| baldwin the merciful |
RD 3: Archers/sap folks
The injured sap swinging archer goes after Gerard again.
sap: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d6 + 3 ⇒ (4) + 3 = 7
The other swings at daniel,
sap: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d6 + 3 ⇒ (3) + 3 = 6
The last archer in the crawl space shoots at Daniel as a full round action.
longbow: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d8 + 1 ⇒ (7) + 1 = 8
longbow: 1d20 + 6 ⇒ (2) + 6 = 8;damage: 1d8 + 1 ⇒ (3) + 1 = 4
The two archers that are slightly lower in E3 shoot,
At Gerard,
longbow: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d8 + 1 ⇒ (7) + 1 = 8
longbow: 1d20 + 6 ⇒ (5) + 6 = 11;damage}: 1d8 + 1 ⇒ (5) + 1 = 6
Add +1 for part cover to AC
At Daniel,
longbow: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 1d8 + 1 ⇒ (2) + 1 = 3
longbow: 1d20 + 6 ⇒ (2) + 6 = 8;damage: 1d8 + 1 ⇒ (1) + 1 = 2
Add +1 for part cover to AC
| Andrea1 |
HP 76/76
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Nothing
Current BaB: +10/+5
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 100 minutes)
Channels 6/6
Andrea should end up at M,3 other side of the wall after done climbing
XP --
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
When the eagles appear, one will charge at each archer at E3, smiting evil.
Eagle #1, Charge bite, smite, at archer U,13: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 1 ⇒ (4) + 1 = 5
Eagle #2, Charge bite, smite, at archer V,14: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1 ⇒ (4) + 1 = 5
| Daniel Arrisen |
Daniel senses his opponents fear, but the man would harm his friends if allowed to. He had to fall.
1 hand full attack PA, DF 1d20 + 16 + 2 - 3 ⇒ (7) + 16 + 2 - 3 = 22
Damage 1d8 + 1 + 4 + 2 + 6 ⇒ (1) + 1 + 4 + 2 + 6 = 14
Second attack1d20 + 11 + 2 - 3 ⇒ (7) + 11 + 2 - 3 = 17
Damage 1d8 + 1 + 4 + 2 + 6 ⇒ (7) + 1 + 4 + 2 + 6 = 20
| baldwin the merciful |
| baldwin the merciful |
| baldwin the merciful |
Rd 4:
The last archer in the crawl space shoots at Gerard as a full round action.
longbow: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 1d8 + 1 ⇒ (7) + 1 = 8
longbow: 1d20 + 6 ⇒ (10) + 6 = 16;damage: 1d8 + 1 ⇒ (4) + 1 = 5
The two archers that are slightly lower in E3 shoot,
The angle of the roof makes this a 12 foot reach.
At Gerard,
longbow: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d8 + 1 ⇒ (2) + 1 = 3
longbow: 1d20 + 6 ⇒ (6) + 6 = 12;damage: 1d8 + 1 ⇒ (4) + 1 = 5
Add +1 for part cover to AC
At Daniel,
longbow: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 1 ⇒ (3) + 1 = 4
longbow: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d8 + 1 ⇒ (3) + 1 = 4
Add +1 for part cover to AC
| Gerard Nisroc |
Having killed one guard, Gerard launches himself into a somersault to land between the two archers below (area E3, U14).
Acrobatics, jump to U14, expert leaper: 1d20 + 24 + 4 ⇒ (11) + 24 + 4 = 39
Hello, boys... Smiling, the rogue gives a slight inclination of his head.
Not meaning to retcon, just needed to know if the guy was done... so I could take a move action.
| Daniel Arrisen |
hope this is allowed Daniel has a distinct advantage over the lower level archers because of his elevation.
He drops his sword and Quickdraw shield at his feet and draws his Lucerine Hammer, attempting to smash down on the man in E3.
2hand attack PA, DF 1d20 + 15 + 2 - 3 ⇒ (13) + 15 + 2 - 3 = 27
Damage 1d12 + 6 + 2 + 6 ⇒ (8) + 6 + 2 + 6 = 22
| Andrea1 |
HP 76/76
Current Saves: F12R5W115
AC: 21/T12/FF21
In hands: Nothing
Current BaB: +10/+5
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 100 minutes),Communal Spider Climb(33 Minutes),Summon Monster 2 1/10
Channels 6/6 Summon Monster 2 1/10
With her superhero feet clinging to the roof, Andrea full runs to Q-20 (Run action) Witha start, she notices that Frank got left behind and is next to Daniel!
Andrea's eagles continue to claw and peck at the archers at E3
Eagle 1 attacking archer at U13
Eagle #1, Claw,Smite: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (2) + 1 = 3
Eagle #1, Claw,Smite: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (1) + 1 = 2
Eagle #1, Bite,Smite: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 1 ⇒ (3) + 1 = 4
Eagle 2 attacking archer at V,14
Eagle #2, Claw,Smite: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (1) + 1 = 2
Eagle #2, Claw,Smite: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 1 ⇒ (1) + 1 = 2
Eagle #2, Bite,Smite: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 1 ⇒ (4) + 1 = 5
Confirm claw Crit confirm: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
| Andrea1 |
Would Spider climb negate that since my feet stick to the roof?
