Baldwin the Merciful's: Razor Coast
(Inactive)
Game Master
baldwin the merciful
The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
Evil GM
Dinetta Cillara wrote: Stealth: 1d20+18 <-- not sure if I need a new roll each round or not. One of those things I hate since eventually you are guaranteed to make a mistake.
You will need a new roll each round. You double moved in RD 1.
[ooc]I do need a climb check since you are climbing over and hanging on crates/barrels.[//ooc]
Updated move
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Any chance I could use Acrobatics rather than Climb? I figured with her small size she could easily maneuver through the barrels and crates.
Climb: 1d20 + 5 ⇒ (14) + 5 = 19
Acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33

CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna waves Chell and Sorrin forward with her. They were doing this together. The bard pushes her way through the crowd as they make for the barge where Jalang resides. We're fortunate Dinetta has no idea how powerful Jalang is. Between her and Sorrin's bravery they may be able to kill him quickly.
The half-elf scoffs silently to herself at Jalang's threat to burn the docks. She knew what was about to happen. Everyone was going to burn anyway, and this was the only way to save the city. She whispers to Sorrin: "When Dinetta is in position I'm going to throw the Jawbone at Jalang. Charge through and make chum out of him."
The bard moves to the comrade sharkman indicated by Jalang, Jawbone in hand. She stands outside of striking distance, staring past him at Jalang. The "Jawbone" bounces up and down in the palm of her hand enticingly. "Tell me why a man as powerful as you wants this old whale bone, Jalang. Maybe we've misunderstood each other. We could work together on this." Astrianna shouts over the crowd, stalling for time and focusing all the hybrid's attention.
Diplomacy to stall for time/get a villain monologue?: 1d20 + 20 ⇒ (10) + 20 = 30
Bluff: 1d20 + 20 ⇒ (16) + 20 = 36
I don't know if I can help Dinetta with her stealth, but it's all I have. I hope your dice are hot, Sorrin!
Also Chell, we're going to be going toe-to-toe with at least two sharkies in a moment.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Difficult terrain, no charging... Half movement.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Chell's mind was simultaneously coming up with actions to take and paralyzed by fear to do any of them. She wanted to blast Dalang with searing light, create a cloud of fog to shroud them, send at them freezing winds, and even try to talk them down. As they grew closer she wanted to draw her shield, cast some defense, or increase her strength, both physically and mentally. But any action right now might set off the whole situation and get a lot of innocents killed. She never helped the situation by talking either so that was out. Analysis Paralysis was not easily healed in stressful situations.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Metaphorical charging is better than no charging!
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Rapid charging for my Nexus 5X. This is gonna be a grinder. Everyone's HP, alright?
Evil GM
dinetta manages to get over and around some crates and barrels. So she is at her current location on the map.
I'll take Jalang's action when I get home tonight.
RD 1:
Dinetta - moves
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Evil GM
RD 1: Jalang
The sound of conflict rises from all directions on the docks as the crimson moon rises. "Shut your cunning pie 'ole woman and give the jawbone to my man, or your friends will burn like tind'r." The hybrid beast shouts back at Astri. "We know all 'bout your filthy mouth....word spreads." He clearly isn't moved by your diplomatic efforts.
Close UP:
Close Up
Wide Angle:
Overview map to barge
The hybrid pulls out a greatsword that appears bluish white in color and he swings it back and forth where he stands. "No funny stuff or I'll slice you dead." He doesn't seem to notice Dinetta approaching, but his veins are noticing bulbous now, and his body is thickening.
Know: local to anyone who has it.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Please
K:Religioin: 1d20 + 9 ⇒ (5) + 9 = 14
Ugh
Evil GM
I need to fix the tokens on the map but in hybrid form they are large, not medium sized.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
I am guessing for actions, we'll just move forward to whatever "man" he indicates?
Evil GM
Corrected Map
Ok, I adjusted the map and make the hybrids large. I also moved two of them off the docks and put them elsewhere on the map. Additionally, I did had a few add a few more townies to crowd up the piers.
