 10 ⇒ (2) + 10 = 12
crit damage: 1d12 + 10 ⇒ (8) + 10 = 18
Ozak is at -2 hpIt looks like the crit is on a natural 5. ?
well.. sheesh. somehow a 14 looked like a 24 to my eyes... He's at full health

Dragonofashandflame |

Ok, so.. the only thing that changed is the orcs who attacked Thoku.. couldn't and they didn't do damage anyway. so they.. um.. missed with their javelins instead of their axes. also, add 15 hp back to Kern because DR. Thanks Ozak for reviewing everything. Also, i caught a damage that Kern should have received but didn't (w3's greataxe hit, but i didn't roll damage). But, I'm not going to reroll that because that would be kinda dirty.

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Thoku Blood Drinker: 12
Ozak: 11
Hunter and Gorthek: 1d20 + 7 ⇒ (2) + 7 = 9
Choot Othul: 5
Choot glares at Thrull as the orc's greataxe just misses his head. The Zombie attacks the Orc as Choot moves to assist his fallen allies. The rotting claws of Choot's slave rakes across the warrior's face. Deep rivulets of blood trail down the warrior's muzzle.
Meanwhile, the Mouth of Zagresh speaks dark words and points at Skreed Horde-Forger. Flies and other things that feed on the dead swirl about his his hooked finger and then fly out with unerring accuracy, like the great club of the Destroyer himself! They swoop into the air and then fall onto the weakling. A satisfying crunch followed by a squeal soothes Choot's ears. When the swarm dissipates, the Horde-Forger's nose is clearly shattered!
End of Round 3 *whew* and... nwo we're ta Hakak, Shakraal and a not!dead Kern!!!
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute (pick 1: bite attack, claws, +2 Nat Armor, +8 intimidate), DR 5/ good, evil (you need to pick, it doesn't matter NOW, but it will)
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Ogres: Intimidated for 1 round (-2 to all d20 rolls); murderous command on 1 for 1 round.
Durations:
Buffs: 28 rounds
Scarshield: 19 rounds. Rage... when Shakraal ends it or uses up her allotted rounds
Orc beserkers: shaken for 3 rounds [-2 to all d20 rolls]

Kern Dead-eye |

Kern's resolve wavers for a moment as he's pummeled from all sides, but he shores up his resolve. "Grell! Flank!"
Grell tries to move around and through all the enemies to flank the big guy.
Acro: 1d20 + 7 ⇒ (13) + 7 = 20
Then she bites at the large orc.
Bite, Outflank: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus acid: 1d4 ⇒ 3
Then Kern swings at him.
axe, Outflank: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16
damage: 1d10 + 7 + 1 ⇒ (3) + 7 + 1 = 11
BAH!!!! WTF DICE ROLLER???!!!

Thoku the Bloodied One |

hay no worries the big guy is on the floor ^^

Ozak "Badaxe" Daggertooth |

Ok, so.. the only thing that changed is the orcs who attacked Thoku.. couldn't and they didn't do damage anyway. so they.. um.. missed with their javelins instead of their axes.
Damn... there goes the flank Thoku and I had on like 3 guys... okay, I can find more. Full attack with a 5' step in the middle.
Ozak snaps with his tusks at the orc who just charged him.
Bite: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (4) + 2 = 6
He misses, but laughs as the nervous orc flinches. "Hah! Scared ya!"
Ozak shuffles to the northwest to get position against one of the orcs. He spins the axe again. "Feel the wrath of Skullbiter!"
Realized my axe needed a name. Unless "Skullbiter" is taken...?
5' step to the northwest. I think this makes me flank W3 with Kern, which allows sneak damage. The icons are not square. If I am not flanking from here then I'll have to rethink this.
Double Axe - primary: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 252d6 + 7 + 1d6 ⇒ (3, 4) + 7 + (3) = 17
Double Axe - off-hand: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 212d6 + 4 + 1d6 ⇒ (3, 3) + 4 + (6) = 16
Probably 2 hits.
Profession: Soldier: 1d20 + 8 ⇒ (17) + 8 = 25
"We need a perimeter! Shakraal - go help Choot! Hakak - take out this wounded one," Ozak indicates W9.
Shakraal: if you charge W7 you can leave yourself in a position to AoO W2 if he goes after Choot.
Hakak: You and your dinosaur should both be able to flank W9.

