Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

RD 6 SKUM

The sound of web feet slapping cautiously on the cobble stone echoes in the sleet storm. One of beast pops out of the sleet and quickly moves to the nearest target - Dinetta. While his companion tries to attack Sorrin.

The trident thrust forth towards dinetta, trident: 1d20 + 11 ⇒ (17) + 11 = 28;damage: 1d8 + 4 ⇒ (7) + 4 = 11 A satisfying puncturing sound breaks Dinetta's skin.

The other one in the sleet thrusts his trident blindly at Sorrin,
trident, fe: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20;damage, fe: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

cover, 50 and lower he hits: 1d100 ⇒ 78

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta's readied action should have gone off since she could not see into the sleet. The scum is set up for a crit from Butterfly Sting.

Is there an updated map? Dinetta is all about positioning.


Evil GM

Dinetta hits with her attack. If you click on the last map it is the updated one with the skum movment. I haven't been saving each map lately it's taking up too much of my dropbox.


Evil GM

UPdated Map

*Here is the map


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Can Sorrin see enough to 5ft step and flank with Dinetta?


Evil GM

I'll let 5 ft of sight in the sleet storm. Essentially you see a shadow of a figure.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin steps behind the skum, slashing twice.

Let's try this..

atk1, +1 silver scimitar, flank: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
dmg, scimitar, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (4, 2) = 15

atk2, +1 silver scimitar, flank: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
dmg, scimitar: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (5, 3) = 19

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Sorrin - your first attack to hit was an auto crit from Dinetta's Butterfly Sting.

Unsure of where Sorrin has moved to, but sensing the shadow before her moving in response to what appears to be attacks, strikes out with her rapier and dagger.

I believe that Dinetta and Sorin are in flanking positions based upon Sorin's post.

Attack-rapier-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28
Damage: 1d4 + 5 + 4d6 ⇒ (3) + 5 + (3, 3, 3, 4) = 21

Attack-rapier-iterative-twf: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25
Damage: 1d4 + 5 + 4d6 ⇒ (1) + 5 + (1, 4, 1, 5) = 17

Attack-dagger-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17
Damage: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 5, 5, 6) = 30


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Yes, flanking @ S16. Ouch.


Evil GM

Sorrin steps further into the sleet storm and attacks this combines with the furious assault by Dinetta is more than enough to kill their enemy.

Updated RD 6 Map


Evil GM

RD 6: Initiative update

Leader - Dead

Squad - Dead

Astri - readies action then shoots missing
Dinetta - flanks and kills skum
Sorrin - flanks and kills skum
Skum -
Chell -

Updated RD 6 Map


Evil GM

RD 6: Skum

One skum moves out of the sleet area which draws Astri's shot but it misses. He double moves to get near Chell. Sorrin you get an AOO on this one.

A second skum pops up on the other side of Sorrin and tries to stick him with his trident.

trident, FE: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15;dam, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

The sound of web feet slapping on the wet cobblestone echos as move approach.

RD 6 Update Post Skum


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin slashes at the passer-by, before stepping again to block the alley.

He tries to reach out with his other senses and attack the next skum in line with little success.

Slow and steady...

AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (5) + 16 = 21
dmg, scimitar, sneak: 1d6 + 7 ⇒ (5) + 7 = 12

atk1, +1 silver scimitar, flank: 1d20 + 16 ⇒ (2) + 16 = 18
dmg, scimitar, sneak: 1d6 + 7 ⇒ (6) + 7 = 13

atk2, +1 silver scimitar, flank: 1d20 + 11 ⇒ (5) + 11 = 16
dmg, scimitar: 1d6 + 7 ⇒ (3) + 7 = 10

Well, that was an unfortunate series or rolls. Move to T15.


Evil GM
Sorrin the Wayward wrote:


Well, that was an unfortunate series or rolls. Move to T15.

Not if you're the skum!

I'll use your attack roll for the next round.


Evil GM

Chell you are up.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell backs up, away from the charging fish man, only to find her back is against a wall of shipping boxes. Instinctually she puts a hand before her and projects a field of force to keep the opponent at bay.

Concentration DC 17: 1d20 + 14 ⇒ (9) + 14 = 23

Cast Defensively Shield of Faith. AC 25


Evil GM

RD 7: Initiative update

Leader - Dead

Squad - Dead

Astri -
Dinetta -
Sorrin - missed moved to T 15
Skum -
Chell -


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did AoO hit with 21?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta, seeing the scum rush out and attack Chell, turns from the fallen body before her, and launches into an assault on the priestess.

Keep him distracted Chell, we can take it down.

