Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"If this is what I'll have to deal with in the Razor Coast I might take you up on that offer."


Evil GM

Adriel's attack kills the plant in AM:13, leaving only AK:15 remaining.


Evil GM

Chell by the time you moved Adriel had already killed the plant you were targeting, so save the spell ability.

Everyone note that those are woods between you and the last plant, so it's difficult terrain and no 5 ft steps for you. You line of sight is limited too due to the trees and brush.


Evil GM

Updated Map

The remaining veggie attacks Bri,

spear: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d6 + 1 ⇒ (5) + 1 = 6

but misses badly.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna is pleased when Adriel descends from the sky to cook some sliced, roast vegetables. She turns her attention to the last pygmy, which she can barely make out in the brush. The half-elf calls out to the group.

"One left over here! Adriel, fly over the trees and cut off its escape if it tries to run!" She says, pointing to the other side of the thicket.


Evil GM

RD 7:

Bri -
Astri -
Sorrin -
Adriel -
Chell -
Vegepygmy

RD 7


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Can Sorrin stay mostly on the path, through friendlies and cut in @ AK14? Checking feasibility.


Evil GM

You really don't know what lays that way, Adriel's been there but you haven't. You can move up front if you want though.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Edit: Guess I'm about to find out what's up there!

Inspire Courage Active: +2 attack/damage/save vs fear and charm

Round 7

Astrianna moves around Embrianna on the clear path, crashing through the brush to take a swing at the last threat.

Her sea-shanty is punctuated by snapping branches and grunts as she melees with the creature.

"Where is me shirt, me noggy noggy shirt,

It's all gone for beer and tobacco."

Free Action: Maintain Inspire Courage (7/16)

Move Action: Move to Aj 15. From AL 13 to AI 13 (15'), AI 13 to AI 14 (5') and AI 14 to AJ 15 (10', difficult terrain) (30' move total, I think.)

Standard Action: Attack pgymy AK15

Longsword, inspired: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Damage, inspired: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Bri slashes at the vegepygmy again with her sickly.

"I really do not recall any rumors about these creatures out here. Isn't a man-shark enough to worry about?"


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

All clear!

Well, maybe not... Chell, please follow me! Sorrin closes as he can.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Baldwin, please place me.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel walks around the girls and the dead remains to AK14 and slices at the Vegepygmy. More like a man with a Machete hacking a bush than the usual grace je displayed.

2 hand Flaming Scimitar, Inspired: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
2 hand Inspired: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Flaming: 1d6 ⇒ 5

Give me a BREATHING opponent anyday.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"I think it is about time I do what I was trained to do." Chell moves forward far enough to encompass the group and holds her holy symbol aloft. A mist swirls around it then shoots down her body and out along the ground. Those caught in it feel refreshed and relieved of the pain of battle. However, the mist breaks around the pygmy like a low wave around a rock.

Channel: 3d6 ⇒ (1, 5, 6) = 12 exclude the enemy.


Evil GM

Bri hits the target.
AStri moves and but misses her attack.
sorring moves forward.
Adreil moves and swings his sword striking the target.
Chell sends for a healing wave.

The veggie remains focused on Bri and attacks.

spear: 1d20 + 5 ⇒ (16) + 5 = 21;damage: 1d6 + 1 ⇒ (6) + 1 = 7


Evil GM

RD 8:

Bri -
Astri -
Sorrin -
Adriel -
Chell -
Vegepygmy

RD 8 Map


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin inhales deeply of the healing mist... So different from the Dawnflower, but welcome none the less.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri takes a step to the side to flank the remaining vegy with Astri.

"Ugh, die you stupid thing."

Bri slashes at it again.

attack: 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Evil GM

Bri hits again, ripping off a a half dozen leaves in the process.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Inspire Courage Active: +2 attack/damage/save vs fear and charm

Last round I've going to use Inspire courage. Going to save some performances just in case. Bri will get the bonus in Round 9 but no one else will.

Round 8

Astrianna's sword connects with a tree trunk in a spray of bark, the bard cursing as her blade is dulled. She flinches and throws up her arm as the unknown mist washes over her, but she soon finds she can put weight back on her left leg again.

Using this second wind, she sees Embri's motion and hacks at the veggie's body while the witch distracts it with her sickle.

" The collar's all worn out and the front is kicked about,

And my tails are looking out for better weather."

