Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


13,851 to 13,900 of 14,076 << first < prev | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | next > last >>

Evil GM

The Dawnflower heard the battle cry as Sorrin's blade strikes three times and finds a little extra force behind it.


Evil GM

RD 5:

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -

Dinetta I'll get your RD 4 results up in the next post along with a revised map.


Evil GM

RD 5: Dinetta Results

Dinetta dashes and jabs at the Jalang imposter. To her great surprise she hits but not before she gets hit.

AOO: 1d20 + 23 ⇒ (18) + 23 = 41;damage: 2d6 + 19 ⇒ (6, 4) + 19 = 29;cold: 1d6 ⇒ 5

Confirm Crit:

AOO: 1d20 + 23 ⇒ (20) + 23 = 43;damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21

A harsh reality strike home.


Evil GM

RD 5 Map

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

EDIT - I totally forgot the Debilitating Injury ability of the unchained rogue, partially since I errantly thought that the strike would miss and partially since this is my first rogue.

Debilitating Injury (caused by sneak damage) -- cause -2 on attacks for 1 round (-4 vs Dinetta)

-----
Dinetta curses, blood flowing from the huge hole that has suddenly appeared in her side:
Could use some healing here, or there will be nothing left to heal.

HP: 16/81 <-- with her AC, I really did not expect a confirmed crit, ouch.
AC33 <-- was off by 1 before, apparently I don't know how to add (unfortunately does not help with the insane rolls Baldwin had)
--> Debilitating Injury causes a -4 on attacks vs Dinetta (-2 vs Sorrin)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (6 rounds left)
Abundant Ammunition: Silver Arrows (9 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Inspire Courage: +2 attack, +2 damage
AC 22

Astrianna stand between the hybrid and Chell, attempting to protect the priestess. She takes a hit to the shoulder that nearly causes her hat to fall off, stepping back as far as she can from the beast before unloading a seemingly infinite number of arrows into it. "Damn, they're going to burn down the whole docks at this rate. Kill them!"

Free action:Maintain Inspire Courage (20/25)

5' step towards Chell

Full-round action:Rapid shot on nearest wereshark, if it dies any shots are re-directed to Jalang imposter. Will probably provoke an AoO due to reach.

longbow attack 1, point-blank, IC, Fervor, Rapid Shot: 1d20 + 11 + 1 + 2 + 2 - 1 ⇒ (8) + 11 + 1 + 2 + 2 - 1 = 23

longbow damage #1, point-blank, IC, fervor, silver arrow: 1d8 + 3 + 1 + 2 + 2 - 1 ⇒ (4) + 3 + 1 + 2 + 2 - 1 = 11

------------

longbow attack 2, point-blank, IC, Fervor, Rapid Shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (7) + 11 + 1 + 2 + 2 - 2 = 21

longbow damage #2, point-blank, IC, fervor, silver arrow: 1d8 + 3 + 1 + 2 + 2 - 1 ⇒ (6) + 3 + 1 + 2 + 2 - 1 = 13

--------------------

longbow attack 3, point-blank, IC, Fervor, Rapid Shot, HASTE ATTACK: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (14) + 11 + 1 + 2 + 2 - 2 = 28

longbow damage #3, point-blank, IC, fervor, silver arrow: 1d8 + 3 + 1 + 2 + 2 - 1 ⇒ (8) + 3 + 1 + 2 + 2 - 1 = 15

-------------------

longbow attack 4, point-blank, IC, Fervor, Rapid Shot: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (19) + 6 + 1 + 2 + 2 - 2 = 28

longbow damage #4, point-blank, IC, fervor, silver arrow: 1d8 + 3 + 1 + 2 + 2 - 1 ⇒ (4) + 3 + 1 + 2 + 2 - 1 = 11

-------------

longbow attack 4 critical threat: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (4) + 6 + 1 + 2 + 2 - 2 = 13 Oh come on.

longbow damage #4 crit: 2d8 + 6 + 2 + 4 + 4 - 2 ⇒ (3, 5) + 6 + 2 + 4 + 4 - 2 = 22


Evil GM

Looks like chell needs to make a dash go heal.

I'll get Jalang (imposter) act up in the morning.

Astri gets three shots into the nearest werebeast - killing it - thus, clearing a route for Chell to their companions. Her last arrow strikes Jalang, but he still looks ready to decapitate his opponents.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

You've got guts, halfling. The proof is in your actions, and... they're starting to peek out.

Sorrin chuckles, is grim humor the only thing keeping his body from responding to instinct and fleeing.

You LEAVE HER ALONE... CHUM!

Blood and spittle escape the corner of man's mouth, from the effort it takes to shout. But, it does not dull the glint in his eye nor does it diminish the loud chuckle to follow.


