
Lucrezia Villanova |

yes, the ghost salt arrow. I have a very limited number of them and am trying to keep careful track of them :)

Lucrezia Villanova |

I don't think that I would have had line of sight to fire on anything else from my position?

baldwin the merciful |

RD 1: mid Round update
Bisby - haunt manifests.
Orsin - inspires courage and PA, hits for 1/2 damage.
Shadow 1 - moves to M15 and touches Andrea for 6 str damage
Shadow Hallway - moved up to I17 attacked Orsin but missed
John
Fluer - cast shield of faith and tumbled to H17
Faelyn - cast haste
Shadow 2 - touched John for 1 str damage.
Truk - channels positive energy doing damage to all.
Grimm
Lucrezia - destroys the Hall shadow.
Shadow 3 - touched John for 6 str damage
Andrea - 5 ft steps to L17 and casts death ward

Faelyn Sindrel |

Faelyn Sindrel wrote:You can also shoot the other arrows at a second or third target after the first shadow died. You had good rolls.I don't think so. She can't see the others from her POV and she would have to move and would not have full round action.
Sorry. I wasn't paying attention to LOS. I was just mentioning the fact in case she was unaware.

Orsino 'Orsin' Bessatte |

In Round 2, Orsin moves to M16, attacking the shadow at M15 at the end of a charge.
Power Attack (Inspired, Heroic, Charge, Hasted): 1d20 + 8 + 2 + 2 + 2 + 1 ⇒ (2) + 8 + 2 + 2 + 2 + 1 = 17
Damage Roll: 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20
In Round 3, he full attacks, if possible:
Power Attack 1 (Inspired, Heroic, Hasted): 1d20 + 8 + 2 + 2 + 1 ⇒ (16) + 8 + 2 + 2 + 1 = 29
Power Attack 2 (Inspired, Heroic, Hasted): 1d20 + 8 + 2 + 2 + 1 ⇒ (13) + 8 + 2 + 2 + 1 = 26
Damage, if they connect:
Damage Roll 1: 1d8 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Damage Roll 2: 1d8 + 15 + 2 ⇒ (8) + 15 + 2 = 25

John Deos |

Will: 1d20 + 4 ⇒ (13) + 4 = 17
Since John goes before the shadows he has no strength damage yet.
John will attack the nearest shadow to him.
Attack1 with PA: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Attack2: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage: 1d8 + 11 + 2 ⇒ (3) + 11 + 2 = 16

John Deos |

Rd2:
John will drop his tower shield and 5ft step away from the shadow if possible and drink a lesser restoration potion.
restoration: 1d4 ⇒ 4
If he can not move to a safe place to drink the potion he will attack either the shadow he damaged before if it is still up or the other shadow.
Attack1: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29
damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
attack2: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Attack3: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
damage: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

Grimm Sharpest |

Buffs on group
Everyone: Haste. +1 AC +1 BaB +1 Reflex +1 Full attack 7 Rounds
Everyone Inspire Courage +2 Hit/Damage Saves vs. Fear
Truk: Circle Against Evil +2 AC/Saves vs evil
Grimm-3 rounds DIVINE FAVOR left, BANE
Grimm will use his swift to activate BANE and attack, using The Shadow in front of Andrea.
Buffed AC:27/14/25, Attack- One Handed:1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (19) + 11 + 2 + 2 + 2 + 1 = 37
Damage1d8 + 1 + 4 + 2 + 2 + 2 + 2d6 ⇒ (5) + 1 + 4 + 2 + 2 + 2 + (5, 1) = 22
Die AGAIN! That's me sqeeze her disrespectin!

baldwin the merciful |

RD1 Summary:
RD 1: mid Round update
Bisby - haunt manifests.
Orsin - inspires courage and PA, hits for 1/2 damage.
Shadow 1 - moves to M15 and touches Andrea for 6 str damage
Shadow Hallway - moved up to I17 attacked Orsin but missed
John - made will save and shrugged off the image. hit Shadow 2 for damage.
Fluer - cast shield of faith and tumbled to H17
Faelyn - cast haste
Shadow 2 - touched John for 1 str damage.
Truk - channels positive energy doing damage to all.
Grimm - destroyed Sahdow 1
Lucrezia - destroys the Hall shadow.
Shadow 3 - touched John for 6 str damage
Andrea - 5 ft steps to L17 and casts death ward
-----
RD 2 Begins
RD 1: mid Round update
Bisby - haunt persists.
Orsin - inspires courage moves up.
Shadow 1 -destroyed
Shadow Hallway - destroyed
John
Fluer - Protecting the rear
Faelyn -
Shadow 2 - destroyed
Truk -
Grimm
Lucrezia -
Shadow 3 -
Andrea -

baldwin the merciful |

The haunt persists and John needs to repeat his saves Will Save DC 16, if that fails DC 16 Fortitude.
John - After you Saving Throws, either L14 or M14 is free to 5 ft step into. Assuming Orsin does not step in one before you. Unless you want to attack the remaining shadow?
---
orsin - Grimm stepped into the hex you were bound for so which hex are you moving into now?

