Between the Wheels - [Planescape]

Game Master Pathmaker

Chapter I: Cold Fire

► Battle Mat


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assimar mage attack: 1d20 + 4 + 3 + 2 ⇒ (16) + 4 + 3 + 2 = 25
elven unarmed fighter heal: 1d20 + 9 ⇒ (16) + 9 = 25

Round 3 resolution:

Breeze AP: 200-21-25
assimar AP: X-18

Aurin AP: 156-32
elf AP: X-17+25

PCs UP!!!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Feeling himself losing out to the Asimar Breeze puts everything he has into the spells he cast
1d20 + 4 + 4 + 4 ⇒ (20) + 4 + 4 + 4 = 32


Nice! CRIT! :: crowd oohs::

-Posted with Wayfinder


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options

Level Bonus Special
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike
2nd +2 Bonus feat, evasion
3rd +3 Fast movement, maneuver training, still mind
4th +4 Ki pool (magic), slow fall 20 ft.
5th +5 USED High jump, USED purity of body
6th +6 USED Bonus feat, slow fall 30 ft.
7th +7 Ki pool (cold iron/silver), wholeness of body
8th +8 Slow fall 40 ft.
9th +9 Improved evasion
10th +10 USED Bonus feat, USED ki pool (lawful), slow fall 50 ft.
11th +11 USED Diamond body

Aurin Attacks!: 1d20 + 11 + 10 + 10 ⇒ (10) + 11 + 10 + 10 = 41


assimar mage attack: 1d20 + 3 + 3 + 2 ⇒ (20) + 3 + 3 + 2 = 28 CRIT! ::crowd goes nuts::
elven unarmed fighter attack: 1d20 + 8 + 7 + 7 ⇒ (7) + 8 + 7 + 7 = 29

Round 4 resolution:

Breeze AP: 200-21-25-48
assimar AP: X-18-52

Aurin AP: 156-32-29
elf AP: X-17+25-41

PCs UP!!! Take 2 actions each. NPC gets 1 action.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze feeling the effects of the last round lets off a pitiful attack

1d20 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options

1st +1 USED Bonus feat, USED flurry of blows, USED stunning fist, unarmed strike
2nd +2 Bonus feat, evasion
3rd +3 Fast movement, maneuver training, still mind
4th +4 Ki pool (magic), slow fall 20 ft.
5th +5 USED High jump, USED purity of body
6th +6 USED Bonus feat, slow fall 30 ft.
7th +7 Ki pool (cold iron/silver), wholeness of body
8th +8 USED Slow fall 40 ft.
9th +9 USED Improved evasion
10th +10 USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.
11th +11 USED Diamond body

Aurin Attacks!: 1d20 + 10 + 9 + 8 ⇒ (8) + 10 + 9 + 8 = 35

Aurin Heals!: 1d20 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11


1 more action for Breeze

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze feeling the math slipping from his grasp uses the most powerful spells he has left

1d20 + 3 + 3 + 3 ⇒ (6) + 3 + 3 + 3 = 15


assimar mage heals: 1d20 + 3 + 2 + 2 ⇒ (20) + 3 + 2 + 2 = 27
elven unarmed fighter attack: 1d20 + 6 + 5 + 4 ⇒ (9) + 6 + 5 + 4 = 24

Round 4 resolution:

Breeze AP remaining: 106
assimar AP remaining:111

Aurin AP remaining: 82
elf AP remaining: 72

PCs UP, last round!!!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze takes his final attack of the match hopeing to catch the assimar off balance

1d20 + 3 + 3 + 3 ⇒ (20) + 3 + 3 + 3 = 29
1d20 + 3 + 2 + 2 ⇒ (14) + 3 + 2 + 2 = 21


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin gives no real weight to competitions knowing that living well and positively affecting the world around him is the only true path to a meaningful existence. He gives it his all however, knowing this is his opportunity to learn from this new experience.