Thoku the Bloodied One |

whats this heresy TACTICS not in my hoard lol, good idea ^^

Hakak & Fleshripper |

Hakak would take no orders, but from the Chief. And only he because he had Mother's strength. But Ozak spoke sense.
Let's do that then. Flanking on W9 and going to town.
Hakak
Scythe: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
Fleshripper
Bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw1: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw2: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Shakraal Bloodscreamer |

Can't load the map on my phone - en route by train to the aquarium w/ family...so not sure whether I can move to flank or make a charge..
Oh. Doing what Ozak said - helping Choot...
Shakraal's scream ululates loudly, as the press of minion orcs worries her. She lashes out with her enormous hammer, like an angry bear swatting at bees...
Round 4
Standard Action: Smash orcface!!!
Raaaa!!!: 1d20 + 2 + 4 + 1 - 1 - 1 ⇒ (16) + 2 + 4 + 1 - 1 - 1 = 21 [+2 BAB, +4 Str, +1 enhancement, -1 Huge weapon, -1 Large] [plus charge/flank?]
Shkooom!!!: 6d6 + 6 ⇒ (5, 6, 1, 6, 3, 3) + 6 = 30[+6 TH Str]
AC currently 14/10/12
Rage rounds left - 1

Ozak "Badaxe" Daggertooth |

Can't load the map ...so not sure whether I can move to flank or make a charge..
There isn't a flank you can get to, but you can definitely charge. I moved your icon for you. At this point nobody can get behind us without provoking, except W9; hopefully Hakak's attack will take him out.
Edit: you could flank the guy Hakak is going for. Hopefully he's already down though.

