Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Perception: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Perception: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Sense Motive: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Daniel can feel his transport lurch with gagging.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I knew we should have bought more soothe syrup!
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Need to shore that up if we get to 11th level.
Evil GM
Evil GM
Evil GM
Evil GM
DMPC Gerard's rolls:
perception: 1d20 + 14 ⇒ (12) + 14 = 26
perception: 1d20 + 14 ⇒ (5) + 14 = 19
sense motive: 1d20 + 13 ⇒ (16) + 13 = 29
Evil GM
Ground Floor Map
Andrea spend the round casting a summoning spell.
I still have a bit more to reveal to split group from their POV but I'm out of time this morning. Don't take any actions.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard waits to kill whatever reveals itself.
Stealth, stay hidden: 1d20 + 19 ⇒ (6) + 19 = 25
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I assumed we would all be nearer to the hole
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
There appears to be nothing but refuse in here. We should not divide our forces in our enemies stronghold. Em, fly fast and straight to rejoin the others. The more we tarry the less light we have.
Gonna start pushing this along. Anyone have any issue with a top-down assault? We leave no enemy at our backs!
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
"Of -blort- course."
Assuming nothing happens here, Phem will fly back to the others with Daniel. Otherwise, I await oblivion with mah homie.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Evil GM
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel looks, but decides against getting to far from backup.
Potentially and entry or a waste of time. I doubt those archers came this way. Let's meet up with the others.
The prospect of wading through sludge or worse, being attacked away from allies was more than enough to deter the paladin. ..for now.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Agreed. Sorry, gm, we're going back to the others.
Euphemia nods and carries Daniel off to where the others are.
Evil GM
NP...I simply presented various options for the group. You all decide which to pursue.
Daniel and Euphemia fly to the top of the pit opening.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
But Euphemia won't be a full member of the group unless she goes sewer diving. It is a right of passage!
Andrea keeps looking around nervously.
Evil GM
Andrea, Orsin, and Gerard can make a perception check.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Perception: 1d20 + 15 ⇒ (3) + 15 = 18
Evil GM
Gerard: 1d20 + 14 ⇒ (1) + 14 = 15
Orsin: 1d20 + 5 ⇒ (15) + 5 = 20
Evil GM
By this time Daniel and Euphmeia emerge from the pit. The group reunites by the caretaker's residence and the mainhouse.
Are you heading up to the roof and doing a top down search now?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I saw an old lady come out of the caretaker's house, look at us and go back inside
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia places a hand under her chin.
"Can we safely assume she's an evil sort?"
Evil GM
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
The roof, around the trapdoor where the archers were stationed
Safely? No, but anyone around this place is automatically suspect since Ilnerik lairs here. At the very least, she is probably a thrall to their domination.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Top down, the woman is a distraction. Let's get as many of our enemies in the ground before night. We are on a clock.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia salutes and complies, knowing very well her spell won't last much longer.
Trapdoor then?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Yep.
Very well. Gerard, would you please make sure the doors we encounter are free of traps?
Suggested marching order Daniel/Gerard,Orsin,Euphemia,Andrea
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel waits for Gerard to check for traps and if he does not object, moves to be first through the portal, to take the first hit.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea will cast Aura of Doom when they are ready to enter. 100 minutes, 20' radius, enemies entering the aura must make DC 19 Will save or become shaken
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Finding traps is a Perception roll, Gerard is not a Trapfinding rogue. So highest perception wins.
Sure, but anyone's keen eyes could help spot something. I'll try to neutralize threats found. Gerard reaches into his pack, making a set of tools more accessible.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32
Disable Device, as needed: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Evil GM
Gerard the trapdoor blends well but is not trapped, it opens easy enough. Andrea cautions everyone and casts here spell. Gerard slips down into a 10 x 5 short hallway that has a door. He quickly checks the door for traps and finds none.
Euphemia your fly spell should be finished by now.
I'll try to get the new map up before I go work out. I should be online a quite a bit today but I won't be on this evening. I'll be going to see a musician friend play.
Evil GM
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea will slip down once everyone has enough room and unlimber her shield.
Evil GM
This chamber holds a half-dozen bunks and a single low table
surrounded by four chairs. There is single person sleeping in one of the bunks. He stirs as the sound of people enter the room but doesn't open his eyes.
Room 1 Map
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia immediately hexes him with misfortune.
Okay, it's a DC 21 now due to 10+5+6. That, or he takes the worst of two rolls for whatever he attempts this round.
Evil GM
sleeping guard's will save: 1d20 + 2 ⇒ (2) + 2 = 4
He sort of shudders but then continues with soft snore.
From what you can gather this looks like the roof guard's sleeping quarters, since you came in from the entrance they use, he did not bother to wake up.
You all get a surprise attack or action.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
(Halfling,Message)Thump him and we can question him about where Ilnerik might be.
Andrea will aid in the subduing by cracking him with the flat of her blade/pommel him.
Subdual: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 2 ⇒ (7) + 2 = 9
No doubt helped by a massive sap attack from Gerard. ;)
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel keeps his weapons sheathed (he was wearing Cesti and the man was laying in bed, for Iomedae's sake.
He DETECTS EVIL (move action, 3rd round info immediately) and nods to Gerard he was ready to attack the man but would allow the rogue first strike on the Flat Footed foe.
Evil GM
He radiates a feint evil aura Daniel.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
You complicate matters...
Gerard coup de gras' if he can.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Oy, we need to find out names of leaders here and how many. Plus how to get to Ilnerik.
Evil GM
The sleeping guard's eyes pop open wide as his life forces ooze of him.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
"It's no good now." Euphemia murmurs. "Now I beseech you to keep going. I would exit first, but I am not a hearty individual."
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