Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

orsin is able to dispel the fog cloud.


Evil GM

RD 4

Eumphemia -
Enemy 1 -
Andrea -
Enemy 2 -
Gerard
Orsin
Daniel

RD 4 Map


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia uses the same spell she had access to last time and grants it to Orsin, if only because he's right there.

Cast Guidance on Orsin. He can do with it what he will.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Oops, forgot Guidance helped attack rolls. Sorry. Did Daniel move up another 5ft step for round 3?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe so


Evil GM

Daniel moved to his current position in RD 2. I don't think he moved in RD 3

Link RD 2, 5 ft step.

Link RD 3 action, I don't see his movement.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sorry guys, meant to post a 5ft step north as Gerard requested. Wife possibly has hooping cough. Gerard if you HOLD your action to let me go first I will move

I hear you friend

The paladin takes 1 final FULL ATTACK at the prone foe,
1 hand, PA, 1st iterative vs prone, shaken : 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
damage: 1d8 + 1 + 4 + 6 ⇒ (8) + 1 + 4 + 6 = 19

1 hand, PA, 2nd iterative vs prone, shaken : 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11
damage: 1d8 + 1 + 4 + 6 ⇒ (6) + 1 + 4 + 6 = 17

He then 5ft steps to the north corner, allowing the rogue to tumble past.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Next round on the sneak, then... We don't do "hold/readied". Gerard goes Full Defense, AC 32.

Gerard glides into place between the two assailants, maintaining a defensive posture.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Man that sucks Daniel.

Andrea...holds steady.Unless someone can suggest another action?

So Frank, were you always 'sentient' as humans would consider or were you a 'normal' hedgehog before meeting Euphemia?


Evil GM

RD 4: enemy 1 (prone) and enemy 2

The prone TWF enemy (F,14) attacks Daniel

shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7
shortsword 2: 1d20 + 12 - 2 - 4 ⇒ (20) + 12 - 2 - 4 = 26;damage: 1d6 + 5 ⇒ (1) + 5 = 6

Attack 2,

shortsword 1, shaken prone: 1d20 + 7 - 2 - 4 ⇒ (19) + 7 - 2 - 4 = 20;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2: 1d20 + 7 - 2 - 4 ⇒ (13) + 7 - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10

the second opponent in (D,14) attacks Daniel,

shortsword 1, shaken: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12;damage: 1d6 + 5 ⇒ (4) + 5 = 9

Attack 2,

shortsword 1, shaken: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12;damage: 1d6 + 5 ⇒ (1) + 5 = 6
shortsword 2: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6;damage: 1d6 + 5 ⇒ (4) + 5 = 9

He then 5 foot steps to E,14.

The prone attacker confirming crit on Daniel,

shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (3) + 5 = 8

It does not confirm.

The second attacker making a dex check,
dex check: 1d20 + 7 ⇒ (7) + 7 = 14

The attacker does not drop his shortwsord


Evil GM

RD 4 summary

Eumphemia - guidance on orsin
Enemy 1 - hit Daniel for 6Hp,
Andrea - converses with frank
Enemy 2 - misses steps to E, 14
Gerard
Orsin
Daniel


Evil GM

Daniel's first attack hit but his second misses. do you still want to move into the corner now that one of the foes have moved to E,14?


Frank peeks out of Euphemia's blouse to blink at Andrea.
The latter would be correct. he says simply, knowing full well Andrea can't understand a word.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Wow, posting out of order sucks.

Gerard moves around Daniel and the injured enemy, into flanking position. He stabs, seeking a weak point in the creatures defenses and anatomy.

atk, hb mith dagger +1, flank: 1d20 + 14 + 1 + 2 ⇒ (17) + 14 + 1 + 2 = 34
dmg, hb mith dagger +1, sneak: 1d4 + 1 + 5d8 ⇒ (1) + 1 + (1, 6, 8, 7, 3) = 27

Draws AoO, from each bogie.


Evil GM

AOO on Gerard moving through threatened squares:

F, 14:

shortsword 1, shaken, prone: 1d20 + 14 - 2 - 4 ⇒ (4) + 14 - 2 - 4 = 12;damage: 1d6 + 5 ⇒ (2) + 5 = 7

E, 14

shortsword 1, shaken: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10

Well that was terrible.


Evil GM

Updated Map RD 4

Gerard roll your attack after you moved.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The dice giveth, the dice taketh away.


Evil GM

Looks like we were posting at the same time, you did edit your psot with the attack. It hits.


Evil GM

DMPC Orsin:

The bard starts his inspire courage and moves up to F, 13 drawing his sword.