Free Action: Maintain inspire Courage (6/16)

Standard Action: Attack pygmy AK 15 with longsword

Longsword, inspired, flank: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21

Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5 My damage rolls have been sad today.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Bot please.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I get behind Adriel and fire the Stormburst that got saved from earlier.

Ranged Touch+Inspire: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Nonlethal: 1d6 + 2 ⇒ (1) + 2 = 3 -2 to attacks for a round

Used so far:
2/7 Stormburst
2/7 Icicle
1/5 Channel


Evil GM

Astri finishes off the last plant in this hard fought battle.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

You all realize these were 3 ft tall... LOL.


Evil GM

One was bit taller the subchief.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Everyone, alright? Those bean stalks were sneaky... I'm jealous.. Sorrin, walks an imaginary perimeter around the others, congratulating and thanking them.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna gives the pygmy two more hard, downward cuts with her longsword just to make sure it's dead. Panting, the bard looks around, and sees nothing else trying to kill them. Leaning her back against a tree and looking up at the leaves rustling overhead, she wonders aloud. "How did Thumb's Reach survive this long with those blight-ridden Vegepygmies around? Things could have taken out a village easily..."

She pushes off of the tree and whispers a spell, using basic magics to clean the plant ichor off of her blade before sliding Echo back into its sheath.

Emerald eyes glance up at Sorrin as she moves through the brush back onto the path. "That's why I'm glad they're all dead. Can't ambush us on the way back." She puts her hands on her hips. "I killed two. What was everyone's else's count, hm?" The half-elf is in good spirits after an exciting battle.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin considers the fallen. This looks like a scouting party... You might get your chance at some more. Hope you have a healthy appetite.

The team put down five, it's all that matters.

He moves on to Chell. You availed yourself nicely, thanks for that bit at the end. One smaller mace, as suggested. Sorrin offers her his light mace.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna shakes her head at Sorrin. "I'd rather we not encounter any more of them. The Russet Mold that spawned them could be nearby, and I don't want to mess with it. You can't simply kill them with a sword, and their spores burrow deep into your lungs... so I've heard."

Sighing at Sorrin's lack of sport, she raises an eyebrow at Chell. "I wasn't watching you two, but Sorrin seems impressed, so I'll take his word for it. I assume the healing mist was also yours. Thanks."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell walks over to Astrianna after the fight, notiicing how she still favors one leg. "Hows the leg? I still have more magic if you need it," she says mist swirling about her holy symbol. It is answer enough to her question about the mist. "All clerics channel in a way that befits their deity of choice."

@ Sorrin: Chell takes the mace, slipping it and the pike in her backpack. With the weight of the weapons gone she seems more at ease. I forgot that I am over light load when wielding the weapons. I might even be over loaded without them. "Thank you though I hope I won't have to use it much."

Back to Astrianna:"Well if we don't take care of this Russet Mold, won't it continue to threaten the area and anyone that tries to come through? Like it did us?"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna waves the cleric away, but still appreciates the gestures. "It's just bruised now, one of those blighters got me through the calf... I have the feeling we'll need the blessing of Quell later if the shark-man is still loose."

The bard purses her lips, thinking for a moment before shaking her head. "Russet Molds are similar to bread molds. You leave that part of the bread alone unless you want to get sick. Or in this case, die coughing up blood and become one of those." She points towards a chopped-up vege. "Regardless, it could be miles away for all we know- the pygmies have a large range from the colony and we have more pressing matters than the deadly native fungi. Namely murderous shark-mans and a little girl."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If Quell's blessing is freely given, the Dawnflower would hardly object... Sorrin deftly takes Astrianna's place. He bows his not unhandsome head, replete with genuine smile.

Please... and thank you. Shukran.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Astri is right. We need to focus on the shark-man for now. I say a quick search of the vege's remains and then head on to the old fishing cabin. I really hope we can find the girl before she becomes the shark's latest meal."

Bri gives a quick search of the salads now laying about the ground.

perception: 1d20 + 6 ⇒ (17) + 6 = 23


Evil GM

After the group gathers itself you begin to scout about and you notice that Grymmer’s family cabin is a dilapidated mess of warped wood and missing planks. Strips of raw bone, slivers of flayed muscle and puddles of dried, brown blood are strewn about the front porch and grounds.

Cabin Grounds


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Eeewwww. Were-sharks are apparently not known for keeping a tidy place. I wonder if those bits of remains were once human?"