Chell I moved you up 30 feet as your MA in RD 1. You still have either a MA or std action as the second half of your action.
Evil GM
RD 1:
Dinetta - moves
Jalang - draws greatsword swinging it in place and gives directions.
Chell - moves 30 feet
Astri -
Enforcers -
Sorrin -
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna is unmoved by his insults. "Careful Jalang, talk to someone like a dog and you may be treated like one back."
Take 10 knowledge local for a total of 21
Regardless, she moves forward to the indicated shark-man... Slowly, while whistling a little ditty. Unbeknownst to any but the group the tune has magical properties- a Haste Enchantment.
Move to K5, cast haste using Spellsong (for anyone to notice she's casting a spell they have to beat her performance check with a perception or sense notice check)
It has a 50 ft range at Astri's level, but Dinetta is more than 30 ft away from the rest of the group so i don't think she will get the haste unless Baldwin is willing to "throw us a bone".
spellsong performance , sing: 1d20 + 20 ⇒ (10) + 20 = 30
Evil GM
Evil GM
Updated with Astri's move
RD 1:
Dinetta - moves
Jalang - draws greatsword swinging it in place and gives directions.
Chell - moves 30 feet
Astri - moves 30 feet (-K: 5) and casts haste
Enforcers -
Sorrin -
Evil GM
RD 1: Enforcers
There is fighting on other docks but the riot has not broken out here - yet. The two closest enforcers step forward five feet respectively. The closest reaches out to grab the jawbone.
CMB: 1d20 + 17 ⇒ (15) + 17 = 32
Astri I assume you are holding the jawbone in your hand.
Evil GM
Sorrin the Wayward wrote: Sorrin grunts, moving warily to the edge of the smaller slip.
(-H,7) actual difficult terrain, where move x2? 'cause that sucks :)~
Sorrin you typed this a few days ago is this what you are doing? You actually have haste in effect.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Really?! Son of a b!*+&. Yes she WAS holding the "Jawbone". I don't have time to look up the rules but she cannot beat a 32.
Another plan plopped into ol latrine, did not expect that.
Evil GM
By the way everyone had plenty of time to take healing potions or wand taps as you moved to this location. So everyone should be at full HPs.
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
I did not realize that Jalang was actually backed up to the edge of the pier, the old map had a 5' gap and plenty of space to move through the guys in the front as they appeared to be medium. Might have chosen a different tactic rather than risking having Dinetta sandwiched between two hybrids.
Seeing the lack of space, Dinetta whispers back to the others.
Whisper - Unless we get Sorrin through, I cannot handle Jalang. We need to take out his guards.
Waiting on Sorrin before I post.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote: Sorrin the Wayward wrote: Sorrin grunts, moving warily to the edge of the smaller slip.
(-H,7) actual difficult terrain, where move x2? 'cause that sucks :)~ Sorrin you typed this a few days ago is this what you are doing? You actually have haste in effect. Would haste get me there? If yes, then yes at the lower-left corner of the second dock (across from Dinetta). Same space indicated... Unless I put the wrong coordinates down. And the enemy looks 3x3 or 15x15 on the map. They are only 2x2, correct?
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Any chance to take a Barkskin, Shield of Faith or Bear's Endurance?
Evil GM
Dinetta Cillara wrote: I did not realize that Jalang was actually backed up to the edge of the pier, the old map had a 5' gap and plenty of space to move through the guys in the front as they appeared to be medium. Might have chosen a different tactic rather than risking having Dinetta sandwiched between two hybrids.
Seeing the lack of space, Dinetta whispers back to the others.
Whisper - Unless we get Sorrin through, I cannot handle Jalang. We need to take out his guards.
Waiting on Sorrin before I post.
I did not notice they were large when in hybrid form when I put the original map up. That being said, I'll permit you to move back if you want. Let me know before the top of the round.
Evil GM
Sorrin the Wayward wrote:
Would haste get me there? If yes, then yes at the lower-left corner of the second dock (across from Dinetta). Same space indicated... Unless I put the wrong coordinates down. And the enemy looks 3x3 or 15x15 on the map. They are only 2x2, correct?
