Blood Rage of the Wastes (All-Orcs Giantslayer)

Game Master Thackery Baxter J Thorington

Current Battle Map
Sketch of Redlake Fort
Marching Order

Heading to Fort Redlake

The Town of Trunau

The Hoard of the Horde(loot)

Map of Belkzen

A slightly modified Giantslayer campaign featuring an orcs-only cast.


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Garrek Gorthek-Brother slams his axe blade into his chest and roars. It shall be as you say, Chief. The small teeth already feed upon the pink-skins. Soon, they will feed on the flesh of our people, taking our strength for theirs. They will be orc in their heart! I swear it! He cuts his arm with his axe, letting the blood run free before making the Zagresh's sign. An oath sworn in the Destroyer's name is powerful, indeed. He stomps away, his human pets charges running after, carefully mimicking his walk.

As the warrior leaves the crone stands, snapping her fingers at three of her coven. Go! Do as your chief bids! Harvest the eyes so that we may see! The masked females stand and leave with the crone, leaving only her cackles in their wake.

Ok, is there anything left you want to do before I move you on towards Ghostlight Marsh?


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

I good to continue ^_^

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Good to move on.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot stays quiet during the Feast allowing the Crone to take the lead with her Divinations.

Back and ready to go!


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Good to go.


For three more days, the Tribe of the Bleeding Storm marches across the green of the Conquered Lands. The dust their iron-shod boots kick up blot Selzerian's torches of the Great Cavern. It is a mighty sight, worthy of any of the great tribes! Standards made of the skins of flayed slaves flap wetly in the wind of their passing on poles crafted from their lashed bones. Drums beat a cadence, sounding the march in a great Rull-noise of thunder. They encounter no foes as they march, for all fear the might of the Bleeding Storm!

As mighty Nulgreth tears the Burning Angel from the Blue Cavern, sending her rotting corpse to feast the Destroyer once more, Thoku leads his tribe to a halt at edge of a vast swamp.

Ghostlight Marsh sits amidst mists and choking plants. Every warrior in the tribe stops and makes signs to ward off the evil spirits that haunt the in the dark. The entire marsh is cursed, it is known. Some say it is ill to even look upon it. Garrek slams his fist to his chest as he forces himself to glare at the swamp. Garrek Gorthek-Brother will camp the tribe here, Thoku Chief. The wryd-women gut a slave to bless your fist, Mighty One.

True to his word, four stone children drag a crying slave to the Crone. The man pulls and yanks at his chains, but the ears of the Stone Children are deaf to his pathetic pleas. Already, they show the strength of orcs. A warrior takes the chains and pushes the slave to its knees and the Crone speaks fell words. Smoke pours from the slits of her mask and enter the slave as it breathes panicked gasps. Then, she lifts a knife crafted of bone and cuts the slave's neck and belly, collecting his blood and innards in open skulls. She paints the great runes of protection on chest and head of Thoku's Fist, and wraps the offal about their necks. The heart, she cuts into pieces and commands each of the Fist to eat. The blood and organs burst into flame, and the Fist feel the power of the Chiefs in Fire and Blood burn into them with the Wyrdsister's smoke. They are ready.

Confident, Thoku's Fist marches into the swamp. The ground is soft and squelches beneath their boots. Muck sucks at their feet, slowing their path. But, they are too strong! They are protected by the smokes of the Chiefs in Fire and Blood! They are the Great Fist of the Bleeding Storm, they will not be defeated by the fell spirits of a haunted swamp!

As they march, Kern's keen eyes see movement! An ambush! Seven warriors stand tall and proud in the swamp. Their bodies are covered in mud and moss, they wear the skulls of orcs over their faces. One warrior has a large burn down his face and carries a massive war-claw.

initiative:

Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors1d20 + 0 ⇒ (9) + 0 = 9

The burned one stands and pounds his fist to his chest. He flexes and roars, but he and his band make no move to attack, although they clearly thirst for battle.
Burned Guy's action:

He's trying to intimidate Thoku
DC 17, 16 + bless: 1d20 + 11 ⇒ (20) + 11 = 31..... wow.That.. that worked
I'll let Thoku decide how he's giong to RP that. 4 rounds

