| baldwin the merciful |
| Daniel Arrisen |
Sorry guys, meant to post a 5ft step north as Gerard requested. Wife possibly has hooping cough. Gerard if you HOLD your action to let me go first I will move
I hear you friend
The paladin takes 1 final FULL ATTACK at the prone foe,
1 hand, PA, 1st iterative vs prone, shaken : 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
damage: 1d8 + 1 + 4 + 6 ⇒ (8) + 1 + 4 + 6 = 19
1 hand, PA, 2nd iterative vs prone, shaken : 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11
damage: 1d8 + 1 + 4 + 6 ⇒ (6) + 1 + 4 + 6 = 17
He then 5ft steps to the north corner, allowing the rogue to tumble past.
| baldwin the merciful |
RD 4: enemy 1 (prone) and enemy 2
The prone TWF enemy (F,14) attacks Daniel
shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7
shortsword 2: 1d20 + 12 - 2 - 4 ⇒ (20) + 12 - 2 - 4 = 26;damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack 2,
shortsword 1, shaken prone: 1d20 + 7 - 2 - 4 ⇒ (19) + 7 - 2 - 4 = 20;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2: 1d20 + 7 - 2 - 4 ⇒ (13) + 7 - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10
the second opponent in (D,14) attacks Daniel,
shortsword 1, shaken: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12;damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack 2,
shortsword 1, shaken: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6;damage: 1d6 + 5 ⇒ (4) + 5 = 9
He then 5 foot steps to E,14.
The prone attacker confirming crit on Daniel,
shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (3) + 5 = 8
It does not confirm.
The second attacker making a dex check,
dex check: 1d20 + 7 ⇒ (7) + 7 = 14
The attacker does not drop his shortwsord
| Gerard Nisroc |
Wow, posting out of order sucks.
Gerard moves around Daniel and the injured enemy, into flanking position. He stabs, seeking a weak point in the creatures defenses and anatomy.
atk, hb mith dagger +1, flank: 1d20 + 14 + 1 + 2 ⇒ (17) + 14 + 1 + 2 = 34
dmg, hb mith dagger +1, sneak: 1d4 + 1 + 5d8 ⇒ (1) + 1 + (1, 6, 8, 7, 3) = 27
Draws AoO, from each bogie.
| baldwin the merciful |
RD 5: enemy 1 (prone) and enemy 2
The prone TWF enemy (F,14) attacks Daniel
shortsword 1, shaken, prone: 1d1d20 + 12 - 2 - 4 ⇒ (8) + 12 - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (3) + 5 = 8
shortsword 2, shaken, prone: 1d1d20 + 12 - 2 - 4 ⇒ (19) + 12 - 2 - 4 = 25;damage: 1d6 + 5 ⇒ (5) + 5 = 10
Attack 2,
shortsword 1, shaken, prone: 1d1d20 + 7 - 2 - 4 ⇒ (8) + 7 - 2 - 4 = 9;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2, shaken, prone: 1d1d20 + 7 - 2 - 4 ⇒ (16) + 7 - 2 - 4 = 17;damage: 1d6 + 5 ⇒ (4) + 5 = 9
the second opponent in (E,14) takes a 5ft step to F,15 to get out of flanking, then attacks Gerard,
shortsword 1, shaken: 1d1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2, shaken: 1d1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack 2,
shortsword 1, shaken: 1d1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20;damage: 1d6 + 5 ⇒ (4) + 5 = 9
shortsword 2, shaken: 1d1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22;damage: 1d6 + 5 ⇒ (3) + 5 = 8
Confirming Crit:
shortsword 1, shaken: 1d1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14;damage: 1d6 + 5 ⇒ (4) + 5 = 9
| Gerard Nisroc |
Gerard stabs at the cornered enemy, twice.
atk1: 1d20 + 14 + 1 + 2 ⇒ (19) + 14 + 1 + 2 = 36
dmg1: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
atk2: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
dmg2: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
crit1: 1d20 + 14 + 1 + 2 ⇒ (1) + 14 + 1 + 2 = 18
dmg1: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
crit2: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
dmg2: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
| Daniel Arrisen |
The paladin takes a 5ft step toward Gerard into the square that was occupied by the rogue in the corner, so he could threaten BOTH of thier enemies.
He then (swift action WEAPON MASTER for GTR TRIP) trips the rogue in the corner.
1 hand, PA, 1st iterative gtr trip vs prone, shaken : 1d20 + 16 - 3 + 2 + 4 ⇒ (18) + 16 - 3 + 2 + 4 = 37
Gtr trip means the rogue provokes AOO from everyone as he falls
Take your attack as the falls Gerard.