Aurin's options

1st +1 USED Bonus feat, USED flurry of blows, USED stunning fist, unarmed strike
2nd +2 Bonus feat, evasion
3rd +3 USED Fast movement, maneuver training, still mind
4th +4 USED Ki pool (magic), USED slow fall 20 ft.
5th +5 USED High jump, USED purity of body
6th +6 USED Bonus feat, USED slow fall 30 ft.
7th +7 USED Ki pool (cold iron/silver), USED wholeness of body
8th +8 USED Slow fall 40 ft.
9th +9 USED Improved evasion
10th +10 USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.
11th +11 USED Diamond body

Aurin Attacks: 1d20 + 7 + 7 + 6 ⇒ (5) + 7 + 7 + 6 = 25

Aurin Heals: 1d20 + 4 + 4 + 3 ⇒ (15) + 4 + 4 + 3 = 26


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assimar mage attack: 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15
elven unarmed fighter attack: 1d20 + 4 + 3 + 1 ⇒ (15) + 4 + 3 + 1 = 23

Round 5 resolution:

Breeze AP current: 83
assimar AP current: 41

Aurin AP current: 108
elf AP current: 47

In a surprise attack, Breeze knocks the assimar right out his boots!
Aurin masterfully wins with a strategic combo!

***Tier 3***

PC init: 1d20 + 8 ⇒ (12) + 8 = 20
NPC init: 1d20 + 8 ⇒ (16) + 8 = 24

Breeze faces a human illusionist.
Aurin faces a gnome crane monk.

ilusionist attacks: 1d20 + 2 + 2 + 2 ⇒ (17) + 2 + 2 + 2 = 23
crane monk attacks: 1d20 + 9 + 9 + 5 ⇒ (12) + 9 + 9 + 5 = 35

PCs UP!!!

By the time the second round ended, Kobash had cleared a wide birth around himself and Riyoko. And while the crowd unconsciously wilts away from half-orc like trimmed vines under his scowl, a few remain and steps closer the pair. "Someone as robust as you surely could do more than watch?", a pompous and confident voice addresses you.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze decides to play it safe this round and use half his energy to heal himself

1d20 + 4 + 4 + 4 ⇒ (19) + 4 + 4 + 4 = 31
1d20 + 2 + 2 + 2 ⇒ (19) + 2 + 2 + 2 = 25 heal


Back to only one action per round, so heal for 31?

-Posted with Wayfinder

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

no ill take the attack


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike 

2nd +2 Bonus feat, evasion 

3rd +3 Fast movement, maneuver training, still mind 

4th +4 Ki pool (magic), slow fall 20 ft.

5th +5 High jump, purity of body 

6th +6 Bonus feat, slow fall 30 ft.

7th USED +7 Ki pool (cold iron/silver), USED wholeness of body

8th USED +8 Slow fall 40 ft. 

9th +9 Improved evasion 

10th +10 Bonus feat, ki pool (lawful), slow fall 50 ft. 

11th +11 Diamond body

Aurin bows respectfully to the Gnome, and unleashes his first attack!

Aurin's Attack: 1d20 + 7 + 7 + 8 ⇒ (3) + 7 + 7 + 8 = 25


Round 1 resolution:

Breeze AP current: 177
illusionist AP current: 169

Aurin AP current: 121
gnome AP current: 131

Begin Round 2:

illusionist heals: 1d20 + 4 + 4 + 4 ⇒ (13) + 4 + 4 + 4 = 25
crane monk heals: 1d20 + 10 + 8 + 7 ⇒ (11) + 10 + 8 + 7 = 36

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike 

2nd +2 Bonus feat, evasion 

3rd +3 Fast movement, maneuver training, still mind 

4th +4 Ki pool (magic), slow fall 20 ft.

5th USED +5 High jump, purity of body 

6th USED +6 Bonus feat, USED slow fall 30 ft.

7th USED +7 Ki pool (cold iron/silver), USED wholeness of body

8th USED +8 Slow fall 40 ft. 

9th +9 Improved evasion 

10th +10 Bonus feat, ki pool (lawful), slow fall 50 ft. 

