Between the Wheels - [Planescape]

Game Master Pathmaker

Chapter I: Cold Fire

► Battle Mat


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Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

how high is the ceiling?


No ceiling

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

about 50'


bite: 1d20 + 10 ⇒ (10) + 10 = 20
fist: 1d20 + 10 ⇒ (20) + 10 = 30 >>1d4 + 4 ⇒ (2) + 4 = 6
threat: 1d20 + 10 ⇒ (1) + 10 = 11
fist: 1d20 + 10 ⇒ (8) + 10 = 18
fist: 1d20 + 10 ⇒ (11) + 10 = 21
fist: 1d20 + 10 ⇒ (11) + 10 = 21

bite: 1d20 + 10 ⇒ (13) + 10 = 23
fist: 1d20 + 10 ⇒ (20) + 10 = 30 >>1d4 + 4 ⇒ (1) + 4 = 5
threat: 1d20 + 10 ⇒ (16) + 10 = 26
fist: 1d20 + 10 ⇒ (13) + 10 = 23
fist: 1d20 + 10 ⇒ (8) + 10 = 18
fist: 1d20 + 10 ⇒ (17) + 10 = 27

bite: 1d20 + 16 ⇒ (13) + 16 = 29 >>1d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 16 ⇒ (6) + 16 = 22
claw: 1d20 + 16 ⇒ (5) + 16 = 21
claw: 1d20 + 16 ⇒ (1) + 16 = 17
claw: 1d20 + 16 ⇒ (15) + 16 = 31

The high girallon drops down into the frey, testing Aurin to the limit against countless strikes! Breeze withdraws to a safer position.

Round 6
1st: High Girallon, Lesser Girallon -55-30, Lesser Girallon -84
2nd: Aurin 80/100, Breeze 72/72, Guo

>>>all up!

Grand Lodge

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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze tries another maneuver and cast force bolts at the 3 beasts

magic missle: 2d4 + 2 ⇒ (4, 1) + 2 = 7 at most wounded
combat maneuver trip: 1d20 + 13 ⇒ (13) + 13 = 26

magic missle: 1d4 + 1 ⇒ (4) + 1 = 5 at second lesser
combat maneuver trip: 1d20 + 13 ⇒ (12) + 13 = 25

magic missle: 1d4 + 1 ⇒ (4) + 1 = 5 at High garallon
combat maneuver trip: 1d20 + 13 ⇒ (18) + 13 = 31


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin unleashes at the Girallon to his east once again!

"ENOUGH! IF FORCE IS ALL YOU KNOW, THEN SO BE IT!"

Flurry of Blows: 1d20 + 13 ⇒ (3) + 13 = 16, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 13 ⇒ (14) + 13 = 27, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (5) + 8 = 13, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Aurin burns 1 Ki to get +4 Dodge Bonus for 1 Round.


fist: 1d20 + 10 ⇒ (13) + 10 = 23

Breeze sends all three off their feet with Magic Missiles! Aurin stomps on one of the prone troopers crushing its windpipe! The others roll to their feet; one snapping at the monk; the high girallon calling upon a spell.

Aurin, Will save DC16

Round 7
1st: High Girallon, Lesser Girallon DEAD, Lesser Girallon -84
2nd: Aurin 100/100, Breeze 72/72, Guo

>>>all up!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

I should still be down 20 HP. Aurin is also immune to all poisons, and has a +2 vs. Enchantment Spells and Effects. Please add to my roll if applicable. He also takes a 5ft step towards the first Girallon.

Will Save: 1d20 + 12 ⇒ (4) + 12 = 16 WOOT!

Aurin immediately turns his attention on the 1st Girallon seeking to end it quickly!

