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Cursing as she sees the new enemy appear. Dinetta assumes this must be the infamous Jalang. Not knowing if, or when, Chell will be able to provide more healing, Dinetta draws a potion from her pouch and quickly quaffs if.
Move: draw potion from Haversack
Standard: Drink potion of CSW - 3d8 + 10 ⇒ (4, 5, 4) + 10 = 23
5' move to the south
Astri, you need to finish those two off. We got company.

baldwin the merciful |

Chell Silves |

"Quell help us," Chell whispers in fear as she takes an involuntary step backward. "Quell aid us," she says, planting both feet. To stand her ground. "Quell is with me as he once was with you," she says, directing her words at the one that who had lost his path. The one that had been taken or maybe seduced by the power of Dajobas. "Quell smite the one that left you." This time she directs her holy symbol at the shark and blasts him with holy light, leaving the symbol burned into his flesh.
Cast Major Curse choosing –4 penalty on attack rolls, saves, ability checks, and skill checks.

Astrianna Sparacello |

Round 7
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (4 rounds left)
Abundant Ammunition: Silver Arrows (9 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (? rounds)
Inspire Courage: +2 attack, +2 damage
AC 22
Astrianna sees the huge wereshark emerge from the ocean and is suddenly glad she's very far away, dealing with two normal weresharks on her own.
"I'll deal with these two! She shouts to the others, as much for her own protection as their information. If that hulking monstrosity cut them all down she was in a good position to run, at least.
The bard steps back to unload another volley of silver arrows into the nearest wounded enemy.
Free action: Maintain inspire courage (18/25)
5' step to the west
Full round action: Rapid shot Longbow attack on nearest wounded wereshark
longbow attack 1, point blank, inspire courage, fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (9) + 11 + 1 + 2 + 2 - 2 = 23
damage 1: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6
----------
longbow attack 2, point blank, inspire courage, fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (12) + 11 + 1 + 2 + 2 - 2 = 26
damage 2: 1d8 + 3 + 1 + 2 - 1 ⇒ (6) + 3 + 1 + 2 - 1 = 11
----------
longbow attack 3 HASTE, point blank, inspire courage, fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (13) + 11 + 1 + 2 + 2 - 2 = 27
damage 3: 1d8 + 3 + 1 + 2 - 1 ⇒ (8) + 3 + 1 + 2 - 1 = 13
----------
longbow attack 4, point blank, inspire courage, fervor, rapid shot: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (20) + 6 + 1 + 2 + 2 - 2 = 29
damage 4: 1d8 + 3 + 1 + 2 - 1 ⇒ (8) + 3 + 1 + 2 - 1 = 13
-----------
longbow attack 4 THREAT: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (13) + 6 + 1 + 2 + 2 - 2 = 22
damage 4 CRIT: 2d8 + 6 + 2 + 4 - 2 ⇒ (4, 4) + 6 + 2 + 4 - 2 = 18

baldwin the merciful |

Astri's pinpoint accuracy takes down the closest wereshark and she is able to shift and hit the next one. She blinks the sweat from her eyes as she notices another beast pushing his way through the crowd...towards her. This "new" one has the markings of Tulitian who was bitten with the curse.

Astrianna Sparacello |

Astrianna doesn't think reasoning with a wereshark is going to work, but she tries anyway. Focusing her attention on the new wereshark, she calls out in its native tongue.

baldwin the merciful |

RD 7 Enforcers
The townfolk on the docks scatter diving or running this way or that to avoid the conflict.
The recently arrowed wereshark moves closer to Astri while the Tulitain looking one gets within it's reach. Each swipe at the bard,
claw 1: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d6 + 4 ⇒ (1) + 4 = 5
The Tulitain:
claw 1: 1d20 + 15 ⇒ (2) + 15 = 17;damage: 1d6 + 6 ⇒ (6) + 6 = 12
Roland sees the danger the bard is in and gives her a quick nod that he's on the way.
*Roland is the blue haloed token.

