Between the Wheels - [Planescape]

Game Master Pathmaker

Chapter I: Cold Fire

► Battle Mat


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Oh I see, it substitutes caster level and stats

Aurin's combo breaks more than several bones, as Breeze sends both beasts off balance to the ground. The first giralon rolls over and snap at Aurin but misses. The other giralon turns it's attention to Aurin and charges.

bite: 1d20 + 10 ⇒ (15) + 10 = 25

>Rd 5, PCs up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin unleashes a final devastating combination on the wounded Girallon in an attempt to put it down quickly!

Burn 1 Ki Point to have an extra attack at highest attack bonus.

Flurry of Blows: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Flurry of Blows: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Damage: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Flurry of Blows: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 Damage: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Flurry of Blows: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 Damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Flurry of Blows: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry of Blows: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9

The Monk then turns his full attention on the other Girallon charging ferociously at him!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze realizing that the spells he has prepared for today limit his fighting capacity will try and keep the beast off balance while Aurin finishes them off.

"I can only do this a few more times so it will be up to you to finish them off."

magic missile: 4d4 + 4 + 1 ⇒ (3, 3, 4, 3) + 4 + 1 = 18 on the one standing

trip: 1d20 + 14 ⇒ (11) + 14 = 25 on the one standing


Aurin sends the first girallon to eternal rest with blows to the head. Breeze again topples the second one, it reaches out and grabs the monk as it stands up!

grapple: 1d20 + 12 ⇒ (20) + 12 = 32

Round 6:
1st: giralon1 @ dead, giralon2 @ 15+13+18
2nd: Aurin, Breeze
*
PCs up!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin attempts to slip free of the Grillon's dangerous hold!

CMB: 1d20 + 13 ⇒ (1) + 13 = 14

Overwhelmed by the creatures sheer power, Aurin is held fast by the Grillon's dangerous embrace!


Aurin, make 1 AoO.


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin sees an opening in the Girallon's defenses and strikes!

Attack of Opportunity: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 1d10 + 3 ⇒ (5) + 3 = 8

"Understood my friend!" Aurin's voice is strained from the Girallon's power as he answers Breeze's warning!

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze seeing his new acquaintance at a disadvantage says a quick prayer and moves in and touches him bestowing freedom of movement upon him.

"There that should help a bit"

2 rounds left on greater invis


Damn you!

Through Breeze's spell, Aurin slips through the girallon's grasp. It lashes out at the monk but fail to break through the old extended outward blocks.

bite: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
fist: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
fist: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26
fist: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
fist: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27

Round 7:
1st: giralon1 dead, giralon2 @ 15+13+18+8
2nd: Aurin @ 100/100, Breeze @ 86/86, Guo 7/7
*
PCs up!


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"My thanks!"

The Monk skillfully defends through a combination of blocks, parries, and distance stopping the Girallon's fury! He wastes no time, draws on his inner strength, steps in close and unleashes a flurry of kicks and strikes, seeking to end the already wounded creature!

Burn 1 Ki Point for 1 extra attack at highest bonus.

Flurry of Blows: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Flurry of Blows: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Flurry of Blows: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry of Blows: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Flurry of Blows: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Flurry of Blows: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Out of Combat <<click

The girallon falls dead as Aurin continues to hammer it a few more times to make certain it won't be grappling anyone ever again. The area returns to complete silence, no other sentries appearing from the ruins.

*PCs up

Breeze:
The wandering site is unstable and can move at moment or remain for days - no way of knowing.


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin rejuvenates his breathing and slows his heart rate, slowly coming back to a feeling of calm and peace. He bows low to the dead beasts to honor their lives, and beg their forgiveness.

He then looks to see if these creatures could have been the ones to kill the prey the hunters brought to the Tumbling Pearl.

Perception: 1d20 + 20 ⇒ (15) + 20 = 35

He looks up from the dead to acknowledge his new companion Breeze.

"It appears the Universe has brought us together for a reason friend Breeze. I appreciate your help. Do you know of any magic that might exist to find help me find my ward?"

Grand Lodge

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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze lets his invisibility and elemental body spells fade and calls out to his guide.

"Guo you can come back now it's as safe as it's going to get"

As he fades into view you see a youngish man in worn clothing wearing what looks like a tool belt of small brushes and picks and a small hand shovel.

"that was amazing my friend.You pummeled them with your bare hands. but I am afraid I have some bad news. If your friend is in here you will need to find him quick for I am not sure how long this portal will remain active. I have brought the means for an extended stay if nessasary but it will most likely be dangerous to say the least and most of my magics are intended to hide.".


Keep it moving, plan of action? We got N and B waiting to join.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

just to expedite would the spell locate person work?y


cast it and find out

-Posted with Wayfinder

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Taking a second to think about it...

"I think I have something that might work. Lets see. Tell me a little about your Ward. Is he Human, Elf, ect."

after he gives me some information I'll cast locate creature


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"The boy's name is Xungis..." Aurin goes on to give Breeze a detailed account of his young ward.

Now you know everything I know about him!


Sure enough, the dweomer indicates that there is a young human planar inside the ruins, and that creature is slowly moving. "Ah Aurin, it is you, what happened to to Xungis?", Guo recognizes the monk from same the village.


