Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If these dark spirits are from Ilnerik, they are either shadows or vampires. More undead that can drain our life away.


Evil GM

"My children will not seek to harm you...they protect delvehaven but time has been rough for them."

"Thanks for the few minutes of sanity they have given him, to lay any haunt to rest finally requires finding and addressing the cause of the haunt. Reunite the Aohl, bringing together the Totemrix and the
Morrowfall after their century of separation will free the city of its curse and bring rest to my spirit."
With that he fades to quietness.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thank you Pathfinder Bisby. we shall do our best.

Andrea watches Bisby's skull settle down. So we have our direction it seems. Andrea says to the others. Before we open the vault, I will pray for some miracles that can heal the damage done to us.

Andrea casts Lesser Restoration on John settles down for 15 minutes to pray for Restoration and Eagle's Splender.


Evil GM

Here is the current map of the entire floor.

MAP

You have the double doors and then the unexplored secret hallway.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will rise after she prays and Restore her lost strength.

So is everyone ready to find the Morrowfall? I have spent a number of my miracles but still have a number of spells that can help us against the undead. Right now, my miracle against Evil still operates on orsin but my Ward against Death is gone and I only have one scroll to protect one person.

If undead do lie below, we need to get the Morrowfall as quickly as possible.

Who here is still wounded? I have some potions left. Andrea offers 3 CMW potions


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Lead on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us try the double doors since they are closest. Andrea heads over when the others are ready.

Lucrezia, would you check to see if these are safe.


Evil GM

This room’s iron double doors are locked securely.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea uses the Wavedoor keys on the door


Evil GM

Before you go to the iron doors, where you looking around the room for loot?


Evil GM

This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Before you go to the iron doors, where you looking around the room for loot?

Sure


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk will assist in the looking for loot.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
Truk will assist in the looking

As will Faelyn: Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Detect magic as well.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin casts glibness in the event that his silver tongue might be needed.


Evil GM

Several of Bisby's items radiate magical auras:

leather armor
A ring that sits on one bony finger,
his heavy crossbow sits across his legs.
His quiver containing
Wedged between his body and the back of the couch are two javelins.

There is a glow from within the a burlap bag bulging with unseen items.


Evil GM

Truk and Andrea you find a pair of chopsticks made from manticore spikes, a leather pouch containing six bloodstones, a masterwork bolas, a silver signal whistle, a golden bell carved with Thassilonian runes.

make an appraise check


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well, we can take some time to check these.

Leather armor Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
Ring Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13
Heavy Crossbow Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Quiver Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Javelins Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

Appraise: 1d20 + 9 ⇒ (16) + 9 = 25


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin will assist Andrea in identifying the items, inspecting the ring, heavy crossbow, and quiver, as the cleric visibly struggles to make heads or tails of the aforementioned pieces.

Spellcraft (Ring): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21

Spellcraft (Crossbow): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Spellcraft (Quiver): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26


Evil GM

Andrea, I assume you have detect magic going, so the leather armor is +1
The javelins are javelins of lightning. That is all you can figure out.

You can determine that a pair of chopsticks made from
manticore spikes worth 15 gp, a leather pouch containing
six bloodstones worth 50 gp each, a masterwork bolas, a
silver signal whistle worth 60 gp, a golden bell carved with
Thassilonian runes worth 450 gp.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes, Detect Magic. I will put the items in the Delevehaven trasure list in my profile

Anyone capable with Javelins?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Bisby had a lot of gear."

Did Bisby have a wayfinder?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There are still items in the sack over there.

Andrea will also check the sack.


Evil GM

orsin, assuming you ahve detect magic going, you figure out the ring is a +2ROP, +1 animal-bane heavy crossbow, an efficient quiver containing
60 mithral-headed crossbow bolts, and he has his wayfinder in his bony hand. The wayfinder radiates soft magic, it has a cracked dusty rose prism shaped ioun stone, the wayfinder is made out of platinum and gold (850gp)(it provides a +1 Initiative bonus to a Pathfinder)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk picks up the wayfinder.

"Hey Orsin this is like that thing you have!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

May I have the Ring of Protection of the second tier of protection? Not meta at all, lol Assuming Orsin is okay, Andrea puts it on her finger.

Lucreiza, this quiver is probably something you would like. The crossbow bolts act as silver against foes that can only be harmed by silver. So if there are vampires, using the crossbow and the bolts can be helpful.

Puting the items on the treasure list


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin leans in to inspect the wayfinder, "Yes, you're right...only..." Orsin pops the ioun stone out and places it in his own. "It has something a little extra..."

Hope no one minds if I call dibs on the stone. Does it still grant the +1 insight bonus to AC as well?

