
baldwin the merciful |

RD 9: Major Roland
The severely wounded Major presses his attack on the Tutita wereshark,
att: 1d20 + 20 ⇒ (8) + 20 = 28;damage: 1d6 + 5 ⇒ (4) + 5 = 9
att: 1d20 + 15 ⇒ (2) + 15 = 17;damage: 1d6 + 5 ⇒ (5) + 5 = 10
att: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 5 ⇒ (6) + 5 = 11
Confirm crit:
att: 1d20 + 10 ⇒ (13) + 10 = 23;damage: 1d6 + 5 ⇒ (6) + 5 = 11
Two of the jabs pierce the thick hide of the wereshark.

baldwin the merciful |

RD 10
Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-
RD 10 Map
*Sorrin you post mentioned that you are taking a step back so I moved your token 5 ft.

Sorrin the Wayward |

*Sorrin you post mentioned that you are taking a step back so I moved your token 5 ft.
Perfectly translated! Just so the big bad doesn't go full attack on me.

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Unsure when Sorrin might press the attack, and not wanting to give the big hybrid any more chance to cast, Dinetta runs past the shark, her rapier swinging out as it does.
Move to the space next to the "E".
Spring Attack feat - does not draw AoO, attack multiple times
Attack: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 <-- not sure what other buffs are in effect, +2 from flanking/sneak
Damage: 1d4 + 5 + 4d6 ⇒ (1) + 5 + (2, 5, 6, 4) = 23

baldwin the merciful |

Attack on Dinetta:
He moves so he can reach the librarian. "Puke yer innards bychte." With that one of his punching daggers glow as he whacks you with it's pommel.
touch of evil, melee touch: 1d20 + 18 ⇒ (6) + 18 = 24
5 rds sickened
By the way, I think Sorrin is trying to get near Chell so to make use of your gang-up feat.

baldwin the merciful |

baldwin the merciful |

Dinetta being up close and personal with the Jalang you notice that both of his punching daggers look like foul shark teeth, which you figure are also unholy symbols.
RD 10 Update
Dinetta - moves and attacks
Jalang - touch of evil melee touch att.
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-

Sorrin the Wayward |

By the way, I think Sorrin is trying to get near Chell so to make use of your gang-up feat.
And to drink a potion... and get closer for clerical healing... and lure him out for flanking (corner bad). That freakin' Sorrin is an onion... so many layers. Make ya cry, too!

Chell Silves |

If I am not mistaken, I believe Dalang failed is save on my last attack and is now blinded for 3 rounds. 2 left now. That means he has a 50% miss chance on that touch attack to Dinetta unless he has a way to find her.
Round 10
Chell crosses her arms and then waves them aside as if opening a curtain and the storm disappears. It served its purpose and now it was not needed. She then raises her holy symbol and washes the battle field in healing warmth. She then heeds Sorrin's suggestion and moves back.
Channel: 5d6 ⇒ (4, 4, 6, 2, 2) = 18
Free Action: Dismiss Ice Storm. Standard: Channel (exclude Dalang). Move 20 north.

Astrianna Sparacello |

Round 10
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (1 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (1 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 22
Mirror image: 6
Astrianna's images flinch as the wereshark swings a killing blow her way, but one of the illusions simply winks out of existence.
The multiple bards duck, jump, and roll over the body of a fallen wereshark as she heads towards the dock and her companions. Landing on their feet they all quaff their potions and throw the glass vial at the threatening wereshark's in a pointless act of defiance.
As she backs up to begin casting more spells, she litterally bumps into the priestess. All of the image's moths move, but only one stressed voice emerges. "Chell, Roland needs help. Gods, we all need help, there's so many of them."
Free action: maintain inspire courage (15/24)
Move action: acrobatics to avoid AoO, 15' move to J4
acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
Standard action: drink potion of cure serious wounds
potion of cure serious wounds: 3d8 + 6 ⇒ (1, 5, 4) + 6 = 16

baldwin the merciful |

baldwin the merciful |

RD 10: Enforcers
The wereshark that Astri moved from moves forward and attacks the Chell.
att: 1d20 + 11 ⇒ (6) + 11 = 17;damage: 1d6 + 4 ⇒ (2) + 4 = 6
While the other one continues to press Major Roland,
claw 1: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw 2: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 1d6 + 4 ⇒ (6) + 4 = 10
it follows up with a nasty bite,
claw 1: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d8 + 4 ⇒ (5) + 4 = 9
The major's flesh is rend and he is fortunate that Chell had given his wounds a brief respite.