The pdf of the map has preprinted grid lines on it which never line up on maptools when I'm trying to get the scale. At least I've never been able to make it right. Plus I had to add to the map by piecing together a homemade one to give enough space to set up the larger scene.
Sure you can take potion of buffing potion as you approach.
Updated Map with Sorrin's Move
Sorrin and Dinetta when you get near the water you notice an awful lot of fins and thrashing in the water.
Evil GM
RD 2:
Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
RD 2 Map
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
baldwin the merciful wrote: Sorrin and Dinetta when you get near the water you notice an awful lot of fins and thrashing in the water. Which is why Chell has refrained from swimming out to the barge.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Probably a bad idea, but Dinetta will stay where she is to get sneak damage and, hopefully, give Sorrin the same.
Evil GM
Dinetta Cillara wrote: Probably a bad idea, but Dinetta will stay where she is to get sneak damage and, hopefully, give Sorrin the same. Ok it's the top of RD 2 and Dinetta is up.
Did you want to try the know: local check that I called for earlier?
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
If anyone has any useful buffing potions or spells, Dinetta could use anything you have since it looks like she may end up in harms way.
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Knowledge(local): 1d20 + 6 ⇒ (17) + 6 = 23
Evil GM
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Whisper: You sure this is Jalang? Don't see a unholy symbol or anything evil and priestlike.
Evil GM
RD 2:
Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Dinetta you're up.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
I think with much reticence, Dinetta indicated... Holding position and waiting for an opportunity to sneak attack.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Dinetta Cillara wrote: Probably a bad idea, but Dinetta will stay where she is to get sneak damage and, hopefully, give Sorrin the same.
Evil GM
Sorrin the Wayward wrote: Dinetta Cillara wrote: Probably a bad idea, but Dinetta will stay where she is to get sneak damage and, hopefully, give Sorrin the same. I took that as her response to my offer to let her recon her RD 1 movement. I was not clear that the hybrids were large in size.
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Dinetta will move into position behind the guard and wait for Sorrin to charge in, hoping to take down the first one quickly.
Move to -I/5
Ready action to attack as soon as Sorrin charges.
Readied Attack: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 <-- +2 flanking
Damage: 1d4 + 6 + 4d6 ⇒ (1) + 6 + (3, 1, 2, 3) = 16 <-- 4d6 sneak damage
Whisper: I am behind the guard by Astri. Sorrin, charge in.

CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Active effects: Haste, 8 rounds
Round 2
Astrianna is confused by Jalang's tactics- "Dinetta is right, he's... raging? I don't think that's Jalang."
She was distracted enough that a dragoon simply walks up to her, snatching the Jawbone out of her hand. "What? HEY! GIVE THAT BACK!" The bard goes to draw her longsword to threaten the dragoon with it, except the blade gets stuck in the scabbard when she tries to draw it. "Piss-kissing sword, damn it..."
Around that time Dinetta shanks one of the hybrids in the back, and she knows everything has started rolling down hill. The bard takes out her bow, stepping back from the shark-man so Sorrin can get through. Everything has been consistently going to s* today.
Standard action: Attempt to intimidate Dragoon into giving back "Jawbone"
Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10 Lol
5' step to M6 if possible
Move action:Draw longbow
Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)
Dinetta is still sneaking, waiting for Sorrin to charge to maximize damage and not put Dinetta by herself against the hybridbarian.
EDIT - missed the potential crit
Crit Confirm: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29 <-- includes haste, not sure what other buffs are up
--> if this hits, Butterfly Sting to pass the crit to the next attacker, which should be Sorrin's first hit as her readied action goes off when Sorrin charges in.
Evil GM
Dinetta you know that Sorrin is on the next dock over correct? Charging won't be available to him. He'll have to leap over and then past crates/barrel obstacle to give you aid.
Updated map with Dinetta's move
dinetta for you to move and remain hidden you will need a stealth check. I'll just use the extra roll you made in RD 1.