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Thoku Blood Drinker: 12
Ozak: 11
Hunter and Gorthek: 1d20 + 7 ⇒ (2) + 7 = 9
Choot Othul: 5
Top of Round 4
Hakak heeds Ozak's wise words, for they ring with the truth of the Iron Warrior, who teaches that craft and strategy are as strong a weapon as any axe or tusk! He and his spineback slave flank the wounded orc at Ozak's side, and, as one, cut the warrior down with fang and steel! Rich blood splatters the ground, slicking the stones and filling the air with its metallic scent!
Next comes the Bloodscreamer! True to her name, the wyrd-woman unleashes a great Rull-song to the air! Her ululating cry rings loud to the Thunderer, and she sees a flock of birds rise up to the Fire God's torches! She swings her mighty hammer, wrested from the rotting corpse of the Hero Chief in glorious battle. Her foe stands his ground, his heart and spine filled with the steel and bloodlust that is the birthright of all orcs! Earthbreaker falls swift and fast through the air, carried by the mighty thews of the Kringsdgaughter, and shatters her foe with a single blow! He roars in rage as the sound of splintering bones fill the air!
Grell darts through the assembled horde, dodging axe and fang as she leaps over their heads to flank the hunter with her master! Together, One-Eye and the warcat harry their foe with warsteel and fang! But, the hunter's warskin proves too strong for their savagery, and he stands unscathed!
Guys at negative HP are going to try to run away, since dying. They're loyal, but, well... most of them are shaken, and Thoku really showed Skreed up!
W1: attacks Thrull
greataxe: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d12 + 10 ⇒ (2) + 10 = 12 at 1 hp!
W2: super run away
W3: Attacks Kern
bite shaken flank: 1d20 + 4 - 2 + 2 ⇒ (18) + 4 - 2 + 2 = 22 miss This keeps re-rolling whenever i hit preview because the dice roller hates me. this is a miss and i'm sticking to it.
W4: attacks Kern
greataxe shaken flank: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21 miss
bite shaken flank: 1d20 + 4 - 2 + 2 ⇒ (7) + 4 - 2 + 2 = 11 miss These keeps re-rolling whenever i hit preview because the dice roller hates me. They are misses and i'm sticking to it.
W5: attacks Thoku
greataxe shaken flank: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20 miss
bite shaken flank: 1d20 + 4 - 2 + 2 ⇒ (1) + 4 - 2 + 2 = 5 miss
W6:5 foot step and attacks Thoku
greataxe shaken flank: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 22 miss
bite shaken flank: 1d20 + 4 - 2 + 2 ⇒ (1) + 4 - 2 + 2 = 5 miss
W7: 5 foot step back to throw javelin at Shakraal
javelin: 1d20 + 2 ⇒ (10) + 2 = 12 miss
W8: attacks Shakraal
javelin, shaken: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 miss! This keeps re-rolling whenever i hit preview because the dice roller hates me. It still misses and i'm sticking to it.
W9: Withdraws
But!!! AoOs from.. Ozak.. Hakak and Fleshripper (i think), since he's moving from a threatened square through another threatened square..
Fleshripper first...
bite: 1d20 + 7 ⇒ (4) + 7 = 11 This was a hit originally, but keeps rerolling when I hit preview. It's a hit.
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Hakak next
scythe: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 dead
W10: attacks Ozak
greataxe shaken: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 This keeps rerolling because the dice roller hates me. It's still a miss
bite shaken: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 crit?
bite shaken: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 nope this keeps rerolling because the dice roller hates me. It's not a crit.
damage: 1d4 + 3 ⇒ (2) + 3 = 5 5 down.
Going to resolve Ozak's roll, now since he gaved it early. Also, it just kills a guy ... well puts him at negatives, and that means he's going to super-run away.
Once more, the Skreed's warriors attack the Bleeding Storm! One marshals his fear and cuts at Thrull with his warclaw! He roars in triumph, proud of his victory as his steel cuts deep into the rotting flesh of Choot's slave! Another, given to bloodlust and war descends on Kern with his fangs, but his fangs shatter against the Dead-eye's steelskin! Two more warriors tear and rip at Thoku, but their weapons are no match for the hide of the Bloodied One! Two warriors hurl javelins into the air, but the wyrd-caster dodges the shafts easily!
Another two warriors, grievously wounded, turn and run. One makes it past the audience, blood trailing from his wounds, and guts dangling. The other is torn apart by Fleshripper's fangs and Hakak's flesh-thresher!
One, final warrior, foolishly attacks the Daggertooth, but the warrior only manages to score a glancing blow with his fangs! A fitting blow for a warrior such as Ozak. The badaxe, true to his name, turns to the warrior he flanks with the Deadeye and cuts at him twice with his double-sided axe! Flesh and blood fly free through the air in a brilliant red mist, and the warrior howls in agony as his spine is laid bare for all to see! Still, though, the warrior stands, although he the lust for battle has left his eyes!
OK, Middle of Round 4, Thoku UP.. Choot can post too, if he wants.
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute (pick 1: bite attack, claws, +2 Nat Armor, +8 intimidate), DR 5/ good, evil (you need to pick, it doesn't matter NOW, but it will)
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Durations:
Buffs: 27 rounds
Scarshield: 18 rounds. Rage... when Shakraal ends it or uses up her allotted rounds
Orc beserkers: shaken for 3 rounds [-2 to all d20 rolls]
Hunter: shaken for 2 rounds [-2 to all d20 rolls]
Giant and Gorthek: shaken for 1 round [-2 to all d20 rolls]

Ozak "Badaxe" Daggertooth |

Well, we're still in trouble but it looks a bit more manageable right now.
A couple things:
Going to resolve Ozak's roll, now since he gaved it early. Also, it just kills a guy ... well puts him at negatives, and that means he's going to super-run away.
FYI My attacks should resolve before the orcs. We all go on 11 but the orcs have a +1 initiative bonus and I have +3 (and a 14 DEX). If my attack caused W10 to be staggered then he would have only got 1 attack in return.
W2: super run away
W7: 5 foot step back to throw javelin at Shakraal
Think you have this mixed up here. W7 was the one that Shakraal attacked before. She did not have a clear charge line to W2 (Choot was in the way). But from her final position she threatens both W2 and W7.