baldwin the merciful |

RD 7: Major Roland
The good major comes charging in to help Astri, silver rapier in hand
att, charge: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30;damage: 1d6 + 5 ⇒ (4) + 5 = 9
He hits squarely.
The major takes an AOO,
aoo: 1d20 + 15 ⇒ (5) + 15 = 20;damage: 1d6 + 6 ⇒ (1) + 6 = 7
The claws draws more blood.

baldwin the merciful |

Sorrin still has a RD 7 action and I will slip it in when he takes it but I don't want to hold the game up so I'll post RD 8 Initiative.
RD 8
Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-
Use the last map posted, it's current for now.
Remember the weresharks have reach.

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Wanting to get the new huge wereshark to move toward her, but also knowing that this hybrid is supposed to be a a caster, Dinetta attempts to slip into the shadows of the boxes as she carefully moves to get behind Jalang, or at least close enough to attack when he moves onto the dock.
Stealth: 1d20 + 18 ⇒ (17) + 18 = 35 <-- don't know if it is possible, but between Jalang being on/behind some crates, and the crates adjacent to Dinetta, I am hoping that she can hide and move.
Double Move (30' total) south. Should end up 2 squares above the E at the end of the pier.

baldwin the merciful |

Dalang cast as an unholy spell and his daggers glow with power while he thrusts his arms upward. It is obvious to all that he has no trouble casting his spells while in his non-human form as a rush of water bubbles up from below the pier.
He calls forth a searing unholy flame as a 10 foot radius/40 ft high flame sprouts around chell. "Dajobas takes this sacrifice."
damage: 11d6 ⇒ (4, 6, 2, 6, 6, 2, 4, 3, 1, 1, 4) = 39
Half is unholy flame so not subject to resistance.
Save reflex DC: 17
perception versus stealth: 1d20 + 21 ⇒ (11) + 21 = 32
There are no crate by him but you are able to get to where you are going your desired square unseen. The last crate ends right where you are at.

Astrianna Sparacello |

Round 8
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (3 rounds left)
Abundant Ammunition: Silver Arrows (9 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (? rounds)
Inspire Courage: +2 attack, +2 damage
AC 22
Astrianna grits her teeth as she bends to the side to avoid a claw swipe, only to take another on the leg. She staggers backwards and nearly trips over the arrow-riddled body of a slain wereshark. Major Roland's signal was understood, and while a small part of her felt relief at having another blade present, she was mostly annoyed. Rescued by one of Sorrin's rescues... humiliating.
Her selfish thoughts are interrupted as a massive gout of unholy flame explodes in a pillar behind her, and after a beat she fearfully begins unloading arrows into Roland's target. Oh gods I hope they kill Jalang or I'm next.
5' step SW
Free action: Maintain Inspire Courage (17/25)
Full-round action: Rapid shot on Roland's wereshark
longbow attack #1, FIRST ATTACK point-blank, inspire courage, fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (6) + 11 + 1 + 2 + 2 - 2 = 20
damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
---------------------------------
longbow attack #2, point-blank, inspire courage, fervor, RAPID SHOT: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (7) + 11 + 1 + 2 + 2 - 2 = 21
damage #2, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
------------------------------------
longbow attack #3, point-blank, inspire courage, fervor, rapid shot, HASTE ATTACK: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (2) + 11 + 1 + 2 + 2 - 2 = 16
damage #3, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
----------------------------------
longbow attack #4, SECOND ATTACK, point-blank, inspire courage, fervor, rapid shot: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (4) + 6 + 1 + 2 + 2 - 2 = 13
damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Chell Silves |

Round 8
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (3 rounds left)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (3 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 24
Ref: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 19 damage.
Chell knew that stance, knew that prayer, and instinctively cowered beneath her shield. Even beneath the protective metal, her skin was scalded by intense heat and unholy fire. It stole the air from her lungs and burned her eyes. She managed to stand somehow, clothes and shield blackened and skin red. With a shaking hand she held it towards Dalang. "Quell," is all she can get out with burnt lips but its enough. Dalang is engulfed in a storm even more powerful than the one before.
Bludgeoning Damage: 3d6 ⇒ (5, 5, 4) = 14
Cold Damge: 2d6 ⇒ (2, 3) = 5
5ft step back and Cast Ice Storm right in front of her. 20ft radius will take up the rest of the pier. No Save. Difficult Terrain.