Jalang: 1d20 + 20 ⇒ (7) + 20 = 27
-I:4
Enforcer 1: 1d20 + 14 ⇒ (7) + 14 = 21
-H:2
Enforcer : 1d20 + 14 ⇒ (4) + 14 = 18
You still seem be unseen perhaps they are too focused on having the jawbone in hand.
Evil GM
Evil GM
RD 2: Jalang
"BURN IT DOWN!" He begins to laugh loudly, "Protect the jawbone." He stays back (holding std action) to let his crew time to attack and provide himself a good view of the area.
MA:
MA Perception: 1d20 + 20 ⇒ (1) + 20 = 21
*Terrible rolls.
Std: Hold
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin can make it across no problem... +27 Acrobatics (includes +12 from Haste +30 move). Expert Leaper grants... always considered as having a running start.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
These guys should have 10ft reach. Just want everyone aware of the meat grinder we're walking into. That means AoO to approach, unless we can evade it.
Evil GM
The distinctive whale oil smell permeates the air. You instinctively know Port Shaw is tinder, ready to burn.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
I think the items on the map need to be shrunk a little. The enemies are 3x3 and we are nearly 2x2.
Round 2
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack.
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Chell takes knee and prays in voice too low to hear but somehow so loud it caused the dock to rumble. A ring of light with strange runes circles her body a foot from the ground. The ring spins faster and faster until it reaches some predetermined speed then explodes outwards. As the ring hits her companions, a new ring wraps around them and shrinks into their being. The blessing grants them new boons on sop of the magical haste Astrianna laid on them.
Evil GM
Chell Silves wrote: I think the items on the map need to be shrunk a little. The enemies are 3x3 and we are nearly 2x2.
I mentioned this earlier. I'm having a difficult time sizing the token and the map along with the grid/coordinates. I ad to piece together the pdf and a homemade map. The baddies are large 10 by 10 feet with reach, the PC's are medium 5x5, and Dinetta is small sized.
Evil GM

Evil GM
"Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far‑reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.
— Saldrin Seaheart,
local guide and purveyor of “adventuring supplies”
Welcome, aboard and congratulations for your selection, the process was wicked hard for this game. Several of you appear to be relatively new to PbP games, don't worry I was too about 26 months ago. (I have been fortunate in my gaming experience, so I like to pay it forward and bring some newer PbP'ers into the fold. You will note the party does not have cleric or rogue this should make it interesting. I seriously considered carrying a seventh player but decided against it – at least for now.
There are two players from a previous campaign: Adriel Mistleaf and Embrianna, who know that I run an active campaign that has plenty of twists and deviations, role-playing galore and did I mention complex layers of battle? If you are unsure about your ability to post, please let me know, this is an active game and it’s only fair to the other gamers that we begin on the right foot.
Simply put, you will get out of the game as much as you put in. If you are engaging and like RP, you should have a fantastic time. I’m happy to help you develop deep characters that are more than battering rams. If you like combat you will be satisfied, but I do like more that mass dice rolls. Play the role, do not simply roll the dice.
I hope everyone has fun, this is should be an exciting adventure that will let us all explore our creativity.
Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information. I don’t have many house rules but those that I do are listed for your review.
I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive setting and it is sandboxy, there is structure to the game. I will include plenty of alterations and DM creativity.
Here are a few DM boons to add to your sheets:
(4)CLW 1d8+3
(2)CMW 2d8+6
(1)CSW 3d8+10
(1)oil of magic weapon
vial anti-toxin (1)
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
100 GP
I need everyone to post their alignments for me I didn’t see it on a couple character sheets. Also, tell me what time zone you are in, I’m in EDT, GMT -4.
Tweaking your character builds if you want. I know Dirk wanted to replace his Expert level with Warrior level go ahead and do it. Let me know what you changed.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Welcome everyone, to what will surely be a wonderful game. :)
Currently neutral good here, though I was toying with the idea of going true neutral.
In Eastern Standard time.
