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Dr. Henrik Klein's page
23 posts. Alias of El Ronza.
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Full Name |
Henrik Klein |
Race |
Human |
Classes/Levels |
Investigator (empiricist) 1 |
Gender |
Male |
Size |
6'3" |
Age |
36 |
Special Abilities |
Inspiration 4/day |
Alignment |
Lawful neutral |
Deity |
Atheist |
Location |
London |
Languages |
English, French, German, Greek, Latin, Russian, Swahili |
Occupation |
Professor of Chemistry, University of London |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
8 |
About Dr. Henrik Klein
Dr. Henrik Klein
Male human investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100)
LN Medium humanoid (human)
Init +9; Senses Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee sword cane +3 (1d6)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—crafter's fortune[APG] (DC 15), polypurpose panacea[UM]
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Improved Initiative, Weapon Finesse
Traits chance savior, perfectionist's brew
Skills Craft (alchemy) +10 (+11 to create alchemical items), Disguise +3, Heal +4, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (religion) +8, Knowledge (Science) +8, Linguistics +8, Lore (Periodic Table) +8, Perception +4, Sense Motive +4
Languages English, French, German, Greek, Latin, Russian, Swahili
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear leather armor, sword cane[APG], alchemy crafting kit[APG], backpack, belt pouch, flint and steel, ink, inkpen, investigator starting formula book, journal[UE], torch (5), 4 gp, 6 sp, 6 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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