
GM Pathmaker |

bite: 1d20 + 10 ⇒ (10) + 10 = 20
fist: 1d20 + 10 ⇒ (20) + 10 = 30 >>1d4 + 4 ⇒ (2) + 4 = 6
threat: 1d20 + 10 ⇒ (1) + 10 = 11
fist: 1d20 + 10 ⇒ (8) + 10 = 18
fist: 1d20 + 10 ⇒ (11) + 10 = 21
fist: 1d20 + 10 ⇒ (11) + 10 = 21
bite: 1d20 + 10 ⇒ (13) + 10 = 23
fist: 1d20 + 10 ⇒ (20) + 10 = 30 >>1d4 + 4 ⇒ (1) + 4 = 5
threat: 1d20 + 10 ⇒ (16) + 10 = 26
fist: 1d20 + 10 ⇒ (13) + 10 = 23
fist: 1d20 + 10 ⇒ (8) + 10 = 18
fist: 1d20 + 10 ⇒ (17) + 10 = 27
bite: 1d20 + 16 ⇒ (13) + 16 = 29 >>1d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 16 ⇒ (6) + 16 = 22
claw: 1d20 + 16 ⇒ (5) + 16 = 21
claw: 1d20 + 16 ⇒ (1) + 16 = 17
claw: 1d20 + 16 ⇒ (15) + 16 = 31
The high girallon drops down into the frey, testing Aurin to the limit against countless strikes! Breeze withdraws to a safer position.
Round 6
1st: High Girallon, Lesser Girallon -55-30, Lesser Girallon -84
2nd: Aurin 80/100, Breeze 72/72, Guo
>>>all up!

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Breeze tries another maneuver and cast force bolts at the 3 beasts
magic missle: 2d4 + 2 ⇒ (4, 1) + 2 = 7 at most wounded
combat maneuver trip: 1d20 + 13 ⇒ (13) + 13 = 26
magic missle: 1d4 + 1 ⇒ (4) + 1 = 5 at second lesser
combat maneuver trip: 1d20 + 13 ⇒ (12) + 13 = 25
magic missle: 1d4 + 1 ⇒ (4) + 1 = 5 at High garallon
combat maneuver trip: 1d20 + 13 ⇒ (18) + 13 = 31

Aurin Saa |

Aurin unleashes at the Girallon to his east once again!
"ENOUGH! IF FORCE IS ALL YOU KNOW, THEN SO BE IT!"
Flurry of Blows: 1d20 + 13 ⇒ (3) + 13 = 16, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 13 ⇒ (14) + 13 = 27, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (5) + 8 = 13, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Aurin burns 1 Ki to get +4 Dodge Bonus for 1 Round.

GM Pathmaker |

fist: 1d20 + 10 ⇒ (13) + 10 = 23
Breeze sends all three off their feet with Magic Missiles! Aurin stomps on one of the prone troopers crushing its windpipe! The others roll to their feet; one snapping at the monk; the high girallon calling upon a spell.
Aurin, Will save DC16
Round 7
1st: High Girallon, Lesser Girallon DEAD, Lesser Girallon -84
2nd: Aurin 100/100, Breeze 72/72, Guo
>>>all up!

Aurin Saa |

I should still be down 20 HP. Aurin is also immune to all poisons, and has a +2 vs. Enchantment Spells and Effects. Please add to my roll if applicable. He also takes a 5ft step towards the first Girallon.
Will Save: 1d20 + 12 ⇒ (4) + 12 = 16 WOOT!
Aurin immediately turns his attention on the 1st Girallon seeking to end it quickly!
Flurry of Blows: 1d20 + 13 ⇒ (15) + 13 = 28, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 3 ⇒ (5) + 3 = 8, Damage: 1d10 + 3 ⇒ (3) + 3 = 6

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Trying to finish off the lesser of the apes Breeze lets loose with more magic missiles most of which strike the wounded one.
magic missile: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11 lesser garillon
combat maneuver trip: 1d20 + 13 ⇒ (2) + 13 = 15
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
combat maneuver trip: 1d20 + 13 ⇒ (4) + 13 = 17
spellcraft: 1d20 + 19 ⇒ (12) + 19 = 31

GM Pathmaker |

Aurin shakes of the Fear spell, and together with Breeze's missiles sends second the girallon back to the reincarnation line but fails to trip the other. The high girallon seizes the opening and savages the monk.
bite: 1d20 + 16 ⇒ (17) + 16 = 33 >>damage: 1d8 + 5 ⇒ (6) + 5 = 11
fist: 1d20 + 16 ⇒ (2) + 16 = 18
fist: 1d20 + 16 ⇒ (5) + 16 = 21
fist, rend: 1d20 + 16 ⇒ (15) + 16 = 31 >>damage: 1d6 + 5 + 1d6 + 5 ⇒ (1) + 5 + (4) + 5 = 15
fist: 1d20 + 16 ⇒ (7) + 16 = 23
Round 8
1st: High Girallon, Lesser Girallon DEAD, Lesser Girallon DEAD
2nd: Aurin 54/100, Breeze 72/72, Guo

