Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

RD 9: Major Roland

The severely wounded Major presses his attack on the Tutita wereshark,

att: 1d20 + 20 ⇒ (8) + 20 = 28;damage: 1d6 + 5 ⇒ (4) + 5 = 9

att: 1d20 + 15 ⇒ (2) + 15 = 17;damage: 1d6 + 5 ⇒ (5) + 5 = 10

att: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 5 ⇒ (6) + 5 = 11

Confirm crit:

att: 1d20 + 10 ⇒ (13) + 10 = 23;damage: 1d6 + 5 ⇒ (6) + 5 = 11

Two of the jabs pierce the thick hide of the wereshark.


Evil GM

RD 10

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-

RD 10 Map
*Sorrin you post mentioned that you are taking a step back so I moved your token 5 ft.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
*Sorrin you post mentioned that you are taking a step back so I moved your token 5 ft.

Perfectly translated! Just so the big bad doesn't go full attack on me.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Unsure when Sorrin might press the attack, and not wanting to give the big hybrid any more chance to cast, Dinetta runs past the shark, her rapier swinging out as it does.

Move to the space next to the "E".

Spring Attack feat - does not draw AoO, attack multiple times

Attack: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 <-- not sure what other buffs are in effect, +2 from flanking/sneak
Damage: 1d4 + 5 + 4d6 ⇒ (1) + 5 + (2, 5, 6, 4) = 23


Evil GM

Dinetta's little rapier cannot pierce the thick hybrid flesh.


Evil GM

Attack on Dinetta:

He moves so he can reach the librarian. "Puke yer innards bychte." With that one of his punching daggers glow as he whacks you with it's pommel.

touch of evil, melee touch: 1d20 + 18 ⇒ (6) + 18 = 24
5 rds sickened

Touch of Evil (Sp):
You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor.

By the way, I think Sorrin is trying to get near Chell so to make use of your gang-up feat.


Evil GM
Dinetta Cillara wrote:


Move to the space next to the "E".

Which "E", I put up some grid coordinates but note it's not a perfect line up on the map. Looks like: -D:4

Battle Map


Evil GM

Dinetta being up close and personal with the Jalang you notice that both of his punching daggers look like foul shark teeth, which you figure are also unholy symbols.

RD 10 Update

Dinetta - moves and attacks
Jalang - touch of evil melee touch att.
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
By the way, I think Sorrin is trying to get near Chell so to make use of your gang-up feat.

And to drink a potion... and get closer for clerical healing... and lure him out for flanking (corner bad). That freakin' Sorrin is an onion... so many layers. Make ya cry, too!


Evil GM

Chell and Astri you are up.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If I am not mistaken, I believe Dalang failed is save on my last attack and is now blinded for 3 rounds. 2 left now. That means he has a 50% miss chance on that touch attack to Dinetta unless he has a way to find her.

Round 10

Chell crosses her arms and then waves them aside as if opening a curtain and the storm disappears. It served its purpose and now it was not needed. She then raises her holy symbol and washes the battle field in healing warmth. She then heeds Sorrin's suggestion and moves back.

Channel: 5d6 ⇒ (4, 4, 6, 2, 2) = 18

Free Action: Dismiss Ice Storm. Standard: Channel (exclude Dalang). Move 20 north.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 10

Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (1 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (1 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 22
Mirror image: 6

Astrianna's images flinch as the wereshark swings a killing blow her way, but one of the illusions simply winks out of existence.

The multiple bards duck, jump, and roll over the body of a fallen wereshark as she heads towards the dock and her companions. Landing on their feet they all quaff their potions and throw the glass vial at the threatening wereshark's in a pointless act of defiance.

As she backs up to begin casting more spells, she litterally bumps into the priestess. All of the image's moths move, but only one stressed voice emerges. "Chell, Roland needs help. Gods, we all need help, there's so many of them."

Free action: maintain inspire courage (15/24)

Move action: acrobatics to avoid AoO, 15' move to J4

acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22

Standard action: drink potion of cure serious wounds

potion of cure serious wounds: 3d8 + 6 ⇒ (1, 5, 4) + 6 = 16


Evil GM

Chell lots of stuff to track on my end, I forgot the the blinded effect. Thanks for the reminder.

50% and less blinded: 1d100 ⇒ 72


Evil GM

Astri tumbles and rolls over the corpses and lands closer to her comrades and with a flourish she drinks a potion.

Updated Map


Evil GM

Astri I just notice that your acro tumble failed to beat his CMD.

aoo: 1d20 + 11 ⇒ (1) + 11 = 12;dice=damage]1d6+4[/dice]

1 is Astri the other numbers are images: 1d7 ⇒ 5
Another image winks out.


