Sajan

Marcus Nightsky's page

237 posts. Organized Play character for Tin Foil Yamakah.


Full Name

Marcus Nightsky

Race

Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24

Classes/Levels

Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Gender

Active Effects:

Age

FCB: HP

Special Abilities

Immunity to all Diseases

Alignment

LN

Languages

Common, Taldor

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 17
Charisma 9

About Marcus Nightsky

Trait:
Indominitable Faith: You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.

Heart of the Sea(Replaces Skilled): Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spellcasters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater. This racial trait replaces skilled.

Feats:
1.Crane Style, Improved Unarmed Strike, Toughness, Dodge. 2.Combat Reflexes,3. Power Attack 5.Crane Wing, 6. Mobility, 7. Weapon Focus, 9. Crane Riposte, 10. Improved Crit, 11. Dimensional Agility, 13. Dimensional Assault, 15. Dimensional Dervish

Crane wing: +2 AC to one attack as long as I can see the opponent

Monk Abilities:

Ki Pool/Powers:
7/7 pts.
Ki Strike: Unarmed attacks are treated as magic, cold iron,silver for overcoming DR.
As a swift action may use 1 Ki pt for an extra attack during a full attack.

4. Qinggong Power(Barkskin)+3 AC(Immediate Action)

6. Ki Metabolism A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.

8. Abundant Step A monk with this ki power can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. The monk’s caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability. A monk must be at least 8th level before selecting this ki power.

10. Qinggong Power(Ki Leech)
12. Diamond Soul
14. One Touch

Style Strike:
5.Flying Kick:Before the attack, the monk moves a distance equal to his fast movement bonus(20'), this movement is made as part of a monks flurry of blows attack and does not require an additional action, At the end of this movement the monk must make an attack against an adjacent foe, this movement may be between attacks, This movement provokes an AOO as normal. The attack made after the movement must be a kick.

10.Foot Stomp, 15. Spinning Kick

So I can move 20'and FoB incurring an AOO as long as one attack is a flying kick.

Equipment:
Monk Kit, 50' silk rope, Crowbar, Grappling Hook, Smelling Salts, Antitoxin(2), Bladeguard, Swarmsuit, Weapon Blanch: Adamantium(2), Cold Iron(2), Folding pole(10'), Air Crystals(9)

Magic:
Wand: CLW(50/50) Bracers AC +2, Cloak +2, Belt +2(Str/Con), Travelers Anytool, Wayfinder w/Dark blue ioun stone(+1) Perception and Sense Motive) and Dusty Rose(+1 Initiative), Handy Haversack

Consumables:
Potion: Remove Blindness, Fly

Offense:
+1 Sansetukon: +14/+9(1d10+6) 19-20 x2: PA -2/+4
Blocking+1 to AC when fighting defensively
Defensive Fighting -2 to hit/ +2 To AC until the start of my next turn. +3 to AC using weapon

Unarmed Strike +12/+7(1d10+4) 19-20 x2
Stunning Fist(Fort 16)

MWK Heavy Xbow +12(1d10) 19-20 x2

Gold:
1.5k

[dice=Ki Attack]1d20+14+2-2[/dice] [dice=ki Damage]1d10+9[/dice]
[dice=Flurry 1]1d20+14+2-2[/dice] [dice=Weapon 1]1d10+9[/dice]
[dice=Flurry 2]1d20+14+2-2[/dice] [dice=Weapon 2]1d10+9[/dice]
[dice=Flurry 3]1d20+9+2-2[/dice] [dice=Weapon 3]1d10+9[/dice]

Fighting Defensively, using Crane Wing on first attack. AC is 23 or 26 with Barkskin