
baldwin the merciful |

RD 6 SKUM
The sound of web feet slapping cautiously on the cobble stone echoes in the sleet storm. One of beast pops out of the sleet and quickly moves to the nearest target - Dinetta. While his companion tries to attack Sorrin.
The trident thrust forth towards dinetta, trident: 1d20 + 11 ⇒ (17) + 11 = 28;damage: 1d8 + 4 ⇒ (7) + 4 = 11 A satisfying puncturing sound breaks Dinetta's skin.
The other one in the sleet thrusts his trident blindly at Sorrin,
trident, fe: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20;damage, fe: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
cover, 50 and lower he hits: 1d100 ⇒ 78

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Dinetta's readied action should have gone off since she could not see into the sleet. The scum is set up for a crit from Butterfly Sting.
Is there an updated map? Dinetta is all about positioning.

Sorrin the Wayward |

Sorrin steps behind the skum, slashing twice.
Let's try this..
atk1, +1 silver scimitar, flank: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
dmg, scimitar, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (4, 2) = 15
atk2, +1 silver scimitar, flank: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
dmg, scimitar: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (5, 3) = 19

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Sorrin - your first attack to hit was an auto crit from Dinetta's Butterfly Sting.
Unsure of where Sorrin has moved to, but sensing the shadow before her moving in response to what appears to be attacks, strikes out with her rapier and dagger.
I believe that Dinetta and Sorin are in flanking positions based upon Sorin's post.
Attack-rapier-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28
Damage: 1d4 + 5 + 4d6 ⇒ (3) + 5 + (3, 3, 3, 4) = 21
Attack-rapier-iterative-twf: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25
Damage: 1d4 + 5 + 4d6 ⇒ (1) + 5 + (1, 4, 1, 5) = 17
Attack-dagger-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17
Damage: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 5, 5, 6) = 30

baldwin the merciful |

baldwin the merciful |

baldwin the merciful |

RD 6: Skum
One skum moves out of the sleet area which draws Astri's shot but it misses. He double moves to get near Chell. Sorrin you get an AOO on this one.
A second skum pops up on the other side of Sorrin and tries to stick him with his trident.
trident, FE: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15;dam, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
The sound of web feet slapping on the wet cobblestone echos as move approach.

Sorrin the Wayward |

Sorrin slashes at the passer-by, before stepping again to block the alley.
He tries to reach out with his other senses and attack the next skum in line with little success.
Slow and steady...
AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (5) + 16 = 21
dmg, scimitar, sneak: 1d6 + 7 ⇒ (5) + 7 = 12
atk1, +1 silver scimitar, flank: 1d20 + 16 ⇒ (2) + 16 = 18
dmg, scimitar, sneak: 1d6 + 7 ⇒ (6) + 7 = 13
atk2, +1 silver scimitar, flank: 1d20 + 11 ⇒ (5) + 11 = 16
dmg, scimitar: 1d6 + 7 ⇒ (3) + 7 = 10
Well, that was an unfortunate series or rolls. Move to T15.

Chell Silves |

Chell backs up, away from the charging fish man, only to find her back is against a wall of shipping boxes. Instinctually she puts a hand before her and projects a field of force to keep the opponent at bay.
Concentration DC 17: 1d20 + 14 ⇒ (9) + 14 = 23
Cast Defensively Shield of Faith. AC 25

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Dinetta, seeing the scum rush out and attack Chell, turns from the fallen body before her, and launches into an assault on the priestess.
Keep him distracted Chell, we can take it down.
With that, Dinetta steps toward the scum, both blades flashing.
Dinetta's attacks should go off before Chell moves as Dinetta is before Chell in the init order.
Attack-rapier-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 33
Damage: 1d4 + 5 + 4d6 ⇒ (4) + 5 + (2, 3, 4, 6) = 24
Confirm Crit: 1d20 + 14 - 2 + 2 ⇒ (6) + 14 - 2 + 2 = 20
--> if confirms, next attack is a crit (Butterfly Sting)
Attack-rapier-iterative: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
Damage: 1d4 + 5 + 4d6 ⇒ (4) + 5 + (2, 6, 5, 5) = 27
Attack-dagger: 1d20 + 14 + 2 - 2 ⇒ (8) + 14 + 2 - 2 = 22
Damage: 1d3 + 4d6 ⇒ (1) + (6, 4, 1, 6) = 18

Astrianna Sparacello |

Round 7
Astrianna sees the skum rushing towards Chell and curses, firing two arrows at the creature while Dinetta stabs it from behind.
Full-round action:Longbow attack on Skum U20
longbow, point-blank: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
longbow damage #1, point-blank: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
longbow attack #2, point-blank: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
longbow damage #2, point-blank: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
If that kills it, 5' step to V19

baldwin the merciful |

RD 7: Skum
With Dinetta leaving Sorrin to fend for himself the sound of battle inside the sleet storm does not sound good. Unfortunately for the heroes they do not see what's happening.
S: 15 (Full RD att)
trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17;dam, FE: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
bite, FE, Flank: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26;dam, FE: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
claw, FE, Flank: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18;dam, FE: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
U:15 (this is the one the AOO is on)
trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18;dam, FE: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
T:14
trident, FE: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
"Killz 'im, killz 'im drag 'em away...eatz 'im."
Good dice for you Sorrin, good dice!

