Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


2,001 to 2,050 of 12,180 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

"Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed." From the PRD Ability bonuses

Also JJ makes a statement in this thread Stats work retroactively


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
baldwin the merciful wrote:
Orsin let me look at your request in the morning.

Sounds good. :)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Hey Andrea,

Do you think you'll continue to cast bless in future encounters? I'm thinking of picking up heroism, but the bonuses wouldn't stack. Thoughts?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

It could come in handy when Heroism is dispeled or runs out


Evil GM
Tweaker wrote:

"Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed." From the PRD Ability bonuses

Also JJ makes a statement in this thread Stats work retroactively

Thanks for pointing that out. They changed the rule from 3.5. I have some character sheets that need modification.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Editing the list

From worship room
5 light maces,
8 light crossbows,
91 bolts.
4 daggers
heavy mace
3 sh. swords
3 studded leather armor
8 Diamond chips
Scaggy the wonder dog
First downstairs fight with mummy #1
3 Potions CLW
Potion of Resist Energy:Cold
1178 gp
891 sp
273 cp
Pearl worth 100 gp
Jade chips worth 97 gp total
700 GP in gems
Final battle room
Breastplate on palaveen (magic)
morningstar on palaveen (magic)
potion on Pal
wand on Pal (magic)
iron unholy sysmbol (Taken by John)
key

Sorcerer:
scroll (shocking grasp, bane, shield, remove fear)
Short sword (magic)
wand of color spray (Duncan witnessed its use)
2 potions

locked chest(opened and looted)
Note sof Crimes by Bastards
crumbled piece of paper by the desk(Talks about Council of Thieves)
half written note on the desk
MW dagger
MW rapier
MW short sword w/300 gp gem
Clawed beast:
breatplate
potion

(I'm just consolidating money and stuff)


Evil GM

I'm off to bed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

will finish leveling for next time. Hope we can all jaw some more before we get wiped out by monsters. :)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin's all leveled up. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Still need a little editing on your stat line


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Rolling for HP
1d8 ⇒ 8

Will continue to update tonight.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
Still need a little editing on your stat line

Ah, yes, thank you! It's a pity Shinon's gone, I just picked up my first fire spell.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

OK I think Duncan is complete.

Gained Invisibility (so now he CAN scout) and Instrument of Agony (cast 2 day)
8 +Con HP
Another Judgement per day
More Damage on Destructive Smite (+2)
Knowledgeable Defence (+2)
7 skill points

DM what time does the night beast come around? Whose watch?
If it's a +1 Breastplate, Duncan would have checked if anyone (except the two new people) wanted it, and would give it up, Probably grumbling something about doin' all the bleeding.

He doesn't care for any of the weapons specifically is happy for the new guys to equip themselves but doesn't see them as needing a share of the spoils (since atm they are just rescuees


Evil GM

That was Andrea playing around with the an avatar, no night beasts come by that evening.


Evil GM

That does conclude the first AP! We did mange to bring a few side plots to some resolution: the most significant being the missing Grulios Noble; and some, -not all - of the missing noble hooks. The link between why the Grulios and the Missepi families are being targeted still remains to be investigated.

The goblinking was resolved successfully.

The group is gaining in fame and has made its share of enemies.

You've begun to uncover some of corruption and people behind it. You've met allies and some nobles that want things to change. The second leg of the journey begins...


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am still not feeling great so going to take a nap.


Evil GM

So the Lucrezia and Tweaker, I will spend some time helping to develop your characters in out of combat situations. I like to use this time for role playing the character's non-combat side and to investigate rumors/stories.

I'll let you all be as creative as you choose to be.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Was I detailed enough about the Mermaid's Grotto or is there anything I should add about it before people meet there for drinks?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

yay! First AP down! Hope we make it through the second with all our limbs and levels.


Evil GM

You were plenty detailed with your background actually, I have some ideas about the slaves that can develop. Plenty of excellent material to work with.

.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I tried to leave my story open. Something happened in the Fens as a child. I have also done some traveling without meaning to. Just sort wandered a trail and ended up away from Westcrown for a few years. My mother (human) never spoke about my father so I know nothing of him. My mother died right before I wandered the road.

Figure that would allow some freedom to develop over having to twist things to fit into something that works for the campaign.


Evil GM

Don't sweat not being on mcuh today. Its some down time, I want to work on Orsin, Tweaker and Lucrezia's backgrounds.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So we will eventually be able to Identify everything we pulled in? I'd like to sell the normal equipment off and add it to the cash before others pick through the magic stuff.

We can sell the unwanted magic items for cash or perhaps donate them to the Brotherhood members for them to use. I plan on purchasing a CLW wand for Fiosa.


Evil GM

Do the normal course...calculate the 50% value of the mundane gear and divide that. After we can get the other items identified wiht a few checks.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Well, I'll sitting in my recliner the rest of the night with my laptop beside me. My five year decided to throw a really big rock that landed on my foot. So I'm taking it easy and keeping it propped up for the night.


Evil GM

Obviously it was his way of telling you to game tonight.


Evil GM

Andrea I have no problem with you shifting your alignment to CG, you play the character as a good character. Because your deity is CN, you should drift to the Chaotic axis rather than the N. Although you are probably closer to NG which is very Robin Hood like.

When we shifted your deity from Urgathoa I wanted to make the move reasonable and not too drastic.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Couldn't he have found a less painful way to tell me to game tonight? :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:

Andrea I have no problem with you shifting your alignment to CG, you play the character as a good character. Because your deity is CN, you should drift to the Chaotic axis rather than the N. Although you are probably closer to NG which is very Robin Hood like.