"Shall we scout around the house first and check out any entrances before we head on in?"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna blanches at the sight of the carnage strewn about. "Disgusting. No wonder the veges were here. This mess probably attracted them like rats to a granary."

She starts to poke around the campsite, looking to see when it was last used and what kind of tracks are present, dancing lights bobbing above her. "I'm going to look this campsite over real quick while you all check the perimeter."

Survival: 1d20 + 4 ⇒ (7) + 4 = 11


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell takes a moment to gain control of her writhing stomach before approaching the cabin, verifying if these are indeed the remains of humans.

Heal: 1d20 + 11 ⇒ (4) + 11 = 15


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel resumed his place at the front (taking a moment to retrieve his dropped wand of SHIELD.

He keeps Thrasher circling overhead since they had just had a battle the elf was still on edge

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Evil GM

Astri:

You see there are some prints leading to the water, there also appears to be an indentation form something being dragged but it ends at a fallen tree. You think it may actually have been the tree that was draged.

chell:

several bones are from humanoids, others are mammals perhaps pig and cow in nature. One set of smallish bones you think are gobloid or a small hunched child.

Adriel:

The water is eerily calm and the area lacks familiar wilderness sounds. you do now see a secondary entrance in the cabin.

Bri:

Peering through a holes in the wall see an ugly, burly man pacing nervously around the room, as a young girl rests peacefully atop a makeshift bed.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Oh gods. I really hope this isn't what I think it is," the priestess says staring at the remains of a small humanoid.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri clasps one hand over mouth to not say anything in surprise while her other hand gestures wildly to get the attention of the group as she is crouched down to peer into one of the holes in the dilapidated shack.

She will slowly begin to stand and back away from the wall she was peering into and whisper to whoever has gathered around her while she motions for them to be quiet.

"Guys, there is a young girl that looks sleeping in there and there is a big, ugly guy pacing around the room."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

With a relieved sigh, now knowing that the remains were not the girl they were looking for, Chell joins Embrianna. She waits for the others to come to a decision about what to do.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna's eyes follows the tracks to the water, furrowing her brow. She returns to the group, hands on her hips. "It looks like... someone dragged a tree from the forest down to the river, then stopped.... What did you find Chell?"

She pauses as Embri begins gesturing wildly, looking over as she approaches them and whispers. Her eyebrows shoot up in surprise. "Oh s+&&. That's probably Grymmer, I'm surprised he didn't hear us fighting earlier."

She gestures towards the cabin. "Bri, you could try to put him to sleep through one of the holes in the cabins. Sorrin and Adriel rushes in and ties him up. Chell can see to the girl. I'll stand by with another debilitating spell in case he resists."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin quietly approaches the door.

Stealth: 1d20 + 8 ⇒ (4) + 8 = 12


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri nods at Astrianna and creeps back to her peephole. Looking into it and at the man, Bri attempts to Hex him into sleep. DC 16, Will save


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Not what I thought it was thankfully," Chell comments to Astri. "And whose to say he didn't here it?" she adds cryptically.

Also, Sorrin, we were flanking an awful lot. I noticed you have a level in rogue but I didn't see sneak attack damage.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna follows Bri, attempting to find her own hole in the wall to look at the scene.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

She will cast Hold Person on the pacing man if he does not immediately fall asleep after Bri's spell. DC 16 Will save every round for 5 rounds maximum


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

One of us is bound to get him, right? :)


Evil GM

perception:

perception: 1d20 + 19 ⇒ (7) + 19 = 26

The man hears creaking on the porch then growls as you see him walk towards the door he begins to transform into a beastly hybrid man-shark.

"The basking is near...glory be Dajobas’...fresh blood I smell." his nose twitches.


Evil GM

As everyone goes about checking out the cabin and campsite, Bri and Sorrin are actually on the porch. Only Bri has found a hole to look through at this point and sorrin is standing guard a the door.

astri you're still near checking out the campsite and you would not have had time to get over to the cabin yet.

Chell you are near the porch but not on it yet, examining bones.

Adriel is on the far side of the cabin making his way back to the front porch as he was looking for windows and doors.

Bri and Sorrin make a perception checks. Chell you can make a perception check but at a -4 because of distance and interference.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

perception: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18

If for some reason all of that doesn't work and I see what happens I can cast Hold Person too. Same DC 16.

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