Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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M Human

Well looks like I can access Paizo by using Firefox at home. I have my old files backed up to a My Passport Ultra(1 Tetrabite holds more than my computer!) I wasn't playing any games at the moment and have no pressing online business so I can play here .

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

At a con this weekend, so limited posting, Dinetta will remove, if possible, the gem. If not, she will cover it with something - piece of fabric or whatever else is available.


Evil GM
Dinetta Cillara wrote:
At a con this weekend, so limited posting, Dinetta will remove, if possible, the gem. If not, she will cover it with something - piece of fabric or whatever else is available.

Enjoy


M Human

Man this dice roller is being a troll. Savage Tide game I am in had to have a TPK rolled back due to us utterly unable to land any hits. Now we're getting torn apart by a handful of zombies because we just can't land any blows.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

It's going to be a busy weekend for me, feel free to bot me along


Evil GM

I'll get an update posted this evening.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,
Quote:
Flying Kick: Before the attack, the monk moves a distance equal to his fast movement bonus(20'), this movement is made as part of a monks flurry of blows attack and does not require an additional action, At the end of this movement the monk must make an attack against an adjacent foe, this movement may be between attacks, This movement provokes an AOO as normal. The attack made after the movement must be a kick.

I admit to being a bit confused on this but does the above mean I can move 20' and full attack?

I'm good with however you rule it


Evil GM
Marcus Nightsky wrote:
Quote:
Flying Kick: Before the attack, the monk moves a distance equal to his fast movement bonus(20'), this movement is made as part of a monks flurry of blows attack and does not require an additional action, At the end of this movement the monk must make an attack against an adjacent foe, this movement may be between attacks, This movement provokes an AOO as normal. The attack made after the movement must be a kick.

I admit to being a bit confused on this but does the above mean I can move 20' and full attack?

I'm good with however you rule it

I read your action as "Ki Attack", not a Flying Kick. I thought you were using your ki to get past the DR.

The Kick Attack is confusing since it contradicts the full attack action. What makes it a bit more confusion is made part of "flurry of blows" which itself is a full round action. "Starting at 1st level, a monk can make a flurry of blows as a full-attack action." So, it looks like flying kick is an exception to the general rule regarding full attack actions.

Did you look to see if this was clarified on the boards? Note, I never play monks so I'm not up on the fine details of the class.

So, if you did do a flying kick the 26 hits. Did you use Ki to get past DR? You didn't know he had DR, but you did know he as SR because Jerome yelled that.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

I used the Ki as an extra attack as I have no idea it has SR or DR.

This is the first monk I've played since 1E so I'm right there with you on my lack of monk knowledge.

I have the rules forum hidden as I find it about as appealing as a dumpster fire.

If it makes it easier, I could just move forward 5' and see if it advances within attack range.


Evil GM
Marcus Nightsky wrote:

I used the Ki as an extra attack as I have no idea it has SR or DR.

This is the first monk I've played since 1E so I'm right there with you on my lack of monk knowledge.

I have the rules forum hidden as I find it about as appealing as a dumpster fire.

If it makes it easier, I could just move forward 5' and see if it advances within attack range.

Let's keep this simple. You get the extra attack and move. You hit twice but don't do as much damage because of DR.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Holy Sheet, this thing is tough to hit


Evil GM
Marcus Nightsky wrote:
Holy Sheet, this thing is tough to hit

Yes he is. He is not just tough to hit, he is tough to damage.


Evil GM

Super tired tonight, I'll get the Engineer's post up tomorrow.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Hard for Dinetta to do much damage without flanking. If a third player, or a summoned creature, attacks, then Gang Up will kick in.


Evil GM

I'm going to offline until Sun/Mon.


M Human

No summons, sorry.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

No problem, I will be with family most of the weekend.


Evil GM

I'm back. If I don't get a post up thins evening, I will tomorrow.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Jean posted yesterday in another game, but has not posted on this one in nearly a week. My vote is to bot anyone who has not posted in 24 hours.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Sorry, guys. Start of spring break had me all sorts of discombobulated.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Any thoughts on tactics? Dinetta is pretty much useless without flanking or Gang Up, which requires 2 other attackers which with only Marcus attacking, she is never going to get. With nobody attacking other than Marcus, she will only do 1d4+4 per attack, with the occasional extra 2d6 if she manages to feint and also hit.


Evil GM

Some battle tactics are in order or this could be bloody outcome for everyone. From a group cooperation POV the gang up feat is pretty useful since it will make so Dinetta can do sneak damage.


M Human

Perhaps get our cleric in there as well.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

If it comes down to it, Jean can go to melee as well.


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M Human

If I start pushing buttons at random on the control boards, is there a chance to trigger the self-destruct? If we gotta TPK, best TPK with style.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Oh I totally forgot the haste ac boost those 2 claws missed me by 1


M Human

Bummer.

So, Haste or another burning hands?


Evil GM

I'll be offline till tomorrow. Game night.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Congrats all. It has been fun. If Baldwin and you all are up for it, I would like to keep adventuring and see how all the characters grow and advance.


Evil GM

Congratulations on the completion of the Black Spot module. I've run this particular module twice now - once as a table top game and as a PbP game - and it's been a blast both times. Thanks for making this one a success.


Evil GM
Dinetta Cillara wrote:
Congrats all. It has been fun. If Baldwin and you all are up for it, I would like to keep adventuring and see how all the characters grow and advance.

I can't do it right now but would consider something in the future. I recently picked up another game that I was a previous player in. I stepped in as the DM to bring that adventure to a conclusion. Realistically it's going to take a couple months to do so.


M Human

Great buncha players!

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Thanks a lot Baldwin for not only running a great game but proving the theory that there are DM's out there who finish what they start.

I really enjoyed this group of players as well, I hope to see you all in a future adventure


Evil GM

You would have been able to level up to 7th.

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