Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well get out of the way so I can detect magic on them and perhaps determine what magic spell it uses.

Once Gerard moves, Andrea uses detect magic to determine what the trap is/was

Spellcraft+Guidance: 1d20 + 14 ⇒ (5) + 14 = 19
Perception+Guidance: 1d20 + 16 ⇒ (5) + 16 = 21


Evil GM
Gerard Nisroc wrote:

Can I open all three doors using quick draw? extra crispy.

Maybe you should have a look at these remaining doors, detect magic... see what shakes.

No. The doors aren't weapons that you can draw. Plus, you need to move to get to each door.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel moves forward and taps Gerard and Andrea with his wand of CLW

AndreaCLW: 1d8 + 3 ⇒ (4) + 3 = 7
CLW: 1d8 + 3 ⇒ (8) + 3 = 11
CLW: 1d8 + 3 ⇒ (6) + 3 = 9
CLW: 1d8 + 3 ⇒ (2) + 3 = 5

Gerard
CLW: 1d8 + 3 ⇒ (3) + 3 = 6
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (4) + 3 = 7

Stand back after you both have checked them out. I can take the mosr harm. I will open the doors.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard took no damage. But one tap brought him to max!

Gerard gives Andrea space.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thank you Daniel, if these doors will shoot lightning again, I will protect everyone from it. Since these doors are trapped, then there might be something of significance behind them. Gerard, do you have those gloves that allow you to look behind a door briefly?

Andrea peers at the door, trying to pick out any magical auras.

First two taps got me fixed up so you can save two. I gotta get another CLW wand.


Evil GM

Andrea make a DC 20+CL check.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Spellcraft: 1d20 + 14 ⇒ (12) + 14 = 26

Hmm..Hmmm...


Evil GM

Andrea its not a spellcraft check it is d20 + CL so your roll is 22. Which door are you looking at first? If you are going to look at the other doors I need a similar CL roll for each.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

South door, the one Gerard tried to open. Just to save time, here are rolls for the east and west doors.

CL roll East: 1d20 + 10 ⇒ (5) + 10 = 15
CL roll West: 1d20 + 10 ⇒ (12) + 10 = 22


Evil GM

Gerald tried the West door first. You were struck from lightning coming from the south door. Gerard was struck by lightning coming from the west door.

Andrea none of the three doors have a magical aura.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

None of the doors have magic auras. So it looks like the trap has been expended, but don't let our guard down. Shall we proceed?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Southern door. Gerard gives the others a chance to... move.

Perception: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Disable Device: 1d20 + 18 + 2 + 1 ⇒ (5) + 18 + 2 + 1 = 26


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves out of the firing line when Gerard checks the door.


Evil GM

Gerard you don't notice anything unusual about the door other than the previously noticed blue paint and draconic design.

The air electrifies again, there is bold to lightning that originates from the southern door and a second one originates from the east door. They cross in the center of the intersection.

Only one effects you. You need to make another DC 14 reflex save.

damage: 6d6 ⇒ (3, 2, 1, 6, 5, 6) = 23


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If we are going to bother with this door we need magical protection, or just leave it or destroy the door.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is better prepared for this second door. He twists and watches lightning pass his face... reminding him he hasn't shaved in a few days.

The Reflex, evasion: 1d20 + 13 ⇒ (14) + 13 = 27

Gerard reaches for and opens the third eastern door, half expecting the same treatment.

The Reflex, evasion as needed: 1d20 + 13 ⇒ (4) + 13 = 17


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok. I'll put 5 charges back. Daniel would have stopped when you were healed.


Evil GM

The same effect for door number three. You made the save.

The east and west doors did not open...the shook a bit and you suspected that they may be false. You can try another perception check each door if you like.

The south door is different to your touch, you don't think it is false, but you are not certain. You can try another DD?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Disable Device: 1d20 + 18 + 2 + 1 ⇒ (1) + 18 + 2 + 1 = 22
Disable Device, if he can retry: 1d20 + 18 + 2 + 1 ⇒ (11) + 18 + 2 + 1 = 32


Evil GM

Gerald as you check out the west door again it zaps out again as you DD failed. Do another reflex save. In order to speed things up a bit, I took the liberty to apply this roll to the west door rather than the southern one.

dam: 6d6 ⇒ (1, 2, 3, 6, 6, 5) = 23

You have an ah-ha moment and figure out the device on the second attempt. Behind the false door is a simple stone wall inscribed with glowing runes of power that deactivate the trap when you defaced it. What is odd, you know Andrea stated that there was no magic on the doors but was obviously incorrect.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The Reflex, evasion: 1d20 + 13 ⇒ (3) + 13 = 16


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Up.

So this hall is just one deathtrap? Figures, waste of time.


Evil GM

Gerald Only:

You are fairly certain that the south door is an actual door and given the magical trap, somehow Andrea missed it.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard places his gloved hand onto the southern door... Then thinks better of it.

He opens the door.


Evil GM

It is locked and there is another lightning bolt.

dam: 6d6 ⇒ (6, 3, 2, 5, 2, 2) = 20
reflex DC 14


Evil GM

DMPC: Orsin

"Andrea check that door again...they have spells that mask magical auras...like magical aura or nondetection. Seems that this one is a nondetection spell."