Aurin Saa |

The Monk focuses the final reserves of his energy, and turns his full fury on the leader!
Aurin burns 2 Ki to recover HP equal to his level.
Aurin burns 1 Ki to get a +4 Dodge Bonus to AC for 1 round.
Aurin burns 1 Ki to gain 1 extra attack at his highest attack bonus.
Flurry of Blows: 1d20 + 13 ⇒ (2) + 13 = 15, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 13 ⇒ (12) + 13 = 25, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (5) + 13 = 18, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 8 ⇒ (18) + 8 = 26, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 3 ⇒ (13) + 3 = 16, Damage: 1d10 + 3 ⇒ (5) + 3 = 8

GM Pathmaker |

bite: 1d20 + 16 ⇒ (5) + 16 = 21
fist: 1d20 + 16 ⇒ (15) + 16 = 31
fist: 1d20 + 16 ⇒ (1) + 16 = 17
fist: 1d20 + 16 ⇒ (13) + 16 = 29
fist: 1d20 + 16 ⇒ (16) + 16 = 32
Aurin's strike attunes itself to the high girallon and does some damage to the surprise of the beast. It stand it's ground and ferociously trade blows but can't hit the dodgy monk!
Round 9
1st: High Girallon -16
2nd: Aurin 88/100, Breeze 72/72, Guo

Aurin Saa |

Roger. Just saw my mistake. Are we up?

Aurin Saa |

Aurin keeps the pressure on, seeking to end the engagement!
Flurry of Blows: 1d20 + 13 ⇒ (8) + 13 = 21, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (18) + 13 = 31, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (7) + 8 = 15, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d10 + 3 ⇒ (5) + 3 = 8

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Breeze seeing the 2 combatants slugging it out decides the best course of action is to try and keep his new acquaintance in the fight as long as he can by taping into his divine connection.
cure light wounds: 1d8 + 5 ⇒ (2) + 5 = 7

GM Pathmaker |

bite: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (6) + 16 = 22
fist: 1d20 + 16 ⇒ (10) + 16 = 26
fist: 1d20 + 16 ⇒ (1) + 16 = 17
fist: 1d20 + 16 ⇒ (18) + 16 = 34
The brawl continues between the ape and man, trading blow after blow.
Round 10
1st: High Girallon 28
2nd: Aurin 95/100, Breeze 72/72, Guo
>all up

Aurin Saa |

"NO MORE!!!"
Flurry of Blows: 1d20 + 13 ⇒ (2) + 13 = 15, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d10 + 3 ⇒ (10) + 3 = 13

GM Pathmaker |

Breeze still in Elemental Body? d-move is 200'
bite: 1d20 + 16 ⇒ (5) + 16 = 21
fist: 1d20 + 16 ⇒ (8) + 16 = 24
fist: 1d20 + 16 ⇒ (6) + 16 = 22
fist: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (6) + 16 = 22
The match wears on between Aurin and the girallon, neither able to break each other's defences. Meanwhile, Breeze flies over to Xungis who remains lying unconscious on the altar. Items of planar make lay strewn near altar as the bids for the boy. The females girallons have come out to stand on front of their caves, watching both the far battle and the faux air elemental approaching; they growl in a warning to not come any closer.
Round 11
1st: High Girallon 28
2nd: Aurin 95/100, Breeze 72/72, Guo
>all up

Aurin Saa |

The Monk keeps on unrelenting in the face of this beast!
Flurry of Blows: 1d20 + 13 ⇒ (20) + 13 = 33, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Threat: 1d20 + 13 ⇒ (11) + 13 = 24
Flurry of Blows: 1d20 + 13 ⇒ (8) + 13 = 21, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (8) + 8 = 16, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Threat: 1d20 + 3 ⇒ (17) + 3 = 20

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Breeze seeing that the female apes seem to be guarding their cave entrances takes the opportunity to softly speak the arcane incantation for a harmless spell that will fill the area with mist.
obscuring mist

