| GM Pathmaker |
In the main area, there are several girallons gathered around a small platform that seems to have been once used as focal point of the main hall, purposed either for sacrifice or gifts of worship. There are three male giralons; two of them looking like those you've seen so far, the other very large one wears armor and weapons and also wears a decorated crown.
There are several more giralons in the the alcoves, likely females and offsprings. The three males seems to be negotiating barter with trinkets as bids for young Xungis who lays unconscious on the platform. The two males obviously wanting to impress thier respective mates with bids, though the largest one seems to have great influence over the claim.
>up, map update in the morning
ßreeze
|
Upon seeing the large group of beasts, and realizing his invisibility will wear off soon, Breeze quickly fly's back into the other room over the sleeping ettin hoping it will remain asleep.
Double move
ßreeze
|
Breeze then begins saying a prayer of Aid for Aurin. "There are seven more in the other room my friend your gonna have to kill things fast if you want to save the boy he is in there also."
extra hp for Aurin: 1d10 + 8 ⇒ (8) + 8 = 16 Delivered with spectral hand which lasts 8 mins.
Aid spell also gives Aurin +1 to hit and +1 saves vs fear and fear affects
| GM Pathmaker |
The beasts in the main hall continues to bicker while the sentry remains asleep, neither yet aware of your presence.
-Posted with Wayfinder
| Aurin Saa |
Freedom of Movement is the no grapple spell Breeze used earlier?
| Aurin Saa |
Aurin motions to Guo to hide.
Seeing no other alternative, Aurin unleashes a devastating barrage on the sleeping creature!
Flurry of Blows: 1d20 + 10 ⇒ (16) + 10 = 26, Damage: 1d10 + 5 ⇒ (3) + 5 = 8
Coup De Grace DC is 26
"Get the boy when they move on me Breeze!"
ßreeze
|
"I Will not be able to get buy them again. Staying here and fighting is the only choice besides trying to challenge the leader and even then they might all attack anyway. We have about seven minutes and then ill be next to useless in a fight so if we are going to do it we gotta get moving on it"
| Aurin Saa |
Aurin set his stance understanding the finality of the situation.
"So be it."
| GM Pathmaker |
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Coup de Grace Fort save: 1d20 + 9 ⇒ (14) + 9 = 23 fail
Aurin leaps onto the chest of the sleeping giralon. As it stirs awake and begins to cry out, the monk twists it head until a grotesque crack is heard, the beast falls limp. The other giralons break their gathering to look around the corner. Seeing a strange blue man standing over their dead sentry, they come at you at once with a charging roar!
Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19
Intimidate: 1d20 + 11 ⇒ (15) + 11 = 26
Intimidate: 1d20 + 11 ⇒ (16) + 11 = 27
Round 5
1st: High Girallon, Lesser Girallon, Lesser Girallon
2nd: Aurin 100/100 SHAKEN, Breeze 72/72 SHAKEN, Guo SHAKEN
>>>All up!
| Aurin Saa |
Aurin does his best to calm his soul as the three monstrosities close the distance. Knowing hat he is doing what is right inspires him as noting else can.
He unleashes another flurry of kicks and strikes on the Girallon before him!
Flurry of Blows: 1d20 + 13 + 2 - 2 ⇒ (15) + 13 + 2 - 2 = 28, Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Flurry of Blows: 1d20 + 13 + 2 - 2 ⇒ (5) + 13 + 2 - 2 = 18, Damage: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Flurry of Blows: 1d20 + 8 + 2 - 2 ⇒ (1) + 8 + 2 - 2 = 9, Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Flurry of Blows: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23, Damage: 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Flurry of Blows: 1d20 + 3 + 2 - 2 ⇒ (20) + 3 + 2 - 2 = 23, Damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
"WAAAAAAATATATATATAH!!!"
ßreeze
|
| 1 person marked this as a favorite. |
ant haul/ 15 hours/16 hours
elemental body 1/ 7 mins/8 mins
spectral hand/ 7 mins/8 mins
locate creature 70 mins / 80 mins
find traps 5 mins / 8 mins
freedom of movement (on Aurin) 70mins/ 80mins
Aid (on aurin) 8 mins/ 8mins
bulls strength(on Aurin) 8 mins/ 8 mins
silence (in area in from of aurin) 8rounds/8rounds
| Aurin Saa |
Is Aid on me now or no?