Couple of things. 1) you have Bless for.. a while, long enough for this fight, definitely. 2) The "rivers" in the picture are "deep bogs" and are channels of slow-moving/standing water. They're about 3-4' deep and cost 4 squares of movement. They provide Cover to anyone in the water (+4 AC, +2 Ref Saves). You can crouch to get Improved Cover (+8 to AC, +4 to Ref saves) but you take a -10 penalty to attack anything that isn't underwater. Tumbling is impossible in Deep Bogs. The green patches are "shallow bog" of 1' deep mud and cost only 2 squares of movement and increase Acrobatics DC by 2. Both shallow and deep bogs raise Stealth DCs by 2.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Seeing orcs who wish to harm the tribe, Kern casts acid maw on Grell, then moves forward along with her, trudging through the muck. Grell stays at his heels, as he does not yet tell her to go attack.
Cast then move, Grell stays near him.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku pounds his chest giving a thunderous reply" you stand the shadows Proclaim your self and challenge My Tribe. Then sit silent and don't have the courage of a true orc to announce your name. Speak who you are and have a chance to be remembered or stay silent like you choose and be forgotten like the excrement of years long pass" the Mighty chief challenges their mettle and spirit with his words should they not speak he will break them with claw and tusk like so many he has in the past intim: 1d20 + 20 ⇒ (11) + 20 = 31

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Um... you need to be within 30 feet of someone to make a demoralize check. Thoku and Tarsk (the burned guy?) are way out of range of each other. Considering the terrain it will probably be several rounds before they can do that to one another.

Ozak looks at the orcs arrayed before the them. He eyes the leader, noting any flaws he can see in his armor or his combat stance.

Move action to study target (the leader). Then moving forwards, which can only be 10 feet thanks to the water.

He wades forwards through the water, coming up next to Kern. The enemy orcs look strange to him.
Who are they? Do I know these guys?

Knowledge (local): 1d20 + 6 ⇒ (17) + 6 = 23


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

oh forgot to.move double move and just speaking my challenge then...moving on my phone but I think I did the distance right for a double move....

[ooc]and of a knolege check is allowed then

-Posted with Wayfinderk (local,history,geo,) which even applies ^_^: 1d20 + 8 ⇒ (18) + 8 = 26


oops ya, that seemed weird last night, but I went with it. Oh well, wasted a perfectly good natural 20 on that one.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag strode forward, drawing out his huge bow as he did. He stopped at the very edge of the deep bog and fired on the nearest orc.

Large composite longbow: 1d20 + 8 ⇒ (1) + 8 = 9 hello Hakak.
Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

ahhhhhhh...sorry but that was priceless.....oh and dragon that was not a bat 20 I just get a +20 to my intim lol

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Thoku the Bloodied One wrote:
ahhhhhhh...sorry but that was priceless.....oh and dragon that was not a bat 20 I just get a +20 to my intim lol

It was the bad guy that rolled a nat 20.


ya......


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

oh lol I should really stop posting when I'm sleepy

-Posted with Wayfinder


[spoiler=initiative]
Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors1d20 + 0 ⇒ (9) + 0 = 9
[spoiler]
Jugag strides forward, the muck's pull is nothing to the force of his tree trunk-like legs! He draws out his huge bow as he moves, the cords of his thews stand out like steel. He stops at the very edge of the deep bog and fires on the nearest orc. But, the war-needle falls short and splashes into the water!

From his position behind Jugag, the Bad Axe remembers the burned orc. The warrior is known as Tarsk, Singeskin. He made a name for himself in the fighting pits of Urgir. He left a few years ago to claim a tribe of his own. These warriors must be his.

Deadeye rubs the muck of the marsh over Grell's maw, and her spittle begins to flow, sizzzling as it touches the ground. Behind him, his mighty chief stomps forward, heedless of the water and mud pulling at his boots.

Thoku pounds his chest giving a thunderous reply "you stand the shadows Proclaim your self and challenge My Tribe. Then sit silent and don't have the courage of a true orc to announce your name. Speak who you are and have a chance to be remembered or stay silent like you choose and be forgotten like the excrement of years long pass" the Mighty chief challenges their mettle and spirit with his words should they not speak he will break them with claw and tusk like so many he has.

The burned orc laughs. I am Tarsk Singeskin! Champion of Urgir! This marsh is mine! The Dead Ones claim it! He points to the six skull-faced orcs before him. Pay tribute and we shall show you the safe paths. Deny us and we shall feast on your manhood!

