baldwin the merciful |
"My children will not seek to harm you...they protect delvehaven but time has been rough for them."
"Thanks for the few minutes of sanity they have given him, to lay any haunt to rest finally requires finding and addressing the cause of the haunt. Reunite the Aohl, bringing together the Totemrix and the
Morrowfall after their century of separation will free the city of its curse and bring rest to my spirit." With that he fades to quietness.
Andrea1 |
Thank you Pathfinder Bisby. we shall do our best.
Andrea watches Bisby's skull settle down. So we have our direction it seems. Andrea says to the others. Before we open the vault, I will pray for some miracles that can heal the damage done to us.
Andrea casts Lesser Restoration on John settles down for 15 minutes to pray for Restoration and Eagle's Splender.
baldwin the merciful |
Andrea1 |
Andrea will rise after she prays and Restore her lost strength.
So is everyone ready to find the Morrowfall? I have spent a number of my miracles but still have a number of spells that can help us against the undead. Right now, my miracle against Evil still operates on orsin but my Ward against Death is gone and I only have one scroll to protect one person.
If undead do lie below, we need to get the Morrowfall as quickly as possible.
Who here is still wounded? I have some potions left. Andrea offers 3 CMW potions
baldwin the merciful |
This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.
Truk'tosh |
Truk will assist in the looking for loot.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
baldwin the merciful |
Several of Bisby's items radiate magical auras:
leather armor
A ring that sits on one bony finger,
his heavy crossbow sits across his legs.
His quiver containing
Wedged between his body and the back of the couch are two javelins.
There is a glow from within the a burlap bag bulging with unseen items.
Andrea1 |
Well, we can take some time to check these.
Leather armor Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
Ring Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13
Heavy Crossbow Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Quiver Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Javelins Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
Appraise: 1d20 + 9 ⇒ (16) + 9 = 25
Orsino 'Orsin' Bessatte |
Orsin will assist Andrea in identifying the items, inspecting the ring, heavy crossbow, and quiver, as the cleric visibly struggles to make heads or tails of the aforementioned pieces.
Spellcraft (Ring): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Spellcraft (Crossbow): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Spellcraft (Quiver): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
baldwin the merciful |
Andrea, I assume you have detect magic going, so the leather armor is +1
The javelins are javelins of lightning. That is all you can figure out.
You can determine that a pair of chopsticks made from
manticore spikes worth 15 gp, a leather pouch containing
six bloodstones worth 50 gp each, a masterwork bolas, a
silver signal whistle worth 60 gp, a golden bell carved with
Thassilonian runes worth 450 gp.
Truk'tosh |
"Bisby had a lot of gear."
Did Bisby have a wayfinder?
baldwin the merciful |
orsin, assuming you ahve detect magic going, you figure out the ring is a +2ROP, +1 animal-bane heavy crossbow, an efficient quiver containing
60 mithral-headed crossbow bolts, and he has his wayfinder in his bony hand. The wayfinder radiates soft magic, it has a cracked dusty rose prism shaped ioun stone, the wayfinder is made out of platinum and gold (850gp)(it provides a +1 Initiative bonus to a Pathfinder)
Truk'tosh |
Truk picks up the wayfinder.
"Hey Orsin this is like that thing you have!"
Andrea1 |
May I have the Ring of Protection of the second tier of protection? Not meta at all, lol Assuming Orsin is okay, Andrea puts it on her finger.
Lucreiza, this quiver is probably something you would like. The crossbow bolts act as silver against foes that can only be harmed by silver. So if there are vampires, using the crossbow and the bolts can be helpful.
Puting the items on the treasure list
Orsino 'Orsin' Bessatte |
Orsin leans in to inspect the wayfinder, "Yes, you're right...only..." Orsin pops the ioun stone out and places it in his own. "It has something a little extra..."
Hope no one minds if I call dibs on the stone. Does it still grant the +1 insight bonus to AC as well?
Orsin holds up the quiver to Lucrezia, "How are you with a crossbow? We've already been generously supplied with handful of mithral bolts and a magicked weapon."
Andrea1 |
Orsin needs all the AC he can get. :)
Since you are aiming to become a Pathfinder, then it is only appropriate for you to claim it.
Andrea uses Detect magic on the pipes and ring from the bag
Pipes Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Ring Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
Orsino 'Orsin' Bessatte |
We should sell the one we just found. The one Ailyn gave me now has sentimental value.
With his detect magic still going, Orsin looks over the items in the sack.
Spellcraft (Vials): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Spellcraft (Pipes): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Spellcraft (Ring): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Lucrezia Villanova |
"I do prefer my bow, but I can use the crossbow to take advantage of the nice ammo that comes with it."
Lucrezia will check out the door and see if it is trapped at all.
perception 1d20 + 19 ⇒ (10) + 19 = 29
baldwin the merciful |
When you move on to the double iron doors, a key from the wavedoor fits the lock.
This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.
Truk'tosh |
A full dusty rose ioun stone is definitely on my wish list.
Truk ties the wayfinder around his bullneck.
"What do you think Beautiful?"
Andrea1 |
When you move on to the double iron doors, a key from the wavedoor fits the lock.
This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.
Andrea carefully examines the red door.
Remember what Bisby said, we must spell out 'Behold the Amber Arca' on the red Door. We best check the desk as well.
Andrea1 |
Andrea looks up from the door, a warning tingle flowing through her body and a taste of honey on her lips. Sticking out her tongue, Andrea plucks a dead wasp from her mouth and looks upon it. An omen
Andrea turns to the others. We shouldn't be so hasty to press on. Whatever awaits us within the Arca will no doubt test us to the limit. Let us barricade ourselves so we can refresh and be at full strength. There is still the remaining hall in the secret hallway we can explore and then find a location for rest. What says everyone?
Truk'tosh |
Truk casts Andrea a confused glance.
"I'm still pretty much at full strength but if you think we should rest up, I won't complain."
"You still want to take the Wolf for a run?" Truk asks in low voice as he steps up behind Lucrezia.
Grimm Sharpest |
I ain't near spent yet. Up to you if you wanna stop or not. And Tin Can should probably take the other ring, eh?
Grimm dropped his bane as soon as the final shadow was destroyed. He checks his gear and is happy to go.
Hmmm, Duncan usta use a Buckler, didn't he. Might look inta that...
baldwin the merciful |
The group makes its way past the toys, unmolested, and down the secret hallway to oak door. Lucrezia is able to open it with ease revealing a large room. The chamber looks to have been designed for both comfort and function. Oversized beds and couches litter the room, but there are also desks for study, maps and libraries for research, and even a small exercise area.
Orsin afterspending a few minutes consulting his pathfinder books, comes across a passage about Venture-Captain Ghaelfin and his Delvehaven residence:
"Venture-Captain Ghaelfin was the first to admit that he played favorites with his own adventuring band. When he built Delvehaven, he included a hidden meeting chamber known to the Amber Privateers alone. Here we could plan expeditions, prepare spells in private, or simply hide from the regular guests populating the upper levels."- Gaspar Figurmont, Amber Privateer.
Perception checks