| GM Pathmaker |
Intimidate: 1d20 + 11 ⇒ (12) + 11 = 23
bite: 1d20 + 10 ⇒ (10) + 10 = 20
fist: 1d20 + 10 ⇒ (19) + 10 = 29 >>1d6 + 4 ⇒ (3) + 4 = 7
fist: 1d20 + 10 ⇒ (3) + 10 = 13
fist: 1d20 + 10 ⇒ (13) + 10 = 23
fist+rend: 1d20 + 10 ⇒ (20) + 10 = 30 >>1d6 + 4 + 1d4 + 4 ⇒ (1) + 4 + (4) + 4 = 13
confirm: 1d20 + 10 ⇒ (5) + 10 = 15
GM: 1d20 + 14 ⇒ (11) + 14 = 25
In total magical silence, the first girallon slams into Aurin's defenses. Although the fear had worn off, two of the four arms thrashes and rend at the monk easily. The big girallon in the back seems to be waiting for his troops to squash the little man.
Round 2
1st: High Girallon, Lesser Girallon, Lesser Girallon
2nd: Aurin 116-20/100, Breeze 72/72, Guo
>>>All up!
ßreeze
|
Breeze upon seeing Aurin take a couple powerful blows reaches for his holy symbol and says a prayer of healing for the monk while reaching out with his ghostly hand.
cure light wounds: 1d8 + 5 ⇒ (2) + 5 = 7
| Aurin Saa |
Aurin takes the Girallon's powerful attacks with a stoic determination. He rejoices as the healing energies wash over him! He renews his rapid attacks knowing that his cause is a just one!
Flurry of Blows: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26, Damage: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Flurry of Blows: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28, Damage: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Flurry of Blows: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26, Damage: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Flurry of Blows: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16, Damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Flurry of Blows: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24, Damage: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13
He keeps the pressure on the creature not relenting, Breezes eldritch energies imbuing him with a blessed power!!!
| Aurin Saa |
Are you going to post the creatures hit points? Just interested to see how much damage I'm doing.
| GM Pathmaker |
GM: 1d20 + 12 ⇒ (7) + 12 = 19
bite: 1d20 + 10 ⇒ (18) + 10 = 28
fist: 1d20 + 10 ⇒ (19) + 10 = 29 >>1d6 + 4 ⇒ (2) + 4 = 6
fist: 1d20 + 10 ⇒ (9) + 10 = 19
fist: 1d20 + 10 ⇒ (8) + 10 = 18
fist: 1d20 + 10 ⇒ (3) + 10 = 13
GM: 1d20 + 14 ⇒ (12) + 14 = 26
The lead girallon continues its assault on Aurin, while the second girallon scales the high roofless wall then leaps down on the the other side, flanking the monk! Meanwhile the high girallon in the rear watches with satisfaction, then roars a strange chortle that drains the magic away from Aurin.
Bull Strength dispelled
Round 3
1st: High Girallon, Lesser Girallon, Lesser Girallon -74
2nd: Aurin 97/100, Breeze 72/72, Guo
>>>All up!
ßreeze
|
Breeze seeing the beasts switch tactics switches his also swapping back from divine magic back to arcane and reaching out with his ghostly hand once more trying to touch the wounded Gorilla like creature.
touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage vampiric touch: 4d6 ⇒ (3, 4, 1, 2) = 10
| Aurin Saa |
Breeze hit the Girallon nearest him right?
Aurin turns his attack on the newest Girallon, hoping to keep their leader out of the attack for a moment longer!
Flurry of Blows: 1d20 + 13 ⇒ (8) + 13 = 21, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 13 ⇒ (5) + 13 = 18, Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Flurry of Blows: 1d20 + 8 ⇒ (11) + 8 = 19, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
"Forgive me creatures, but you leave me no choice!"
| GM Pathmaker |
bite,flanking: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
fist,flanking: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 >>1d4 + 4 ⇒ (2) + 4 = 6
fist,flanking,rend: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 >>1d4 + 4 + 1d4 + 4 ⇒ (3) + 4 + (2) + 4 = 13
fist,flanking: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
fist,flanking: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
bite,flanking: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
fist,flanking: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 >>1d4 + 4 ⇒ (2) + 4 = 6
fist,flanking: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
fist,flanking,rend: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 >>1d4 + 4 + 1d4 + 4 ⇒ (1) + 4 + (1) + 4 = 10
confirm: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
fist,flanking: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Breeze's magic and Aurin manages to do some damage to the flanking monster. It lashes back in a coordinated attack with the other in a vicious beatdown!