Dragonofashandflame |

So.. w3 is the warrior that u creamed. he missed no matter what, so no problems there, w10 is the one that attacked Ozak, and got the bite off. As for Shakraal, the net result is the same 'cept that the one that ran away is more south. so i'll swap those numbers out and have it move 5' SW to javelin. everything else should be okie dokey.
I'll give till tonight for Thoku's action, and then resolve tomorrow.

Choot Othul |

Round 4
Choot meanwhile moves to Kern and directs healing magics into the warrior, in this time, if Zagresh will be done, he will need to make allowances to heal and not destroy. Much as it pains Choot to accept this realization!
CLW Kern 1d8 + 2 ⇒ (5) + 2 = 7

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Thoku Blood Drinker: 12
Ozak: 11
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Choot Othul: 5
Giant: 4
Bottom of Round 4
caught more problems... Hunter is prone from Thoku's previous action. So Kern's blows hit. ALso, i removed everyone at negative hp. they're just making this map cluttered.
claw Hunter: 1d20 + 9 ⇒ (9) + 9 = 18 Hit, dude's prone
damage: 1d8 + 7 ⇒ (7) + 7 = 14
claw w5: 1d20 + 9 ⇒ (11) + 9 = 20 Hit, dude's prone
damage: 1d8 + 7 ⇒ (8) + 7 = 15 dude's unconcious
bite Grothek: 1d20 + 9 ⇒ (17) + 9 = 26 hit
trip: 1d20 + 14 ⇒ (16) + 14 = 30 tripped
damage: 1d8 + 7 ⇒ (2) + 7 = 9
I think there were flanks in there, but it doesn't matter, dude's down anywho.
Kern's warsteel sang clearly as he cuts deep into the Hunter's legs, sending out a great spray of blood upon the stones. Then, the great chief of the Bleeding Storm roars with savage fury as he sinks his claws deep into the steel-clad hide of Skreed's hunter. His smoke-filled claws easily peels aside the warrior's steelskin and pull out great tendrils of steaming bowels. The warrior roars in rage, and scoops at the pile of his innards on the stones. Nulgreth is strong with this one, and he will make a mighty warrior if he survives the day, and submits to Thoku's might! Still, the warrior is rightly concerned with his own guts, and shall not offer more contest this day. Froth fills mighty Thoku's maw as he turns to the hunter's beast! Like a savage warbeast, a true gift of Nulgreth, the Bloodied One lunges at the gorthek with his mighty jaws. They clamp tight about the creature's neck, and with a powerful heave of the chief's shoulders, he sends the beast to the ground! For his efforts, Thoku tastes the war beast's sweet life on his tongue!
Grell: 1d20 + 2 + 6 ⇒ (18) + 2 + 6 = 26
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Kern: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d10 + 7 ⇒ (9) + 7 = 16
Thoku Bite: 1d20 + 9 ⇒ (11) + 9 = 20 hit
re-trip?: 1d20 + 14 ⇒ (3) + 14 = 17 nope, stands
damage: 1d8 + 7 ⇒ (2) + 7 = 9
doesn't matter that it got to stand, it's still dead.
The mighty gorthek roars in challenge. Its master has nailed the mask to its skull, winning its service! He roars again and moves to stand, fangs and horns ready to strike! In that moment, Grell, Kern, and Thoku strike! Grell rakes a paw across its back, laying open its flank, and coating her claws in red drops. Kern swings his double-sided warclaw, cutting deep into its side, and spilling out its guts to the floor. The beast roars, and once again moves to attack, but Thoku clamps his jaws around the brute's neck once more and squeezes. He drags the thing to the ground, but still it stands, such is its master's power over it! Still, dread Thoku's fangs cut at its neck and lay open its veins. It's mighty heart pumps, spilling its life upon the stones, and with a great roar of fury, it collapses into a pool of its own innards and blood, softly whimpering at its weakness.
Dread Choot, Mouth of the Destroyer, commands his slave to fight. The elf-corpse moans in impotent fury as it must obey its master's commands. It swings a rotting claw and catches the warrior in the throat. It pulls free, releasing a great spray of blood, and the orc drops its weapon, instinctively placing its hand to its ruined throat to stem the life pouring from its wounds. Then, the shaman stalks towards the Dead Eye with grim purpose. Zagresh is the End of All Things, he commands that the weak be culled so that the strong survive, their seed strengthening the tribe as whole. Those who cannot fight and win, are weak and must die, lest their weakness pollute and corrupt the tribe, turning them to soft city-dwellers, or worse. ELVES. But, the Destroyer hears the prayers of his slaves, and grants them power to mend even the most grievous of wounds so that the strong may destroy more things. There shall be a price Choot knows, for the Destroyer does not relish giving up one destined for his horde. But, Kern has proven his might in conquest, and shall wear the stories of his glory for all to see.
The great rotting bear surrounding Choot roars and then bites down on Kern's ruined flesh. The hunter roars in pain as his flesh grows gray and pale. The spectral bear snarls and pulls, tearing away the ruined meat, and devouring it, revealing whole flesh underneath! Choot's body is wracked in pain as his skin begins to whither and rot within the spectral bear's form.
Skreed's initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Skreed roars in rage as his warriors have fallen to the might of Thoku and his Bleeding Storm! You! The Hero-Chief's relics belong to the Twisted Nail! We are the spawn of the Twisted Hearts! Grendelsek will be MY slave! I will break her and claim her horde for mine, and then giants will be bound to MY HORDE! I will enslave all the giants, just as I have enslaved this brute here! He holds up an orc skull, its holes stoppered by wet clay and wax, and brings it crashing down on his slave's hide. The beast roars in agony, it's body wracked by convulsions, and Skreed laughs in manic glee... and then collapses to the ground, unconscious. The giant grabs its head and roars in pain!
Flavor text, nothing really happened to Choot, Kern got healed of 7hp, though
So, you had some rocky bits, but you've totally wiped the floor with everyone...
End of Round 4 Everyone but Choot UP
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute bite attack 1d8+3 damage
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Durations:
Buffs: 27 rounds
Scarshield: 18 rounds. Rage... when Shakraal ends it or uses up her allotted rounds
Orc beserkers: shaken for 2 rounds [-2 to all d20 rolls]
Giant: dazed for 2 rounds. (starts this round)