Evil GM

RD 10: Enforcers

The wereshark that Astri moved from moves forward and attacks the Chell.

att: 1d20 + 11 ⇒ (6) + 11 = 17;damage: 1d6 + 4 ⇒ (2) + 4 = 6

While the other one continues to press Major Roland,

claw 1: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 1d6 + 4 ⇒ (3) + 4 = 7

claw 2: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 1d6 + 4 ⇒ (6) + 4 = 10

it follows up with a nasty bite,

claw 1: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d8 + 4 ⇒ (5) + 4 = 9

The major's flesh is rend and he is fortunate that Chell had given his wounds a brief respite.


Evil GM

Updated Map after Enforcers act


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:

Astri I just notice that your acro tumble failed to beat his CMD.

I had the feeling it wouldn't beat his CMD but it was worth a try. Thankfully you rolled a 1 so images are preserved!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin moves in to close with the behemoth and offer a possible flanking opportunity.

Ready to die, he slashes at the enemy.

atk, scimitar, silver +1: 1d20 + 16 ⇒ (10) + 16 = 26
dmg, scimitar, silver: 1d6 + 7 ⇒ (5) + 7 = 12

I figure at the north west corner (or if he can ger west of him). Ignore 5 ft difficult terrain.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Seeing Sorrin move into position opposite the evil cleric, Dinetta steps in, both her blades flashing.

5' step to the SE corner of Jalang.

All weapons are Mithril, and as such count as silver.

Attack-rapier: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 <-- not sure what buffs are up, if any - if this hits, potential crib (15-20) - +2 flanking, -2 twf
Damage: 1d4 + 6 + 4d6 ⇒ (2) + 6 + (2, 5, 2, 3) = 20

Attack-dagger: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17
Damage: 1d3 + 4d6 ⇒ (1) + (2, 1, 3, 2) = 9

Attack-rapier-iterative: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 13
Damage: 1d4 + 6 + 4d6 ⇒ (3) + 6 + (4, 2, 3, 3) = 21

Confirm Crit: 1d20 + 14 + 2 - 2 ⇒ (17) + 14 + 2 - 2 = 31 <-- if confirms, Butterfly Sting to transfer crit to Sorrin


Evil GM

I'm going to do a quick recap of the round and then take Major Roland's action. After that I will start the next round off with Dinetta's posted action.

The wharf is awash with blood and chaos as the moonrises: Dajobas night of glory.

Chell sends out a healing burst for her comrades as she waves off the ice storm effects. While Astri panics a bite and tries to tumble closer to her comrades while sucking down healing potion wishing it was a stiff firewater instead. A couple of her duplicates wink out of existence.

Major Roland fights heroically but his wounds seem to multiple as fast as Chell can heal the them.

Dalang hits Dinetta with a melee touch attack, causing her to be sickened.

Sickened:

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Sorrin lures the Dalang out in the open, so his crew can gang-up on the demon worshiping wereshark, then he hits.


Evil GM

RD 10: Major Roland

The Major stands his ground and attacks the wereshark,

att: 1d20 + 20 ⇒ (4) + 20 = 24;damage: 1d6 + 5 ⇒ (4) + 5 = 9

att: 1d20 + 15 ⇒ (7) + 15 = 22;damage: 1d6 + 5 ⇒ (4) + 5 = 9

att: 1d20 + 10 ⇒ (1) + 10 = 11;damage: 1d6 + 5 ⇒ (6) + 5 = 11

Two of Roland's attacks hit home but the tutilan wereshark is still standing, bleeding profusely but standing.


Evil GM

Dinetta did you add the sickened penalty to your RD 11 attack? I see the +2 flanking which you will have this round, and -2 TWF.

RD 11

Dinetta - steps up and attacks
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-

RD 11 Map before Dinetta takes a 5 ft step

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

I forgot the sickened. Attacks are all -2, and -2 to damage. Don't forget AC penalties for blinded for Jalang --> -2 AC and loses Dex bonus. Should at least partially offset the sickened condition.


Evil GM

With all the stuff I have to track I actually appreciate those reminders that are in effect.

The bold librarian steps up five feet and jabs for a delicate spot below the waist. Finding purchase with her first strike. You did confirm crit so the Butterfly sting transfers to Sorrin.

18 in damage after subtracting the -2 sickened.

"Grrrrr...I will carve yer 'eart out and lick the dripping blood from my fing'rs."


