| GM Pathmaker |
Oh I see, it substitutes caster level and stats
Aurin's combo breaks more than several bones, as Breeze sends both beasts off balance to the ground. The first giralon rolls over and snap at Aurin but misses. The other giralon turns it's attention to Aurin and charges.
bite: 1d20 + 10 ⇒ (15) + 10 = 25
>Rd 5, PCs up
| Aurin Saa |
Aurin unleashes a final devastating combination on the wounded Girallon in an attempt to put it down quickly!
Burn 1 Ki Point to have an extra attack at highest attack bonus.
Flurry of Blows: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Flurry of Blows: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Damage: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Flurry of Blows: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 Damage: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Flurry of Blows: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 Damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Flurry of Blows: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry of Blows: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
The Monk then turns his full attention on the other Girallon charging ferociously at him!
ßreeze
|
Breeze realizing that the spells he has prepared for today limit his fighting capacity will try and keep the beast off balance while Aurin finishes them off.
"I can only do this a few more times so it will be up to you to finish them off."
magic missile: 4d4 + 4 + 1 ⇒ (3, 3, 4, 3) + 4 + 1 = 18 on the one standing
trip: 1d20 + 14 ⇒ (11) + 14 = 25 on the one standing
| Aurin Saa |
Aurin attempts to slip free of the Grillon's dangerous hold!
CMB: 1d20 + 13 ⇒ (1) + 13 = 14
Overwhelmed by the creatures sheer power, Aurin is held fast by the Grillon's dangerous embrace!
| Aurin Saa |
Aurin sees an opening in the Girallon's defenses and strikes!
Attack of Opportunity: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 1d10 + 3 ⇒ (5) + 3 = 8
"Understood my friend!" Aurin's voice is strained from the Girallon's power as he answers Breeze's warning!
ßreeze
|
Breeze seeing his new acquaintance at a disadvantage says a quick prayer and moves in and touches him bestowing freedom of movement upon him.
"There that should help a bit"
2 rounds left on greater invis
| GM Pathmaker |
Damn you!
Through Breeze's spell, Aurin slips through the girallon's grasp. It lashes out at the monk but fail to break through the old extended outward blocks.
bite: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
fist: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
fist: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26
fist: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
fist: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
Round 7:
1st: giralon1 dead, giralon2 @ 15+13+18+8
2nd: Aurin @ 100/100, Breeze @ 86/86, Guo 7/7
*
PCs up!
| Aurin Saa |
"My thanks!"
The Monk skillfully defends through a combination of blocks, parries, and distance stopping the Girallon's fury! He wastes no time, draws on his inner strength, steps in close and unleashes a flurry of kicks and strikes, seeking to end the already wounded creature!
Burn 1 Ki Point for 1 extra attack at highest bonus.
Flurry of Blows: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Flurry of Blows: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Flurry of Blows: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry of Blows: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Flurry of Blows: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Flurry of Blows: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
| GM Pathmaker |
The girallon falls dead as Aurin continues to hammer it a few more times to make certain it won't be grappling anyone ever again. The area returns to complete silence, no other sentries appearing from the ruins.
*PCs up
| Aurin Saa |
Aurin rejuvenates his breathing and slows his heart rate, slowly coming back to a feeling of calm and peace. He bows low to the dead beasts to honor their lives, and beg their forgiveness.
He then looks to see if these creatures could have been the ones to kill the prey the hunters brought to the Tumbling Pearl.
Perception: 1d20 + 20 ⇒ (15) + 20 = 35
He looks up from the dead to acknowledge his new companion Breeze.
"It appears the Universe has brought us together for a reason friend Breeze. I appreciate your help. Do you know of any magic that might exist to find help me find my ward?"
ßreeze
|
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Breeze lets his invisibility and elemental body spells fade and calls out to his guide.
"Guo you can come back now it's as safe as it's going to get"
As he fades into view you see a youngish man in worn clothing wearing what looks like a tool belt of small brushes and picks and a small hand shovel.
"that was amazing my friend.You pummeled them with your bare hands. but I am afraid I have some bad news. If your friend is in here you will need to find him quick for I am not sure how long this portal will remain active. I have brought the means for an extended stay if nessasary but it will most likely be dangerous to say the least and most of my magics are intended to hide.".
ßreeze
|
Taking a second to think about it...
"I think I have something that might work. Lets see. Tell me a little about your Ward. Is he Human, Elf, ect."
after he gives me some information I'll cast locate creature
| Aurin Saa |
"The boy's name is Xungis..." Aurin goes on to give Breeze a detailed account of his young ward.