Flurry of Blows: 1d20 + 13 ⇒ (15) + 13 = 28, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 3 ⇒ (5) + 3 = 8, Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Trying to finish off the lesser of the apes Breeze lets loose with more magic missiles most of which strike the wounded one.

magic missile: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11 lesser garillon
combat maneuver trip: 1d20 + 13 ⇒ (2) + 13 = 15

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
combat maneuver trip: 1d20 + 13 ⇒ (4) + 13 = 17

spellcraft: 1d20 + 19 ⇒ (12) + 19 = 31


Aurin shakes of the Fear spell, and together with Breeze's missiles sends second the girallon back to the reincarnation line but fails to trip the other. The high girallon seizes the opening and savages the monk.

bite: 1d20 + 16 ⇒ (17) + 16 = 33 >>damage: 1d8 + 5 ⇒ (6) + 5 = 11
fist: 1d20 + 16 ⇒ (2) + 16 = 18
fist: 1d20 + 16 ⇒ (5) + 16 = 21
fist, rend: 1d20 + 16 ⇒ (15) + 16 = 31 >>damage: 1d6 + 5 + 1d6 + 5 ⇒ (1) + 5 + (4) + 5 = 15
fist: 1d20 + 16 ⇒ (7) + 16 = 23

Round 8
1st: High Girallon, Lesser Girallon DEAD, Lesser Girallon DEAD
2nd: Aurin 54/100, Breeze 72/72, Guo


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

The Monk focuses the final reserves of his energy, and turns his full fury on the leader!

Aurin burns 2 Ki to recover HP equal to his level.

Aurin burns 1 Ki to get a +4 Dodge Bonus to AC for 1 round.

Aurin burns 1 Ki to gain 1 extra attack at his highest attack bonus.

Flurry of Blows: 1d20 + 13 ⇒ (2) + 13 = 15, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 13 ⇒ (12) + 13 = 25, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (5) + 13 = 18, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 8 ⇒ (18) + 8 = 26, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 3 ⇒ (13) + 3 = 16, Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze says a prayer and focuses his healing energy on Aurin once again.

cure critical: 4d8 + 8 ⇒ (5, 6, 3, 1) + 8 = 23


bite: 1d20 + 16 ⇒ (5) + 16 = 21
fist: 1d20 + 16 ⇒ (15) + 16 = 31
fist: 1d20 + 16 ⇒ (1) + 16 = 17
fist: 1d20 + 16 ⇒ (13) + 16 = 29
fist: 1d20 + 16 ⇒ (16) + 16 = 32

Aurin's strike attunes itself to the high girallon and does some damage to the surprise of the beast. It stand it's ground and ferociously trade blows but can't hit the dodgy monk!

Round 9
1st: High Girallon -16
2nd: Aurin 88/100, Breeze 72/72, Guo


>yep 54+11+23=88


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Roger. Just saw my mistake. Are we up?


>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin keeps the pressure on, seeking to end the engagement!

Flurry of Blows: 1d20 + 13 ⇒ (8) + 13 = 21, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (18) + 13 = 31, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (7) + 8 = 15, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Round 9
1st: High Girallon 16-12
2nd: Aurin 88/100, Breeze 72/72, Guo

>Breeze up

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze seeing the 2 combatants slugging it out decides the best course of action is to try and keep his new acquaintance in the fight as long as he can by taping into his divine connection.

cure light wounds: 1d8 + 5 ⇒ (2) + 5 = 7


bite: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (6) + 16 = 22
fist: 1d20 + 16 ⇒ (10) + 16 = 26
fist: 1d20 + 16 ⇒ (1) + 16 = 17
fist: 1d20 + 16 ⇒ (18) + 16 = 34

The brawl continues between the ape and man, trading blow after blow.

Round 10
1st: High Girallon 28
2nd: Aurin 95/100, Breeze 72/72, Guo

>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"NO MORE!!!"

