Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

DM roll:

perception: 1d20 + 24 ⇒ (17) + 24 = 41

The scene of pointless death is troubling, the eerie voice begins to rumble,

If you speak Infernal:

"Come forth and die with sport. You'll bare the marks of the torturous chain as i flay the flesh off your bones. The contract has been set, now it's time to deliver on the terms."

You still don't see what ever is making this noise from this POV.

We are entering initiative which I will put up shortly.


Evil GM

COT Initiative:

Foe: 1d20 + 6 ⇒ (18) + 6 = 24
Andrea: 1d20 + 4 ⇒ (19) + 4 = 23
Orsin: 1d20 + 2 ⇒ (19) + 2 = 21
Aurelio: 1d20 + 6 ⇒ (9) + 6 = 15
Euphemia: 1d20 + 4 ⇒ (9) + 4 = 13
Gerard: 1d20 + 7 ⇒ (5) + 7 = 12

Initiative Order

Foe
Andrea
Orsin
Aurelio
Euphemia
Gerard

RD 1 Map


Evil GM

When you actually get to a point where you see it you can make knowledge: Planes check, if you have it.

The creature waits for a response to it's comments, so he is holding his actions for the time being.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck)
Channels 5/6
Bit of Luck 8/8

It speaks the Infernal language. It wants us to die sportingly as it flays us with chains. It speaks of a contract that has been set and will deliever on the terms.

Andrea moves to J-0 and casts Protection from Evil 10' on Aurelio
+2 AC/Saves vs. Evil 10', Protects against mental influences


Evil GM

Only if you speak infernal:

"Do you have the bone to stand and fight, or should I step behind you and flay the flesh of the sweet witch first." There is pause, "I don't smell paladin stench...yet there is a something different...yes a new odor. One free to leave since you're not part of the contract."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Halfling to Orsin and Euphemia:
Watch you backs, it can teleport and will try to attack Euphemia

It is under contract to kill us, Except for Aurelios, so Drovange fingerprints all over this thing.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio hears Infernal and then Andrea speaking in another foreign tongue and sighs.

"Go back to Westcrown Aurelio," Ulthen said, "it'll be a nice rest. You deserve it after spending a year fighting zombies, make some contacts, maybe find a nice girl." Thrice damned shifty-eyed paladin. I'll get him for this if I have to drag myself across the Mana Wastes to do it.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Infernal response:

"How charming. I suppose you would smell me if you happen to be one of those wretched extraplanar vermin."

Euphemia places Frank into his new satchel for protection.

Halfling to Andrea and Orsin:

"Not much I can do until I see it, though."

When it is seen: 1d20 + 17 ⇒ (10) + 17 = 27 Planes check.


Evil GM

I'm waiting on Gerard to respond or act. Orsin tends to log on late night with the time difference, so I may DMPC his action.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin, sword in hand, nods grimly in response to the Halfling message, fully understanding the Infernal speech as well.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is stark still. Though he does understand infernal, he does not respond... merely looking around.

Perception: 1d20 + 16 ⇒ (3) + 16 = 19
Kn Planes: 1d20 + 8 ⇒ (11) + 8 = 19


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

The devil's to the north - towards where the blood trail ends. Can any of you reveal an invisible devil?

Aurelio will delay his action until he see a threat, but will remain in between the rest of the party and where the voice is coming from.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I can a spell that can help.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"I also have such a spell at my disposal." Euphemia reports.


Evil GM

Gerard you hear the rattling sound and can see the blood trail leading from the victims to the north. As you assess the nearest victim, it is clear to you that the flesh has been flayed from the bone, has a massive maw mark and it's been shredded. You can make out several barbs of broken metal piercing the skin.

Gerard only:

You've heard about creatures such as chain devils that attack with barbed chains but this is a bit different then you would expect. Those tend to humanoid size, what ever did this was huge.


Evil GM

Aurelio your not certain this thing is invisible, but what you do know is you can not see if from your current position and angle of sight.


Evil GM

infernal:
"Did you like my bait...the gift of torturous ecstasy displayed in all it's glory. Enticing yes? The dogs were...um, interesting but certainly nothing like a hedgehog."


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
baldwin the merciful wrote:
Aurelio your not certain this thing is invisible, but what you do know is you can not see if from your current position and angle of sight.

D'oh, that's what I get for thinking. Well, worthwhile news anyway.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us advance, but be wary.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio will move on this initiative, advancing to K4.


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F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Infernal:

"How... dare you prey on one of nature's most joyful creatures?!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

It is doing it to get a reaction, Euphemia. Don't let it get your goat.

Andrea will advance 10 feet behind Aurelio.


Evil GM

Phem, infernal:
"I prefer the spine needles of a porcupine...myself."


Evil GM

Aurelio only:
You see 50 ft in front of you a huge blurred image warped in blackness, a tortured, four legged fiend of exposed bone and ragged flesh draped in chains. Barbs and hooks hang from these wrought iron bands, matching the fiends tails as the writhe like snakes in search of prey. Ecology wise your not certain what this thing is, its certainly nothing you've fought or even heard about in your adventurers.

infernal:
"One rat emerges to play, come out, come out you sniveling souls."

Beasty Link

I had to snip the image from the COT, Bestiary so excuse the text.

