Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

I'm here but I need some time to plan out how to do this battle scene. The AP switched into some mass combat rules but I think I'm going to have that going on in the background, focusing more on the small group that gets narrowed down to individual battles.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If Gerard is "flying" @60... Maybe he should carry the Morrowfall. He can respond fastest and take the fight to them (shadow dudes). Also it blinds... which makes foes eligible for sneak attack without a flank.

Also, Andrea has other ways to affect them?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

This skirmish before or after buff prep?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You can carry it if you want. Just don't fire off that Sunburst unless we have major undead problems because it has a 80 burst!

Regarding buffs, we have now hit the camp proper, correct? If not, ignore the buffing


Evil GM

It is close to the camp, Andrea could have already buffed, it's basically a prelude to the main event which will follow quickly thereafter.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Yeah, they are checking IDs at the door. The party's inside.

Gerard - Fly, Feather Step, Morrowfall...

If you gots Message, use it!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll be off to work soon, my attention will be spotty for a while


Evil GM

I'm heading to the movie soon with my daughter - Despicable Me 2.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

That fumble seals the deal...


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Your butt is too distracting!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Remember everyone has +1 to hit from Bless. If Orsin starts singing, you will get +2 hit/damage

Euphemia. Something fun you and I can do is summon a herd of celestial Aurochs/Bison and have them stampede all over the place.

MOOOOOOOOO!!!


Evil GM
baldwin the merciful wrote:
I'm heading to the movie soon with my daughter - Despicable Me 2.

By the way, this movie was funny. If you have kids they will like it and as an adult there were some really funny scenes that will go over the kids head.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I love this giant! Maybe I should take Leadership or something.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Anyone have Ant Haul?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nope


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm..I think the bug is going to need help here. Perhaps Orsin and Andrea move to help the giant while Gerard and Euphemia help Daniel?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Bug's fine... It can chomp and spit. Daniel is there to kill the others. He can heal it, too. They got lucky.

Please conserve resources, these are flunkies. No panicking in Round 1!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The little attacks can add up quick, I just want us to be undamaged as much as possible.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I don't think the bug considers me an ally.

DM given it's standing size can I just stay within it's squares (full defense) and use it for cover?

I figure the dudes will attack the bug, I can touch attack it to LOH.

Reason says the bug will go after who is hurting it....


Evil GM

if you can keep up that looks like it could work...and no your not an ally. Your food.


Evil GM

I need to call it an evening. Chat tomorrow.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Night all.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:

Bug's fine... It can chomp and spit. Daniel is there to kill the others. He can heal it, too. They got lucky.

Please conserve resources, these are flunkies. No panicking in Round 1!

In regards to conserving resources, while not 'novaing' is good, we shouldn't 'packrat' either. I am most certainly a packrat(just look at my sheet) but holding things back because We might need it later is bad tactics.

The guards here seem to be level 6 since they get 2 attacks, we can certainly beat them but just how long will it take to cut through them? Perhaps an area control spell can take out the bunch surrounding the bug(since they are the big concern) The bug is a great asset but also pretty much uncontrolable unless something whacks it or we dangle meat in front. So if it flees due to damage we are out of luck there. IMO best to keep it healthy so we can keep it along with us to the tree.(Lay on hands helps of course)


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

So would a haunting mist. Both Daniel and the bug would be immune to the wisdom damage/fear effect.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Doesn't that effect everybody, enemy and ally?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yes, but it's small and what I just said. :) The displacement is smallish. It's dispellable.
And if I'd known you guys hated Obscuring mist and its ilk so much, I would not have prepared them.
/grumble


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Haunting mists has a range of 20 with a 20 radius. So you don't need to be in it. Can be cast to block folks from something. To make folks abandon an area... Or blanket them with area of effect.

This fight should last 4-5 rounds. Healing if fine and understood. Just saying sometimes you just have to skirmish. And if we focus/concentrate attacks there are fewer of them, every round.

If Daniel would EVER use his bow... :)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I'm all for ganging up on individual enemies, but unless one of us took a dip in the 3.5 Mindbender PrC and didn't tell me, someone's gonna have to say so out loud and in character to initiate such tactics.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Use Message spell...