Hakak & Fleshripper |

Hakak and Fleshripper moved forward, closing on another wounded orc. All would die for the Bleeding Storm!
They move on W8. Fleshripper charges, Hakak goes wide to avoid AoOs.
Hakak
Scythe: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Fleshripper
Bite: 1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30
Confirm?: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit Damage: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24
Claw1: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw2: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Ozak "Badaxe" Daggertooth |

So.. w3 is the warrior that u creamed. he missed no matter what, so no problems there, w10 is the one that attacked Ozak...
Ah, OK got it. I guess I got confused because W3 had "-10" on it so somehow I got it in my mind that it was W10.
The beast roars in agony, it's body wracked by convulsions, and Skreed laughs in manic glee... and then collapses to the ground, unconscious. The giant grabs its head and roars in pain!
Why don't I like the sound of that?
Standard Action to attack W10 and Move action to study the giant.Ozak takes a single swipe at the Orc that just struck him. "Take that, you weakling!"
Double Axe, single attack: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 7 ⇒ (6, 3) + 7 = 16
He then eyes the shaking giant. "Something's happening to it! It figures Skreed couldn't use his own strength!"
"Kern! Can you finish off Skreed?"
By that I mean the unconscious guy, not the giant. If he's unconscious then he is vulnerable to a CDG. You'd do a ton of damage if you did it but you would take AoOs. Can your warcat do a CDG? Real-life tigers and lions do what is basically a CDG on their prey... Edit: Just looked at Grell's stats. A CDG by him probably isn't as good as a normal full attack.

