Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
Sunny's very next action
Um...drop one thunderstone and one tangle foot bag into/onto the corner of 'G-32'
Att Roll:1d20 + 5 ⇒ (11) + 5 = 16(Plus whatever bonuses for being almost point blank and having height.)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I believe you can drop just one
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
Well...if it's a choice the thunderstone. I have more of 'em and in't used may yet.
Evil GM
At the end of RD 5 the group is in the dark alley running away from the docks. Everyone is free and clear at this point. The sound of heavy foot steps and commands can be heard coming form back down the alley.
Ermolos has regrouped everyone roughly 100 feet down the alley. it basically takes you through RD 6 to get everyone together. Sunny about 50 feet away the building slopes change and you need to do a whole lot of climbing each round if you want to stay up high. Otherwise you can get to the ground.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
For the beginning of round 6, before she has to jump any where else, she'll drop her load down onto the pursuers.
Evil GM
.Sunny. wrote: For the beginning of round 6, before she has to jump any where else, she'll drop her load down onto the pursuers. what does this mean...what load? the sleet storm has ended now.
Evil GM
perception archers: 1d20 + 7 ⇒ (10) + 7 = 17
perception Squad 1: 1d20 + 4 ⇒ (20) + 4 = 24
Perception Squad 2: 1d20 + 4 ⇒ (4) + 4 = 8
BattleMage: 1d20 + 6 ⇒ (14) + 6 = 20
There is awful lot of yelling and some pointing going on. "On the roof...fire."
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Front line soldiers in melee fall into the pit. Why are the front line solders entangled and afforded no save?
I thought they were hit by Sunny's tanglefoot bags.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
baldwin the merciful wrote: What does this mean...what load? As stated before.
Um...drop one thunderstone into/onto the corner of 'G-32'
Att Roll:1d20 + 5 ⇒ (11) + 5 = 16(Plus whatever bonuses for being almost point blank and having height.)
*Bows*
Evil GM
RD6:
The archers train their arrows on the roof againsnt Sunny.
Archer 1: 1d20 + 7 ⇒ (18) + 7 = 25damage: 1d8 + 1 ⇒ (6) + 1 = 7
Archer 2: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d8 + 1 ⇒ (8) + 1 = 9
Archer 2, confirm crit: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d8 + 1 ⇒ (8) + 1 = 9
Archer 3: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d8 + 1 ⇒ (7) + 1 = 8
Archer 4: 1d20 + 7 ⇒ (5) + 7 = 12damage: 1d8 + 1 ⇒ (7) + 1 = 8
Archer 5: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d8 + 1 ⇒ (5) + 1 = 6
Archer 6: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d8 + 1 ⇒ (5) + 1 = 6
Archer 7: 1d20 + 7 ⇒ (18) + 7 = 25damage: 1d8 + 1 ⇒ (5) + 1 = 6
The battle mage lets a magic missile attack go.
damage: 3d4 + 3 + 3 ⇒ (3, 4, 2) + 3 + 3 = 15
That doesn't look good for Sunny.
Your thunderstone hits the mark. You catch a host within the sonic blast.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
Soooo...jus' t' ask a final point of clarification. Does Sunny be gettin' any bonuses t' AC fer bein' on'a roof an hence above th' todgers shootin' at her/ I know th' pointy hat got his end in. Just wantin' t' confirm them hits is all proper an' above board afore makin' a fool post of me self.....
I mean, I dun't see where the Wizard be gettin' a double +3 from...?
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Did you insert the confirms after all the rolls were done since you have a 13 listed as a crit?
Evil GM
No to the AC bonus, the shooters are similar height to you since they are on deck of the ship. The battlemage is much higher looking down.
Evil GM
Lucrezia Villanova wrote: Did you insert the confirms after all the rolls were done since you have a 13 listed as a crit? Correct, the one is in error. I will change that.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
So, we's all happy with that Round 6, then? Jus' to double check, like
Evil GM
.Sunny. wrote: Soooo...jus' t' ask a final point of clarification. Does Sunny be gettin' any bonuses t' AC fer bein' on'a roof an hence above th' todgers shootin' at her/ I know th' pointy hat got his end in. Just wantin' t' confirm them hits is all proper an' above board afore makin' a fool post of me self.....
I mean, I dun't see where the Wizard be gettin' a double +3 from...?
class ability, intense spell, as evocation school he adds 1/2 his class level.
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
"Erk..." X_X
Dead....been fun playing with every one.
Evil GM
Faelyn Sindrel wrote: Front line soldiers in melee fall into the pit. Why are the front line solders entangled and afforded no save?
I thought they were hit by Sunny's tanglefoot bags.
Sunny hit RD3 G-31; RD4 H-28; RD5 G-28. Your pit was in H31/32 and I31/32.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote: Faelyn Sindrel wrote: Front line soldiers in melee fall into the pit. Why are the front line solders entangled and afforded no save?
I thought they were hit by Sunny's tanglefoot bags. Sunny hit RD3 G-31; RD4 H-28; RD5 G-28. Your pit was in H31/32 and I31/32. Roger.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea will cast Light to help ward off the Shadowbeasts.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
"Let's go back to Grumm's shop and regroup. Hopefully Sunny will find us there."