Evil GM

RD 5: Jalang Imposter

"Dinner that's what you are." The foul werebeasts replies as his greatsword arcs upward and across Sorrin.

att1: 1d20 + 23 ⇒ (15) + 23 = 38;damage: 2d6 + 19 ⇒ (6, 4) + 19 = 29;cold\: 1d6 ⇒ 6

"But you're blood is not enough to quench my thirst."

att2: 1d20 + 18 ⇒ (5) + 18 = 23;damage: 2d6 + 19 ⇒ (3, 1) + 19 = 23;cold\: 1d6 ⇒ 4

"and when I'm done with you, I'll gnawl on her tiny bones."

He'll only take two of his three attacks.


Evil GM

The sound of battle continues to flood the docks and there's a brief respite for a whooping cheer to develop. As a bloodied Major Roland Lawrence breaks through line to get to the docks. "Hang on!"

Farther off two other pockets of chaos start to collapse on itself as Father Zalen leads a small repelling force. And a tultian clutch puts down another beast.

Updated RD 5 Map
Blue haloed token is Major Roland.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

The huge blade cuts across his abdomen, chipping breastplate and drawing blood. The cut, leaving behind a cold rime, a death frost.

Breathing shallowly, The Osprey focused on that pain. Pain... can be a fulcrum.

In a softer tone, nearly intimate... ...seems I've got guts, too...

Uncle. Protect the people, if I don't return. Hear me.

Sorrin grits his teeth, keeping his broken body standing by force of will.


Evil GM

Chell is up.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

YOU...

Sorrin is ready to die, but not before the monstrosity before him.

atk1, +1 silver scimitar, haste, courage, flank: 1d20 + 16 + 1 + 2 + 2 ⇒ (6) + 16 + 1 + 2 + 2 = 27
dmg, scimitar, courage: 1d6 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (1, 5) = 18

...SHALL...

atk2, +1 silver scimitar, flank, haste, courage, flank: 1d20 + 11 + 2 + 1 + 2 ⇒ (18) + 11 + 2 + 1 + 2 = 34
dmg, scimitar, courage: 1d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (4, 2) = 21

...NOT...

haste, +1 silver scimitar, flank, haste, courage, flank: 1d20 + 16 + 2 + 1 + 2 ⇒ (9) + 16 + 2 + 1 + 2 = 30
dmg, scimitar, courage: 1d6 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (6, 4) = 22

STAND!!!

crit, +1 silver scimitar, flank, haste, courage, flank: 1d20 + 11 + 2 + 1 + 2 ⇒ (2) + 11 + 2 + 1 + 2 = 18
dmg, scimitar, courage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11


Evil GM

Astri make a perception check.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 6

Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack.
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Inspire Courage: +2 attack, +2 damage
AC 24

The battle was starting to go badly for them really fast. Somehow she managed to send one wereshark away but one was fighting Astrianna and one was closing in from the side. Fires raged around the town and their own crew was fighting for their lives. The battle on the pier was turning bloody and it seemed most of the blood was coming from Dinetta and Sorrin. They needed help but were too far for any healing spells.

Hoping someone handles the wereshark on her left, Chell leaps over the freshly fallen enemies with hasted speed and raises her holy symbol high. Healing energy washes over all the combatants except for those unworthy of its grace.

Channel Energy: 5d6 ⇒ (5, 3, 1, 4, 5) = 18

Move 60 south and channel. Moving far enough so none of the fallen sharkmen are in the radius. I can only selectively ignore two targets. Not much but best I can do for now.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hang in there Sorrin!

Aye aye on the perception check.

perception: 1d20 + 17 ⇒ (5) + 17 = 22


Evil GM

I'll get post up when I get home this evening. I've been thinking about this one for awhile, it should please Astri but make Chell's flesh crawl.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oooohhhh now you've got me excited!


Evil GM

RD 5: Chell recap

The panicked healer weaves through the bodies, her conscience troubling her, so much to worry about: commoners, property damage, the city, her companions and the list goes on. The weight of the civilization on her caring shoulders. As she bobs in and around the unclean bodies he sends for a healing rush that warms Dinetta and Sorrin.


1 person marked this as a favorite.
M H Sweet talking scoundrel

Astri shakes her head, the hybrid must've hit her hard, for she is surely lightheaded and seeing things. Is that a naked peacock riding a shark in the distance? She shakes her head, Could just be the after effects of bad wine...perhaps. Then the faint sound of song rolls over the water...

♫ ♪"Oh now listen to my jaunty tale,
of the Son of Mordekai!

He traveled the seas in search of tail,
the man would leave no skirt dry!