Ozak "Badaxe" Daggertooth |

Hakak and Fleshripper moved forward, closing on another wounded orc. All would die for the Bleeding Storm!
Nice attack. He is probably in the negatives.

Kern Dead-eye |

Kern points to the unconscious Skreed and says "Kill!" and he and Grell descend on the orc.
Grell bite: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 plus acid: 1d4 ⇒ 4
Grell claw 1: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Grell claw 2: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Kern steps over and swings his mighty axe directly at Skreed's neck. Nearby enemies get AOOs, but it's worth it.
Coup-de-grace damage: 3d10 + 21 ⇒ (2, 3, 2) + 21 = 28 Con check DC 10 with a -28 to the check, or die.

Ozak "Badaxe" Daggertooth |

Kern steps over and swings his mighty axe directly at Skreed's neck. Nearby enemies get AOOs, but it's worth it.
dice=Coup-de-grace damage 3d10+21
FYI an enlarged Double Axe does 2d6 damage, not 1d10. He's probably history anyway but you should be doing even more damage. And you didn't need to move to get to him since you have reach.

Shakraal Bloodscreamer |

Shakraal is, once again, exultant. Ogre "paint" and orc brain mush bathe her, and she feels anointed. She looks to the snivelling orc nearby, and at the pathetic undead-elf, foul slave to Choots will - deep inside the horrormasque the wyrdcaster's eyes flicker in annoyance. She will abandon such. Shakraal sees a paltry orc near Thoku, and though she despises his leadership, she must make a show of loyalty. She thrusts the hammer toward the foe in challenge, then, as the last of her exultation leaves her the Bloodscreamer charges, bringing the mighty legacy weapon around in a wide arc to obliterate the pitiful orc's unclean stain from the face of the earth.
Shakraal's secret, inner hatred, jealousy and dark desire is outwardly pronounced by her signal failure - her clumsiness and ineptitude are apparent.
Round 5
Full Round Action: Charge W6 and smash orcface!!!
Kaaaa!!!: 1d20 + 2 + 4 + 1 - 1 - 1 + 2 ⇒ (1) + 2 + 4 + 1 - 1 - 1 + 2 = 8 [+2 BAB, +4 Str, +1 enhancement, -1 Huge weapon, -1 Large, +2 charge]
Baaaaaam!!!: 6d6 + 6 ⇒ (3, 3, 6, 1, 3, 3) + 6 = 25 [+6 TH Str]
AC currently 12/8/10
Rage now over!!!

Choot Othul |

Choot holds where he is, grinning, Victory!
"HEAR ME BROTHERS AND SISTERS. WEAK SKREED AND HIS COWARDS HAVE BEEN DEFEATED. BOW YOU YOUR NEW CHIEFTAN, THE MIGHTY THOKU!!!
Diplomacy 1d20 + 6 + 10 ⇒ (5) + 6 + 10 = 21
Use 10 points of Fame.

