Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Original post was eaten...trying again.
Keil gives Brok a dirty look. Knowing the danger that lurks within this last chest, the fetchling is apprehensive. Fortunately, Arlok's suggestion gives the shadowy man reason to smile and, feeling more at ease with himself, takes up his treasured metallic picks. Lewdly licking his lips Keil positions himself before the tiny opening provided by the chest's lock. He is about to start when his fingers halt in mid air. Keeping his eyes fixed on the chest, Keil's raspy voice warns, "Alchemical agents are unpredictable. You should leave." The shadowy man waits for anyone who chooses to leave before nimble bony fingers begin manipulating snake shaped picks and jagged hooks coaxing them to poke and prod the tiny concealed wires and springs. Keil works steadily pausing only briefly at opportune moments to check his progress, then...click.
Disable Nuclear Device: 1d20 + 9 ⇒ (16) + 9 = 25
Disable Locking mechanism: 1d20 + 9 ⇒ (16) + 9 = 25


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

I did do an aid another to help you, it's not like I wasn't up there with a handkerchief mopping your brow while you decided whether to cut the red wire or the green one.

ok, I'm a goblin .... so it was probably a dirty handkerchief

"Whew...." Brok exclaims a sigh of relief after the fetchling disarms the bomb.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Just Keil's charming personality playing out (& a Charisma of 7), don't take offense :) And I missed the aid roll, thanks for the assist.


Inactive

"Malzii see why Komm wanted best of best," the kobold comments as Keil and the others deftly disarm the multitude of traps and pick open each lock with apparent ease. "Less-thans not even make it to here, would be digesting in the jelly cube all those rooms ago!"


Keil is successfully able to disarm the alchemical bomb. Unfortunately the device is no longer functional, but it could be repaired at some point in the future. The chest is otherwise empty.

Loot list updated.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Perfectly executed indeed" - Grezzor nods in approval, twirling the scroll around in his hands, and putting it away - "We should continue however, as there are still unexplored paths to the north"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey watched from the doorway, keeping an eye behind them as the trapspringers worked. He was beginning to enjoy himself.

"I admit I was skeptical about this venture at first. The reputation of this place is fearsome, and this group is... eclectic. It seems there is much to be said for diversity."


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok patiently waits for the others to assemble themselves after dealing with the slime and traps. He eats what appears to be a 3 month old biscuit to settle the rumbles in his belly.

As soon as everyone is set he says "Well, I guess there's more to see." and he sets off back the way they came.

When they reach the cross passage with the unexplored tunnels, (position updated on map) he examines the eastern tunnel for danger.

perception for traps: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19

If all appears well, he'll advance to the door and check it as well.

perception for traps: 1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil hesitates but leaves the alchemical device behind. Slipping in behind Brok, the shadowy man scans the halls with the goblin. Whispering to his goblin friend, Keil remarks "If memory serves, that door leads back to the beginning." Feeling confident in himself, the fetchling checks the northern passage while Brok takes care of the corridor leading to the east.
Perception Aid Brok East: 1d20 + 6 ⇒ (14) + 6 = 20
Perception Passage to the north: 1d20 + 6 ⇒ (20) + 6 = 26
Token placed


Hand of Fate:
1d20 ⇒ 17

Brok with Keil's help is able to scout ahead a short distance down both corridors and locates a pit trap down one passage. The other passage winds southward farther than the goblin feels comfortable in scouting ahead.

Keil finds yet another pit trap in the passage heading to the north.

Map updated. Brok, which door did you want to check out?


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Kneeling before the trap, Keil retrieves a piece of chalk from within his cloak and marks the floor. Sniffing, the shadowy man shrugs and once again takes out his leather fold of tools. Selecting a few sharp looking implements he inserts the tools into a gap in the floor where skinny fingers manipulate an unseen trigger. A moment later another satisfactory click sings in Keil's dark ears, or at least that is what he hopes...
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok claps Keil on the shoulder to congratulate him on disarming the pit trap.

Then he moves to check the left hand door to the north for traps (moved token on map)

perception: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Nodding Keil falls comfortably in behind the ranger, This is professionalism...
Perception: 1d20 + 6 ⇒ (20) + 6 = 26 - Wow! Dice are hot today...