Andrea make a d20+CL check

"Seems like there could be a couple things going on in there."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

CL: 1d20 + 10 ⇒ (9) + 10 = 19

ANother one if needed to speed things up
CL#2: 1d20 + 10 ⇒ (15) + 10 = 25
CL#3: 1d20 + 10 ⇒ (20) + 10 = 30


Evil GM

You get it the second time...you realize there is a nondetection spell on the door. Using one of your earlier detect magic/spellcrafts checks from earlier to speed this up. You realize that there are several aura: Evocation and divination are the strongest. Evocation makes sense with the lightning bolt, divination makes sense with the nondection. There is also a weaker abjuration spell over the lock on the door that Gerard has had a difficult time disabling.


Evil GM

DMPC: Orsin

Once Andrea relays this information Orsin chimes in, "Probably some sort of arcane lock on the door. A dispel magic spell is in order."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So it looks like this door is important enough for multiple layers of defensive spells. The question is do we want to spend the resources to try to penetrate them? Remember that Dispel Magic is not assured. Plus I have no Dispel Magic spell


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin rolls back his sleeves, cracks his knuckles and loosens his neck. He thrusts his hand forward as if punching the air, releasing an invisible wave that thrums in the air as he attempts to dispel the effect.

Dispel Magic!: 1d20 + 8 ⇒ (20) + 8 = 28


Evil GM

Perfect timing form stage left Orsin

The arcane lock disappears. There is still an ornate looking lock on the door but it is not magically protected.

What are you doing. After orsin dispels the lock is everyone (except Gerard) still outside the lightning field?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Still outside

Gerard, can you disarm the lightning trap? If not, if you can disable the lock and I will protect us against lightning since the multiple lightning bolts mean that pudding won't be coming out next.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I can simply Sunder the door with my hammer if you wish, plus battle may be immediate. That is alot of protections on one door.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Grim faced, the rogue once more draws his tools.

Disable Device: 1d20 + 18 + 2 + 1 ⇒ (2) + 18 + 2 + 1 = 23


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps a dinosaur barreling down the hall ahead of us? Or a herd of sheep can make excellent cover.


Evil GM

Gerard your attempt failed. There is is another flash of lightning.

damage: 6d6 ⇒ (4, 5, 3, 4, 2, 3) = 21
DC 14 save

I'm assuming the group is chatting out of the way.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yep, perhaps discussing constructing a lightning and hedgehog powered perpetual motion machine. Frank runs in a little wheel while lightning powers the crossbow launchers.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Reflex: 1d20 + 13 ⇒ (2) + 13 = 15


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So do we want Daniel to break the door or does Gerard want to give it another go?

Andrea sighs. Too bad Orsin's scroll of turning Rock to Mud doesn't work on worked stone, then we could just tunnel through.


Evil GM

Can anyone boost Gerard's DD check skill?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Only with guidance. Lucrezia was the only other one with DD, Orsin doesn't the boost skill bard music due to him being a Chelish Diva, I don't have Cat's Grace or Stone Shape prayed for. So either he keeps at it, Daniel breaks the door or Andrea sends a dinosaur charging through it.

We will probably have to leave this for later until we get a scroll from Talbard's that can magicaly unlock doors.

Another door? We have 4 or so others to check.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal shifts nervously from foot to foot, he growls through gritted teeth, his canine inscisors showing. This is taking too long. Gerard can't avoid the bolts forever. Let's just get this over with. I am immune to electricity anyway

Daniel slaps himself as though he should have thought of that AGES ago, and uses his wand of Divine Favor again, pulls his Lucerine hammer and hands it to the Archon as he approaches the offending slab of wood.
Stay back everyone, you too Gerard

Rd1Sunder+2 for hammer, Power Attack, Divine Favor. Door is a unnattended object so auto hit. DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (5) + 3 + 6 + 2 = 16
DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (12) + 3 + 6 + 2 = 23

Rd2 DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (9) + 3 + 6 + 2 = 20
DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (2) + 3 + 6 + 2 = 13

Rd3 DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (10) + 3 + 6 + 2 = 21
DAMAGE ROLL: 1d12 + 3 + 6 + 2 ⇒ (9) + 3 + 6 + 2 = 20


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard does as told. So, no more subtlety?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea shrugs. I think we lost that when the trap went off.


Evil GM
Andrea1 wrote:
Andrea shrugs. I think we lost that when the trap went off.

Probably lost that by the 4 or 5th time it went off. :-)


Evil GM

The hallway erupts with electrical current as Azreal smashes the door. At the last smash the door splinters open enough to push open.

What's the marching order now that surprise is history? Daniel, Azreal, Gerard, Andrea, Euphemia and Orsin?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

You folks are a sadistic DM's dream come true.


Evil GM

Azreal would have noticed that it is a large room on the other side of the door as he hacking the door to pieces.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That marching order sounds ok. Let us not all go in a straight line though, have people stick behind corners like in Q,5 and Q,7 keeps us behind cover.

Andrea casts Resist Energy-Communal(Fire) on everyone (20 points protection 16 minutes) and Protection from Energy (Lightning) on everyone except for Azreal (120 points protection (20 minutes)

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