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:


If Daniel would EVER use his bow... :)

WHAT'S a bow?

....
Oh, you mean this here 1 string lyre?
I am learning to play one string at a time.

SERIOUSLY though. I figure keeping our bug pal at full hp (considering his damage potential) is Waaaaay better than my 1d8+3 with an arrow.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Two attacks (with decent To Hit)... They can be from cover, and from distance. Andrea just said it, those attacks add up.

They have 10x2 for 20 attacks. It's a numbers game. Attrition. Eliminating attacks is better than healing them later.

And I'm not speaking to any one specific skirmish. I'm speaking of a method, a systemic way to eliminate the enemy as a group.

Buffs are cool, as is healing. Just asking you to keep it in mind.


Evil GM

I'm up and will post the bug's action in a few minutes. I need coffee.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I just made coffee... you're welcome to... never mind.

Folgers Black Silk.


Evil GM

Dunkin donuts made here. My daughter bought me a Keurig with a reusable filter for father's day.


Evil GM

Game night tonight so I won't be on this evening.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am up. I just realized that we don't have our message spell right now since Lucrezia usually casts it, so Orsin will now be our switchboard. :)

I will keep in mind about saying things in character about team ups.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Dang. Forgot to ask how banged up the bug was. We shoulda healed it before we started. Thankfully it has good AC.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1/3. Is that more than 1/2? I believe I did channel to heal and gave it two taps of Orsin's CMW wand. Here and Here


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

1/3 has me worried. If we lose the bug, it's gone. It's damage potential is WAAAY higher than mine. I'm gonna keep it up.
If it was full hp I'd fight.

The humongous bug is gonna draw the most aggro. Keeping the most enemies occupied.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So Gerard and Euphemia should start focusing on the soldiers around the bug IMO, along with Orsin.

I misjudged the damage to the bug as well, so after this we should give it plenty of taps with both healing wands and another channel.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Since when is 1/3 damage excitable?

28hp damage in 2 rounds, some previous damage... Say 10, 15, 20? If that's 1/3, then this thing has 120-150hp.

It'll survive the battle... And we have wands of CXW. Eliminate what's causing the damage or you're in a hurt/heal tug of war. Against giants/ogres, I'm with you. Heal it up the biz-bang.

Consider, Daniel does as much damage in 1 swing as Gerard would if all 3 shots hit.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:


Consider, Daniel does as much damage in 1 swing as Gerard would if all 3 shots hit.

BOOM!

;)

(BTW, If I were to move adjacent to an enemy the bug would get an AOO. But the point is taken. I'll try and kill something next round if the guards are alive when my turn comes up.)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Unless Gerard sneaks of course, so getting those flanks going is imperative.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

@Daniel - DM said your considered adjacent to those guys. You don't have to move.

@Andrea - I'm not going anywhere within 10-15ft of that thing. That's why they're taking 5ft steps. If the giant or eagle were on the other side (with respect to Gerard), BAM!

So I decided to take out the archers with higher ground. Flat-footed gives me sneak first round only.


Evil GM
Andrea1 wrote:
1/3. Is that more than 1/2? I believe I did channel to heal and gave it two taps of Orsin's CMW wand. Here and Here

Remember he had been battling the giants and ogres before you arrived to help out. But I did account for your previous healing Andrea.


Evil GM
Gerard Nisroc wrote:

@Daniel - DM said your considered adjacent to those guys. You don't have to move.

There is a 5 foot space between the two guards on the side of the bug and Daniel. For daniel to attack the guards he either needs to step to attack, use a range or reach weapon.

He is basically walking between two sets of legs that extend outward which occupy the entire area.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Daniel, I think you really need to stop messing around under the bug and start hacking. The guards to the south can pretty much negate your healing and win via attrition.

Plus we are doing bad tactics again. I ignored my own advice about trying to fight better, we need the archers up north neutralized via spell.

Gerard, If you don't want to go south and help the bug you should head north, imo.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Gonna be offline all day today. I'll take my Round 3 action now, but as for the rest of the day, I'll need to be DMPC'd to keep things running.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Never saw 1, but Dispicable Me 2 was pretty cool.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I rarely go to the movies these days *shrug* Did see Irson Man3 but that was it.

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