Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sold and pooled.

If anyone still doesn't have a magic weapon, they might want the morning star+1

Sneaky types might want the potion of Disguise self

Expecting ice in the face? Potion of Resist cold

Anyone who drank potions during the last fight might want to dip into the 3 potions of CLW and 3 potions of CMW. Remeber though, we get these like pez candy


Evil GM
Andrea1 wrote:
Hee. Grumm's Sharpest. That is where Duncan works and we had a ale and song party after we fought some goblins.

By the way, that goblin combat was kickbutt hard for the party. Ain't yer grandma's goblins.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Tweaker wrote:
Thanks Baldwin. Will be after I get second weapon made and if the party suggests I get it made out of special material. I don't have any special proficiency with weapons outside of basic rogue weapons so willing to listen to advice. Cestus just seemed interesting choice. I am still new enough that normally 4th or 5th level seems to be where I lose the group I play with so doing special materials is new to me.

Go with 2 masterwork cesti and carry a Morningstar as your primary.

I have written 2 guides on TWF. The biggest problem with TWF is if you Duel wield held weapons then you can't 2hand power attack on a move.
By going Morning star/Cestus you can 2 hand when you move (getting the 1:3 power attack ratio) and still TWF full attack without needing to draw a second weapon.

Cesti are also great cause you can use your hand for other stuff and they have a good crit range.

So go 2 masterwork cesti (one cold iron for fey/demons and one Alchemical silver for devils/ware creatures) the morningstar should also be alchemical silver.
PF does not have rules for offhandedness and switching handsis a free action.

So if devils (by far most likely in Devil ruled Cheliax) go with Silver Morning star/Cestus.
For Demons/Fey go Morning star/Cold Iron Cestus.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will probably take some of the potions of CLW and CMW, but other than that and the holy symbol there is not much else but money that John needs. And yes, john is working for Full plate, since one of the hellknight's class feature is a special fullplate armor.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Andrea1 wrote:

Sold and pooled.

If anyone still doesn't have a magic weapon, they might want the morning star+1

Sneaky types might want the potion of Disguise self

Give both to tweaker.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'll second that.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok. Since John sucks up huge damage(Along with Duncan) I will give 2 CMW and 1 CLW to John and 1 CMW and 2 CLW to Duncan if everyone is ok with that)

tweaker can have the Morning Star+1 and Potion of Disguise self.

I guess Andrea will get the Potion of Resist Cold

Will divide up the coins next

MONEY DIVISION
Each gets

562 GP
148 SP
45 CP


Evil GM

A concern with the cestus with the rogue build is the -2 penalty on all precision based tasks: disable devices, setting traps, open locks type of tasks.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Did you take me giving Ermolos the magic B.plate into account?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Ok, Will keep the short sword in case need slashing weapon unless someone else wants to use it. Just played a scenario last week that had a net trap had to have a slashing weapon to get out of.

Will update character later and 5th level feat will be TWF.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:
Did you take me giving Ermolos the magic B.plate into account?

Noted that in the treasure list. So all items have been divvied to those who want them or sold.

Beware the fury of my Potion of Resist Cold!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Sheet up dated.

Edit: Andrea I subtracted 600 gp from my gear total after selling by old Chainmail to pay for 2 castings of Masterwork transformation on my alchemical cestus/battleaxe


Evil GM

I'm going to call it a night...I'm pretty wiped out out. I be one Sunday.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Done and done. Andrea will slap on the spells during the downtime(Hopefully before any fights)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin has now fully paid off the remaining 500 gold cost of his +1 longsword to Grumm, using most of his coin from the divy'd gold. My new gold count is tabulated accordingly. Just wanted to let you know that I hadn't forgotten to pay off the remainder.


Evil GM

Rather than doing a per day earnings I'd like to make it simple and lump the three weeks together. I figure everyone is doing a little research or work and gathering information. Everyone has different John's that would pay a little differently, so each can roll the followng for gold earn during the three weeks:

Orsin 5d6 (Performer)

Duncan 3d6 (smith)

Andrea 2d6 (money monger)

John 1d6 (I assume you help train folks with your mentor)

Lucrenzia 1d4 (bouncer duties, you were given the other funds for your noble training)

Tweaker - you are solely employed with the one job that you are being paid for.


Evil GM

Orsin, Andrea and John I have not forgotten aobut your research but it is going to take a little bit for me to get up your results. I'm thinking about how much and what type of information is availabe.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d4 ⇒ 1


Evil GM
Lucrezia Villanova wrote:
1d4

Obviously, your employer is still holding a grudge and limiting your hours although Pearl is treated noticeably better.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

5d6 ⇒ (6, 6, 2, 3, 6) = 23

23 gp total. Not too shabby. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Gimmie money!: 2d6 ⇒ (6, 1) = 7

Maybe we should all adopt an orphan as well. :) Orsin might make a good 'Jerry Lewis' and do performances for donations while they gather around and give puppy dog eyes. :)

Anyway, there is a festival yo be bisited and fries to eat alogn with other over priced food and music to listen to. weeee!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

1d6 ⇒ 1
I don't think John was meant to be a teacher.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Baldwin wrote:
Obviously, your employer is still holding a grudge and limiting your hours although Pearl is treated noticeably better.

That actually works out fine for Lucrezia. That'll give her more time to work with Trent and go to market with Fiosa. :)


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I don't see Tweaker being much to a child. He is pretty self absorbed and can forget to feed himself. This job probably be the best he has ever eaten as I am sure the Missepe family will expect people to take breaks and eat.