1d2 ⇒ 2
Time to go check out the other players CHA scores.... ;)
Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote: Time to go check out the other players CHA scores.... ;)
"Fair enough, lass... I reckon it'll do," David says with a grin.
Eastern Standard Time
Question: Guys, does anyone have a suggestions for my character via "tweaks"? I'm open to them - just let me know. Thanks!
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Greetings fellow travellers...
Neutral Good
Atlantic- so one hour ahead of you guys but I'm an insomniac so it shouldn't matter too much, I hope...
Evil GM
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Glad to be here! I am in EST.
1d2 ⇒ 2
Question regarding the freebies: if we already have those, can we refund their purchase price to our funds, or do we just get a spare?
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Hello everyone! So excited to be selected- I am looking forward to playing with you all, I can already tell this is going to be fun. This character is the the most radically different from myself I have ever created, so it will be an interesting roleplaying experience.
Astrianna is Chaotic Neutral. I am in the Central time Zone.
1d2 ⇒ 2
Thanks for the boons Baldwin! I'm assuming the cures are potions?
I will stuff my Handy Haversack, make any final tweaks, and take a read through everyone's characters.
Evil GM
Dirk your Disabled Device will be important.
I really liked the fact that are a jack-of-all trades type character.
Evil GM
Yes the cures are potions.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Also, forgot to add: Chaotic Neutral here.
I know you opened up the game thread, is it fair game to begin posting?
Evil GM
Darius Rotarion wrote: Also, forgot to add: Chaotic Neutral here.
I know you opened up the game thread, is it fair game to begin posting?
Of course.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......
Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.
Male Herbivorous Meatsack Epic Level Pain in the Backside
baldwin the merciful wrote: Are you in the islands? Naw- Nova Scotia, be glad I'm not in Newfoundland or the or the extra 1/2 hour might really mess with your head :)
Evil GM
Embrianna wrote: Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......
Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.
Of course she will...I would expect nothing less from her. :-)
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote: Dirk your Disabled Device will be important.
I really liked the fact that are a jack-of-all trades type character.
Archaeologists do gain significant bonuses to Disable Device in time - for now the only thing I'm missing is the +3 for it being a Class Skill.
Actually, I think I'll add the "Trapper" Archtype to the Ranger's Freebooter (since they can both be added). All it does is negate ranger spells (wasn't really planning on going that high as a ranger) and grants me Disable Device as a Class skill (with a bonus to it every other level).
I hope that's okay?
EDIT: Roll for scroll case
1d2 ⇒ 1
EDIT: Looks like it's waterproof. Good times.
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Yes- there's a reason those Newfies are crazy...
Map Book: 1d2 ⇒ 1 Waterproof!
Evil GM
Dirk I'm fine with it. The game takes place at sea, in an urban setting, and jungle.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Oh pooh. I still need to choose my spells prepared for the day.
Evil GM
Sath when I looked at out character sheet I didn't see how much money you had remaining.
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...
Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote: 25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble... Don't sweat it too much - if you're really short on funds I can spot you for now :)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
*Slips in to shake fist at Henk*
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Oh, I realize I hadn't finished one thing- languages known: Common, Elven (Racial) Druidic (class)- Aquan, Draconic, Dwarven, Gnome, Goblin, and Orc.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Not checking in to see what kind of trouble I can get myself into? :)
Evil GM
I know Adriel, Sath, and Astrianna have liquid cash issues.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Reposting as I think it slipped by:
Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?
Evil GM
Darius Rotarion wrote: Reposting as I think it slipped by:
Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?
Trust me keep the cure potions and the everful mug, but you can sell the other items if you already have them.
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Ok- then I now have 11 Gold/9 Silver after selling back ft. silk rope and a grappling hook I had already purchased...
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
I planned on keeping those. But I had a lot of the other gear. I'll start fixing my sheet soon.
Regarding builds: anyone still want to do Teamwork stuff? I have an empty feat slot to use.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
I will work more on optimizing my character sheet/backstory/etc tomorrow, I added the items at least.
Off to bed for the night- see you folks in the morning.