Truk'tosh |

"Grimm make some room!" Truk urges.
Hold action until Grimm vacates that spot.
Truk steps forward and holds his holy symbol forward sending out another pulse of divine power.
Channel #3, DC14: 3d6 ⇒ (3, 5, 5) = 13
I should be able to get both the remaining shadow and the skull from M16.

Grimm Sharpest |

Buffs on group
Everyone: Haste. +1 AC +1 BaB +1 Reflex +1 Full attack 7 Rounds
Everyone Inspire Courage +2 Hit/Damage Saves vs. Fear
Truk: Circle Against Evil +2 AC/Saves vs evil
Grimm-2 rounds DIVINE FAVOR left, BANE
Dont't worry Tin Can, Poppa Grimm is here!
The dwarf moves in adjacent to John, occupying the place where John killed his shadow. He attacks the remaining shadow.
Buffed AC:27/14/25,(+2 Being next to John) Attack- One Handed: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (4) + 11 + 2 + 2 + 2 + 1 = 22
Damage1d8 + 1 + 4 + 2 + 2 + 2 + 2d6 ⇒ (3) + 1 + 4 + 2 + 2 + 2 + (5, 5) = 24

baldwin the merciful |

Truk'tosh |

I assume my channel wasn't needed either.
Truk files into the room to examine the contents.

Truk'tosh |

Truk looks to the beefy bard.
"Uh, Orsin. I think he's looking for you."

baldwin the merciful |

Bisby begins to speak,"The time of Delvehaven was riddled with strife shortly before the death of Aroden. Some believe his death may by linked to the lodge itself." He moans out loud, then sighs.
"Certainly the unpleasant departure of my one time friend and chronicler hastened the fall. His skull trembles, "The half-elf Ilnerik Sivanshin, stole part of the Aohl and fled to Nidal to sell it there. The Aohl, once its two components were separated, no longer had countering forces to keep them in check."

Andrea1 |

Ailyn Ghontasavos asked us to enter Delvehaven and is also a sponser to Orsin here so he may adavance further as a Pathfinder.
We learned from notes from your friend Liriam and also the words from a bearded devil that Ilnerik became a vampire due to the power of the Totemrix, we seek the Morrowfall that we were told is inside Delvehaven so we can end the curse of the Shadowbeasts. Ilnerik seems to be source of the curse since he was called upon by those in power in Cheliax to keep people inside by using the Shadowbeasts to kill those who wander outside after sundown.
Pathfinder Bisby, is the Morrowfall in Delvehaven? What do you know of it's powers and the powers of the Totemrix? We also ask for any knowledge of how best to defeat vampires.
We have also met the dolls that guard Delvehaven and they say they are part of you. Would you be able to ask them to allow us to take the Morrowfall since they detest thieves and we do not wish to destroy what you have crafted.

baldwin the merciful |

He continues, the Morrowfall grew unstable over the week that followed, periodically emitting blinding and searing blasts of sunlight so that the Pathfinders were forced to secure it in a deep vault below, both for its security and to prevent the blasts of light from hurting anyone." He pauses and his hollow eyes look over the adventurers.

baldwin the merciful |

"It seems likely that the other half of the Aohl, the Totemrix, had a similar building of power. This portion of the Aohl is the opposing counterpart of the golden eagle—the long dead demon lord of shadows Vyriavaxus—and he fears that the Totemrix, with its power uncontested by the Morrowfall, may have worked a most unholy transformation on his old
friend Ilnerik."
His vacant eyes look at Andrea, “dark spirits” have recently passed though these halls, and that even now I can feel their intrusions in the vault below, beyond my reach. My protection has weakened since the blasted Thrune devils tried to exercise my spirit."
Continuing, Worse, these “dark spirits” have in them a hideous familiarity—Bisby worries that his old friend Ilnerik is behind their appearance, and that they seek to destroy the Morrowfall, which even now works to oppose the Totemrix. With the Morrowfall’s destruction, who knows
what shadowy growth and vile magic the keeper of the Totemrix might unleash?"
He seems to be fading but before he goes...