Evil GM

RD 11: Jalang

Feeling the effect of the blindness along with his enemies nearby he snears and raises one of his unholy punching daggers and burst so negative energy blasts the area.

negative energy to inflict wounds: 6d6 ⇒ (6, 3, 5, 6, 2, 2) = 24

*Will save: 19 for half damage

This is going to hit Dinetta and Sorrin. Chell I think you are just out of range.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Will, took damage: 1d20 + 3 ⇒ (9) + 3 = 12


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"I am doing all I can." Chell continues to heal the defenders. Now it was starting to become a battle of attrition. Should she heal and drag out the fight or support the offensive and try to end it sooner? She didn't have a lot left for offense but if they could stop Jalang they might be able to stop it all.

Channel: 5d6 ⇒ (5, 3, 3, 5, 1) = 17

Channel from there, should still be able to hit Sorrin.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 11

Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (9 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6

Blessing of Fervor has ended, haste is re-applied

"Then now is the time to exceed your limits!" Astrianna unreasonably responds, cracks showing in her usually confident demeanor as the tides of battle ebb and flow with uncertainty.

She exhausts the last of her most potent magics in a time-enhancing spell, filling herself, Chell, Sorrin, and Dinetta sudden speed.

Unfortunately Roland and Dinetta are more than 30' apart, so i have to choose one or the other.

5' step southeast

Free action: maintain inspire courage (14/24)

Standard action: cast Haste on Sorrin, Dinetta, Chell, and Astrianna. Anyone else within 30' of Dinetta too, up to 9 people.


Evil GM

RD 11: Enforcers

The one wereshark near Chell continues to press the assault,

WS shark:
claw 1: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 1d6 + 4 ⇒ (6) + 4 = 10

claw 2: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite: 1d20 + 11 ⇒ (8) + 11 = 19;damage: 1d8 + 4 ⇒ (6) + 4 = 10

One claw slashes across Chell's chest.

The other one attacks Roland:
WS shark:
claw 1: 1d20 + 15 ⇒ (17) + 15 = 32;damage: 1d6 + 4 ⇒ (2) + 4 = 6

claw 2: 1d20 + 15 ⇒ (6) + 15 = 21;damage: 1d6 + 4 ⇒ (2) + 4 = 6

bite: 1d20 + 15 ⇒ (8) + 15 = 23;damage: 1d8 + 4 ⇒ (8) + 4 = 12

Major Roland wobbles and sways, barely remaining on his feet.


Evil GM

Sorrin you are up.

Major Roland takes a 5 ft step back and collapses to the ground, blood free flowing form his many gashes.


Evil GM

Updated RD 11 Map
*Astri I moved you 5 ft south. You mentioned southeast but Chell is there. I can change it to the southwest if you wanted.


M H Sweet talking scoundrel

Meanwhile in the harbor:

"I am, Thalios Dondrel, son of Mordekai"

♫ ♪"Oh now listen to my jaunty tale,
of the Son of Mordekai!

He traveled the seas in search of tail,
the man would leave no skirt dry!

♫ I saw him once fight with-out a sword
plumb nude, he was, while on-board.♪♫

He grasped a club and laid twenty dead,
'for I saw this might-y stick.

It flopped about and filled me with dread-
it was no club, but his prick!" ♪♫ ♪ ♫

The man surfing on the shark nears the prison barge.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Is Jalang blind or debuffed? 21 or 23 hit?

Sorrin unleashed a series of attacks... Let's finish this!

atk1, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (18) + 16 + 1 + 2 = 37
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (5, 1) = 16

atk2, scimitar, silver, haste, flank: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (1, 2) = 14

haste, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (17) + 16 + 1 + 2 = 36
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (1, 6) = 16

crit1, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (14) + 16 + 1 + 2 = 33
dmg, scimitar, silver, sneak: 1d6 + 7 ⇒ (1) + 7 = 8

crit2, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (4) + 16 + 1 + 2 = 23
dmg, scimitar, silver, sneak: 1d6 + 7 ⇒ (5) + 7 = 12


Evil GM

Jalang is blinded: -2 AC and no Dex bonus. Current AC: 22.

The first attack hits and confirms. (24 HP) The second attack just barely misses and the third hasted attack hits. (16 HP)

Total damage: 40 HP.


Evil GM

RD 12

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious

RD 12 Map

*dinetta sickened 2/5
**Jalang blinded (Chell how many rounds are left?)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Third attack confirm for 12 more :)


Evil GM

Got it.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

This is the last round he is blind.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

This goes after Sorrin, but I am guessing that Jalang will still be up.

Sorrin, your first attack is an auto-confirm crit from Dinetta's last round.

Will: 1d20 + 7 ⇒ (1) + 7 = 8

Dinetta cringes as the dark corrupting power flows about her, only to feel a reprieve a second later as the light from Chell soothes most of the pain.
Took 7 damage total.