Dragonofashandflame |

Hakak: 24
Shakraal Kringsdaughter: 16
Kern Dead-Eye: 16
Thoku Blood Drinker: 12
Ozak: 11
Orcs: 1d20 + 1 ⇒ (10) + 1 = 11
Choot Othul: 5
Giant: 4
As one, Hakak and his beast strike at a warrior! Meat-thresher and skin-render spill blood across the stones. The warrior's death-cries are cut short as Fleshripper jaws clench tight about the warrior's throat and grind, tearing the berserk's head clean off!
Shakraal is, once again, exultant. Ogre "paint" and orc brain mush bathe her, and she feels anointed. She looks to the snivelling orc nearby, and at the pathetic undead-elf, foul slave to Choots will - deep inside the horrormasque the wyrdcaster's eyes flicker in annoyance. She will abandon such. Shakraal sees a paltry orc near Thoku, and though she despises his leadership, she must make a show of loyalty. She thrusts the hammer toward the foe in challenge, then, as the last of her exultation leaves her the Bloodscreamer charges, bringing the mighty legacy weapon around in a wide arc to obliterate the pitiful orc's unclean stain from the face of the earth.
But, as she swings, Shakraal's secret, inner hatred, jealousy and dark desire is outwardly pronounced by her signal failure - her clumsiness and ineptitude are apparent. And, in that moment, the wyrd-caster forgets her rage, forever shaming her!
Ozak eyes the shaking giant, Varg's tongue whispers wise words into this ears. "Something's happening to it! It figures Skreed couldn't use his own strength!"
"Kern! Can you finish off Skreed?"
DC 38 Fort save: 1d20 + 9 ⇒ (9) + 9 = 18 ya Skreed's dead
Dead Eye heeds the craft of the Iron God. He points to the unconscious Skreed and says "Kill!" and he and Grell descend on the orc. Grell's claws and fangs tear in the helpless chief and she feasts readily on his putrid, fluid-sodden flesh! Yet, still, the Horde-Forger clings to life! But, then, the Dead Eye swings his mighty smoke-filled double-sided warsteel! With grim purpose, the dread hunter cuts down, and plants his claw deep into Skreed's skull, splitting it in twain!
w5
claw 1: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 7 ⇒ (8) + 7 = 15 dead
w6
claw 2: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 7 ⇒ (7) + 7 = 14
bite: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 7 ⇒ (4) + 7 = 11 dead
Still, the savage bloodlust of the Bleeding Storm burns within their hearts! Mighty Thoku, the Bloodied One, snarls with power! Claws and fang, he descends on the two warriors at his side! He tastes their sweet life pouring down his throat, fueling his rage and divine flesh as the two berserkers are ripped to pieces beneath his fury!
The Daggertooth, wise in the ways of the Iron God, turns to his foe and swings his mighty warfang in a deadly arc! Take that, you weakling!" The light of Sezelrian's torch glistens off Ozak's warsteel! It cuts deep into the warrior's chest! The warrior screams and collapses to the ground.
Kern: 1d20 + 8 ⇒ (1) + 8 = 9
Thoku: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 7 ⇒ (5) + 7 = 12
The last two warriors, knowing they are outnumbered turn and run. Thoku rakes his claws down the back of one fleeing coward, but they both escape the battle easily.
Then, the shaman of the Bleeding Storm grins wickedly, sensing victory within his chief's grasp!
"HEAR ME BROTHERS AND SISTERS. WEAK SKREED AND HIS COWARDS HAVE BEEN DEFEATED. BOW YOU YOUR NEW CHIEFTAN, THE MIGHTY THOKU!!! Many of the warriors surrounding the tribe look about them, uncertain. Some nod, others lower their blades. All bare their necks to Thoku. He has one!
Then... the dazed giant ROARS! He lifts his mighty axe in his hands and straightens, towering head and shoulders over the smoke-grown warriors of the Bleeding Storm. FOOLS! YOU THINK TO TAKE MY TRIBE FROM ME!? I AM THE HORDE-FOFRGER! I HAVE PROVEN MY STRENGTH TO THESE WARRIORS TIME AND TIME AGAIN! THEY ARE MINE!!!!! The warriors all roar and bang axe to chest in time to their snarls!
Skreed's an alchemist. He popped a potion: marionette possession. He's now in control of the giant. you killed his body, but didn't kill the giant. The giant's his new home for the time being.
Shakraal: Enlarge Person, Scarshield, Rage [+2 str, -2 Dex, -3 AC (net)(i think i did that math right)]
Ozak: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]
Choot: Shield of Faith [+2 AC]
Hakak: Longstrider[+10 movement]
Thoku: Enlarge Person, Shield, Bull's Strength [+6 str, -2 Dex, +2 AC (net), blocks magic missiles]
Kern: Enlarge Person [+2 str, -2 Dex, -2 AC (net)]; bloody gift for 1 minute bite attack 1d8+3 damage
Grell: Bristle, Acid Maw[-1 NatAC for +1 to damage, +1d4 acid damage]
Fleshripper: Barkskin [+2 natAC]
most of these last for 1 minute per level. That's 3 minutes. So, 30 total rounds of buffs. Barkskin lasts for 10 minutes for each level. So 300 rounds. Longstrider is 1 hour per level... so 3 hours and a lot more rounds
Durations:
Buffs: 27 rounds
Scarshield: 18 rounds. Rage... when Shakraal ends it or uses up her allotted rounds
Giant: possessed by Skreed