♫ I saw him once fight with-out a sword
plumb nude, he was, while on-board.♪♫


Evil GM

RD 5: Enforcers

To Astri's left the hybrid's approach. One gets within his reach and swipes with claw,

claw 1: 1d20 + 11 ⇒ (18) + 11 = 29;damage: 1d6 + 4 ⇒ (1) + 4 = 5

He shreds some more flesh.


Evil GM

Sorrin strikes hard and the raging hybrid gushes blood but he is still up.


Evil GM

RD 6:

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -

RD 6 Map

*Jalang's imposter is a bloody mess.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta gritting her teeth from the massive gash that now cuts across her neck and chest, just missing her jugular on the last blow, responds to Sorrin's goading.

THE BIGGER THEY ARE, THE HARDER THEY FALL.

And with that, her blades once more flash forth.

Blessing of Fervor - extra attack

Attack-rapier: 1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 26
Damage: 1d4 + 6 + 2 + 4d6 ⇒ (2) + 6 + 2 + (5, 3, 2, 5) = 25

Attack-rapier-blessing: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
Damage: 1d4 + 6 + 2 + 4d6 ⇒ (2) + 6 + 2 + (3, 1, 3, 3) = 20

Attack-rapier-iterative: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Damage: 1d4 + 6 + 2 + 4d6 ⇒ (2) + 6 + 2 + (1, 4, 1, 3) = 19

Although not super accurate, her blows land finding the most vulnerable spots on the monster man-shark.

Debilitating Injury - -2 attacks (-4 vs Dinetta)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Last guy that needs it, but... Did you fumble? d20+dex...


Evil GM

With his dying breath he stammers, "Fools, D...Dalang Jalamar will destroy you! Show these infidels the blood of the night of the shark." He collapses, his frosty great sword rattling on the weathered wooden deck.


Evil GM
Sorrin the Wayward wrote:
Last guy that needs it, but... Did you fumble? d20+dex...

It's ok she killed him with the first strike. Although she should roll in cases she needs to pick up her blade.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Didn't realize you used fumble rules.

Fumble Check: 1d20 + 6 ⇒ (11) + 6 = 17


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hahahahaha! He's alive!!! And completely naked! AGAIN

Round 6

Active Effects:
Haste: +1 AC, +1 ref, +30 speed, one extra attack. (5 rounds left)
Abundant Ammunition: Silver Arrows (9 minutes)
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Inspire Courage: +2 attack, +2 damage
AC 22

Astrianna looks across the docks, dumb-struck. "It's Thalios! HE'S ALIVE!" She nearly shrieks with joy, which turns into an actual shriek as the bard takes another swipe from a were-shark that is clearly not as excited as she is at the return of Port Shaw's most notorious lady killer.

"Damn fish face! Do you not see YOU'RE LOSING? Give up!" A (perhaps childish) curse is flung from her as she steps back and makes the hybrid sprout a few more feathers than it would like to have.

She notices Sorrin and Dinetta finally kill the Jalang imposter, noticing that huge... expensive... greatsword slip from his hands.

Free action: Maintain Inspire Courage (19/25)

5' step back

Full-round action: Rapid shot on nearest hybrid

longbow attack #1, point-blank, IC, Fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (20) + 11 + 1 + 2 + 2 - 2 = 34

damage #1, point-blank, IC, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6

--------------

longbow attack #2, point-blank, IC, Fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (5) + 11 + 1 + 2 + 2 - 2 = 19

damage #2, point-blank, IC, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (3) + 3 + 1 + 2 - 1 = 8

--------------
longbow attack #3, point-blank, IC, Fervor, rapid shot, HASTE ATTACK: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (16) + 11 + 1 + 2 + 2 - 2 = 30

damage #3, point-blank, IC, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (4) + 3 + 1 + 2 - 1 = 9

--------------
longbow attack #4, point-blank, IC, Fervor, rapid shot: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (4) + 6 + 1 + 2 + 2 - 2 = 13

damage #4, point-blank, IC, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (7) + 3 + 1 + 2 - 1 = 12

---------

longbow attack #1 THREAT: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (6) + 11 + 1 + 2 + 2 - 2 = 20

damage #1 crit: 2d8 + 6 + 2 + 4 - 2 ⇒ (4, 1) + 6 + 2 + 4 - 2 = 15

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Seeing the giant barbarian hybrid fall, Dinetta looks around and sees the hybrid still engaging Astri.

No time to celebrate. More of the vile things need to be eliminated.

Dinetta would have moved if the hybrid went down on the first attack. Not sure how you usually handle this. She would have moved toward Astri and the next hybrid.


Evil GM

Astri hits with two of her arrows. She was obviously distracted by the naked man with a peacock hat on riding a shark.

Chell you are up.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

That is indeed flesh-crawlingly disturbing. The destruction of the town is terrible as well.