Evil GM

Rd 5:

Eumphemia -
Enemy 1 -
Andrea -
Enemy 2 -
Gerard
Orsin
Daniel

RD 5


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Why do you side with the vampire and the devil's get? You have chosen the wrong side...


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Odd. I could have sworn I just posted that Euphemia cast Guidance on Azrael. Despite her fear of touching the archon, Euphemia grants him a small buff as well.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

You've always been quirky... odd might be harsh.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That is us, The Order of the Hedgehog.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Stay in flank


Evil GM

RD 5: enemy 1 (prone) and enemy 2

The prone TWF enemy (F,14) attacks Daniel

shortsword 1, shaken, prone: 1d1d20 + 12 - 2 - 4 ⇒ (8) + 12 - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (3) + 5 = 8
shortsword 2, shaken, prone: 1d1d20 + 12 - 2 - 4 ⇒ (19) + 12 - 2 - 4 = 25;damage: 1d6 + 5 ⇒ (5) + 5 = 10

Attack 2,

shortsword 1, shaken, prone: 1d1d20 + 7 - 2 - 4 ⇒ (8) + 7 - 2 - 4 = 9;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2, shaken, prone: 1d1d20 + 7 - 2 - 4 ⇒ (16) + 7 - 2 - 4 = 17;damage: 1d6 + 5 ⇒ (4) + 5 = 9

the second opponent in (E,14) takes a 5ft step to F,15 to get out of flanking, then attacks Gerard,

shortsword 1, shaken: 1d1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30;damage: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword 2, shaken: 1d1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7

Attack 2,

shortsword 1, shaken: 1d1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20;damage: 1d6 + 5 ⇒ (4) + 5 = 9
shortsword 2, shaken: 1d1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22;damage: 1d6 + 5 ⇒ (3) + 5 = 8

Confirming Crit:
shortsword 1, shaken: 1d1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14;damage: 1d6 + 5 ⇒ (4) + 5 = 9

Updated Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea continues to hold steady. If Orsin, Daniel and Azreal move up, she will start moving into the room with the fight.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard stabs at the cornered enemy, twice.

atk1: 1d20 + 14 + 1 + 2 ⇒ (19) + 14 + 1 + 2 = 36
dmg1: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
atk2: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
dmg2: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
crit1: 1d20 + 14 + 1 + 2 ⇒ (1) + 14 + 1 + 2 = 18
dmg1: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
crit2: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
dmg2: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin takes a 5ft step toward Gerard into the square that was occupied by the rogue in the corner, so he could threaten BOTH of thier enemies.

He then (swift action WEAPON MASTER for GTR TRIP) trips the rogue in the corner.
1 hand, PA, 1st iterative gtr trip vs prone, shaken : 1d20 + 16 - 3 + 2 + 4 ⇒ (18) + 16 - 3 + 2 + 4 = 37
Gtr trip means the rogue provokes AOO from everyone as he falls
Take your attack as the falls Gerard.

1 hand, PA AOO vs prone, shaken : 1d20 + 16 - 3 + 2 ⇒ (7) + 16 - 3 + 2 = 22
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18

Then turns to smash again at the prone rogue in the southern square
1 hand, PA, 2nd iterative vs, shaken : 1d20 + 11 - 3 + 2 ⇒ (2) + 11 - 3 + 2 = 12
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal casts AID on Orsin moves away to allow another to step up.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If he falls, please 5ft step Gerard to his spot.


Evil GM

Only one confirmed Gerard and Daniel hits but does not kill the fallen foe. Gerard still has an AOO.


Evil GM

If Orsin hasn't taken his attack by the time I return, I'll roll it.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

AoO, aff: 1d20 + 14 + 1 + 2 + 1 ⇒ (15) + 14 + 1 + 2 + 1 = 33
dmg, aff: 1d4 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

Been forgetting Andoren Freedom Fighter.


Evil GM

Both foes are still alive.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

And Prone!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Doing the horizontal mambo

Oh Fiosa! How about we celebrate by trying to double team Daniel!? It will be so fun! ;)


Evil GM

DMPC Orsin Rd 5:

Orsin slashes down on the prone foe,

attack 1: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27dam: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15

attack 2: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29dam: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16

With a fury he swings as he sings his inspiration.

-4 AC for prone

Orsin strikes hard

Confirming crit:

attack 2: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28dam: 1d8 + 10 + 2 ⇒ (5) + 10 + 2 = 17

The foes is seriously injured but he has a pulse still.


Evil GM

Rd 6:

Eumphemia -
Enemy 1 -
Andrea -
Enemy 2 -
Gerard
Orsin
Daniel

Map RD 6


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia pets Frank.
Hold action.


