baldwin the merciful |
Shinon stops walking and puts his hand up. "Quick! Everyone hide, someone's coming!" he whispers to the group, before quickly dousing his torch and falling back next to Andrea.
And now I'm off to work. Back in 6 hours.
Shinon is unable to fall back as the double trap triggered. The group hears a thud and grown from Shinon.
Duncan Redhammer |
Nobody breathe, I'm gonna check on Trigger.
Duncan casts detect magic quietly and moves foreward checking up to Shinon and as far as he sees.
Stealth1d20 + 5 - 3 ⇒ (17) + 5 - 3 = 19
baldwin the merciful |
Duncan fell all the way back to Andrea so Eagleyes could sneakily carry his torch that screams 'Look at me, I am the onlybright light in a pitch black tunnel! ;)
Duncan honestly didn't mind the lads initiative but he needed to learn how to operate in a world of darkness. Like get the Big Tough Armored Warrior to be the Light Holder, while the quiet, perceptive types scout ahead using superior vision to see without being seen.
He was going to let the elf learn the hard way...Perception1d20+6
Duncan crouches near Andrea Keep it completely covered for the moment.
Duncan right about the time that Shinon took his last step you noticed the caltrops on the ground. The half elf safely stepped down, his attention momentarily fixed on his boot near a caltop, then the thud of somethng hitting the elf's thigh. There was a splatter of liquid.
baldwin the merciful |
Duncan thinks he is being pretty sneaky, keeping low and making his way to Shinon. The torch is 5 feet in front of Shinon, still lit. You do not see a magic coming from the two traps. Either the caltrops or the axe. You can see the open slot where he axe began. Shinon is thigh is stuck to the axe and its holding Shinon in place.
Andrea1 |
Does it sounds like Henk or any of the crew we met before?
There seems to be ones behind and before us. They do have the advantage here. We must decide if we really want to fight or negotiate for the information on the noble and what they are doing. I won't hold anyone back, just consider if it really worth it.
baldwin the merciful |
Montague: 1d20 + 6 ⇒ (1) + 6 = 7
Clem: 1d20 + 2 ⇒ (19) + 2 = 21
bandit: 1d20 + 1 ⇒ (13) + 1 = 14
Duncan: 1d20 + 4 ⇒ (17) + 4 = 21
Andrea: 1d20 + 0 ⇒ (20) + 0 = 20
Shinon: 1d20 + 3 ⇒ (19) + 3 = 22
john: 1d20 + 5 ⇒ (13) + 5 = 18
kenji: 1d20 + 4 ⇒ (15) + 4 = 19
Ermolos: 1d20 + 0 ⇒ (5) + 0 = 5
"Initative Order"
Shinon
Clem
Duncan
Andrea
Kenji
John
Bandit
Montague
Ermolos
Duncan Redhammer |
It be topside. We only come ere looking for goblins ta play wit and here the fool in front steps on a bloody axe.
Bluff1d20 + 2 ⇒ (16) + 2 = 18
Duncan grabs one of Shinon's potions and pours it down his throat, as the healing energies take over he pulls the axe from his ally's leg knowing the magic will stop any bleeding.
baldwin the merciful |
"Yer was lost and runnin' last time we met, doubt ye came back 'ere lookin' fer goblin's...thinks yer lookin' fer loot or sumething else."
He doesn't seem to be convinced. "Besides orders are no trespazzers."
cure light for Shinon: 1d8 + 1 ⇒ (7) + 1 = 8
Andrea1 |
Quite right. We arn't here to commit murder on fellow humans(That includes dwarves and such) just house cleaning for coin. Goblins have been having sticky fingers.
Bluff: 1d20 + 8 ⇒ (17) + 8 = 25
Orders? Would that be from Sir Henk? I believe he is just the man we want to see. We''re needing a little information that perhaps he can help us with. Youc an tell him the lady with the pretty mouth wants to talk to him again.
Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
Duncan Redhammer |
Course we be after loot, goblins carry plenty don't belong to em. Adventurer's gotta make a livin don't e? Actually where be yer boss? People who like hanging out in sewers gotta have a use fer strong arms an blades if ye git me drift.
baldwin the merciful |
Clem looks at the dwarf and Elf...laughing "Whatistheworld comin' to a dwarf and elf as friends." without a second thought he shoots his notch bow and shoots at Shinon.
Clem's Arrow at Shinon: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 ⇒ (4) + 2 = 6;
Dex to see if String breaks: 1d20 + 3 ⇒ (2) + 3 = 5 His string snaps.
baldwin the merciful |
"Initative Order" and Actions so far -
Shinon -
clem - shoots at Shinon
Duncan - drew and gave potion to shinon, +8 HP back.
Andrea - dives to the ledge
Kenji
John
Bandit
Montague
Ermolos
So far you only see Clem peeking around edge of the tunnel junture about 60 feet away. There is a small plank bridge at the end and a glow of light.