HP: 61/81

Continuing to press the flanking advantage, Dinetta uses her new speed to attempt to put an end to the evil priest.

AC: 26 (+1 from Haste)

All weapons mithral (counts as silver)

Attack-rapier-iterative: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (10) + 14 + 2 - 2 - 2 + 2 + 1 = 25 <-- +2 flanking, -2 twf, -2 sick, +2 IC, +1 haste
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (4) + 6 + 2 - 2 + (4, 2, 4, 2) = 22 <-- +2 IC, -2 Sick

Attack-dagger: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (10) + 14 + 2 - 2 - 2 + 2 + 1 = 25
Damage: 1d3 + 2 - 2 + 4d6 ⇒ (2) + 2 - 2 + (4, 5, 6, 2) = 19 .
.

Attack-rapier: 1d20 + 9 + 2 - 2 - 2 + 2 + 1 ⇒ (1) + 9 + 2 - 2 - 2 + 2 + 1 = 11
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (1) + 6 + 2 - 2 + (1, 4, 6, 2) = 20

Attack-haste: 1d20 + 14 + 2 - 2 - 2 + 2 + 1 ⇒ (4) + 14 + 2 - 2 - 2 + 2 + 1 = 19
Damage: 1d4 + 6 + 2 - 2 + 4d6 ⇒ (3) + 6 + 2 - 2 + (2, 3, 4, 5) = 23

Don't want to waste rolls over 10.


Evil GM

Two of dinetta's attacks hit but her grasp become slippery form the blood and she missed the remaining attacks.

Dinetta make a d20 + dex modifier roll to see if you drop your rapier with the natural 1.


Evil GM

RD 12: Jalang

Jalang releases another pulse of negative energy,

negative energy to inflict wounds: 6d6 ⇒ (1, 2, 4, 3, 6, 4) = 20

*Will save: 19 for half damage

there after he moves west and steps off the dock and into the water.

Sorrin and Dinetta each have an AOO.


Evil GM

Sorrin and Dinetta are caught in the negative channel.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Crit Fail: 1d20 + 5 ⇒ (10) + 5 = 15

Will: 1d20 + 7 ⇒ (18) + 7 = 25

Seeing the big were-shark begin to move, Dinetta stabs out with her rapier, hoping that one more strike might bring the cleric down.

Attack-AoO-rapier: 1d20 + 15 + 2 - 2 - 2 + 2 + 1 ⇒ (18) + 15 + 2 - 2 - 2 + 2 + 1 = 34
Damage: 1d4 + 6 - 2 + 2 + 4d6 ⇒ (1) + 6 - 2 + 2 + (4, 2, 1, 2) = 16 <-- crappy damage

Crit Confirm: 1d20 + 15 + 2 - 2 - 2 + 2 + 1 ⇒ (1) + 15 + 2 - 2 - 2 + 2 + 1 = 17
--> if it hits, Butterfly Sting to transfer to Sorin


Evil GM

Dinetta's blade pokes deeply into the severely injured disciple.

The crit is going to fail dinetta.

Sorrin take your AOO, Chell and Astri are up.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Of course he jumps into the +8 AC water right before I'm about to lay into him.

Round 12

Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (8 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6

Astrianna sees the heavily bleeding Jalang fleeing into the water as she raises her bow. "No! Get him!" She yells, unwilling to accept a the fact a hard fought victory may slip from their fingers.

Free action: Maintain inspire courage (13/24)

Full round action: Hasted Rapid Shot on Jalang

longbow attack #1, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (14) + 11 + 1 + 2 + 1 - 2 = 27

damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (7) + 3 + 1 + 2 - 1 = 12

------------

longbow attack #2, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (3) + 11 + 1 + 2 + 1 - 2 = 16

damage #2, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6

------------

longbow attack #3, point-blank, inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (13) + 11 + 1 + 2 + 1 - 2 = 26

damage #3, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (7) + 3 + 1 + 2 - 1 = 12

------------

longbow attack #4, point-blank, inspire courage, haste, rapid shot: 1d20 + 6 + 1 + 2 + 1 - 2 ⇒ (2) + 6 + 1 + 2 + 1 - 2 = 10

damage #4, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (2) + 3 + 1 + 2 - 1 = 7

I doubt any of those hit :/


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 12

Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (8 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 23

Chell moves away from the remaining, thrashing wereshark and continues to poor magic into the area.

Channel: 5d6 ⇒ (2, 5, 4, 5, 4) = 20

5ft step south. Should be able to get Roland, Sorrin and Astri.


Evil GM

sorrin you have you AOO.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta grows as her strike is just short of distracting the evil cleric.
Get him Sorrin, before he gets into the water.

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