Round 2


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Damn the damp; it loosened the bowstring. Jugag cursed and spat on his bow. It would count when he hit.

Gravity bow for 10/10. His arrows do 3d6 for the duration.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 2

"The fool has made his choice my chief..."

Choot casts Magic Missile at one of the underlings to begin to soften them up...

Magic Missile 1d4 + 1 ⇒ (4) + 1 = 5

Choot and Thrull then begin to move forward so that he may cause more mischief with his spells...


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

"my doomspeaker proves it the destroyer might feast on your tribe as tribute as the blood god celebrates in the life water spilled. Make this a worthy battle and I might add your skull and spine to my throne..." the bloody chief speaks as his signals for his fist to take them

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"Kill.
Kern and Grell charge forward toward one of the orbs.
Lucky for kern, he gets extra speed when charging.

axe,charge: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage: 1d10 + 7 ⇒ (4) + 7 = 11

bite,charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d6 + 3 ⇒ (5) + 3 = 8
crit: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
damage: 1d6 + 3 ⇒ (2) + 3 = 5


initiative:

Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors1d20 + 0 ⇒ (9) + 0 = 9

Tarsk snarls. Attack! He holds his blade aloft and charges.

Jugag spits on his bow. A glob of phlegm, green with the smoke of Sezelrian and the might of the Thunderer lands on the string. It pulses like a thing alive and the son of the Thunderer strokes the slime into the string. The green spit slowly works into the bow and Jugag senses the needle-thrower tighten even more. The rain sent by this string would be devastating!

At the front of the Fist, the Mouth of Zagresh wades his way through the muck, his lips filling with the smoke of the Fire God. It pours from his nose in a great stream, it falls from his open maw, coiling about his great tusks as a river. It spills and twists and disappears into the fog floating above the swamp. One of Tarsk's warriors breaths in the fog, and the shaman can see his Smoke fill the warrior's lungs. The orc's eyes bulge in horror as his red splotches form on his chest. He howls in pain as grey thorns burst from his chest, sending blood and bone through the air before the smoke disappears into the night.

At the side of his Chief, Ozak rushes forward, bloodlust clear in his eyes. He hungers for the lives of his enemies! His bone-beak yearns to send souls to feed the Destroyer! With him, Kern and his cat leap into the fray across one of the small streams. Mud and water splash about their legs in great sprays. Teeth and war-claw bared, they charge and descend upon one of Tarsk's warriors. Grell sinks her mighty fangs into the warrior's leg and pulls as the Dead-Eye drops his mighty bone-beak on onto his shoulder. The warrior is ripped apart by fang and steel, collapsing to the muck in a spray of blood.

OK, I took liberties with Ozak, but you can redo his action if you want. Thoku and Shakraal are up


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

I probably would have done a single move and thrown a chakram, but double move is fine, considering how hard it is to move in the swamp.

Ozak's nose wrinkles at the smell of the swamp and the moisture all around, and he scowls. "That's the great thing about being a soldier. You get all the mud you want!"

Don't think he'd have quite the bloodthirsty enthusiasm considering the environment.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

moved into the deep bog busy I'll rp my action once I can

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku moves into the deep bog challenging the fools to come forth. The bloody chief bites his powerful hand drawing blood as it pools in the center of his fist it begins to hiss. Thoku send his burring blood to his enemies.

orb of acid: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 ⇒ 1


Just need shakraal. Gonna give till tomorrow night


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Ya, sorry for absence - been under the pump in RL...

Seeing as I'm stuck for time - Shakraal will if possible, move into Hex range [30'] and use Misfortune [DC 15] on Tarsk...otherwise she will move and cast enlarge on herself


Thoku moves into the deep bog challenging the fools to come forth. The bloody chief bites his powerful hand drawing blood as it pools in the center of his fist it begins to hiss. Thoku send his burring blood to his enemies. The blood-red orb flies through the air with a mighty heave of the Bloodied One's powerful thews. It slams into Tark's face, and his flesh bubbles. The warrior howls scrubs it away with muck.

The warriors roar and surge through the bog. Muck and water splash into the air, churned by their powerful legs. War claw raised, one of the warriors bursts across a pool of water and strikes at Grell!

attacking Grell:

falchion: 1d20 + 5 ⇒ (11) + 5 = 16

The blade clangs uselessly on the ground, digging furrow in the earth beside Grell's mighty paw.