11th +11 Diamond body

Aurin Heals: 1d20 + 6 + 6 + 5 ⇒ (11) + 6 + 6 + 5 = 28

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze continues his attack

1d20 + 4 + 4 + 4 ⇒ (10) + 4 + 4 + 4 = 22


Round 2 Resolution:

Breeze AP current: 177
illusionist AP current: 172

Aurin AP current: 149
crane monk AP current: 167

Begin Round 3:

illusionist attacks: 1d20 + 3 + 3 + 3 ⇒ (3) + 3 + 3 + 3 = 12
crane monk attacks: 1d20 + 1 + 2 + 3 ⇒ (9) + 1 + 2 + 3 = 15

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike 

2nd +2 Bonus feat, evasion

3rd +3 Fast movement, maneuver training, still mind

4th +4 Ki pool (magic), slow fall 20 ft. 

5th USED +5 High jump, purity of body

6th USED +6 Bonus feat, USED slow fall 30 ft. 

7th USED +7 Ki pool (cold iron/silver), USED wholeness of body 

8th USED +8 Slow fall 40 ft. 

9th USED +9 Improved evasion 

10th USED +10 Bonus feat, ki pool (lawful), USED slow fall 50 ft.

11th +11 Diamond body

Aurin, respecting the Gnome's skill, feints retreat then flurries into an attack!

Aurin's Attack: 1d20 + 9 + 10 + 10 ⇒ (19) + 9 + 10 + 10 = 48

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze takes a deep breath and unleashes an attack

1d20 + 4 + 3 + 3 ⇒ (20) + 4 + 3 + 3 = 30

lucks gonna run out soon i think


A Half-Orc
GM Pathmaker wrote:
"Someone as robust as you surely could do more than watch?", a pompous and confident voice addresses you.

Though tempted to throw the pompous fool into the arena, the Gardener stares daggers at him and mutters, "Things aren't always as they seem."


A tall golden-skinned male eladrin steps up to the wood partitions, looking out at tournament field without even as much as a glance in your direction. At the your response, he feigns surprise and looks over, "Oh you are not robust then!", jesting with a more pompous tone.

Riyoko's reaction to the eladrin's sudden presence is startled worry. Eladrins are a race of celestials of fey bloodlines, similar to high elves, though quite unmistakable in the differences. Riyoko covers her lips and quickly bows to the well-dressed planar, "Oh! Lord Amani! Forgive us, we did not recognize you.", shooting you a side look to pay homage too. It is the first son and champion of the ruling house - Amani Yashi. Several of his courtiers and bodyguards stand nearby watching the encounter. After an awkward pause and the novelty worn, Amani finally waves his scepter in a playful motion and returns the bow with a fiery laugh, "I was jesting with this good fellow! My apologies-"

***Amani image***


Round 3 Resolution:

Breeze AP current: 165
illusionist AP current: 122 crit!

Aurin AP current: 134
crane monk AP current: 119

Begin Round 4:

illusionist heal: 1d20 + 3 + 3 + 3 ⇒ (9) + 3 + 3 + 3 = 18
crane monk heal: 1d20 + 1 + 2 + 3 ⇒ (9) + 1 + 2 + 3 = 15

Aurin and Breeze quickly turn the tide and now the opponents are on the defense!

PCs UP!!!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze decides to take a moment and heal himself

1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 24


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike 

2nd +2 Bonus feat, evasion

3rd +3 Fast movement, maneuver training, still mind

4th +4 Ki pool (magic), slow fall 20 ft. 

5th USED +5 High jump, USED purity of body

6th USED +6 Bonus feat, USED slow fall 30 ft. 

7th USED +7 Ki pool (cold iron/silver), USED wholeness of body 

8th USED +8 Slow fall 40 ft. 

9th USED +9 Improved evasion 

10th USED +10 Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11th USED +11 Diamond body

Aurin goes low then high, quickly changing the pacing and timing of his attacks!

Aurin's Attack: 1d20 + 5 + 10 + 11 ⇒ (6) + 5 + 10 + 11 = 32


Round 4 Resolution:

Breeze AP current: 189
illusionist AP current: 140

Aurin AP current: 134
crane monk AP current: 102

Begin FINAL Round 5:

illusionist attack: 1d20 + 4 + 4 + 2 ⇒ (12) + 4 + 4 + 2 = 22
crane monk heals: 1d20 + 10 + 8 + 7 ⇒ (10) + 10 + 8 + 7 = 35

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze quickly jumps back on the attack

1d20 + 3 + 3 + 3 ⇒ (14) + 3 + 3 + 3 = 23


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin moves to incapacitate his opponent!