Astrianna Sparacello |

Astri I just notice that your acro tumble failed to beat his CMD.
I had the feeling it wouldn't beat his CMD but it was worth a try. Thankfully you rolled a 1 so images are preserved!

Sorrin the Wayward |

Sorrin moves in to close with the behemoth and offer a possible flanking opportunity.
Ready to die, he slashes at the enemy.
atk, scimitar, silver +1: 1d20 + 16 ⇒ (10) + 16 = 26
dmg, scimitar, silver: 1d6 + 7 ⇒ (5) + 7 = 12
I figure at the north west corner (or if he can ger west of him). Ignore 5 ft difficult terrain.

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Seeing Sorrin move into position opposite the evil cleric, Dinetta steps in, both her blades flashing.
5' step to the SE corner of Jalang.
All weapons are Mithril, and as such count as silver.
Attack-rapier: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 <-- not sure what buffs are up, if any - if this hits, potential crib (15-20) - +2 flanking, -2 twf
Damage: 1d4 + 6 + 4d6 ⇒ (2) + 6 + (2, 5, 2, 3) = 20
Attack-dagger: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17
Damage: 1d3 + 4d6 ⇒ (1) + (2, 1, 3, 2) = 9
Attack-rapier-iterative: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 13
Damage: 1d4 + 6 + 4d6 ⇒ (3) + 6 + (4, 2, 3, 3) = 21
Confirm Crit: 1d20 + 14 + 2 - 2 ⇒ (17) + 14 + 2 - 2 = 31 <-- if confirms, Butterfly Sting to transfer crit to Sorrin

baldwin the merciful |

I'm going to do a quick recap of the round and then take Major Roland's action. After that I will start the next round off with Dinetta's posted action.
The wharf is awash with blood and chaos as the moonrises: Dajobas night of glory.
Chell sends out a healing burst for her comrades as she waves off the ice storm effects. While Astri panics a bite and tries to tumble closer to her comrades while sucking down healing potion wishing it was a stiff firewater instead. A couple of her duplicates wink out of existence.
Major Roland fights heroically but his wounds seem to multiple as fast as Chell can heal the them.
Dalang hits Dinetta with a melee touch attack, causing her to be sickened.
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sorrin lures the Dalang out in the open, so his crew can gang-up on the demon worshiping wereshark, then he hits.

baldwin the merciful |

RD 10: Major Roland
The Major stands his ground and attacks the wereshark,
att: 1d20 + 20 ⇒ (4) + 20 = 24;damage: 1d6 + 5 ⇒ (4) + 5 = 9
att: 1d20 + 15 ⇒ (7) + 15 = 22;damage: 1d6 + 5 ⇒ (4) + 5 = 9
att: 1d20 + 10 ⇒ (1) + 10 = 11;damage: 1d6 + 5 ⇒ (6) + 5 = 11
Two of Roland's attacks hit home but the tutilan wereshark is still standing, bleeding profusely but standing.

baldwin the merciful |

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I forgot the sickened. Attacks are all -2, and -2 to damage. Don't forget AC penalties for blinded for Jalang --> -2 AC and loses Dex bonus. Should at least partially offset the sickened condition.

baldwin the merciful |

With all the stuff I have to track I actually appreciate those reminders that are in effect.
The bold librarian steps up five feet and jabs for a delicate spot below the waist. Finding purchase with her first strike. You did confirm crit so the Butterfly sting transfers to Sorrin.
18 in damage after subtracting the -2 sickened.
"Grrrrr...I will carve yer 'eart out and lick the dripping blood from my fing'rs."

baldwin the merciful |

RD 11: Jalang
Feeling the effect of the blindness along with his enemies nearby he snears and raises one of his unholy punching daggers and burst so negative energy blasts the area.
negative energy to inflict wounds: 6d6 ⇒ (6, 3, 5, 6, 2, 2) = 24
*Will save: 19 for half damage
This is going to hit Dinetta and Sorrin. Chell I think you are just out of range.