All the battles and hardships over the last few months had at least one good effect on the priestess turned battle mage. Focus. The dying, the fire, the sharks, the disease, the night of bloody terror. Had she not acquired the experiences she had, she'd probably have panicked and crumbled from sensory overload. Now she was capable of managing several crisis at once. And priority number one was the weresharks still in the vicinity. She focuses on the one closest and conjures a small storm cloud all around it. It hampers its vision and movement, allowing Astrianna a little wiggle room.

Storm Burst vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
Nonlethal-damage: 1d6 + 4 ⇒ (6) + 4 = 10
Caster Level Check: 1d20 + 9 + 5 ⇒ (2) + 9 + 5 = 16

Running low on spells. Got a few big ones still saved for the real fight. Move close enough hit with Stormburst. Non-lethal damage. -2 to attacks for a round.


1 person marked this as a favorite.
M H Sweet talking scoundrel

Chell's storm attack hits the hybrid that is closest to Astri.

"Yes, keep m'love standing lil' weather goddess for, I, Thalios Dondrel, son of Mordekai am here. I'm full of verve from my long journey and seek the pleasure of beauty and NAILS on my back. I"M COMIN'." The boisterous man yells. With that he seems to be fighting off a few "other" sharks with small blade.


Evil GM

Suggestion: Take healing potions.


Evil GM

The bloody moon rises over water, the shriek of people on the docks is eardrum piercing as several people begin to feel the uncontrollable curse run through their blood. The victims of the kiss.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

See, I thought he was a wereshark, maybe even Jalang himself. I mean spreading infectious disease and calling it a kiss.


Evil GM

Everyone make sure your HP are up to date on your profile line.

Two of Astri's arrows hit home but the creature is still up.


Evil GM

RD 6:

Dinetta - kills the imposter, moves
Jalang - dead
Chell - casts spell
Astri - shoots hybrid
Enforcers -
Sorrin -

Update RD 6 Map


Evil GM

RD 6: Enforcers

The hybrid fighting Astri presses his attack,

claw 1: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 1d6 + 4 ⇒ (6) + 4 = 10

claw 2: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 1d6 + 4 ⇒ (6) + 4 = 10

While the last another one moves forth eyeing the treacherous librarian.

Updated RD 6 Map

confirming Crit:

claw 1: 1d20 + 11 ⇒ (18) + 11 = 29;damage: 1d6 + 4 ⇒ (4) + 4 = 8

the bard's flesh rips open.

Make sure everyone's HPs are up to date.


Evil GM

Initiative Dalang Jalamar: 1d20 + 6 ⇒ (10) + 6 = 16

Sorrin and Chell make a perception check. Astri and Dinetta make a perception check at -6.

Sorrin you are up for RD 6. Remember Dinetta put the Imposter down then moved.

Roland's Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Evil GM

DM Note:

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 14 ⇒ (11) + 14 = 25


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin will move to where he can jump back across and do so. Lansing close enough to step and attack an enemy, later.+27

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Evil GM

Roland looks at the carnage and the halfling dashing to the next conflict, then he points to the imposter. "Boss, er, I'd make sure that one is actually dead...dead." With this suggestion Sorrin you do notice the creature has a shallow breath (he was dying not dead. He has a significant constitution score).

Chell I'll reveal your results once Astri and Dinetta roll their perception.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

perception: 1d20 - 6 + 17 ⇒ (16) - 6 + 17 = 27

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Perception: 1d20 + 14 - 6 ⇒ (6) + 14 - 6 = 14

Dinetta is apparently paying attention to the enforcer in front of her.


Evil GM

Sorrin did you take a healing potion or follow Roland's advice stab the dying Imposter? You have your RD 6 action.

Chell:
Your stomach sinks as you see the shark-man emerge from the water. His head and broad shoulders pop over the dock's end. He is obviously climbing up a ladder. He is at the end of the dock that you are standing on. You hope the other's took the time for healing potion. You shudder at the memory that Jalang was once a healer.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Coup de Gras. Hopefully, good and DEAD. Honestly, the only good wereshark is a dead wereshark.


Evil GM

RD 7

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC-

RD 7 Map


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Even if she was laying naked on the snow would it match the chill that ran up her spin. It made her stomach drop and her bones ache. She turned to see another sharkman coming out of the water. This one though, radiated a malice on par with a demi-god of destruction. She opened her mouth and nothing came out. Not a scream, a warning or even a whimper. The icy grip of fear took a tight hold and refused to let go.

Dinetta and Jalang go first so... This is gonna hurt.

13,851 to 13,900 of 14,076 << first < prev | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Baldwin the Merciful's Razor Coast All Messageboards

Want to post a reply? Sign in.