Sorrin the Wayward |
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Peek-a-boo...
AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (12) + 16 = 28
dmg, scimitar, sneak: 1d6 + 7 ⇒ (5) + 7 = 12
Sorrin winces as he's bitten, hoping the saliva isn't poisoned.
Although some of his attacks miss, Sorrin's hopes are lifted as his blade finds a moving target.
Retreat? But, I have them right where I want them!
The sound of laughter can be heard mingled with the din and driving weather.

Chell Silves |

Busy weekend.
Round 7
Active Effects: Bless, Shield of Faith. AC 25
"Yes but we can't see you," yells into the storm. She moves as close as she dares and sends out another prayer, this time to guide their strikes. Surely, no matter how far he wandered in, the spell was sure to reach him. Right?
Move to U19 and cast bless.

baldwin the merciful |

Astrianna Sparacello |

Round 8
Astrianna moves further in the alley, waiting for the sleet storm to come to an end.
She eyes the bodies on the street- surely Darenar would have done good stuff... "How much longer is this going to last, Chell?"
Move to S19

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Dinetta moves over close to where she assumes Sorrin is and waits, for either the sleet to end, or Sorrin and his friends to come out of the sleet.
Move to S18
Ready action to attack when something comes out

Sorrin the Wayward |

Sensing the flank, Sorrin unleashes an attack on one of the participants (S15).
He then steps back (T16).
Once they realize the War God they're up against, they'll fall back...
atk1, +1 silver scimitar, flank: 1d20 + 16 ⇒ (15) + 16 = 31
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9
atk2, +1 silver scimitar, flank: 1d20 + 11 ⇒ (8) + 11 = 19
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
crit, +1 silver scimitar, flank: 1d20 + 16 ⇒ (10) + 16 = 26
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9
Little better... Ignoring 5ft difficult terrain, feat.

baldwin the merciful |

Sorrin strikes the creature to his right (north) trying to kill one that could move into flanking position, his attacks hit but do not kill. His enemies all move then attack. Sorrin take your AOO. The one with the red dot is the injured one.
RD 8 Skum Attack:
S:16
trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18;damage, FE: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
T:15
trident, FE: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23;damage, FE: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
U:15
trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16;damage, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
possible drop of trident dex check: 1d20 + 2 ⇒ (3) + 2 = 5
The trident slips out of the wet webbed hand (U:15}
Another round of cruddy rolls!

Chell Silves |

Just a little longer?" Chell says without much confidence. She could feel the magic tying the spell together begin to wane. It Wouldn't be much longer now. She begins to gather energy together for the moment the enemies became visible.
Should end at the end of the next round. 9 Round duration. Readying action to strike any visible enemies with lightning bolts.
Stormlord Lightning Strike Ref DC19: 3d6 ⇒ (4, 1, 2) = 7

Astrianna Sparacello |

Not enough time to go through Darenar's pockets
She stand with the others, arrow between her fingers, ready to shoot skum when they become visible.
Ready action- longbow attack when skum become visible
longbow attack, point-blank: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
longbow damage, point blank: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
threat: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
longbow crit damage: 2d8 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16

Sorrin the Wayward |

His opponents are not as sure-footed across the treacherous terrain and the forlorn prince takes advantage...
...trying to eliminate the weakened enemy.
AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (8) + 16 = 24
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9

baldwin the merciful |

Just a little longer?" Chell says without much confidence. She could feel the magic tying the spell together begin to wane. It Wouldn't be much longer now. She begins to gather energy together for the moment the enemies became visible.
Should end at the end of the next round. 9 Round duration. Readying action to strike any visible enemies with lightning bolts.
The skum do not come out RD 8.

baldwin the merciful |

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Not wanting to get caught in the blinding, and very abnormal considering the tropical surroundings, storm, Dinetta remains standing with her blades in hand, ready to attack as soon as a slum appears.
Delay - she will come out as soon as a scum appears, or if the sleet storm abates.

Sorrin the Wayward |

Once more, Sorrin attempts to finish the brute (S16).
If the skum falls, Sorrin will lash out at the one to his own left and opposite the fallen as he steps back (U17).
Stubborn buggers...
atk1, +1 silver scimitar: 1d20 + 16 ⇒ (18) + 16 = 34
dmg, scimitar: 1d6 + 7 ⇒ (5) + 7 = 12
atk2, +1 silver scimitar: 1d20 + 11 ⇒ (19) + 11 = 30
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
crit1, +1 silver scimitar: 1d20 + 16 ⇒ (15) + 16 = 31
dmg, scimitar: 1d6 + 7 ⇒ (1) + 7 = 8
crit2, +1 silver scimitar: 1d20 + 11 ⇒ (18) + 11 = 29
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
Sorrin will move ignoring 5ft difficult terrain, feat.

baldwin the merciful |

Sorrin's attack eventually drops the skum he had been focusing on, then the surefooted man steps back.
Skum RD 9
One skum moves up and attacks Sorrin,
trident, FE: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
The other skum takes his time and unleashes a full attack on the human, (he previously dropped his trident)
bite, FE: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27;damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
claw 1, FE: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27;damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
claw 2, FE: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24;damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
*I had been calculating the damage wrong they have +4, not +2
The frosty ground turns red.

Chell Silves |

Chell held a little longer still as the storm waned and then disappeared completely. When it did, she held a hand to the sky and brought it down, two bolts of lightning followed suit.
3d6 ⇒ (5, 6, 2) = 13
Same. Delay until the storm abates then hit both remaining Skum. DC 19 ref again.