From the rear, Shakraal roars and grows, filled with the smoke of Sezelrian. Then, she charges forward, ready to do battle.

End Round 2 start Round 3

Initiative:

Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors1d20 + 0 ⇒ (9) + 0 = 9

The singed-faced orc holds his war claw high and roars. His muscles tense, foam sprays from his tusks.

Do they know fear?:

intimidate, dazzling display: 1d20 + 11 ⇒ (5) + 11 = 16
Thoku DC: 16 made
Ozak DC: 16 made
Kern DC: 17 made

It is an awesome display of power and strength, but the Tribe of the Bleeding Storm are not cowed! They stand strong and firm against the warriors.

Round 3: Choot, Ozak and Jugag up

Effects:

Everyone: Bless
Grell: Acid maw
Jugag: gravity bow
Shakraal: enlarge


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 3

Choot calls upon Zagresh to correct the sensibilities of those who are already hampered in their blindness by not recognizing a superior foe when they see one. "Zagresh, show one the way..." He cackles.

Cast Murderous Command one the one closest to me, my move action last round should have brought me close enough for this.


N/A Zombie (Elf) Zombie 1

Round 3

Thrull stays in front of his master, ready to threaten any who come too close to the servant of Zagresh.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"Flank." Kern says to Grell. The cat growls...
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10 and attempts to bowl past the orc's legs, to no avail. She's stopped where she is, unfortunately.
Grell snarls at her failure and bites at the orc.
bite, bless: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage, acid maw: 1d6 + 3 ⇒ (5) + 3 = 8 plsu acid: 1d4 ⇒ 1

Kern, steps to the side and attacks the orc as well.
axe, bless: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 1d10 + 7 ⇒ (8) + 7 = 15


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Dragonofashandflame wrote:
The singed-faced orc holds his war claw high and roars. His muscles tense, foam sprays from his tusks.

Ozak sees Tarsk's challenge, and roars one of his own.

"Your 'dead ones' can claim all they wish, for soon you will be among them! For here is Skullbiter, scourge of the Northern wastes, and it thirsts for your blood!"

Ozak begins twirling his axe about, to the left and then the right, over his head, and down again, a whirlwind of iron. Finallly, he makes one last move that leaves Skullbiter in both hands before him, his muscles quivering.

"RAH!"

Okay, here's my dazzling display:

Intimidate: 1d20 + 16 ⇒ (17) + 16 = 33

Not bad. :) This will affect all enemies except the two orcs in the top right corner.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag fixed his eyes on the enemy chief. He defied Mighty Thoku. His death would be pleasant. He loosed two arrows in quick succession.

"Death flies! Hahahahahahahahahaha! A life for Mighty Thoku!"

Large composite longbow, bless, rapid shot: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Damage, gravity bow: 3d6 + 5 ⇒ (3, 5, 6) + 5 = 19
Large composite longbow, bless, rapid shot: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Damage, gravity bow: 3d6 + 5 ⇒ (6, 4, 4) + 5 = 19
Gravity Bow Duration 9/10


Initiative:

Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors: 1d20 + 0 ⇒ (9) + 0 = 9

From behind his mighty chief, Jugag fixes his eyes on the enemy chief. The warrior dares defty Mighty Thoku! His death will be pleasant! He looses two arrows in quick succession.

"Death flies! Hahahahahahahahahaha! A life for Mighty Thoku!" The two war needles fly like the spears of the Thunderer himself. They tear through the fog covering the marsh, and burst through Singeskin's chest, planting in the mud behind behind him. His life water pours form the wound, staining the pools red.

Ozak sees Tarsk's challenge, and roars one of his own.

"Your 'dead ones' can claim all they wish, for soon you will be among them! For here is Skullbiter, scourge of the Northern wastes, and it thirsts for your blood!"

Ozak begins twirling his axe about, to the left and then the right, over his head, and down again, a whirlwind of iron. Finallly, he makes one last move that leaves Skullbiter in both hands before him, his muscles quivering.