Evil GM

RD 6: enemy 1 (prone) and enemy 2 (prone)

The prone TWF enemy (F,14) attacks Orsin

shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (16) + 12 - 2 - 4 = 22;damage: 1d6 + 5 ⇒ (6) + 5 = 11

shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (2) + 12 - 2 - 4 = 8;damage: 1d6 + 5 ⇒ (2) + 5 = 7

Attack 2,

shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (11) + 7 - 2 - 4 = 12;damage: 1d6 + 5 ⇒ (1) + 5 = 6

shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (20) - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10

The second opponent in (F,15) , then attacks Gerard,

shortsword 1, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18;damage: 1d6 + 5 ⇒ (5) + 5 = 10

shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (15) + 12 - 2 - 4 = 21;damage: 1d6 + 5 ⇒ (2) + 5 = 7

Attack 2,

shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (20) + 7 - 2 - 4 = 21;damage: 1d6 + 5 ⇒ (1) + 5 = 6

shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (20) - 2 - 4 = 14;damage: 1d6 + 5 ⇒ (1) + 5 = 6

They snicker at their enemies, fearless of death.

----------------------

Confirming crit on Orsin:

shortsword 2, shaken, prone: 1d20 + 12 - 2 - 4 ⇒ (17) + 12 - 2 - 4 = 23;damage: 1d6 + 5 ⇒ (2) + 5 = 7

Confirming two crits on Gerard:

shortsword 1, shaken, prone: 1d20 + 7 - 2 - 4 ⇒ (2) + 7 - 2 - 4 = 3;damage: 1d6 + 5 ⇒ (5) + 5 = 10

shortsword 2, shaken, prone: 1d20 - 2 - 4 ⇒ (1) - 2 - 4 = -5;damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard tries to give back as much as he's gotten. Drawing a dagger, he uses two blades.

Back to the void...

After attacking, Gerard steps back to the opposite wall.

primary atk1, +1, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 4 ⇒ (19) + 14 + 1 + 2 + 1 - 4 = 33
primary dmg1, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
primary atk2, +1, courage, aff, no twf: 1d20 + 9 + 1 + 2 + 1 - 4 ⇒ (4) + 9 + 1 + 2 + 1 - 4 = 13
primary dmg2, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
off atk1, mw, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 8 ⇒ (7) + 14 + 1 + 2 + 1 - 8 = 17
off dmg1, mw, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

Confirm Crit
crit atk1, +1, courage, aff, no twf: 1d20 + 14 + 1 + 2 + 1 - 4 ⇒ (8) + 14 + 1 + 2 + 1 - 4 = 22
crit dmg1, +1, courage, aff: 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

These attacks do not include prone modifiers.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

With both foes on their backs against the wall Daniel tries his best to end them
Take his attack against the one that attacked Orsin. If the first kills him, then the second at the other rogue.

1 hand, PA AOO vs prone, shaken : 1d20 + 16 - 3 + 2 ⇒ (10) + 16 - 3 + 2 = 25
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (2) + 1 + 4 + 6 + 2 = 15

1 hand, PA, 2nd iterative vs, prone, shaken : 1d20 + 11 - 3 + 2 ⇒ (5) + 11 - 3 + 2 = 15
damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19


Evil GM

Gerard's attack deals lethal damage to the prone foe.


Evil GM

As Gerard's attack kills the downed foe there is a sudden death throw eruption that fills the room with white hot flame engulfing a 20 foot radius.

death throw, reflex DC15 for half damage: 3d6 ⇒ (6, 1, 6) = 13

The second foe gladly accepts his comrades death, thus falling into an unconscious state himself.


Evil GM

Daniel after the explosion did you continue with your attack on the remaining foe?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 76/76
Current Saves: F12R5W115 (F14R7W17 vs. Evil)
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +11/+6
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 89 minutes),Aura of Doom(99 Minutes,20' radius,Enemies entering must DC 19 Will save or Become shaken, -2 attack/save/skill/ability rolls),Bless (+1 hit/Saves vs. Fear 9 minutes)
Channels 6/6

Edit: Never mind.

What the heck just happened? What was that explosion?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia almost asks an equivalent question, but then shuts her mouth.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard sees the shadow-stuff shrapnel and instinctively assumes a near impossible posture, allowing larger pieces to pass him by. Standing upright, he watches as shadowy wisps tendril upwards off his person.

That was... unpleasant. Everyone alright?

The Reflex: 1d20 + 13 ⇒ (15) + 13 = 28


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Can't stop the rogue

Be out for a few hours, so Andrea will channel once everyone is together and make sure the enemy isn't healed

Channel heal: 7d6 ⇒ (4, 3, 5, 2, 1, 4, 2) = 21

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