Flurry of Blows: 1d20 + 13 ⇒ (2) + 13 = 15, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d10 + 3 ⇒ (10) + 3 = 13


#brick

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze seeing the stalemate decides to go see if he can snatch up the boy from the other room.

double move


Breeze still in Elemental Body? d-move is 200'

bite: 1d20 + 16 ⇒ (5) + 16 = 21
fist: 1d20 + 16 ⇒ (8) + 16 = 24
fist: 1d20 + 16 ⇒ (6) + 16 = 22
fist: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (6) + 16 = 22

The match wears on between Aurin and the girallon, neither able to break each other's defences. Meanwhile, Breeze flies over to Xungis who remains lying unconscious on the altar. Items of planar make lay strewn near altar as the bids for the boy. The females girallons have come out to stand on front of their caves, watching both the far battle and the faux air elemental approaching; they growl in a warning to not come any closer.

Round 11
1st: High Girallon 28
2nd: Aurin 95/100, Breeze 72/72, Guo

>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

The Monk keeps on unrelenting in the face of this beast!

Flurry of Blows: 1d20 + 13 ⇒ (20) + 13 = 33, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Threat: 1d20 + 13 ⇒ (11) + 13 = 24
Flurry of Blows: 1d20 + 13 ⇒ (8) + 13 = 21, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (8) + 8 = 16, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Threat: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze seeing that the female apes seem to be guarding their cave entrances takes the opportunity to softly speak the arcane incantation for a harmless spell that will fill the area with mist.

obscuring mist


bite: 1d20 + 16 ⇒ (15) + 16 = 31 >>damage: 1d8 + 5 ⇒ (2) + 5 = 7
fist: 1d20 + 16 ⇒ (3) + 16 = 19
fist: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (12) + 16 = 28
fist, rend: 1d20 + 16 ⇒ (17) + 16 = 33 >>damage: 1d6 + 5 + 1d6 + 5 ⇒ (3) + 5 + (4) + 5 = 17

Aurin and the high girallon thrash either into a bleeding mess, while Breeze lays down a thick cover for escape. As the fog spreads, the females all screams out in panic at the strange effect.

Round 12
1st: High Girallon 28-21
2nd: Aurin 71/100, Breeze 72/72, Guo

>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin's intention remains unaffected by the fury of the ongoing fight. He is still. Calmness imbues his soul. The calmness that can only come from knowing that you do what's right!

Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (10) + 13 = 23, Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Flurry of Blows: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

While preparing to grab the boy Breeze quietly mutters to himself.

"Well it is a law albeit its a Fated law but a law none the less...."

Then he quickly gathers as much off the alter as he can before grabbing the boy to fly off.

"Always get something for your efforts.


How many rounds are you spending to grab things before the boy?

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

2 unless I hear the females coming last round and 1 more


bite: 1d20 + 16 ⇒ (4) + 16 = 20
claw: 1d20 + 16 ⇒ (3) + 16 = 19
claw: 1d20 + 16 ⇒ (18) + 16 = 34 >>1d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 16 ⇒ (14) + 16 = 30 >>1d6 + 5 ⇒ (5) + 5 = 10
claw,rend: 1d20 + 16 ⇒ (14) + 16 = 30 >>1d6 + 5 + 1d6 + 5 ⇒ (1) + 5 + (4) + 5 = 15

The girallon gets the better of the monk, tearing him righteously into pieces with joy. Being mindful of the other females, Breeze grabs whatever he can of the archaeological find.

Round 1 of grabbing, got 2 items

Round 13
1st: High Girallon 49
2nd: Aurin 37/100, Breeze 72/72, Guo

>all up

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Grabbing what he can Breeze fearing to take his eyes off the battle for too long grabs the boy and heads back in the direction of the melee flying high and over the ruins as he can.

my fly is only 60'


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin quickly changes tactics, withdrawing from melee! He backs up with great mobility 75 ft away and waves, taunting the beast to come at him!

"Come beast! Here I am! I've killed your followers and thrown your strength into question! Kill me if you can tyrant weakling!