Chell Silves |

"I am doing all I can." Chell continues to heal the defenders. Now it was starting to become a battle of attrition. Should she heal and drag out the fight or support the offensive and try to end it sooner? She didn't have a lot left for offense but if they could stop Jalang they might be able to stop it all.
Channel: 5d6 ⇒ (5, 3, 3, 5, 1) = 17
Channel from there, should still be able to hit Sorrin.

Astrianna Sparacello |

Round 11
Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (9 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6
Blessing of Fervor has ended, haste is re-applied
"Then now is the time to exceed your limits!" Astrianna unreasonably responds, cracks showing in her usually confident demeanor as the tides of battle ebb and flow with uncertainty.
She exhausts the last of her most potent magics in a time-enhancing spell, filling herself, Chell, Sorrin, and Dinetta sudden speed.
Unfortunately Roland and Dinetta are more than 30' apart, so i have to choose one or the other.
5' step southeast
Free action: maintain inspire courage (14/24)
Standard action: cast Haste on Sorrin, Dinetta, Chell, and Astrianna. Anyone else within 30' of Dinetta too, up to 9 people.

baldwin the merciful |

RD 11: Enforcers
The one wereshark near Chell continues to press the assault,
WS shark:
claw 1: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw 2: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 11 ⇒ (8) + 11 = 19;damage: 1d8 + 4 ⇒ (6) + 4 = 10
One claw slashes across Chell's chest.
The other one attacks Roland:
WS shark:
claw 1: 1d20 + 15 ⇒ (17) + 15 = 32;damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw 2: 1d20 + 15 ⇒ (6) + 15 = 21;damage: 1d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 15 ⇒ (8) + 15 = 23;damage: 1d8 + 4 ⇒ (8) + 4 = 12
Major Roland wobbles and sways, barely remaining on his feet.

baldwin the merciful |

Updated RD 11 Map
*Astri I moved you 5 ft south. You mentioned southeast but Chell is there. I can change it to the southwest if you wanted.

Thalios Dondrel, NPC |

Meanwhile in the harbor:
"I am, Thalios Dondrel, son of Mordekai"
♫ ♪"Oh now listen to my jaunty tale,
of the Son of Mordekai!
He traveled the seas in search of tail,
the man would leave no skirt dry!
♫ I saw him once fight with-out a sword
plumb nude, he was, while on-board.♪♫
He grasped a club and laid twenty dead,
'for I saw this might-y stick.
It flopped about and filled me with dread-
it was no club, but his prick!" ♪♫ ♪ ♫
The man surfing on the shark nears the prison barge.

Sorrin the Wayward |

Is Jalang blind or debuffed? 21 or 23 hit?
Sorrin unleashed a series of attacks... Let's finish this!
atk1, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (18) + 16 + 1 + 2 = 37
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (5, 1) = 16
atk2, scimitar, silver, haste, flank: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (1, 2) = 14
haste, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (17) + 16 + 1 + 2 = 36
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (1, 6) = 16
crit1, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (14) + 16 + 1 + 2 = 33
dmg, scimitar, silver, sneak: 1d6 + 7 ⇒ (1) + 7 = 8
crit2, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (4) + 16 + 1 + 2 = 23
dmg, scimitar, silver, sneak: 1d6 + 7 ⇒ (5) + 7 = 12