baldwin the merciful |

RD 7: Sorrin took a bear's endurance potion.
Chell's spell goes off and although the ice thunks off Jalang causing some blunt damage, the cold doesn't seem to effect him.
RD 8 update
Dinetta - tries to stealthily move toward Jalang
Jalang - cast spell at Chell 19 damage
Chell - Cast spell at Jalang 14 HP
Astri - hit the tulita WS twice 28 Hp
Enforcers -
Sorrin -
Roland NPC-

baldwin the merciful |

RD 8: Enforcers
The "normal" closest to wereshark attacks Astri with it's claws, attempting to shred the delicate flesh from it's owner...
claw 1: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw 2: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 1d6 + 4 ⇒ (5) + 4 = 9
it follows up with a nasty bite,
bite: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 1d8 + 4 ⇒ (7) + 4 = 11
confirming Crit:
claw 2: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d6 + 4 ⇒ (4) + 4 = 8
The bard winces in pain as one claw and the it's teeth find purchase. Astri's sweet song nearly fading form the sky.
Note: Astri is at 16 HP.
-----
The tulitan attacks Roland with two claws,
claw 1: 1d20 + 15 ⇒ (17) + 15 = 32;damage: 1d6 + 6 ⇒ (6) + 6 = 12
claw 2: 1d20 + 15 ⇒ (4) + 15 = 19;damage: 1d6 + 6 ⇒ (5) + 6 = 11
Then it chomps down,
bite: 1d20 + 15 ⇒ (16) + 15 = 31;damage: 1d8 + 6 ⇒ (8) + 6 = 14
One claw and it's teeth sink into the Major.

baldwin the merciful |

RD 8: Major Roland
The major attacks the Tulitan wereshark with his silver rapier in hand
att: 1d20 + 20 ⇒ (10) + 20 = 30;damage: 1d6 + 5 ⇒ (1) + 5 = 6
att: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 1d6 + 5 ⇒ (4) + 5 = 9
att: 1d20 + 10 ⇒ (3) + 10 = 13;damage: 1d6 + 5 ⇒ (3) + 5 = 8
Confirming Crit:
att: 1d20 + 15 ⇒ (1) + 15 = 16;damage: 1d6 + 5 ⇒ (5) + 5 = 10
The point of his rapier hits twice and he drawls cursed blood.

baldwin the merciful |

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Knowing that she cannot face the were-shark alone, Dinetta remains hidden while she pulls out a small vial of liquid. Downing the vial, some of her wounds heal, leaving her mostly free of wounds, at least for the moment.
Move: draw potion
Standard: drink CMW potion - 2d8 + 7 ⇒ (5, 8) + 7 = 20
Dinetta will remain hidden where she is. I assume I do not need another stealth check if she is not moving.

baldwin the merciful |

RD 9: Jalang
Jalang moves forward on the dock while speaking powerful praises to Dajobas, "Lord of power and wrath strike down our foes and let the moon bathe in blood!" a multi colored explosion happens which should catch Chell, Dinetta, and Sorrin.
damage lawful: 5d8 ⇒ (1, 6, 2, 7, 1) = 17
*half damage to neutral
rds slowed: 1d6 ⇒ 5
DC: Will save 20
see spoiler below.
Area 20-ft.-radius burst
Duration instantaneous (1d6 rounds); see text
Saving Throw Will partial; see text; Spell Resistance yes
DESCRIPTION
You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow spell). A successful Will save reduces the damage by half and negates the slow effect.
The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

Chell Silves |

Was Dinetta always down there? Cause there's a big storm there. Granted she did stealth and I can't make that save so she might take that damage too. I back stepped 5ft parallel to Sorrin in Round 8 and cast Ice Storm, which is big.