Edit: Andrea finds herself having difficulty clambering over the roof even with her enchanted hands and feet and instead moves to O,10
20 feet of Spider Climb should get me there, corret?
| baldwin the merciful |
Andrea you get 20 foot climb move with the spell.
| Daniel Arrisen |
With Gerard's jump towards E3, Daniel has a clear path to E5. Or the archer in that direction.
Sweet. Can't post. Keep sword and dmpc charge that archer
| Daniel Arrisen |
With Gerard's jump towards E3, Daniel has a clear path to E5. Or the archer in that direction.
Edit.
Daniel dropped his foe and steps to the man behind him while his attention is still on Gerard.1 hand full attack PA, DF 1d20 + 16 + 2 - 3 ⇒ (2) + 16 + 2 - 3 = 17
Damage1d8 + 1 + 4 + 2 + 6 ⇒ (6) + 1 + 4 + 2 + 6 = 19
Second attack 1d20 + 11 + 2 - 3 ⇒ (19) + 11 + 2 - 3 = 29
Damage1d8 + 1 + 4 + 2 + 6 ⇒ (3) + 1 + 4 + 2 + 6 = 16
Confirm Crit? 1d20 + 11 + 2 - 3 ⇒ (4) + 11 + 2 - 3 = 14
Damage1d8 + 1 + 4 + 2 + 6 ⇒ (3) + 1 + 4 + 2 + 6 = 16
| Azreal. |
The outsider uses his full round action to get to his allies, the spider climb taking him up to the roof and bringing those enemies within his Aura of Menace!
DC 16 will or take -2 to AC, Attack and saves
| baldwin the merciful |
Those who are using spider climb your climb rate is 20 feet or 40 feet if you use a full round to move.
The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
Azreal is only 20 feet high on the side of the building daniel. He had to move to the building, then he climbed up 20 feet. He still has a long climb to go to get to the roof. Remember there is 100 feet of rope dangling from the crawl space to the ground near where Azreal is located.
Orsin is 30 feet high since he had less distance to cover before he arrived at the house.
He notices a caretaker's house leaning on the mainhouse and there is small hitching post there. There is also a door leading to the caretaker's house under the leaning archway.
RD 5:
Euphemia -
Gerard -
Archers -
Andrea -
Orsin -
Daniel -
| Gerard Nisroc |
Gerard speaks evenly, in a language some do not understand. Righteous eagles of Heaven. Help me. Flank them!
atk1 hb mith dagger +3, wf, flank if not rogue 7: 1d20 + 13 + 3 + 1 + 2 ⇒ (8) + 13 + 3 + 1 + 2 = 27
dmg1, hb mith dagger +3, sneak if not rogue 7: 1d4 + 3 + 2d6 + 5d8 ⇒ (3) + 3 + (6, 6) + (6, 1, 3, 2, 5) = 35
atk2, hb mith dagger +3, wf, flank if not rogue 7: 1d20 + 8 + 3 + 1 + 2 ⇒ (10) + 8 + 3 + 1 + 2 = 24
dmg2, hb mith dagger +3, sneak if not rogue 7: 1d4 + 3 + 2d6 + 5d8 ⇒ (4) + 3 + (1, 1) + (6, 7, 1, 1, 3) = 27
Celestial. If he's alive, offensive defense... AC31 to him.
| Andrea1 |
SQWACK!
| Daniel Arrisen |
Daniel continues his assault on the archer.
1 hand full attack PA, DF 1d20 + 16 + 2 - 3 ⇒ (14) + 16 + 2 - 3 = 29
Damage1d8 + 1 + 4 + 2 + 6 ⇒ (8) + 1 + 4 + 2 + 6 = 21
Second attack 1d20 + 11 + 2 - 3 ⇒ (18) + 11 + 2 - 3 = 28
Damage1d8 + 1 + 4 + 2 + 6 ⇒ (8) + 1 + 4 + 2 + 6 = 21
| Daniel Arrisen |
You are so manly, take me you hunk of divine testosterone!
What?!
Daniel was less surprised at the form of the remark, for Andrea did seem the promiscuous type, however the timing mid combat threw him off that he had to assume a defensive stance to get a moment of respite to refocus.This is hardly the time and you are spoken for. Do not distract me, please!
| baldwin the merciful |
RD 5:
The two archers in the platform with Gerard drop bows, pull saps and swing.
sap: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d6 + 3 ⇒ (6) + 3 = 9
sap: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 3 ⇒ (6) + 3 = 9
While the remaining archer steps back five feet and shoots at Daniel,
longbow: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (13) + 6 = 19;damage: 1d8 + 1 ⇒ (2) + 1 = 3