Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Faelyn roll a Knowledge: arcana for me DC15. Also, roll a 1d100 for a percentile looking for under 25%


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer looks to Andrea her face calm....almost seeming passionless now,

Elven:
"We are of the same faith. 'Sunny' was a follower, though as all things with Elanesadrielle, she was a worshiper in her own way. You channel the healing and teachings of the faith." And a subtly darker aspect comes over the dancing Elf's features, "I channel darker aspects."

Fluer extends a hand to Andreas,

"Come, let's show those who would wish us harm the dark side." >:)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks a bit puzzled as Fleur speaks. Sorry, but I do not understand elven.

She does take Fleur's hand and gives it a light squeeze. Agreed.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer laughs. "Show me this place where I can change." She grins,

"And, perhaps later? We can...share...more culture?" She says quietly with a mischievous grin.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Knowledge Arcana: 1d20 + 13 ⇒ (9) + 13 = 22

Percentage Dice: 1d100 ⇒ 70


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Rest on the other side lass.

He looks to the women with Grim determination.
Come to the shop, we can get ye changed and if ye need, Grumm can outfit ye. Then we sort out who we hunt next.


Evil GM

Faelyn you know what a wayfinder is but Talberds does not have one.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Man, that's a high DC. When the time comes to find it on the black market, Orsin will cast heroism to improve his odds.

Diplomacy: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Of course, lol.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Janiven, Arael...Do either of you have any idea how we could get our hands on a wayfinder in Westcrown?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Fluer wrote:

Fluer laughs. "Show me this place where I can change." She grins,

"And, perhaps later? We can...share...more culture?" She says quietly with a mischievous grin.

Andrea gives a little smile.Intriguing, but I would of course need to introduce you to my partner. It would be rude(and super-b*~@%y) to not do so.


Human, NPC

The blackmarket.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn looks at Lucrezia and Orison. Maybe I can make some connections tonight at the Grotto during my card game. Are you working Lucrezia?


Evil GM

Faelyn, lucrezia you can each make a DC25 Diplo check to see if you've heard where a black market will be.


Evil GM

Duncan, Fluer, and Andrea you can make it to Guum's smithy shop after paying your respects to Sunny.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I can't make that DC. Could I try a know local instead?


Evil GM

i'll let you do know:local at a 25. They folded the old gather information skill into diplo.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea nods to Grumm as they enter(or whoever is there.) Hello, we just need to step into the privy for a momment. Andrea leads Fleur to the back area.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Thank you. :)
know local 1d20 + 11 ⇒ (18) + 11 = 29

"I can get us to the blackmarket. I have no idea if we can find one available even there or what it will cost. When did you want to swing by there? As for working, I can make sure to be on the job during your card game if that's what you want to know."


M Dwarf, HP 87 NPC, fighter3/Expert5/wiz5

Actually to Duncan's surprise Gruum is there. "Come back and ye aren't at yer forge...gonna make Ermolos me successor." He bellows s he inspects a blade nodding approvingly.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I would appreciate that Lucrezia. I would like to go this afternoon before the game tonight. What time are Andrea, John, and Duncan supposed to return?


Evil GM

It's because of you smile.

Lucrezia you know where the ducksmarket is this day, you've heard rumors at the Grotto. You, also, no the dusk market is only open for two hours before dusk and it consistently moves in the ruined northern district. If you miss it today it may not be there tomorrow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I'm not sure what John's up to right now, but I wouldn't advise taking a Hellknight to the blackmarket. Not sure Duncan would be a good choice to take either, he can be a bit uptight too."


F H, NPC Pathfinder

Ailyn would say that a Wayfinder is not expensive usually about 500 gold but if its gotten on black market, it could face a premium. "I'd lend you mine but it was horribly damaged on my trip to Westcrown." She pulls out her wayfinder that is pierced through. "Ran into a bit of trouble on my way here, but this saved my life from a heavy crossbolt that would have hit my heart."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn smiles at Lucrezia. Looks like it is just me and you then! Are you ready now?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Now is as good a time as any. Let's be off and hope for a quick and uneventful trip."


F H, NPC Pathfinder

"Do you need extra backup."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"You're welcome to come with us. We may need an expert to verify the condition of any wayfinders that might be up for sale. Plus I'd hate to get stuck with a fake one."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will just wait for Fleur to finish changing as she listens to the hammering coming from the forge.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Gruum Sharpest wrote:
Actually to Duncan's surprise Gruum is there. "Come back and ye aren't at yer forge...gonna make Ermolos me successor." He bellows s he inspects a blade nodding approvingly.

Considering the grim work he was doing lately, Duncan could disagree even though he was pretty sure Grumm was joking.

Ashamed t'say this don't look like getting any quieter. I'll bring ye what business I can but probably gonna hafta quit the forge fer awhile. I'm just as likely t'get me self killed with all we been doin lately. We lost another ally......woman this time.