GM Pathmaker |

bite: 1d20 + 16 ⇒ (15) + 16 = 31 >>damage: 1d8 + 5 ⇒ (2) + 5 = 7
fist: 1d20 + 16 ⇒ (3) + 16 = 19
fist: 1d20 + 16 ⇒ (9) + 16 = 25
fist: 1d20 + 16 ⇒ (12) + 16 = 28
fist, rend: 1d20 + 16 ⇒ (17) + 16 = 33 >>damage: 1d6 + 5 + 1d6 + 5 ⇒ (3) + 5 + (4) + 5 = 17
Aurin and the high girallon thrash either into a bleeding mess, while Breeze lays down a thick cover for escape. As the fog spreads, the females all screams out in panic at the strange effect.
Round 12
1st: High Girallon 28-21
2nd: Aurin 71/100, Breeze 72/72, Guo
>all up

Aurin Saa |

Aurin's intention remains unaffected by the fury of the ongoing fight. He is still. Calmness imbues his soul. The calmness that can only come from knowing that you do what's right!
Flurry of Blows: 1d20 + 13 ⇒ (4) + 13 = 17, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 13 ⇒ (10) + 13 = 23, Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Flurry of Blows: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 1d10 + 3 ⇒ (7) + 3 = 10

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While preparing to grab the boy Breeze quietly mutters to himself.
"Well it is a law albeit its a Fated law but a law none the less...."
Then he quickly gathers as much off the alter as he can before grabbing the boy to fly off.
"Always get something for your efforts.

GM Pathmaker |

bite: 1d20 + 16 ⇒ (4) + 16 = 20
claw: 1d20 + 16 ⇒ (3) + 16 = 19
claw: 1d20 + 16 ⇒ (18) + 16 = 34 >>1d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 16 ⇒ (14) + 16 = 30 >>1d6 + 5 ⇒ (5) + 5 = 10
claw,rend: 1d20 + 16 ⇒ (14) + 16 = 30 >>1d6 + 5 + 1d6 + 5 ⇒ (1) + 5 + (4) + 5 = 15
The girallon gets the better of the monk, tearing him righteously into pieces with joy. Being mindful of the other females, Breeze grabs whatever he can of the archaeological find.
Round 1 of grabbing, got 2 items
Round 13
1st: High Girallon 49
2nd: Aurin 37/100, Breeze 72/72, Guo
>all up

Aurin Saa |

Aurin quickly changes tactics, withdrawing from melee! He backs up with great mobility 75 ft away and waves, taunting the beast to come at him!
"Come beast! Here I am! I've killed your followers and thrown your strength into question! Kill me if you can tyrant weakling!

Aurin Saa |

Aurin uses his spring attack and clears the 10ft distance to the High Girallon! He focuses his stunning fist in an attempt to sicken the creature!
If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!
Stunning Fist: 1d20 + 12 ⇒ (12) + 12 = 24, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Aurin then quickly springs out 50ft!

GM Pathmaker |
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If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!
-Well look at the roleplayer knowing the rules!...
GM: 1d20 ⇒ 10
axe: 1d20 + 16 ⇒ (12) + 16 = 28
axe: 1d20 + 16 ⇒ (13) + 16 = 29 >>damage: 1d8 + 5 ⇒ (4) + 5 = 9
Aurin's Stunning Fist misses the mark only angering the girallon more. It pulls out a pair of huge axes and hurls them at the retreating monk.
Guo takes the boy from Breeze and darts off, ”YES MASTA!”
Round 14
1st: High Girallon 49
2nd: Aurin 28/100, Breeze 72/72, Guo
>all up

Aurin Saa |

Aurin uses his spring attack again and clears the 20ft distance to the High Girallon! Once again, he focuses his stunning fist in an attempt to sicken the creature!
If successful with the next attack the creature will have a -2 to attack rolls, saving throws, damage rolls, skill and ability checks! Fortitude DC is 20!
Stunning Fist: 1d20 + 12 ⇒ (17) + 12 = 29, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
"WAAATAAAAH!"
Aurin then springs back 40 ft!

Aurin Saa |

Remember that the High Girallon is at a -2 to everything now.
Aurin springs in 10ft and attacks in an attempt to fatigue the High Girallon!
[ooc]Fortitude DC is 20. If succesful the creature will take a -2 to STR and DEX, and can neither run nor charge. If it does anything that normally causes fatigue will force it into exaustion![ooc]
Stunning Fist: 1d20 + 12 ⇒ (5) + 12 = 17, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Aurin then springs back out 50 ft!

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Breeze taps into the last reserves of healing he has and heals the monk 1 last time.
"That is it for my healing abilities my friend. There is not much else I can do for you in this fight."
cure serious wounds: 3d8 + 5 ⇒ (1, 2, 2) + 5 = 10
dice gods must not like Aurin

Aurin Saa |

Could you fly me out of here Louie?

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don't forget you still have the aid bonus to hit even though you don't have the hps anymore and you should power attack for f@#$ sake you are only hitting with 19 or 20s anyways it seems . I wanna see how that apes AC is so high when we are done so you are gonna have to kill the thing.
P.S. there is no louie here ;)