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"Greetings Guo. It's good to see you. Xungis ran out searching for a creature near the village. He disappeared last night and I came in search of him, that was when I ran into Breeze. Xungis is within the ruins according to Breeze's spell. I'm going my friends. Accompany me if you wish, but do so quietly."

Aurin takes the lead and moves stealthily towards the ruins.

Stealth: 1d20 + 15 ⇒ (10) + 15 = 25

How do I know Guo?


Small village, everyone knows everyone, Guo is a tout (guide).

Be very specific on actions or GM assumes you are strolling towards X direction. Remember to move icons.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze starts moving twords the ruins quietly letting his spell guide him.

"Guo stay close and for gods sake stop calling me Master and Aurin you should stay close also do not move to far ahead."

locate creature lasts 80 mins


"Yes sensei..."

Standing at the steps of the ruins you feel a sense of reverence and timelessness. Wherever or whenever this chunk of extra dimensional land came from, would be the real knowledge prize that any Guvner would put above treasures. The design of the structure appears to be very rudimentary with wide floors and high walls, both of which are decorated with chiseled images and glyphs. The ceiling is missing, disintegrating eons ago, leaving that top gaping open. The sky above is a cerulean blue that goes on forever in contrast to the hanging forest canopy on the other side of the threshold threshold between the two realities.

The ground is covered with a mix of fresh and dried foliage, making any attempts to be silent difficult. There's a sickly sweet scent in the air. Up ahead the corridor extends to the left and forward.

>PCs up

-Posted with Wayfinder


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"As you wish my friend."

Aurin holds his position waiting for Guo and Breeze.


Normally, and other dungeon crawls, we would refer to Party Caller rule, which would be Breeze. But in this case Aurin will take the lead to expedite the exploration and rescue. So Aurin just choose your directions and the rest of party will follow, they can act during this open rounds period as they need.

-Posted with Wayfinder


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"Would this place have been trapped Breeze?"

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

"It is quite possible but i have no way of knowing without letting my find young apprentice spell go and casting again. let me get one last bearing on the child and I'll see about the traps."

Breeze focuses to see if there is any sign of the boy again.

Looking over at Guo Breeze arches and eyebrow "Sensei huh."


"Yes masta" Guo nods as he stares off in wonder.

-Posted with Wayfinder


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"It would appear that I'll owe you a great debt after this Breeze. Our meeting is obviously no coincidence. My gratitude again." Aurin bows low and respectfully to his new friend.


This entry area appears to have served as a receptor for alms. The first alcove is littered with accumulation of broken vessels and trinkets laying upon the ground, damaged far beyond any recognition of what the original piece might have looked like. The second alcove appears to have been used as an area for the sentry, nothing more than a cleared area.

>PCs up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

What more can you tell me of Zijuatanejo?

"What more can you tell me of Yóuyuán Xìngjiāo Breeze? What is this place that you would search for it so?"

Aurin stays ready and alert while he waits for Breeze and Guo, feeling for any sign of trouble.

Perception: 1d20 + 20 ⇒ (6) + 20 = 26


Re: Xìngjiāo - ruins, artifacts, treasure, knowledge, etc. Aurin you are in the lead, you can either push on or wait. The party moves with you regardless.


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

I defer to Louie since his character is the knowledgable one on this place!


OK we'll give Breeze a chance to post.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

sorry was still trying to use locate creature 1 last time before moving on it lasts for 80 mins and then I will move on to locate traps that is what I ment in my last post


Yes, you are actively tracking through the spell, unless GM says, you are still on track. Need rolls if looking for traps.

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

"normally I would rest before going much farther.......

Spoiler:
cast locate traps

perception: 1d20 + 15 ⇒ (14) + 15 = 29

survival: 1d20 + 9 ⇒ (3) + 9 = 12


No traps in immediate area.


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

"I understand my friend, but this child must be found quickly."

Grand Lodge

1 person marked this as a favorite.
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

"let's move on then and I will let you know if I detect anything"


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin looks at Breeze and knows that chance meetings like this usually bring about the deepest of friendships. He makes a silent vow to never fail this new found friend.


Aww...meanwhile Xungis has made a nice 2nd course

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breezes first law of the universe survival of the fittest or most paranoid


Now you're sounding like a Guvner


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin presses on being sure to keep his attention alert and ready.

Perception: 1d12 + 20 ⇒ (9) + 20 = 29


?where


GM: 1d20 ⇒ 18
GM: 1d20 ⇒ 11

You can feel a gentle breeze behind your backs as you edge forward. Unfortunately, you can also smell Guo who haven't fully bathe in a week since being on the dig. The unfavorable scent seems to have drawn attention as you peek around the corner to see a giralon sniffing at the air and begins to follow the scent towards the entry chamber.

>PCs up


Character Image Init +3 / HP 120 / AC 30 / CMB 15, CMD 30 / F +11, R +11, W +13 / Aasimar Monk 12 / BP 3

Aurin whispers to Guo and Breeze, "Girallons coming." He then hides in preparation of ambushing the Girallons when they get close enough.

Stealth: 1d20 + 15 ⇒ (7) + 15 = 22


hilarious, like ambushing king kong

-Posted with Wayfinder

Grand Lodge

Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Breeze takes Guo and pushes him back around the corner giving him a potion and gets ready himself for another engagement with the gorillas.

"Drink that if they come at you it will turn you into smoke for a short time. Guess I'm the bait this time"

Reaching into his arcane reserves he prepares a spell.

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