I haven't given the thing it's name yet either since no-bone's identified it.


Evil GM
Andrea1 wrote:

It is doing it to get a reaction, Euphemia. Don't let it get your goat.

When she says "It" she is referring to the evil DM. :-)


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Listen pal, it's rude to keep people out of the conversation by speaking gibberish. Clearly we're not running away from you, so why don't you stop cowering in the shadows like a quasit and we can get this over with?

Aurelio figures if anything's going to provoke a devil, mocking it by comparing it to the lowest form of demon would do it.


Evil GM

RD 1 update:

Initiative Order

Foe
Andrea - moved only
Orsin
Aurelio - moved only
Euphemia
Gerard


Evil GM

Does anyone have a chain or spiked chain as a weapon?


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

No and I'm suddenly glad that's the case.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nope

Edir:Know Planes roll when needed

Know-Planes: 1d20 + 10 ⇒ (18) + 10 = 28


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin will cast heroism on himself with his standard action and inspire courage with his move action.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I have heard mention of chain devils... But, they tend to be the size of a man. Whatever did this is...

Gerard is suddenly concerned. Huge.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If it is huge, it has great reach. Don't charge head on where it can use it's reach to it's advantage. The Calikang was in tight quarters with us but out here this thing can move freely.

Use alleys and buildings so we can get close if need be, we also need to limit it's ability to move.


Male Human Ranger 1

WOW. Who has the ability to restrict a foes movement, I wonder ;)


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Tentacles?" Euphemia asks tentatively, with Frank squeaking to protest her use of a sentence fragment.

Given time, Euphemia will cast False Life. [1d10 + 20 ⇒ (2) + 20 = 22 hp.


Evil GM
STR Ranger wrote:
WOW. Who has the ability to restrict a foes movement, I wonder ;)

Ohhhhh...I know the answer...I do! {insert evil laughter}


Evil GM

RD 1: The Creature

Aurelio you see the creature utters a word and flicks it's wrist, for lack of better word given it's body design, and several barbs of chain fly toward you. He did clearly did not target you from your perspective.

att: 1d20 + 24 ⇒ (14) + 24 = 38

The barbs simply it in front of you and bounce around.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

RD 1
HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +11/+6
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),Magic Circle against Evil on Aurelio(110 Minutes, +2 AC/Saves vs. Evil,Protects against mental effecs)
Channels 5/6
Bit of Luck 8/8

Is it visible to me? What I want to do depends on what I see


Evil GM

Andrea not from your pov, the only one who can see it is aurelio.

Andrea only:
Make a perception check first then a spellcraft check

Aurelio only:
Make a perception check.

Euphemia casts her false life.


Evil GM

RD 1 update:

Initiative Order

Foe - tosses some barbs
Andrea - moved only
Orsin - sings his inspire courage and casts heroism on himself.
Aurelio - moved only
Euphemia - false life
Gerard


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Perception: 1d20 + 13 ⇒ (15) + 13 = 28

+24 attack bonus? Man, glad I didn't let STRranger help me with my character ^.^

Current stats: BAB: +30 S/+26 K/+25 S/+21 K/+20 S
Current Saves: F 12(14vEvil)R 11(12vEvil)W 8(10vEvil,11vFear)
AC: 30(32vEvil)/T15(17vEvil)/FF27(29vEvil)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 18 ⇒ (17) + 18 = 35
Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28

Aurelio, where is it?


Evil GM

Aurelio:

You don't here the bard singing anymore, nor do you hear Andrea's question. He must have stopped. Wait a minute you armor isn't squeezing either.

Andrea:

You don't hear Orsin's tenor voice anymore and you can't hear your own voice when you speak to Aurelio. You realize that one of the chain barbs that thing tossed in front of Aurelio contained a a silence spell.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hiding, as befits a coward...

Until someone makes him visible... we're dead in the water and probably plain dead. Come'on people... magic hands.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ugh. Connection problem.

Andrea's eyes widen and she waves to everyone, pointing at the barbs and clapping her hands over her ears and mouth to indicate the magical silence. She then waves to the sides to indicate people should spread out.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:

Hiding, as befits a coward...

Until someone makes him visible... we're dead in the water and probably plain dead. Come'on people... magic hands.

We'll need to advance in order to see more, only Aurelio can see the thing a ding so it isn't invisible.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio will point with his kukri towards the demon.

I'm not sure where it is actually, only that it's visible from K4 - not even sure if it's in my remaining movement range.


Evil GM

Aurelio I mentioned the distance it was away but haven't revealed the map yet since the others can't see the creature.

The others will see Aurelio pointing towards the buildings on what would be the left, or West, side of the street if you were looking north (toward the top of the map). He would motion that the creature is really big in size.

Aurelio only:

The thing looks blurry to you vision. You would have seen the blur spell in your adventuring time to recognize the effects.


Evil GM

I've been waiting for people take their actions. Everyone has participated in the conversations, therefore I am going to presume you do not want to act in RD 1. Be forewarned, I'm going to move into the second round soon.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well since I moved and we are in a silence spell I can't do anything else. I really didn't want to be here in this ambush but Gerard just had to run off again and drag everyone in.

Edit:Since I saw that I can use a move action in place of a standard action, I move back until I am out of the silenced area.

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