Duncan Redhammer |
Ha! Ye dolt! Mebbe I'll have Trigger here give ye a lesson in shootin AFTER i cave yer head in
Shinon |
Shinon gasps and grabs his leg in pain. "AH! Damnations, what's the point of having a million voices in your head second-guessing everything you do if not one of them reminds you to look for ****ing traps?!"
Duncan pours a potion down Shinon's throat. Shinon looks annoyed. "I'm fine, mate. I'm just fine. Let me at that bastard..."
Shinon draws an arrow and fires at Clem.
[ooc]Technically since I won initiative this guy should be flat-footed. Then again, it could be argued that knowing his action has influenced my actions as a player and etc. So I'll just let Baldwin decide that one.
Attack:
1d20 + 8 ⇒ (10) + 8 = 18
Damage:
1d8 + 3 ⇒ (6) + 3 = 9
John Deos |
"Good plan Andrea, they seem to be using ranged weapons, on the ground you will be harder to hit." After saying that to Andrea, John will move 20 ft toward the attacker and set his tower shield up to give him cover.
baldwin the merciful |
Shinon gasps and grabs his leg in pain. "AH! Damnations, what's the point of having a million voices in your head second-guessing everything you do if not one of them reminds you to look for ****ing traps?!"
Duncan pours a potion down Shinon's throat. Shinon looks annoyed. "I'm fine, mate. I'm just fine. Let me at that bastard..."
Shinon draws an arrow and fires at Clem.
[ooc]Technically since I won initiative this guy should be flat-footed. Then again, it could be argued that knowing his action has influenced my actions as a player and etc. So I'll just let Baldwin decide that one.
Attack:
1d20+8
Damage:
1d8+3
That is true on the FF. Duncan actually did three actions: Grab potion off of Shinon, pour potion into Shinon's mouth, pull axe out of thigh. From a going with the dramatic story flow, I permited the entire action. Shinon this person has cover but you did hit him with an 18. I should have mentioned to roll a % dice to see if there is miss with concealment.
baldwin the merciful |
Here is the current battlemap, except John has moved up to F7. However, the bandits are a bit more concealed. You don't clearly see the bandits from your locations and you don't see the down the side the tunnels. I quickly drew the map so there are a few unsmoothed edges such as G-3 does not have a stone extention over the sewage.
baldwin the merciful |
"Initative Order" and RD1 Actions so far -
Shinon - took potion and shot at Clem, hitting for 8pts
clem - shoots at Shinon
Duncan - drew and gave potion to shinon, +8 HP back.
Andrea - dives to the ledge
Kenji
John - moved up 20 foot and is directly behind Duncan and set up his tower shield.
Bandit
Montague
Ermolos
Shinon |
RD 2 Actions
Shinon knocks an arrow and takes another shot at Clem. "Where is Henk? If you let me speak to him, I'll spare your life!"
Bluff: 1d20 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Concealment (21 or above hits): 1d100 ⇒ 91
baldwin the merciful |
From down the tunnel in the direction you had come from an arrow whizzles towards Kenji.
Arrow: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (6) + 2 = 8
Striking Kenji solidly solidly.
Meanwhile, a strange looking half-elf dressed in a long cloak pops out from on of the sewer junctures, "Elo greso" there is 10ft splatter of grease that blankets the the ledge between Shinon and the defenders (Hexes F0 and F1)
Ermolos |
Ermolos puts his axe on his back, draws his crossbow and loads an bolt, aiming towards the area where Kenji was hit from.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
"I think he is in a nook across the sewage ditch beyond 30 feet in shadows. Guys, we have trouble in the rear."
I forgot to put ermolos on the map he is located in F14.
EDIT: Ermolos is on the map but his icon did not come up well, I will change that one out when I get home.
baldwin the merciful |
"Initative Order" and RD1 Recap -
Shinon - took potion and shot at Clem, hitting for 8pts
clem - shoots at Shinon
Duncan - drew and gave potion to shinon, +8 HP back.
Andrea - dives to the ledge
Kenji - moved 30 Feet to F22 and spotted the nook the arrow was shot from.
John - moved up 20 foot and is directly behind Duncan and set up his tower shield.
Bandit - shot kenji with an arrow.
Montague - greased the ledge
Ermolos - changing weapons, prepared crossbow.
Initative Order:
Shinon - tried to intimidate and missed his arrow shot.
Clem- Restrings his bow.
Duncan-
Andrea- Buffs self with Entropic shield.
Kenji-
John -
Bandit-
Montague-
Ermolos -
Rd2 Begins;
Shinon tries to force his will on Clem but it doesn't seem to have an effect. His arrow thumps the wall to no avail.
Clem disappears and restrings his bow.
baldwin the merciful |
Kenji's Rd 1 action. I editted the Rd1 recap post above to reflect Kenji's action.
Kenji will move down the tunnel 30 feet in the direction the group came from, to shed light and try to observe the soruce of the arrow. Kenji is now in F22
perception: 1d20 + 8 ⇒ (15) + 8 = 23
He does see the nook roughly 30 feet away on the tunnel's other side. It blends intot he wall very well.