baldwin the merciful |

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This goes after Sorrin, but I am guessing that Jalang will still be up.
Sorrin, your first attack is an auto-confirm crit from Dinetta's last round.
Will: 1d20 + 7 ⇒ (1) + 7 = 8
Dinetta cringes as the dark corrupting power flows about her, only to feel a reprieve a second later as the light from Chell soothes most of the pain.
Took 7 damage total.
HP: 61/81
Continuing to press the flanking advantage, Dinetta uses her new speed to attempt to put an end to the evil priest.
AC: 26 (+1 from Haste)
All weapons mithral (counts as silver)
Attack-rapier-iterative: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (10) + 14 + 2 - 2 - 2 + 2 + 1 = 25 <-- +2 flanking, -2 twf, -2 sick, +2 IC, +1 haste
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (4) + 6 + 2 - 2 + (4, 2, 4, 2) = 22 <-- +2 IC, -2 Sick
Attack-dagger: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (10) + 14 + 2 - 2 - 2 + 2 + 1 = 25
Damage: 1d3 + 2 - 2 + 4d6 ⇒ (2) + 2 - 2 + (4, 5, 6, 2) = 19 .
.
Attack-rapier: 1d20 + 9 + 2 - 2 - 2 + 2 + 1 ⇒ (1) + 9 + 2 - 2 - 2 + 2 + 1 = 11
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (1) + 6 + 2 - 2 + (1, 4, 6, 2) = 20
Attack-haste: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (4) + 14 + 2 - 2 - 2 + 2 + 1 = 19
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (3) + 6 + 2 - 2 + (2, 3, 4, 5) = 23
Don't want to waste rolls over 10.

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Crit Fail: 1d20 + 5 ⇒ (10) + 5 = 15
Will: 1d20 + 7 ⇒ (18) + 7 = 25
Seeing the big were-shark begin to move, Dinetta stabs out with her rapier, hoping that one more strike might bring the cleric down.
Attack-AoO-rapier: 1d20 + 15 + 2 - 2 - 2 + 2 + 1 ⇒ (18) + 15 + 2 - 2 - 2 + 2 + 1 = 34
Damage: 1d4 + 6 - 2 + 2 + 4d6 ⇒ (1) + 6 - 2 + 2 + (4, 2, 1, 2) = 16 <-- crappy damage
Crit Confirm: 1d20 + 15 + 2 - 2 - 2 + 2 + 1 ⇒ (1) + 15 + 2 - 2 - 2 + 2 + 1 = 17
--> if it hits, Butterfly Sting to transfer to Sorin

Astrianna Sparacello |

Of course he jumps into the +8 AC water right before I'm about to lay into him.
Round 12
Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (8 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6
Astrianna sees the heavily bleeding Jalang fleeing into the water as she raises her bow. "No! Get him!" She yells, unwilling to accept a the fact a hard fought victory may slip from their fingers.
Free action: Maintain inspire courage (13/24)
Full round action: Hasted Rapid Shot on Jalang
longbow attack #1, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (14) + 11 + 1 + 2 + 1 - 2 = 27
damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (7) + 3 + 1 + 2 - 1 = 12
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longbow attack #2, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (3) + 11 + 1 + 2 + 1 - 2 = 16
damage #2, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6
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longbow attack #3, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (13) + 11 + 1 + 2 + 1 - 2 = 26
damage #3, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (7) + 3 + 1 + 2 - 1 = 12
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longbow attack #4, point-blank, inspire courage, haste, rapid shot: 1d20 + 6 + 1 + 2 + 1 - 2 ⇒ (2) + 6 + 1 + 2 + 1 - 2 = 10
damage #4, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (2) + 3 + 1 + 2 - 1 = 7
I doubt any of those hit :/

Chell Silves |

Round 12
Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (8 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 23
Chell moves away from the remaining, thrashing wereshark and continues to poor magic into the area.
Channel: 5d6 ⇒ (2, 5, 4, 5, 4) = 20
5ft step south. Should be able to get Roland, Sorrin and Astri.