Breeze make off like a kidnapper with young Xungis, while Aurin taunts the beast. The high girallon roars against the mockery and incants a spell - suddenly disappearing and reappearing next to the monk!

Round 14
1st: High Girallon 49
2nd: Aurin 37/100, Breeze 72/72, Guo

>all up

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze flys up and over the rubble to get to the area he last saw Guo. once there he hands the boy to him.

"Take the boy and head for the portal. We shall follow as we can."


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin uses his spring attack and clears the 10ft distance to the High Girallon! He focuses his stunning fist in an attempt to sicken the creature!

If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!

Stunning Fist: 1d20 + 12 ⇒ (12) + 12 = 24, Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Aurin then quickly springs out 50ft!


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Aurin Saa wrote:
If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!

-Well look at the roleplayer knowing the rules!...

GM: 1d20 ⇒ 10
axe: 1d20 + 16 ⇒ (12) + 16 = 28
axe: 1d20 + 16 ⇒ (13) + 16 = 29 >>damage: 1d8 + 5 ⇒ (4) + 5 = 9

Aurin's Stunning Fist misses the mark only angering the girallon more. It pulls out a pair of huge axes and hurls them at the retreating monk.

Guo takes the boy from Breeze and darts off, ”YES MASTA!”

Round 14
1st: High Girallon 49
2nd: Aurin 28/100, Breeze 72/72, Guo

>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin uses his spring attack again and clears the 20ft distance to the High Girallon! Once again, he focuses his stunning fist in an attempt to sicken the creature!

If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!

Stunning Fist: 1d20 + 12 ⇒ (17) + 12 = 29, Damage: 1d10 + 3 ⇒ (7) + 3 = 10

"WAAATAAAAH!"

Aurin then springs back 40 ft!

Grand Lodge

1 person marked this as a favorite.
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze once again flys up and over the rubble trying to get line of sight on Aurin and once he comes into view directs his healing energys at him.

cure serious wounds: 3d8 + 5 ⇒ (7, 6, 2) + 5 = 20


1d20 ⇒ 14
bite: 1d20 + 16 ⇒ (1) + 16 = 17

Aurin hits a soft spot and spares himself from the girallon's bite as it gives chase.

Round 14
1st: High Girallon 49-10
2nd: Aurin 48/100, Breeze 72/72, Guo

>all up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Remember that the High Girallon is at a -2 to everything now.

Aurin springs in 10ft and attacks in an attempt to fatigue the High Girallon!

[ooc]Fortitude DC is 20. If succesful the creature will take a -2 to STR and DEX, and can neither run nor charge. If it does anything that normally causes fatigue will force it into exaustion![ooc]

Stunning Fist: 1d20 + 12 ⇒ (5) + 12 = 17, Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Aurin then springs back out 50 ft!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze taps into the last reserves of healing he has and heals the monk 1 last time.

"That is it for my healing abilities my friend. There is not much else I can do for you in this fight."

cure serious wounds: 3d8 + 5 ⇒ (1, 2, 2) + 5 = 10

dice gods must not like Aurin


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Could you fly me out of here Louie?


who the hell is louie

-Posted with Wayfinder

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

don't forget you still have the aid bonus to hit even though you don't have the hps anymore and you should power attack for f@#$ sake you are only hitting with 19 or 20s anyways it seems . I wanna see how that apes AC is so high when we are done so you are gonna have to kill the thing.

P.S. there is no louie here ;)

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

also unless it has quickdraw it can only throw 1 axe


It made Fort save last round, and you missed this round.

The high girallon retreats back to frame itself against the entry to it's lair then incants a spell that brings impenetrable darkness to the area.

Round 16
1st: High Girallon 59
2nd: Aurin 58/100, Breeze 72/72, Guo

>all up

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze cast dispel magic to dispell the darkness.

caster lvl check: 1d20 + 8 ⇒ (7) + 8 = 15 so dispels caster lvl 4 and lower

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