With that, Dinetta steps toward the scum, both blades flashing.

Dinetta's attacks should go off before Chell moves as Dinetta is before Chell in the init order.

Attack-rapier-flanking-twf: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 33
Damage: 1d4 + 5 + 4d6 ⇒ (4) + 5 + (2, 3, 4, 6) = 24

Confirm Crit: 1d20 + 14 - 2 + 2 ⇒ (6) + 14 - 2 + 2 = 20
--> if confirms, next attack is a crit (Butterfly Sting)

Attack-rapier-iterative: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
Damage: 1d4 + 5 + 4d6 ⇒ (4) + 5 + (2, 6, 5, 5) = 27

Attack-dagger: 1d20 + 14 + 2 - 2 ⇒ (8) + 14 + 2 - 2 = 22
Damage: 1d3 + 4d6 ⇒ (1) + (6, 4, 1, 6) = 18


Evil GM

Sorrin: yes the AOO did hit.

Dinetta steps towards Chell and inflicts massive amounts of damage on the skum. 19 and above hits.


Evil GM

(Astri is up)

Updated Map


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 7

Astrianna sees the skum rushing towards Chell and curses, firing two arrows at the creature while Dinetta stabs it from behind.

Full-round action:Longbow attack on Skum U20

longbow, point-blank: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25

longbow damage #1, point-blank: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

longbow attack #2, point-blank: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

longbow damage #2, point-blank: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

If that kills it, 5' step to V19


Evil GM

The skum that rushed Chell is quite dead.


Evil GM

Sorrin you find three figures near you now, it feels bad for you. You get one AOO.


Evil GM

RD 7: Skum

With Dinetta leaving Sorrin to fend for himself the sound of battle inside the sleet storm does not sound good. Unfortunately for the heroes they do not see what's happening.

S: 15 (Full RD att)
trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17;dam, FE: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

bite, FE, Flank: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26;dam, FE: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

claw, FE, Flank: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18;dam, FE: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

U:15 (this is the one the AOO is on)

trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18;dam, FE: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

T:14

trident, FE: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

"Killz 'im, killz 'im drag 'em away...eatz 'im."

Updated Map

Good dice for you Sorrin, good dice!


Evil GM

Chell you are up for RD 7

You have no visible opponents.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta shouts as loudly as she can:
Sorrin, retreat so we can work together.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Peek-a-boo...

AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (12) + 16 = 28
dmg, scimitar, sneak: 1d6 + 7 ⇒ (5) + 7 = 12

Sorrin winces as he's bitten, hoping the saliva isn't poisoned.

Although some of his attacks miss, Sorrin's hopes are lifted as his blade finds a moving target.

Retreat? But, I have them right where I want them!

The sound of laughter can be heard mingled with the din and driving weather.


Evil GM

Chell? You have your RD 7 action.

Sorrin strikes true on with is opportunist attack.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Busy weekend.

Round 7

Active Effects: Bless, Shield of Faith. AC 25

"Yes but we can't see you," yells into the storm. She moves as close as she dares and sends out another prayer, this time to guide their strikes. Surely, no matter how far he wandered in, the spell was sure to reach him. Right?

Move to U19 and cast bless.


Evil GM

RD 8: Initiative update

Leader - Dead

Squad - Dead

Astri -
Dinetta -
Sorrin -
Skum -
Chell -

RD 8 Map

The sound of battle rages on...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 8

Astrianna moves further in the alley, waiting for the sleet storm to come to an end.

She eyes the bodies on the street- surely Darenar would have done good stuff... "How much longer is this going to last, Chell?"

Move to S19

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta moves over close to where she assumes Sorrin is and waits, for either the sleet to end, or Sorrin and his friends to come out of the sleet.

Move to S18
Ready action to attack when something comes out


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sensing the flank, Sorrin unleashes an attack on one of the participants (S15).

He then steps back (T16).

Once they realize the War God they're up against, they'll fall back...

atk1, +1 silver scimitar, flank: 1d20 + 16 ⇒ (15) + 16 = 31
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9

atk2, +1 silver scimitar, flank: 1d20 + 11 ⇒ (8) + 11 = 19
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11

crit, +1 silver scimitar, flank: 1d20 + 16 ⇒ (10) + 16 = 26
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9

Little better... Ignoring 5ft difficult terrain, feat.


Evil GM

Sorrin strikes the creature to his right (north) trying to kill one that could move into flanking position, his attacks hit but do not kill. His enemies all move then attack. Sorrin take your AOO. The one with the red dot is the injured one.