"RAH!"

do they know fear?:

Regular guys DC 10.. ya they're shaken for 33-10 = 23/5 = 4 +1 = 5 rounds
Tarsk
DC 18 ya, he's shaken for 33-18= 15/5 = 3 + 1 = 4 rounds

The sent of orc urine fills the air as the warriors loose their water before Ozak's awesome display of might.

To the side, Choot calls upon Zagresh to correct the sensibilities of those who are already hampered in their blindness by not recognizing a superior foe when they see one. "Zagresh, show one the way..." He cackles.

Does he give in to blood lust?:

DC 14 Will save: 1d20 - 1 - 2 ⇒ (20) - 1 - 2 = 17u this shoudl be a 13, he failed his roll
falchion, charge: 1d20 + 5 + 2 - 2 ⇒ (3) + 5 + 2 - 2 = 8 mss

The soul of the Destroyer enters the warrior, and he makes a great Rull-noise. His roar carries across the swamp and he charges at the warrior. He swings his war-claw in a great overhanded chop, but the other warrior dodges the blow easily, despite the power of his rage.

From the thick of battle, the Dead Eye brings his double-headed war steel to bare. "Flank." Kern says to Grell. The cat growls, and attempts to bowl past the orc's legs, to no avail. She's stopped where she is, unfortunately. The mud is too thick. Still, that does not stop her fierce teeth! Grell snarls at her failure and bites at the orc.

Acid and claw rend the orc, bringing him to his knees in the muck.

Kern, steps to the side and attacks the orc as well, his blade sends the orc's head flying, and the warrior falls dead to the ground.

orcs:

one orc attacks grell
shaken, falchion: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5 miss

other orc attacks murderous command orc
falchion: 1d20 + 5 ⇒ (18) + 5 = 23 crit?
falchion: 1d20 + 5 ⇒ (15) + 5 = 20 hit
damage: 4d4 + 8 ⇒ (4, 2, 2, 3) + 8 = 19 dead

other orc moves forward


the orcs surge forward, foam dripping from their tusks. One strikes at Grell, and his blade sinks into the muck. The other warriors trade blows and one cuts the other open, spilling his innards into a steaming heap on the ground.

Thoku and shakraal up next


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku continues to trudge foward in the bog sending more of his burning blood at Trask

orc of acid : 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 ⇒ 4

"come then fool or will I burn the rest of your face off before you can even bite back..." thoku mocks Trask

-Posted with Wayfinder


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Can't access Roll20 right now - can I charge? If not, then simple attack...

Giant now, and bloodthirsty, the warwitch stomps forward, Uskroth's legacy weapon in both hands. Her baleful masked gaze falls on a foe. Does her hammer?

Free Action: Enter Rage.

Standard/Full Round: Attack nearest/Charge Tarsk/someone available.

Rrrrrraaaaaaahhhh!: 1d20 + 2 + 4 + 1 - 1 - 1 + 1 ⇒ (19) + 2 + 4 + 1 - 1 - 1 + 1 = 25 [+2 BAB, +4 Str, +1 mwk, -1 Huge weapon, -1 Large, +1 bless] [+2 if charge]
Kanjjjj!!!: 6d6 + 6 ⇒ (3, 6, 5, 3, 1, 2) + 6 = 26 [+6 TH Str]
Critical?: 1d20 + 6 ⇒ (13) + 6 = 19 [+2 if charge]
Dmg: 6d6 + 6 ⇒ (4, 5, 2, 6, 3, 1) + 6 = 27

Not sure if a 19 is actually a threat, ignore if it isn't


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Shakraal Bloodscreamer wrote:
Can't access Roll20 right now - can I charge? If not, then simple attack...

Well, you can't charge because you are in a bog. And you are too far away from anyone to attack in melee.

But looking at the map... Well, a double move puts you within reach of the bad guys. You could go to the left of Ozak and you would be close to 2 minions (and within 10' reach of one of them), or you could go to the right of Ozak and you would be 15' away from the main bad guy and close to one minion... only your space would be half deep water. Not sure what the effect of that would be, or if it costs extra movement to get there.


initiative:

Choot Othul: 1d20 + 2 ⇒ (19) + 2 = 21
Jugag: 1d20 + 6 ⇒ (16) + 6 = 22
Kern Dead-Eye: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 3 ⇒ (18) + 3 = 21
Shakraal Kringsdaughter: 1d20 + 1 ⇒ (7) + 1 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (8) + 1 = 9
Tarsk: 1d20 + 7 ⇒ (20) + 7 = 27
Warriors: 1d20 + 0 ⇒ (9) + 0 = 9

Undaunted, Mighty Thoku continues to trudge forward in the bog sending more of his burning blood at Tarsk. The ball of his divine flesh flies through the air like a hurled stone, and once more eats away at the warrior's meat. "Come then fool or will I burn the rest of your face off before you can even bite back..." Thoku mocks Trask.