Shakraal Bloodscreamer |

Spellcraft: 1d20 + 1 ⇒ (7) + 1 = 8
Shakraal frowns under her mask, then spews vitriol at the assembled orcs.
"What is this? Skreed lies dead. He was not the Horde Forger - but this giant is? Mewling scum to follow the thin blood of giants!!!"

Choot Othul |

Choot looks up at the Giant Spellcraft 1d20 + 1 ⇒ (7) + 1 = 8 some confusion on his face.
He then grins and grins widely, "Mighty Thoku. Zagresh has spoken, we get to kill this weakling twice!!!"
He cackles in maniacal laughter as he raises his hands at the Giant Skreed.
Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4

Ozak "Badaxe" Daggertooth |

Then... the dazed giant ROARS! He lifts his mighty axe in his hands and straightens, towering head and shoulders over the smoke-grown warriors of the Bleeding Storm. FOOLS! YOU THINK TO TAKE MY TRIBE FROM ME!? I AM THE HORDE-FOFRGER! I HAVE PROVEN MY STRENGTH TO THESE WARRIORS TIME AND TIME AGAIN! THEY ARE MINE!!!!! The warriors all roar and bang axe to chest in time to their snarls!
I don't have spellcraft, but yeah, I saw that coming... :)

Thoku the Bloodied One |

spellcraft: 1d20 + 3 ⇒ (3) + 3 = 6 ha I really should put some sp un to this lol
"ahahah, come back in as many body's you wish dead one now you won't even have to honor to die as an orc" thoku roars ready to end this one's life twice
claw1: 1d20 + 9 ⇒ (16) + 9 = 25
damage1: 1d8 + 7 ⇒ (6) + 7 = 13
claw2: 1d20 + 9 ⇒ (4) + 9 = 13
damage2: 1d8 + 7 ⇒ (3) + 7 = 10
bite: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 7 ⇒ (6) + 7 = 13
trip: 1d20 + 14 ⇒ (4) + 14 = 18
i yhink i can just 5ft step and fill attck...don't forget choot 1 fame point is a +5to a skill check so you added 50 to your diplomatic check for the 10 fame you used lol
-Posted with Wayfinder

Ozak "Badaxe" Daggertooth |

Am I able to push myself through the "wall of onlookers?" Or do we have to get them out of the way ourselves? Love to set up a flank here but the only way I see it happening right now is at the top of the map with Grell.

Ozak "Badaxe" Daggertooth |

i yhink i can just 5ft step and fill attck...
Thoku I moved your icon for you. The giant is off-center but it looks like you can get him from here.

Dragonofashandflame |

Am I able to push myself through the "wall of onlookers?" Or do we have to get them out of the way ourselves? Love to set up a flank here but the only way I see it happening right now is at the top of the map with Grell.
ya you can push through the onlookers. no one else is going to attack.

Choot Othul |

I did forget so my Diplomacy check was a 55. Decent roll :-)

Dreadmasque'd Shakraal |

Sharks feels impotence and fury. Is she not the wyrdcaster? She attempts to fire her last remaining spell of power lest she must resort to minor magicks...but once more, her accoutrements of civilisation, her armor and other metal protections that protect her weak hide prevent her from connecting to the deepest magic. She howls yet again in fury and frustration.
Move Action: Move to O,P/4,5
Standard Action: Cast ray of enfeeblement
ASF 20%: 1d100 ⇒ 19
Free Action: Howl. In shame.
JUST IGNORE THIS EVER HAPPENED
Raynged Touch Attack: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 [+1 Dex, -4 firing into combat]
Splurple!!!: 1d6 + 1 ⇒ (2) + 1 = 3 [DC 15 or Str damage]
OKAY????