Orsin holds up the quiver to Lucrezia, "How are you with a crossbow? We've already been generously supplied with handful of mithral bolts and a magicked weapon."


Evil GM

The burlap bag contains:

six vials of truecolor dye, (you recognize this from upstairs)
a set of pipes,
bluish ring

Its all magical


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin needs all the AC he can get. :)

Since you are aiming to become a Pathfinder, then it is only appropriate for you to claim it.

Andrea uses Detect magic on the pipes and ring from the bag
Pipes Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Ring Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

We should sell the one we just found. The one Ailyn gave me now has sentimental value.

With his detect magic still going, Orsin looks over the items in the sack.

Spellcraft (Vials): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Spellcraft (Pipes): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Spellcraft (Ring): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21


Evil GM

Orsin - Nope, just the bonus on initiative. The stone is worth 500gp, the wayfinder itself is worth 350gp


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31 Vials
Spellcraft: 1d20 + 16 ⇒ (3) + 16 = 19 Pipes
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34 Ring


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I do prefer my bow, but I can use the crossbow to take advantage of the nice ammo that comes with it."

Lucrezia will check out the door and see if it is trapped at all.

perception 1d20 + 19 ⇒ (10) + 19 = 29


Evil GM

Andrea you don't get the specifics off the items you try to exam.

Orsin knows they are pipes of sounding and it's a ring of swimming.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I need to brush up on my spellcraft. Andrea grumps


Evil GM

Faelyn nods in agreement.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin shares his knowledge of the items with the others, interested in the pipes, but not sure of how to use them.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Useful for distractions? if you are invisible, you could draw people away to another location.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Hmm, perhaps you're right, Andrea."


Evil GM

When you move on to the double iron doors, a key from the wavedoor fits the lock.

This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

A full dusty rose ioun stone is definitely on my wish list.

Truk ties the wayfinder around his bullneck.

"What do you think Beautiful?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You can have the pipes then.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Nice little bauble there for you Trouble."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:

When you move on to the double iron doors, a key from the wavedoor fits the lock.

This room is brightly lit by numerous glowing crystalline lanterns hanging from the ceiling. A large summoning circle of inlaid silver and cold iron sits in the center of the room. To the south, a massive door of red metal, decorated with a devil’s head, bars passage beyond the south wall. Strange runes decorate the door’s border. To the northeast, a large desk carved from a giant block of red stone rests in the corner of the room.

Andrea carefully examines the red door.

Remember what Bisby said, we must spell out 'Behold the Amber Arca' on the red Door. We best check the desk as well.


Evil GM

Faelyn you recognize this as a summoning chamber.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks up from the door, a warning tingle flowing through her body and a taste of honey on her lips. Sticking out her tongue, Andrea plucks a dead wasp from her mouth and looks upon it. An omen

Andrea turns to the others. We shouldn't be so hasty to press on. Whatever awaits us within the Arca will no doubt test us to the limit. Let us barricade ourselves so we can refresh and be at full strength. There is still the remaining hall in the secret hallway we can explore and then find a location for rest. What says everyone?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk casts Andrea a confused glance.

"I'm still pretty much at full strength but if you think we should rest up, I won't complain."

"You still want to take the Wolf for a run?" Truk asks in low voice as he steps up behind Lucrezia.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Call it a hunch, an omen or the hairs on the back of my neck rising up. You look a little bruised.

Andrea channels and heals everyone. 3/5 used

Channel: 4d6 ⇒ (6, 5, 1, 3) = 15


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I ain't near spent yet. Up to you if you wanna stop or not. And Tin Can should probably take the other ring, eh?

Grimm dropped his bane as soon as the final shadow was destroyed. He checks his gear and is happy to go.

Hmmm, Duncan usta use a Buckler, didn't he. Might look inta that...


Evil GM

The group makes its way past the toys, unmolested, and down the secret hallway to oak door. Lucrezia is able to open it with ease revealing a large room. The chamber looks to have been designed for both comfort and function. Oversized beds and couches litter the room, but there are also desks for study, maps and libraries for research, and even a small exercise area.

MAP OF STUDY

Orsin afterspending a few minutes consulting his pathfinder books, comes across a passage about Venture-Captain Ghaelfin and his Delvehaven residence:

"Venture-Captain Ghaelfin was the first to admit that he played favorites with his own adventuring band. When he built Delvehaven, he included a hidden meeting chamber known to the Amber Privateers alone. Here we could plan expeditions, prepare spells in private, or simply hide from the regular guests populating the upper levels."- Gaspar Figurmont, Amber Privateer.

Perception checks

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