Duncan Redhammer |
Yer in trouble now lad
Duncan Moves to F2 dropping his pick and pulling his loaded crossbow as part of the move. He stops before the grease and fires at the man in G,-5.
Ranged Attack1d20 + 3 ⇒ (19) + 3 = 22
Damage1d8 ⇒ 7
Confirm Crit1d20 + 3 ⇒ (7) + 3 = 10
Damage1d8 ⇒ 3
baldwin the merciful |
You sure thats a badguy? Doesn't look like one.
Well I will move along the trench and get right arcoss from it at H-26
I will then draw a shuriken at chuck it at'em
Attack:1d20+4 For:1d3+1
I'm positive its a bandit H26. It's an overhead view of the token and I need to remove the snap to grid feature. Bandit is at H26, kenji is at F26. I will try to edit the nook a bit on the next map.
The shuriken thuds against the tunnel wall splashing down in the mucky sewage.
baldwin the merciful |
Yer in trouble now lad
Duncan Moves to F2 dropping his pick and pulling his loaded crossbow as part of the move. He stops before the grease and fires at the man in G,-5.
Ranged Attack1d20+3
Damage1d8Confirm Crit1d20+3
Damage1d8
Duncan was able to successfully get by the caltrops in Shinon's hex.
Duncan, you made it passed the caltrops, but make a Acrobatic Roll DC 10 to see if you were able to squeeze by Shinon on the ledge without falling into the sewer trench. Three foot ledge with two bodies.
baldwin the merciful |
Montague lets the crackle of his finger tips work and two flashes of blue and white light go forth and strike Duncan solidly, sending a wave of damaging energy through his body.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (4) + 1 = 5
The double bolt hits the dwarf hard.
the half elf then takes a move backwards out of sight.
Duncan Redhammer |
Acrobatics DC101d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19
Was Montague in G-5 cause if so I shot him.
Rd 3
Duncan moves through the grease to get to the foes on the other side.
Acrobatics DC10 to move through at 1/2 speed1d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19
Best keep running boy. I'm coming fer ye.
He uses his other move action to reload his crossbow
Realizing he is in a terrible tactical position, He activates his judgement to help him shrug off some damage Swift Action- Fast Healing activated. 1HP recovered.
baldwin the merciful |
RD 2 Recap so far:
Initative Order:
Shinon - tried to intimidate and missed his arrow shot.
Clem- Restrings his bow.
Duncan- Duncan moves past Shinon, the caltrop, firing his crossbow 7 HP damage. stopping in F3
Andrea- Buffs self with Entropic shield.
Kenji- moved to F 26 threw a shuriken and missed.
John - moved up to F2 planting his tower shield.
Bandit- Shot Kenji for 5 pts of damage.
Montague- took damge from Duncan, hit Duncan with two magic missles for 7 pts damage. Moved somewhere down the tunnel junture.
Ermolos - Ran towards Kenji to F 21, fired his crossbow at the bandit in H26, missing.
John moves up to and tries to get passed the Caltrops and squeeze by Shinon.
Caltrop: 1d20 + 0 ⇒ (7) + 0 = 7
Acro DC10: 1d20 + 1 ⇒ (16) + 1 = 17
John mananged to get through the Caltrops unharmed and wihtout falling into the trench. He moves up to just before the grease and plants his tower shield. Stopping in Hex F3
RD3 Begins:
Shinon -
Clem-
Duncan-
Andrea-
Kenji-
John -
Bandit-
Montague-
Ermolos -
Kenji Masada |
I only found 5 damage but where are you getting 13 from?
Well in any event. If I have sustained 13 damage then I would have popped a potion instead of throwing a shuriken round 2
1d8 + 1 ⇒ (5) + 1 = 6
Round 3 I will leap across the trench next to the baddie and attack him with a kick
Acrobatics:1d20 + 8 ⇒ (15) + 8 = 23
Kick:1d20 + 5 ⇒ (15) + 5 = 20
For:1d6 + 2 ⇒ (4) + 2 = 6
baldwin the merciful |
RD3 actions so far:
Shinon -
Clem-
Duncan- moves 1/2 (10 ft movement) after making Acro check and is standing sturdily in the last hex with grease. F0 (the token is under the grease token)
Andrea- moves to F18
Kenji- leaps across the trench kicking the bandit hard for 6 HP damage
John -
Bandit-
Montague-
Ermolos -
baldwin the merciful |
I only found 5 damage but where are you getting 13 from?
Well in any event. If I have sustained 13 damage then I would have popped a potion instead of throwing a shuriken round 2
1d8+1Round 3 I will leap across the trench next to the baddie and attack him with a kick
Acrobatics:1d20+8Kick:1d20+5
For:1d6+2
Its on this page about 20 posts back. It was 2 posts before the RD1 Recap
The kick hits him hard.
The space Kenji kicked into is barely 5 ft deep. No two characters can occupy the same space unless one is helpless CRB 193. That would put Kenji falling backwards into the trench. Make a fortitude save DC12.