1 hand, PA AOO vs prone, shaken : 1d20 + 16 - 3 + 2 ⇒ (7) + 16 - 3 + 2 = 22
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18
Then turns to smash again at the prone rogue in the southern square
1 hand, PA, 2nd iterative vs, shaken : 1d20 + 11 - 3 + 2 ⇒ (2) + 11 - 3 + 2 = 12
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19
| baldwin the merciful |
DMPC Orsin Rd 5:
Orsin slashes down on the prone foe,
attack 1: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27dam: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15
attack 2: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29dam: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16
With a fury he swings as he sings his inspiration.
-4 AC for prone
Orsin strikes hard
Confirming crit:
attack 2: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28dam: 1d8 + 10 + 2 ⇒ (5) + 10 + 2 = 17
The foes is seriously injured but he has a pulse still.
| baldwin the merciful |
RD 6: enemy 1 (prone) and enemy 2 (prone)
The prone TWF enemy (F,14) attacks Orsin
shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (16) + 12 - 2 - 4 = 22;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (2) + 12 - 2 - 4 = 8;damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack 2,
shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (11) + 7 - 2 - 4 = 12;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (20) - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10
The second opponent in (F,15) , then attacks Gerard,
shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (5) + 5 = 10
shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (15) + 12 - 2 - 4 = 21;damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack 2,
shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (20) + 7 - 2 - 4 = 21;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (20) - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (1) + 5 = 6
They snicker at their enemies, fearless of death.
----------------------
Confirming crit on Orsin:
shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (17) + 12 - 2 - 4 = 23;damage: 1d6 + 5 ⇒ (2) + 5 = 7
Confirming two crits on Gerard:
shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (2) + 7 - 2 - 4 = 3;damage: 1d6 + 5 ⇒ (5) + 5 = 10
shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (1) - 2 - 4 = -5;damage: 1d6 + 5 ⇒ (3) + 5 = 8
| Gerard Nisroc |
Gerard tries to give back as much as he's gotten. Drawing a dagger, he uses two blades.
Back to the void...
After attacking, Gerard steps back to the opposite wall.
primary atk1, +1, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 4 ⇒ (19) + 14 + 1 + 2 + 1 - 4 = 33
primary dmg1, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
primary atk2, +1, courage, aff, no twf: 1d20 + 9 + 1 + 2 + 1 - 4 ⇒ (4) + 9 + 1 + 2 + 1 - 4 = 13
primary dmg2, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
off atk1, mw, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 8 ⇒ (7) + 14 + 1 + 2 + 1 - 8 = 17
off dmg1, mw, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Confirm Crit
crit atk1, +1, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 4 ⇒ (8) + 14 + 1 + 2 + 1 - 4 = 22
crit dmg1, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
These attacks do not include prone modifiers.
| Daniel Arrisen |
With both foes on their backs against the wall Daniel tries his best to end them
Take his attack against the one that attacked Orsin. If the first kills him, then the second at the other rogue.
1 hand, PA AOO vs prone, shaken : 1d20 + 16 - 3 + 2 ⇒ (10) + 16 - 3 + 2 = 25
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (2) + 1 + 4 + 6 + 2 = 15
1 hand, PA, 2nd iterative vs, prone, shaken : 1d20 + 11 - 3 + 2 ⇒ (5) + 11 - 3 + 2 = 15
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19
| baldwin the merciful |
As Gerard's attack kills the downed foe there is a sudden death throw eruption that fills the room with white hot flame engulfing a 20 foot radius.
death throw, reflex DC15 for half damage: 3d6 ⇒ (6, 1, 6) = 13
The second foe gladly accepts his comrades death, thus falling into an unconscious state himself.
| Andrea1 |
HP 76/76
Current Saves: F12R5W115 (F14R7W17 vs. Evil)
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +11/+6
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 89 minutes),Aura of Doom(99 Minutes,20' radius,Enemies entering must DC 19 Will save or Become shaken, -2 attack/save/skill/ability rolls),Bless (+1 hit/Saves vs. Fear 9 minutes)
Channels 6/6
Edit: Never mind.
What the heck just happened? What was that explosion?
| Gerard Nisroc |
Gerard sees the shadow-stuff shrapnel and instinctively assumes a near impossible posture, allowing larger pieces to pass him by. Standing upright, he watches as shadowy wisps tendril upwards off his person.
That was... unpleasant. Everyone alright?
The Reflex: 1d20 + 13 ⇒ (15) + 13 = 28