Round 4
1st: High Girallon, Lesser Girallon -18, Lesser Girallon -74
2nd: Aurin 62/100, Breeze 72/72, Guo
>>>All up!
| Aurin Saa |
The Monk's eyes gloss over at the Girallon's ferocious onslaught. His instinct is to begin to move but realizes his dilemna...
"GUO. BACK OUT SO THAT I CAN MOVE."
Aurin takes a 5m step away from Guo burns 1 Ki Point to get a +4 dodge bonus to AC for 1 round.
He continues to unleash his flurry on the flanking Girallon!
Flurry of Blows: 1d20 + 13 ⇒ (17) + 13 = 30, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 13 ⇒ (1) + 13 = 14, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Flurry of Blows: 1d20 + 8 ⇒ (16) + 8 = 24, Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Flurry of Blows: 1d20 + 8 ⇒ (17) + 8 = 25, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d10 + 3 ⇒ (10) + 3 = 13
| GM Pathmaker |
They are both flanking you - use east west if there's no marker. You also fumbled.
bite,flanking: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
fist,flanking: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
fist,flanking: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 >>1d4 + 4 ⇒ (3) + 4 = 7
fist,flanking,rend: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 >>2d4 + 8 ⇒ (2, 3) + 8 = 13
fist,flanking: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
bite,flanking: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
fist,flanking: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
fist,flanking: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
fist,flanking: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
fist,flanking: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 >>1d4 + 4 ⇒ (4) + 4 = 8
"Yes masta!", Guo darts out on the flapping of sandals. Aurin doesn't turn his attention away from the new foe and stumbles in the string of blows. The girallons can't break through the monk's concentrated defenses!
Round 5
1st: High Girallon, Lesser Girallon -23-5, Lesser Girallon -84
2nd: Aurin 80/100, Breeze 72/72, Guo
>>>all up! See discussion thread
| Aurin Saa |
I think you missed my +4 Dodge Bonus from last Ki Burn.
| Aurin Saa |
And Breeze healed Aurin an extra 29. I should be 100/100.
| Aurin Saa |
Aurin takes another 5m step. Can they still flank me with where I ended up?
Aurin strikes the eastward Girallon with another devastating flurry!
Flurry of Blows: 1d20 + 13 ⇒ (10) + 13 = 23, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Flurry of Blows: 1d20 + 13 ⇒ (18) + 13 = 31, Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Flurry of Blows: 1d20 + 8 ⇒ (6) + 8 = 14, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Flurry of Blows: 1d20 + 8 ⇒ (18) + 8 = 26, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 3 ⇒ (5) + 3 = 8, Damage: 1d10 + 3 ⇒ (4) + 3 = 7
| GM Pathmaker |
bite: 1d20 + 10 ⇒ (17) + 10 = 27
fist: 1d20 + 10 ⇒ (17) + 10 = 27
fist: 1d20 + 10 ⇒ (11) + 10 = 21
fist: 1d20 + 10 ⇒ (11) + 10 = 21
fist: 1d20 + 10 ⇒ (8) + 10 = 18
bite: 1d20 + 10 ⇒ (6) + 10 = 16
fist: 1d20 + 10 ⇒ (6) + 10 = 16
fist: 1d20 + 10 ⇒ (1) + 10 = 11
fist: 1d20 + 10 ⇒ (15) + 10 = 25
fist: 1d20 + 10 ⇒ (12) + 10 = 22
GM: 1d20 + 20 ⇒ (11) + 20 = 31
Breeze's prayer is answered with healing powers. Rejuvinated, Aurin moves away to prevent being flanked and deals several more blows to the second girallon. The troopers pummel the monk but only finds air. Seeing the battle start to turn, it climbs up to get a better vantage of the other side.
Round 5
1st: High Girallon, Lesser Girallon -28-27, Lesser Girallon -84
2nd: Aurin 100/100, Breeze 72/72, Guo
>>>all up!
| Aurin Saa |
Aurin, now fully engaged against the aggressive creatures, unleashes another flurry of blows on the eastward Girallon!
Flurry of Blows: 1d20 + 13 ⇒ (17) + 13 = 30, Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 13 ⇒ (15) + 13 = 28, Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Flurry of Blows: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 3 ⇒ (6) + 3 = 9, Damage: 1d10 + 3 ⇒ (7) + 3 = 10
"AAAAAIIIIIIIYAAAAAAAHHHHHHH!"
ßreeze
|
Breeze seeing the High Girallon moving into position moves a little farther away and casts an arcane spell that will shield him from incoming attackcs.
shield spell brings my AC up to 25 (+4 armor +2 deflection +2 dex +2 natural +4 shield +1 size)