When we shifted your deity from Urgathoa I wanted to make the move reasonable and not too drastic.

Ok I will keep that in mind and re read the alignment descriptions I am thinking of Andrea becoming a hendoist who engages in good clean(for the most part) pleasures, making herself a temple of joy(and making other people temples. ;)

I don't see her ever going to Shelyn(Although it might be funny in an alternate reality scene where Shelyn trolls Calistria) Since Andrea loves her partying and will be channeling it in more healthy ways.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia Villanova wrote:
Couldn't he have found a less painful way to tell me to game tonight? :)

Don't forget to change your stat line for your new level.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

D'oh!

Fixed now. :)


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I'm off to my RL game. Be back later.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not sure how you wanna handle me giving Ermolos the best magic armor we found. Take it from my cut. I was a bad boy and my deity took exception


Evil GM

Doesn't matter to me. You can hash it out with John the follower of Asmodeus.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh... Looks like Andrea is going to dish out some good old fashioned vengeance if Tracy got hurt. :( Or hell, the other girls as well.

*cracks scourge*


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
Doesn't matter to me. You can hash it out with John the follower of Asmodeus.

Ah, he wants fullplate


Evil GM

Remember Fiosa does not like slavery. Lucrezia's slave background fits in perfectly.


Evil GM

I know Duncan works for 18 hours straight. The others are still getting settled after the bastards.

I was planning on some light hearted diring and debauchery at the Mermaid's Grotto and then the next day the group meets up with the noble family at their estate. That is would put it acouple hours after Duncan finishes his hammering.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Debauchery is acceptable.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wooo!

Now I have to determine what the DC is to convince someone into a 3-some without getting beaned with a dish.

*concentrating on the loot*

Oh. I typically figure out loot that we have gotten from fights. I lump up common coins and auto-sell plain equipment unless someone really needs the. I also sell gems. Magic items get offered for people to look over and then they get sold.

I pay 20 gold to have the Westcrown Exchange sell valuables and we also tend to throw money into the debt till to pay off a raise ddead debt.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Remember Fiosa does not like slavery. Lucrezia's slave background fits in perfectly.

Well we COULD buy their freedom but why the heck should we pay a slave beater? He might have dirt on him for blackmail material. Buying him out is way too much, and arranging an accident is too evil.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I think you'll get beaned regardless. The question should be can you get her to agree to it. :)


Evil GM

The group incurred a debt raising a dead dottari guard. That is a big reason why the one squad you all ran into today really likes the group. The raised dottari is a member of that squad. The other squad that ws there is part of the overall corruption in the city that is why they snickered at you.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ah, gotcha. :)


Evil GM
Andrea1 wrote:
baldwin the merciful wrote:
Remember Fiosa does not like slavery. Lucrezia's slave background fits in perfectly.
Well we COULD buy their freedom but why the heck should we pay a slave beater? He might have dirt on him for blackmail material. Buying him out is way too much, and arranging an accident is too evil.

Looks like a story line to me.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

From worship room
8 Diamond chips
Scaggy the wonder dog -Claimed by Lucrezia
First downstairs fight with mummy #1
3 Potions CLW
Potion of Resist Energy:Cold
2273 gp
891 sp
273 cp

Final battle room
Breastplate on palaveen (magic) (Given to Ermolos)
morningstar on palaveen (magic)
potion on Pal
wand on Pal (magic)
iron unholy sysmbol (Taken by John)
key (Opened chest)

Sorcerer:
scroll (shocking grasp, bane, shield, remove fear)
Short sword (magic)
wand of color spray (Duncan witnessed its use)
2 potions

locked chest(opened and looted)
Note sof Crimes by Bastards
crumbled piece of paper by the desk(Talks about Council of Thieves)
half written note on the desk
MW dagger
MW rapier
MW short sword w/300 gp gem
Clawed beast:
breatplate
potion

Vittles
crate ofdried pork,
crate of corn,
crate of wheat,
barrel of fine mead,
small cask of white wine
cask of red wine.
Two spools of fine cloth (purple and gold) (200 gold?)

Note Normal equipment is sold and coins rolled into one. 20 gold deducted for selling gems and such to Exchange House Does anyone want the MW weapons? we also have more magic to identify and dole out


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Andrea1 wrote:
baldwin the merciful wrote:
Remember Fiosa does not like slavery. Lucrezia's slave background fits in perfectly.
Well we COULD buy their freedom but why the heck should we pay a slave beater? He might have dirt on him for blackmail material. Buying him out is way too much, and arranging an accident is too evil.
Looks like a story line to me.

Well Andrea was thinking about starting a secret brothel/revelry hall for those caught out before dark. A small donation gets you a sleeping roll and there is lots of music and other pleasures to keep the fear of the shadowbeasts away.

Quote:

I will make you an outfit that will be the talk of the town all season." Smiling and using a cane to get around his busy shop. Rusty, the fighter, is there helping out and seems genuinely content right now.

This reminds me, we need to get Rusty his flail hand! :)


Evil GM

Orsin the Famous diva is fine with me.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I have been dealing with paperwork from being t-boned in March and trying to get internet connection on wife's computer. Been rough day. Will try and catch up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Does ermolos react at all to the gift?

I know Duncan fell asleep and everyone else's stuff is on now.

When he wakes , hopefully all is well with his patron. Regardless he will don his old chainmail and chat with Grimm about the Council of thieves.

2,001 to 2,050 of 12,180 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Baldwin the Merciful's, CoT Campaign All Messageboards

Want to post a reply? Sign in.