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I took the 19 damage from the Ice Storm. Was unsure if she was in the AoE. Also, Dinetta activated her Feather Step Slippers when they party was working its way through the crowd. The activation lasts 10 minutes, so it should still be active.

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I had not taken it before as I was unsure when the actions went off. I was surprised that the spell was cast with Dinetta in the area. I figured that it would have excluded her. I just took the damage today after seeing Chell's post.

Chell Silves |

Round 9
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (3 rounds left)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (3 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 24
So Chell is CG. Chaos Hammer doesn't hurt.
Chell watches the hammer descend and doesn't move. She recognized the spell and knew it could do her no harm. The only thing that was painful was that it was another reminder of Jalang's strength of faith in a different god. She moves back some more and points at his silhouette in the storm. A bright flash illuminates the swirling snow.
Damage No Save if Evil: 5d4 ⇒ (1, 2, 3, 3, 1) = 10
Rounds Blinded Ref DC 17: 1d4 ⇒ 3
Move 10 back and Cast Burst of Radiance.

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Has Sorrin moved? Dinetta is waiting for him to charge in.
Is there a Message spell up? Not sure. If there is, she would be whispering her position to Sorin and the others.

baldwin the merciful |

Round 9
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (3 rounds left)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (3 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 24
So Chell is CG. Chaos Hammer doesn't hurt.
Chell watches the hammer descend and doesn't move. She recognized the spell and knew it could do her no harm. The only thing that was painful was that it was another reminder of Jalang's strength of faith in a different god. She moves back some more and points at his silhouette in the storm. A bright flash illuminates the swirling snow.
Move 10 back and Cast Burst of Radiance.
Jalang sneers at Chell seeing his spell had no visible effect on the spellcaster. He didn't know you were CG. He grunts as Quell's disciple hit him with another spell.
reflex save: 1d20 + 7 ⇒ (7) + 7 = 14

Astrianna Sparacello |

Round 9
Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (2 rounds left)
Abundant Ammunition: Silver Arrows (9 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (2 rounds left)
Inspire Courage: +2 attack, +2 damage
AC 22
Mirror images: 7
Astrianna's song starts to be filled with (surprisingly melodic) curses of pain as the wereshark's claws find its way past her armor again and again.
Looking after herself, she quickly casts a defensive spell and multiple copies of the half-elf appear, each reaching for a potion on her bandolier.
Free action: Maintain Inspire Courage (16/25)
Standard action: Cast Mirror Image
cast defensively: 1d20 + 14 ⇒ (20) + 14 = 34
images: 1d4 + 3 ⇒ (4) + 3 = 7
Move action: Remove Potion of Cure serious wounds from bandolier

baldwin the merciful |

Enforcers:
The one attacking Astri blinks rapidly as 7 images appear. the creature smirks and slashes.
claw 1: 1d20 + 11 ⇒ (3) + 11 = 14;damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw 2: 1d20 + 11 ⇒ (3) + 11 = 14;damage: 1d6 + 4 ⇒ (4) + 4 = 8
it follows up with a nasty bite,
bite: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 4 ⇒ (7) + 4 = 11
The two claws miss badly and do not knock out any of the duplicates but the bite hits.
1 is Astri the other numbers are images: 1d8 ⇒ 3
one of Astri's images disappears: 6 remaining.
-----
Enforcer on Roland
The werebeast attacks the Major.
claw 1: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d6 + 4 ⇒ (4) + 4 = 8
claw 2: 1d20 + 11 ⇒ (7) + 11 = 18;damage: 1d6 + 4 ⇒ (5) + 4 = 9
it follows up with a nasty bite,
bite: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d8 + 4 ⇒ (6) + 4 = 10
One claws slashes across the Major's outer thigh as his jaws rip a chuck of the man's left shoulder. The Major is bleeding from multiple wounds but he stays on his feet.