Aurin's options
1st +1 Bonus feat, flurry of blows, stunning fist, unarmed strike 

2nd +2 Bonus feat, evasion

3rd +3 USED Fast movement, maneuver training, still mind

4th USED +4 Ki pool (magic), USED slow fall 20 ft. 

5th USED +5 High jump, USED purity of body

6th USED +6 Bonus feat, USED slow fall 30 ft. 

7th USED +7 Ki pool (cold iron/silver), USED wholeness of body 

8th USED +8 Slow fall 40 ft. 

9th USED +9 Improved evasion 

10th USED +10 Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11th USED +11 Diamond body

Aurin's Attack: 1d20 + 3 + 4 + 4 ⇒ (19) + 3 + 4 + 4 = 30


Round 5 Resolution:

Breeze AP current: 167
illusionist AP current: 117

Aurin AP current: 134
crane monk AP current: 107

The illusionist goes homes disillusioned and the crane goes flapping away! Aurin and Breeze wins the match!

***Tier 4***

PC init: 1d20 + 8 ⇒ (13) + 8 = 21
NPC init: 1d20 + 10 ⇒ (12) + 10 = 22

Breeze faces a tiefling arcanist Cipher.
Aurin faces a human Master of Winds Indep.

Cipher attacks: 1d20 + 5 + 4 + 3 ⇒ (4) + 5 + 4 + 3 = 16
Indep attacks: 1d20 + 11 + 10 + 10 ⇒ (15) + 11 + 10 + 10 = 46

PCs UP!!!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze opens this match with a flurry of his most powerful spells

1d20 + 4 + 4 + 4 ⇒ (2) + 4 + 4 + 4 = 14


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin chooses to start the match strong!

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - High jump, purity of body

6 - Bonus feat, slow fall 30 ft. 

7 - Ki pool (cold iron/silver), wholeness of body 

8 - Slow fall 40 ft. 

9 - Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11 - Diamond body

Aurin's Attack: 1d20 + 10 + 10 + 10 ⇒ (19) + 10 + 10 + 10 = 49


Round 1 Resolution:

Breeze AP current: 200
Cipher AP current: 196

Aurin AP current: 156
Indep AP current: 117

Begin Round 2:

Cipher attacks: 1d20 + 5 + 4 + 3 ⇒ (16) + 5 + 4 + 3 = 28
Indep attacks: 1d20 + 11 + 10 + 10 ⇒ (16) + 11 + 10 + 10 = 47

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - High jump, purity of body

6 - USED Bonus feat, USED slow fall 30 ft. 

7 - USED Ki pool (cold iron/silver), wholeness of body 

8 - Slow fall 40 ft. 

9 - Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11 - Diamond body

Aurin keeps the pressure on the Free Leaguer!!!

Aurin's Attack: 1d20 + 6 + 6 + 7 ⇒ (18) + 6 + 6 + 7 = 37

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze feeling the pressure of the tournament continues with his strongest attacks

1d20 + 4 + 4 + 4 ⇒ (18) + 4 + 4 + 4 = 30


Round 2 Resolution: A HEATED BATTLE!!! Breeze neck to neck! Indep coming on strong!

Breeze AP current: 156
Cipher AP current: 159

miscounted bonus,giving Aurin back 8hp
Aurin AP current: 74
Indep AP current: 87

Begin Round 3:

Cipher attacks Breeze: 1d20 + 5 + 4 + 3 ⇒ (1) + 5 + 4 + 3 = 13 fumble!
Indep attacks Aurin: 1d20 + 7 + 6 + 5 ⇒ (5) + 7 + 6 + 5 = 23

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

My numbers look confused still. Might want to double check again.

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - High jump, purity of body

6 - USED Bonus feat, USED slow fall 30 ft. 

7 - USED Ki pool (cold iron/silver), wholeness of body 

8 - USED Slow fall 40 ft. 