Updated RD 8 Map

RD 8 Skum Attack:

S:16

trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18;damage, FE: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

T:15

trident, FE: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23;damage, FE: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

U:15

trident, FE, flank: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16;damage, FE: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

possible drop of trident dex check: 1d20 + 2 ⇒ (3) + 2 = 5

The trident slips out of the wet webbed hand (U:15}

Another round of cruddy rolls!


Evil GM

Chell you are up and anyone else holding an action.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Just a little longer?" Chell says without much confidence. She could feel the magic tying the spell together begin to wane. It Wouldn't be much longer now. She begins to gather energy together for the moment the enemies became visible.

Should end at the end of the next round. 9 Round duration. Readying action to strike any visible enemies with lightning bolts.

Stormlord Lightning Strike Ref DC19: 3d6 ⇒ (4, 1, 2) = 7


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Not enough time to go through Darenar's pockets

She stand with the others, arrow between her fingers, ready to shoot skum when they become visible.

Ready action- longbow attack when skum become visible

longbow attack, point-blank: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31

longbow damage, point blank: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

threat: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18

longbow crit damage: 2d8 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

His opponents are not as sure-footed across the treacherous terrain and the forlorn prince takes advantage...

...trying to eliminate the weakened enemy.

AoO, +1 silver scimitar, flank: 1d20 + 16 ⇒ (8) + 16 = 24
dmg, scimitar, sneak: 1d6 + 7 ⇒ (2) + 7 = 9


Evil GM
Chell Silves wrote:

Just a little longer?" Chell says without much confidence. She could feel the magic tying the spell together begin to wane. It Wouldn't be much longer now. She begins to gather energy together for the moment the enemies became visible.

Should end at the end of the next round. 9 Round duration. Readying action to strike any visible enemies with lightning bolts.

The skum do not come out RD 8.


Evil GM
Sorrin the Wayward wrote:

His opponents are not as sure-footed across the treacherous terrain and the forlorn prince takes advantage...

...trying to eliminate the weakened enemy.

Sorrin's extra attack hits but the creature is still up.


Evil GM

Chell's spell ends at the end of the round 9.

RD 9: Initiative update

Leader - Dead

Squad - Dead

Astri -
Dinetta -
Sorrin -
Skum -
Chell -

RD 9

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Not wanting to get caught in the blinding, and very abnormal considering the tropical surroundings, storm, Dinetta remains standing with her blades in hand, ready to attack as soon as a slum appears.

Delay - she will come out as soon as a scum appears, or if the sleet storm abates.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Continuing to wait for sleet storm to end, with ready action to shoot.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Once more, Sorrin attempts to finish the brute (S16).

If the skum falls, Sorrin will lash out at the one to his own left and opposite the fallen as he steps back (U17).

Stubborn buggers...

atk1, +1 silver scimitar: 1d20 + 16 ⇒ (18) + 16 = 34
dmg, scimitar: 1d6 + 7 ⇒ (5) + 7 = 12

atk2, +1 silver scimitar: 1d20 + 11 ⇒ (19) + 11 = 30
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11

crit1, +1 silver scimitar: 1d20 + 16 ⇒ (15) + 16 = 31
dmg, scimitar: 1d6 + 7 ⇒ (1) + 7 = 8

crit2, +1 silver scimitar: 1d20 + 11 ⇒ (18) + 11 = 29
dmg, scimitar: 1d6 + 7 ⇒ (4) + 7 = 11

Sorrin will move ignoring 5ft difficult terrain, feat.


Evil GM

Sorrin's attack eventually drops the skum he had been focusing on, then the surefooted man steps back.

Skum RD 9

One skum moves up and attacks Sorrin,

trident, FE: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

The other skum takes his time and unleashes a full attack on the human, (he previously dropped his trident)

bite, FE: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27;damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

claw 1, FE: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27;damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

claw 2, FE: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24;damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

*I had been calculating the damage wrong they have +4, not +2

The frosty ground turns red.


Evil GM

Updated RD 9 Map


Evil GM

Chell is up, the sleets ends, and anyone holding their actions in RD 9 can go.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell held a little longer still as the storm waned and then disappeared completely. When it did, she held a hand to the sky and brought it down, two bolts of lightning followed suit.

3d6 ⇒ (5, 6, 2) = 13

Same. Delay until the storm abates then hit both remaining Skum. DC 19 ref again.


Evil GM

reflex: 1d20 + 8 ⇒ (1) + 8 = 9

reflex: 1d20 + 8 ⇒ (3) + 8 = 11

Both saves fail.

Stri lets go of her arrows, only one hits and it does not confirm.

Dinetta are you taking your readied action? The storm went away but the skum have not moved toward you.

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