The warriors snarl and press on. They are true orcs, all! They demand blood! One skirts behind Ozak, seeking the to slay the Bloodied One's wyrd-sister. The other two swing towards the shaman, ready to bring him to the Destroyer's Horde.

Yet, Shakraal is ready for these fools! Giant now, and bloodthirsty, the warwitch stomps forward, Uskroth's legacy weapon in both hands. Her baleful masked gaze falls on a foe. Does her hammer? Yes! Her warmetal swings down, crushing her foe upon the head, smashing him to paste and grinding him deep into the muck of the earth.

Tarsk sees his warriors fallen, and roars in anger. He tosses his warclaw to the side and bares his neck to the Bloodied One. I yield! I yield!. His warriors do the same.

You guys acn still kill him if you want. But, he quits. There are
too many of you and too few of him and his fellows.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 4

"Rejoice my Chief! Zagresh has shown them the light. Tell us Tarsk, everything we wish to know..."


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"I say you kill him and take his warriors into the tribe, chieftan. He has been praying on the weak and stupid in this bog for too long..." Kern growls.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku face is full of rage he was expecting a good fight for the show these worms put on..."you say the dead walk with you but when only one fall you drop to your knees what makes you think you deserve to live after this pathetic insult..." mighty thoku thunderously shouts at the cowards the massive cords on his neck pulsating with the veins on this head. One wrong word or action is all it will take for the bloody one to show why he's called so

-Posted with Wayfinder


Tara's snarls at the insults, but keeps his neck bared to Thoku in submission. What fonyou wish to know, Chief? My tribe was taken from me by three swamp-women. We were all that was left. I tried to save restore honor to my people and die an honorable death. You are a true Chief. Dying at your hand, now, will be a good death.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Dragonofashandflame wrote:
...Dying at your hand, now, will be a good death.

Ozak frowns. "If you were seeking death, why surrender? Dropping your weapons means you do not die in battle. Instead you would be slaughtered like cattle. Is that your wish?"


Ozak's keen eyes spot a small flower sprouting from behind the warriors's ear. Tarik snarls at the Badaxe, defiance and murder burning in his eye. I wish to die as a warrior. Thoku is a powerful chief. It will be an honor to use by his hand.

Kern and Ozak both see Tarsk's right hand shift towards his a wicked-looking knife at his belt...


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

"Honors are earned!"

Ozak looks at the knife for a moment. Looking for a chance to get that knife into Thoku?

"Perhaps we should see if you can get past the rest of us first, so you can earn that honor!"

I am thinking having him run some kind of gauntlet with Thoku at the end. Ozak suspects that Tarsk plans some treachery. But in Ozak's mind, if Tarsk can prove himself by getting past everyone else, then he deserves the chance to stab Thoku with his little knife. Rather than the "free shot" he is hoping to get by surrendering.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

"Honors are earned!"

Ozak looks at the knife for a moment. Looking for a chance to get that knife into Thoku?

"Perhaps we should see if you can get past the rest of us first, so you can earn that honor!"

I am thinking having him run some kind of gauntlet with Thoku at the end. Ozak suspects that Tarsk plans some treachery. But in Ozak's mind, if Tarsk can prove himself by getting past everyone else, then he deserves the chance to stab Thoku with his little knife. Rather than the unearned "free shot" he is hoping to get by surrendering.


Tarsk snarls, his grip definitely tightening on his blade as he approaches Thoku. He continues to maintain his subservient ruse.

Thoku has proven he is stronger! I wish to die at his command, as a warrior!


Shakraal tires of the warrior's idiocy. She yells at Tarsk:

Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28

"Cease your deception, plaything. Die with honour!"


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"Give him his wish, chief Thoku, so that we may move on." Kern says, a small bit of sadness in his voice.


Tarsk snarls and spits, the flower behind his ear pulses. His hand grips his knife and he draws.

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