Duncan remains standing. He didn't want to quit the shop, but he felt they were getting in over their heads.
Talk ta Ermolos. He's been in this so far, but I'm starting ta want ta get him t'step back a bit.
Good warrior but he needs more time t'learn than what we are fighting against will allow.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin offers to join Lucrezia and Faelyn. "You may need some muscle and an extra sword if a haggle turns sour."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea listens to Duncan's words and thinks of Fiosa. He would be an excellent choice for the Lantern Bearer idea I had. Help people home at night and show that there are more ways to solve this problem than with a blade. If we can talk to the Dottari and get a nod from them, we can perhaps get some backing equipment-wise and increase solidarity.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia snickers and takes Faelyn's arm. "We'll call it a double date then. Let's get going then. Where shall we be heading after we purchase a wayfinder? Back to here, the Grotto, the smithy...?"


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Orsino 'Orsin' Bessatte wrote:
Orsin offers to join Lucrezia and Faelyn. "You may need some muscle and an extra sword if a haggle turns sour."

Of course Orsin. Depending on how long it takes I may have to head straight to the Grotto. We better leave a note for the others.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

The person who steps back into the light, though an Elf, looks very different to the person who stepped away. Armed, armored, grim and determined.

"Fluer was but a cover...you might call me 'Shadow'..." She says to Andrea and awaits anything further. Her back pack, carrying less equipment, hangs from one hand.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks Shadow up and down and then nods and nods. Not a bad thing to have a cover. she then looks over at Duncan and Grumm. You can trust them, but laying low isn't such a bad thing these days. Welcome, Shadow.


M Dwarf, HP 87 NPC, fighter3/Expert5/wiz5

Gruum looks up, "Don't ye worry 'bout an ole man's grumblings, you've important obligations, his steely eyes focused on Duncan. "People are countin' on yer deeds, I come back and the feel is one of hope." He grins at you, "A fallen hero will remain remembered." Referring to your lost ally. "When ye have a moment, w'can catch-up."


Evil GM

Lucrezia, Faelyn, Orsin and Ailyn head out of the safehouse towards the northern ruined district. Twisting and turning to make sure they are not followed they evnetually make their way to the northern gate. It's roughly three bells before dusk. The dottari guards look a the group but do not hassle or extort a fee.

Other than the Wayfinder is the group looking for anything else or gathering other information?


Male NPC, Human Warrior1, Fighter1

Observing the transformation the large young man previously hammering a the anvil can't take his eyes off Shadow/Fluer. His jaw is partially open.


Evil GM

Day and time status/recap. John actions are still in the evening of Toilday. The rest of the group is in Wealday, three bells before dusk (4:30am) its the month of Arodus now.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn will be looking for a soft, velvet bag for Khazrae's head and something he could use to carry her head outside of the bag when they enter the lodge.

Knowledge Check on the second item (intelligence): 1d20 + 6 ⇒ (11) + 6 = 17


Evil GM

Faelyn you think a large lantern type box would work nicely to carry Khazrae when outside of the velvet sack. Something with built sturdy, could protect her head, keep it steady, permit her to see, it would easy to carry with handle and quick access to and from the bag. Might even be able to get that from Gruums if you don't find it elsewhere.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn you think a large lantern type box would work nicely to carry Khazrae when outside of the velvet sack. Something with built sturdy, could protect her head, keep it steady, permit her to see, it would easy to carry with handle and quick access to and from the bag. Might even be able to get that from Gruums if you don't find it elsewhere.

Awesome. I'll get that set up.


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Evil GM
Faelyn Sindrel wrote:
baldwin the merciful wrote:
Faelyn you think a large lantern type box would work nicely to carry Khazrae when outside of the velvet sack. Something with built sturdy, could protect her head, keep it steady, permit her to see, it would easy to carry with handle and quick access to and from the bag. Might even be able to get that from Gruums if you don't find it elsewhere.
Awesome. I'll get that set up.

Besides you will be a big hit at the Hallowscream parties.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn follows Lucrezia and Orsin keeping an eye out for trouble.


Evil GM

The group in the northern district twists and turn there way through the streets eventually reaching an old abandoned warehouse. Orsin and Lucrezia get a chill down their spine as the warehouse is near where they found the children and faced the Ukobach fire devil before. At precisely two bells before dusk the warehouse doors open and an assortment lot of people head inside.

Most individuals have cloaks on, several look shadier then others, and most keep to themselves with an occasional nod to another.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea gets up after Grumm speaks. Is everyone ready to head out?


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Shadow nods in agreement with Andrea's question.

Though my self is off to work again. Will be able to post in twelve or so hours.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan clasps Grumm on the shoulder.
Yer more understanding than ye need be. Thank ye.

Not one to go getting to emotional, Duncan walks out. Happy that he has a found a friend/mentor like the greybeard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea heads out with Duncan and Shadow to whereever they are going.(Safehouse I assume?)


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Did i not grab a silver weapon?
John will strike back again.
Attack1 with PA: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d10 + 12 ⇒ (5) + 12 = 17
attack2 with no PA: 1d20 + 5 ⇒ (7) + 5 = 12

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