9 - USED Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11 - USED Diamond body

Aurin continues his assault!

Attack: 1d20 + 8 + 9 + 11 ⇒ (18) + 8 + 9 + 11 = 46

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Seeing his opening Breeze quickly attacks

1d20 + 4 + 3 + 3 ⇒ (20) + 4 + 3 + 3 = 30


Round 3 Resolution: The tides turn!

Breeze AP current: 156
Cipher AP current: 109

Aurin AP current: 51
Indep AP current: 41

Begin Round 4:

Cipher heals!: 1d20 + 4 + 3 + 3 ⇒ (18) + 4 + 3 + 3 = 28
Indep heals!: 1d20 + 6 + 5 + 5 ⇒ (1) + 6 + 5 + 5 = 17 fumbles!

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - USED High jump, USED purity of body

6 - USED Bonus feat, USED slow fall 30 ft. 

7 - USED Ki pool (cold iron/silver), USED wholeness of body 

8 - USED Slow fall 40 ft. 

9 - USED Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11 - USED Diamond body

Aurin drives his opponent back!!!

Attack: 1d20 + 7 + 5 + 5 ⇒ (8) + 7 + 5 + 5 = 25

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze feeling confident continues his attack

1d20 + 3 + 3 + 3 ⇒ (8) + 3 + 3 + 3 = 17


Round 4 Resolution:

Breeze AP current: 156
Cipher AP current: 120

Aurin AP current: 51
Indep AP current: 16

Begin Round 5:

Cipher attk!: 1d20 + 4 + 3 + 3 ⇒ (12) + 4 + 3 + 3 = 22
Indep attk!: 1d20 + 5 + 4 + 4 ⇒ (9) + 5 + 4 + 4 = 22

Both opponents concede - Aurin and Breeze advances!

*****Tier 5*****

Breeze faces a archon arcanist.
Aurin faces a human brawler.

PC init: 1d20 + 8 ⇒ (17) + 8 = 25
NPC init: 1d20 + 12 ⇒ (1) + 12 = 13

PCs UP!!!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - High jump, purity of body

6 - Bonus feat, slow fall 30 ft. 

7 - Ki pool (cold iron/silver), wholeness of body 

8 - Slow fall 40 ft. 

9 - Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), slow fall 50 ft.

11 - USED Diamond body

Aurin's Attack: 1d20 + 10 + 10 + 11 ⇒ (13) + 10 + 10 + 11 = 44

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze opens his next match with a flurry of spells

1d20 + 4 + 4 + 4 ⇒ (16) + 4 + 4 + 4 = 28


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A Half-Orc

The Gardener looks at the eladrin with a blank stare. It's a practiced expression, as most look upon half-orcs as little more then dumb half-breeds. Beneath the stare an old part of his past simmers.

I crap bigger then you...


Arcanist attk!: 1d20 + 5 + 5 + 5 ⇒ (20) + 5 + 5 + 5 = 35 crit
Brawler attk!: 1d20 + 10 + 10 + 9 ⇒ (6) + 10 + 10 + 9 = 35

The opponents quickly counters skillfully!

Round 1 Resolution:

Breeze AP current: 145
Archon AP current: 176

Cipher AP current: 121
Human AP current: 144

PCs UP!! Round 2

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Reeling from his opponents attack Breeze releases his second volley of spells

1d20 + 4 + 4 + 4 ⇒ (17) + 4 + 4 + 4 = 29


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's options
1 - Bonus feat, flurry of blows, stunning fist, unarmed strike 

2 - Bonus feat, evasion

3 - Fast movement, maneuver training, still mind

4 - Ki pool (magic), slow fall 20 ft. 

5 - High jump, purity of body

6 - Bonus feat, slow fall 30 ft. 

7 - Ki pool (cold iron/silver), wholeness of body 

8 - USED Slow fall 40 ft. 

9 - USED Improved evasion 

10 - USED Bonus feat, USED ki pool (lawful), USED slow fall 50 ft.

11 - USED Diamond body

Aurin Heals!: 1d20 + 8 + 9 + 10 ⇒ (9) + 8 + 9 + 10 = 36

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