Evil GM

@Tweaker...it's actually Tiny who you can bring along for his knowledge and essentially you can steer business to his shop.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh man.. I dunno if I can handle more than one funnel cake a year. Whoa.. So much dough and sweetness


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I was thinking that. I tried to include that in my post I just made. I introduced him and didn't put it all down but figured would use him to keep my sketches and help me plan everything out.

I have also decided against the Morningstar. I don't think it fits my character. So whatever Andrea wants to do with it. I will look at another shortsword and the cesti. I am never going to be a big 2 hand grip or power attacker. I just don't have the feats with this type of character. He really invested in trap skills.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

3d6 ⇒ (2, 5, 3) = 10


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok I will figure out what to do with the Mornign Star +1 and just put it into the stash until she gets around to selling it.

That is major high level stuff Tweaker is comtimplating. Keep in mind that while Shdaowbeasts stay out of well lit spots, they still like crawling through the shadows so the Missepe's might get woken up every night. :)Securing the doors and windows might be best. And plain light spells in the yards would be good for scaring off the beasts and doing things like trimming hedges so there are fewer hiding spots can work. Start at mundane and work your way up.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I figure they have that basic security. They are being targeted and figure they need high end upgrades. Things that might be invisible and sneaky would be what I expect now. And do you know if any of the Shadowbeasts fly? That is why I said top of the walls for the daylight-pyrotechnics to be triggered as the trigger can go up.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I love funnel cake, especially with tons of powdered sugar on top. Sooo good. Why didn't you save me any of that sweetness Andrea? :(


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I could mail it to you, but it wouldn't survive being sent in an envelope very well.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Tweaker wrote:
I figure they have that basic security. They are being targeted and figure they need high end upgrades. Things that might be invisible and sneaky would be what I expect now. And do you know if any of the Shadowbeasts fly? That is why I said top of the walls for the daylight-pyrotechnics to be triggered as the trigger can go up.

They seem to very creepy crawly and can go along walls I believe from what we learned


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Does anyone need a magic dagger? Andrea could take the Morning Star+1 and give anyone who doesn't have a magic weapon the Dagger+1 since the Shadowbeasts seem to be resitant to normal atacks(or at least punches)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia doesn't have a magic weapon yet. That's kinda the first thing she's saving up to buy. (After Orn of course.)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok. Andrea will give you her Dagger+1 and keep the Morning Star+1 for herself.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Allrighty, I shall mark that on my sheet darlin. :)


Evil GM

@Andrea you gave Fiosa the CLW wand that had 11 charges correct? She also has the goblin MW chain shirt and the +1 goblin short sword is that correct?

@ Duncan - Ermolos has the +1 breastplate that yoru redeisnged, the MW crossbow (formerly yours) MW great Ax that Gruum gave him and his own MW dagger that he made correct?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

@Baldwin Yes. CLW Wand with 11 charges, MW Goblin chain shirt and +1 goblin short sword

Edit: Along with 5 CLW potions Andrea gave her before the fight with the Bastards


Evil GM
Andrea1 wrote:
@Baldwin Yes. CLW Wand with 11 charges, MW Goblin chain shirt and +1 goblin short sword

I wanted to make sure the character sheet is updated.


Evil GM

You can add another 85 GP to the group to be divided amongst the players. Ermolos will contribute his chain and Shield proceeds to the kitty.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

14 gold each

We still have personal stuff to do during the downtime, but what would people like to take on as a side or main quest?

1.Shadowbeasts. We have info about some of their abilities and John will talk to Areal about the history of when they showed up and if anyone has fought them before. We can try being bait for one near the safehouse. Tactics? Might be undeadish/shadow plane creatures so light spells and dmagic weapons

2.Dead brewers and other dead people. The murders might still happen even with the Bastards dead. We can keep an ear out if anything more happens. Something to do(although Andrea still has to wait a bit) iscast 'Blood Biography' (Maybe Areal can do this) to learn information on their deaths


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:


@ Duncan - Ermolos has the +1 breastplate that yoru redeisnged, the MW crossbow (formerly yours) MW great Ax that Gruum gave him and his own MW dagger that he made correct?

He also had a masterwork Hand axe he made himself.

@Andrea. I vote we go after a shadow beast. It was what bought us together in the first place


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoops. Looks like John will have to be our Spokeperson for the church stuff.


Evil GM

A bit of forewarning: Weather-wise it may be interesting when I get up later. I'm under a tropical storm watch which will continue through tomorrow. So the winds may knock out power. If that happens I may not be on much.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoa. Near Florida and environs? Take care.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Wish you luck with not being hit.

Edit: I think that in real life I would not want anything to do with any part of a package sent to me that included black roses. From hearing Orsin is going to be delayed, I am thinking that something bad is happening. Too bad I don't know much about cursed items or poisons.

I don't know if I can use poisons or if it is something I will ever think about. Play with one guy who says the DCs are too low.

I might blabber some as not feeling well and not sleeping.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

*Duncan throws hand up to volunteer for poison tasting *


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Doesn't ANYBODY ELSE wanna join another game?

(DM posted my preference in LOF but we may have lost Urdaanas well.
So a Full BAB/Skill monkey/Party Face would be nice. As It stands my 7 CHA Barbarian is Bullying a Pugwampi tribe into worshipping him. Hilarious)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think some jealous dandy sabatoged Orsin. Time for a beating/duel

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