Petrune

ßreeze's page

182 posts. Organized Play character for Dasimeer.


Full Name

ßreeze

Race

Human

Classes/Levels

Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3

Age

30

Alignment

LN

Languages

Common, Draconic, Dwarven, Elven, Giant, Sylvan

Strength 7
Dexterity 12
Constitution 14
Intelligence 20
Wisdom 18
Charisma 12

About ßreeze

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Breeze
Male human cleric of asfas 3/mystic theurge 5/wizard 3
NG Medium humanoid (human)
Init +5; Senses Perception +15
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Defense
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AC 13, touch 13, flat-footed 12 (+2 deflection, +1 Dex)
hp 72 (11 HD; 8d6+3d8+22)
Fort +8, Ref +5, Will +13
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Offense
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Speed 40 ft.
Special Attacks channel positive energy 4/day (DC 12, 2d6), hand of the apprentice (8/day)
Domain Spell-Like Abilities (CL 8th; concentration +12)
7/day—bit of luck
Cleric Spells Prepared (CL 8th; concentration +12)
4th—divination, neutralize poison
3rd—flyD, invisibility purge , remove curse, stone shape
2nd—aid, bull's strength , locate object D, silence (DC 16)
1st—bless, comprehend languages , entropic shield , expeditious retreat D, obscuring mist
0 (at will)— detect magic , guidance, light, mending
D Domain spell; Domains Travel (Exploration subdomain), Luck (Fate subdomain)
Wizard Spells Prepared (CL 8th; concentration +13)
4th—secure shelter
3rd—dispel magic , fly, vampiric touch
2nd—darkvision, locate object , see invisibility
1st—alarm, comprehend languages , expeditious retreat , toppling magic missile (3), shield
0 (at will)— acid splash , arcane mark , detect magic , mage hand
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Statistics
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Str 7, Dex 12, Con 14, Int 20, Wis 18, Cha 13
Base Atk +5; CMB +3; CMD 22
Feats Combat Casting, Defensive Combat Training, Improved Initiative, Scribe Scroll, Skill Focus (Disable
Device), Spell Penetration, Stealthy, Toppling Spell UM
Traits magical lineage, vagabond child (urban)
Skills Acrobatics +1 (+5 to jump), Appraise +15, Disable Device +22, Escape Artist +3, Knowledge
(arcana) +19, Knowledge (planes) +11, Knowledge (religion) +19, Perception +15, Spellcraft +19, Stealth
+16, Survival +8 (+10 to avoid becoming lost when using this)
Languages Common, Draconic, Dwarven, Elven, Giant, Sylvan
SQ arcane bond (amulet of spell cunning), combined spells, door sight
Combat Gear potion of barkskin +4 , potion of gaseous form (2), potion of jump , acid (2), alchemist's fire
(2), oil (2); Other Gear amulet of spell cunning , headband of mental prowess +2 (Int, Wis) , ring of
protection +2 , ring of wizardry i , blanket, candle (3), chalk (3), compass, crowbar, explorer's outfit, flask,
flint and steel, hammer, hooded lantern, ink, black, inkpen, masterwork backpack, masterwork thieves'
tools, mirror, parchment (2), sack, scroll case, scroll case, scroll case, shovel, spellbook, tent, large, twine
(50') (6), 1,390 gp, 5 cp
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Special Abilities
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Arcane Bond (Amulet of spell cunning) (1/day) (Sp) Use object to cast any spell in your spellbook.
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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Without it, Concentration required to cast spells (DC20 + spell level).
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Exploration)
Cleric Domain (Fate)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combined Spells (3rd) (Su) You can prepare the spells of one spellcasting class using another classes'
slots.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Door Sight (7/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex)
and instantly returns.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are
applied to it.
Toppling Spell Spell with the force descriptor knocks targets prone.
p2