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
When the group arrives at their location, Faelyn pulls his Haversack off of his shoulder and throws it against the wall before sitting down. He is visibly angry at the results of the battle. That was a death trap! We had no chance! He puts his face in his hands and leans his head back. After a few seconds, he removes his hands from his face. I am sorry guys. I was not prepared. Their caster out classed me today.
Hopefully Sunny will catch up soon.
Edited
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea follows along with the others. Well it looks like the Grulios now know someone is out to get them. We got our asses kicked and charbroiled in return.
We should avoid the Grotto from now on since the Hellknights and perhaps the mercenaries know we like to gather there. The safehouse is better or someplace like Orsin's apartment. My place is rather cramped but we can go there if needed.
Edited out knowledge of Sunny's death.
Evil GM
Nobody knows Sunny is dead, she died after the retreat. Most probably don't realize she was fighting from the rooftops, since the fog was blocking most vision.
Evil GM
Everyone can make a perception check.
The group stops to catch their breath, Andrea's light spell casting some light in the area.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Faelyn is preoccupied thinking about what he could have done differently. He is palming his pearl of power as he follows the group.
My above action would happen now since we haven't arrived at our location (minus the thrown haversack).
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
perception 1d20 + 14 ⇒ (15) + 14 = 29
Lucrezia will set Fiosa down now that they've stopped to catch their breaths. "Sorry about the rough ride there, but your legs were a bit short to keep up. No offense meant Fiosa."
Lucrezia scans around trying to figure out if they have been followed or not.
"We really need to get serious about getting those boltholes we keep mentioning to hide in for emergencies. They would be handy right now. As for where to go, perhaps the smithy? Sunny doesn't know about the safehouse, so there's no chance she'd go there."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well that takes money, money we don't have.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Evil GM
ALLEY MAP
There are a few flickering torches in the ally, enough to cast eerie shadows. The group has the an uneasy feeling that they ran from the fire into the frying pan. The sound of heavy boots and voices can be heard in the distance near the docks.
EDIT: I keep forgetting to make Fiosa a small token.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Spells up
Light 50 Minutes
Blessing of the Watch +1 Hit +1 Saves vs. Fear 5 Hours
Magic Circle against Evil on John +2 AC +2 Saves 50 Minutes
2/5 Channels used (Everyone heal 8 points from Andrea's second channel)
Everyone get lights up! We need to keep the Shadowbeasts away!
Andrea waves to the others. We are being watched.
Female NPC, Halfling
Fiosa is visibly upset, "I saw the light it was callin' me, t..th..th'n ...I was jerked back." her big brown eyes widen. She exhales deeply.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
perception: 1d20 + 9 ⇒ (9) + 9 = 18
"We should get moving"
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Duncan casts light on John's Armor. His own sword, Devil's Judge glows with it's own permanent enchantment.
Keep the lights up, Me an John at the front. Where's that crazy monk?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea hugs Fiosa to her. Curse me for a fool for involving you.
Andrea pulls out her wand of Protction from Evil. We arn't out of this yet, we need to get back to someplace that has more light. get out your light spells, sunrods and keep close to John since he has my ward against evil on him.
Andrea will bring herself and Fiosa 5' closer to John.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"Agreed, I feel like we're being watched by someone, or something."
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
AC: 19
HP: 37/37
Spells Left:
L3- None
L2-Glitterdust and Summon Monster II
L1 Color Spray, MM, Ear Piercing Scream, Grease, & Pearl of Power
Faelyn casts light on Lucrezi's bow at Andrea's suggestion.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Orsin casts light on his longsword.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Let's run like hell and get to the main streets. The magical lights there will keep the Shadowbeasts off.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"Sounds like a good idea to me."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I think we need to distance ourselves from this nobles war. We're supposed to get into the 'house' and this isn't helping us any. These nobles are the same who love those bloodplays and slavery and will use us to fight and die for their benefit. Fifty platinum each isn't worth what happened back there and pretty much nothing is. I say we just vanish as best we can and let them tear each other apart, THAT is what will help Westcrown by getting rid of the old corrupt powers that be.
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Not if the corrupt Westcrani house destroy the few who do give a spit about the place beyond how they can line their pockets. We found a good house Andrea. One worth backin. I say we not lose focus of our true goal, but aidin Grulios is something worth doin.
Duncan leads off beside John, Don't matter yet. We still gotta got thru the night
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
We need to be better prepared next time. Set the enemy up for an ambush instead of the other way around. Orsin and I will get together to round out our spell selection. I need some area evocation spells like that wizard had.
Evil GM
The companions gather up in formation in the tight alley. The sound of a stray dog barking with the defensive hiss of cat can be heard down another side alley. The ground to your safety is gained by inches.
MARCHING ORDER IN ALLEY
Everyone can make a perception check.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Perception 1d20 + 13 ⇒ (16) + 13 = 29
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Perception 1d20 + 14 ⇒ (15) + 14 = 29
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Faelyn looks over his shoulder seeing Lucrezia armed and ready with her bow. Maybe I can lighten the mood a little. Whispering in Elven-
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Posting will be very light for me today. Only day with my wife today.....Perception1d20 + 8 ⇒ (11) + 8 = 19
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Whispering back and sound a bit defensive:
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