Now you know everything I know about him!
| Aurin Saa |
"Greetings Guo. It's good to see you. Xungis ran out searching for a creature near the village. He disappeared last night and I came in search of him, that was when I ran into Breeze. Xungis is within the ruins according to Breeze's spell. I'm going my friends. Accompany me if you wish, but do so quietly."
Aurin takes the lead and moves stealthily towards the ruins.
Stealth: 1d20 + 15 ⇒ (10) + 15 = 25
How do I know Guo?
ßreeze
|
Breeze starts moving twords the ruins quietly letting his spell guide him.
"Guo stay close and for gods sake stop calling me Master and Aurin you should stay close also do not move to far ahead."
locate creature lasts 80 mins
| GM Pathmaker |
"Yes sensei..."
Standing at the steps of the ruins you feel a sense of reverence and timelessness. Wherever or whenever this chunk of extra dimensional land came from, would be the real knowledge prize that any Guvner would put above treasures. The design of the structure appears to be very rudimentary with wide floors and high walls, both of which are decorated with chiseled images and glyphs. The ceiling is missing, disintegrating eons ago, leaving that top gaping open. The sky above is a cerulean blue that goes on forever in contrast to the hanging forest canopy on the other side of the threshold threshold between the two realities.
The ground is covered with a mix of fresh and dried foliage, making any attempts to be silent difficult. There's a sickly sweet scent in the air. Up ahead the corridor extends to the left and forward.
>PCs up
-Posted with Wayfinder
| Aurin Saa |
"As you wish my friend."
Aurin holds his position waiting for Guo and Breeze.
| GM Pathmaker |
Normally, and other dungeon crawls, we would refer to Party Caller rule, which would be Breeze. But in this case Aurin will take the lead to expedite the exploration and rescue. So Aurin just choose your directions and the rest of party will follow, they can act during this open rounds period as they need.
-Posted with Wayfinder
| Aurin Saa |
"Would this place have been trapped Breeze?"
ßreeze
|
"It is quite possible but i have no way of knowing without letting my find young apprentice spell go and casting again. let me get one last bearing on the child and I'll see about the traps."
Breeze focuses to see if there is any sign of the boy again.
Looking over at Guo Breeze arches and eyebrow "Sensei huh."
| Aurin Saa |
"It would appear that I'll owe you a great debt after this Breeze. Our meeting is obviously no coincidence. My gratitude again." Aurin bows low and respectfully to his new friend.
| GM Pathmaker |
This entry area appears to have served as a receptor for alms. The first alcove is littered with accumulation of broken vessels and trinkets laying upon the ground, damaged far beyond any recognition of what the original piece might have looked like. The second alcove appears to have been used as an area for the sentry, nothing more than a cleared area.
>PCs up
| Aurin Saa |
What more can you tell me of Zijuatanejo?
"What more can you tell me of Yóuyuán Xìngjiāo Breeze? What is this place that you would search for it so?"
Aurin stays ready and alert while he waits for Breeze and Guo, feeling for any sign of trouble.
Perception: 1d20 + 20 ⇒ (6) + 20 = 26
| Aurin Saa |
I defer to Louie since his character is the knowledgable one on this place!
| Aurin Saa |
"I understand my friend, but this child must be found quickly."
| Aurin Saa |
Aurin looks at Breeze and knows that chance meetings like this usually bring about the deepest of friendships. He makes a silent vow to never fail this new found friend.
| Aurin Saa |
Aurin presses on being sure to keep his attention alert and ready.
Perception: 1d12 + 20 ⇒ (9) + 20 = 29
| GM Pathmaker |
GM: 1d20 ⇒ 18
GM: 1d20 ⇒ 11
You can feel a gentle breeze behind your backs as you edge forward. Unfortunately, you can also smell Guo who haven't fully bathe in a week since being on the dig. The unfavorable scent seems to have drawn attention as you peek around the corner to see a giralon sniffing at the air and begins to follow the scent towards the entry chamber.
>PCs up
| Aurin Saa |
Aurin whispers to Guo and Breeze, "Girallons coming." He then hides in preparation of ambushing the Girallons when they get close enough.
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
ßreeze
|
Breeze takes Guo and pushes him back around the corner giving him a potion and gets ready himself for another engagement with the gorillas.
"Drink that if they come at you it will turn you into smoke for a short time. Guess I'm the bait this time"
Reaching into his arcane reserves he prepares a spell.