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Perhaps my next feat slot I'll add a teamwork feat but it would make no sense for Sath's background to have any right now.
Evil GM
Feel free to introduce yourselves and chatter. I'm calling it a night.
Evil GM
Darious when you get a chance can you get your profile stat line set up with your vitals.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
Hi all.
Can anyone link the traits for this campaign? I don't own the book. Still need to pick my other trait.
Be warned (Baldwin already knows this), I love RP AND like my Chars to feel awesome, so I tend to powergame a little. I do work very hard not to step on toes or overshadow others. This is my first Kensai Magus so unsure how he will play out. I am going for a Lord Oberon type char from game of thrones (mostly the hyper acrobatic fighting style)
I will generally post links to a rule if I do anything obscure, never argue with the DM and am not afraid of Char Death, seeing it as a new opportunity for awesome. I don't expect you to blow party wealth to raise me if I die.
I post frequently if I catch you guys online but I live in Australia GMT+10
so I can get out of Synch. Baldwin knows me well enough for a DMPC when needed.
Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Hey guys - it's a quarter till 1 AM here and I got to be up for work in a about 5 hours.
It looks like most of the gang's crashing out tonight, so I guess I will, too - unless there's any more action on the boards in the next minute or so.
I'm happy to be aboard and I'm eager to see where this goes :)
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Adriel, I am EST but pull 3 12 hour night shifts a week, so my posting is all across the clock. Feel free to banter with Darius whenever you are bored.
Updating profile, gear, and stat line now.
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
Sleep is for the weak and sane- I am sadly neither... lol! If anyone wants to get a discussion on, I'm here.
M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
We can banter in game if you want. I am online for the next hour or so.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Edited my previous post to include more openings for conversation, should any want to continue.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Okay, sheet should be fully updated.
M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
Looks like everyone went to bed...
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP
OK- now I'm crashing out...

Evil GM
Everyone has checked in and the game has gotten off to a good start.
Adriel - I'm using the skulls and Shackles traits for the campaign traits. I don't own the player's guide and didn't think it necessary for the gamers to spend money on the product.
@ The Group - Unlike Adriel, I am not a powergamer, or optimizer, and generally that is not what I'm looking for in builds. (Players are usually able to piece together the perfect class, feat, and equipment combo in ways that I haven't thought of or have time to consider.) I'm not looking for perfect builds or party make-up to handle ever situation. That is actually that why I selected some of you I like flaws as it adds to the flavor of the game. Crushing everything without taking damage becomes rote. That being said, Adriel handles it well with his role play and game demeanor. He understands if he wades off on his own or makes a rash decision, I'll push a challenge.
My posting: I have access to a computer most of day, so posting is rarely an issue. I'm own my own company, so no risk in getting in trouble with the boss. I have some work at the end of the month that will take me off line for a week but I'll let you know when that happens.
I believe in communication. If you are going to be offline let us know.
Evil GM
In reading through this campaign it looks fun and for most part it is player driven as your characters develop. There are two main plot arcs one of which is time based, but how you go about getting to the conclusion of the arc is quite varied based on how you handle situations and interact with NPCs. There will be a lot of NPC interaction - not everyone is meant to die. Basically the choices that you make builds your own unique adventure.
One thing that is disappointing to me about the published material is the lack of ship maps. They provided one map to use in all situations and the ship rules book: "Fire as She Bears" is equally disappointing and contained no maps for the ships they describe. I have few that I've snagged off of dunjinni and a couple 3PP products, but if you know of any good maps let me know.
Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
As I said before, but I believe in a spoiler to the DM:
I am able to post fairly reliably, as I always have my iphone with me, and when I'm not actually at my computer at home, I usually have my ipad within arms reach. And when I travel, both of those devices go with me.
I am an RN, work in an ICU at one of the 4 hospitals in the town I live in. From WV, so no real "city" so to speak, but we don't eat healthy here so we need lots of hospitals.
I work the night shift, 12 hour shifts. On slow nights, I gotta have something to stay awake, so I have the flexibility to post from my phone.
|