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

As he falls in place behind the others, Grezzor is slightly surprised at what seems to be displays of... Comraderie. He does understand this is all probably only due to the fact they are there for a common goal, and shrugs it away.


On the other side of this unlocked, un-trapped door is a small room. Piled in the northeast corner of the room is 8 skulls. The room otherwise appears empty.

Map updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Someone was saving all the best parts of this places victims for himself ....." Brok says as the crouches down at the entrance to the room.

He squints in the dim light, studying the floor and the walls for anything suspicious before letting anyone else enter the room.

perception: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27


Brok finds nothing unusual in the room. He does notice each of the skulls are normal, but each one has a small hole bored into the top.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok is amused at the site of the skulls. He picks up two of them and wedges some fingers in to move the mouths around. He leans down putting one in Brok's face.

"Hello goblin Brok. You are great goblin. You found my head. Now I at peace. So what you wish in return." He laughs and nudges Brok nearly pushing him too the ground.

"Skulls not talk silly. It Arlok talking." He laughs even more quite amused with himself.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Heh .... good one Arlok" Brok says in response.

"Anyone have any idea what might have done this?"


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Taking up an arrow from his quiver Keil attempts to slide the tip and shaft into one of the holes.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

A thought occurs to Brok and he looks quickly up at the ceiling

perception: 1d20 + 9 ⇒ (5) + 9 = 14

"All in the top of the head ...." he says.


Inactive

Peering into the room, Malzii snorts with laughter at Arlok's antics but the smile quickly fades from her face as Brok suddenly looks up at the ceiling of the room. "Brok-goblin smart thinker; could be sneaky trap like poison gas or slimes. Pass skull to Malzii, want to take closer look at hole."

Once one of the skulls is handed to her, she carefully inspects the small hole bored into the top, trying to determine if it might have been made by a weapon or perhaps a creature.

Kn. Nature: 1d20 + 5 ⇒ (12) + 5 = 17


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Detect Magic

Grey's eyes followed Brok's up to the ceiling.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg, as usual, stands almost unmoving with his arms crossed as he carefully watches the rest move about. He expects something to happen and is prepared to respond to the best of his abilities.


Brok and Praetor examine the ceiling for any traps or unusual features, and find nothing. Meanwhile Malzii examines the skulls. They look like humanoid skulls, some of them human and a few are even orcish. The hole was apparently placed into each one after they died and judging by the placement of each hole it looks to be a trophy mark of some kind.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Moving out of the room, Keil taps Brok in the shoulder and waves for him to follow. "There are other doors to secure." The fetchling points towards the other door at the end of the opposite hallway. When the goblin is ready, Keil falls in behind as a second set of eyes.
Perception Aid Brok: 1d20 + 6 ⇒ (8) + 6 = 14


Inactive

After examining the skulls for a few moments, she looks up. "Hole in skulls didn't kill them, holes were made after. These trophy skulls," she announces as she returns the skulls to their original positions. "May not want to wait around to find out whose."


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok follows Keil out into the hall and helps him check the other door headed north.

perception: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 26


Brok and Keil slip next to the door and check it out. While the door itself is not locked the goblin does hear noises on the other side. A closer listen reveals faint snoring mixed with some kind of rattling punctuated by muttered voices. The ranger is certain these are human voices, at least two and probably more.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok crouches and grabs a fold of Keil's clothing, pulling the fetchling along as he quietly backs down the hall to where the rest of the group is waiting.

When the fetchling balks at being handled by the little goblin, Brok puts one finger to his mouth in the universal motion for quiet and then jabs his finger at the door they were checking in two sharp stabbing motions.

When the duo get back down the hall to the rest of the group, Brok again motions for quiet.

In a low voice he tells the group "Human enemies on other side of door. At least three, probably more from the sound of it."

"The door isn't locked. At least one is asleep. I think we can surprise them and take care of them quickly."

"The only thing we don't know is if this is the only way in and out of where they're living. One of the tunnels to the east might connect to these rooms as well. If we're going to have a fight, I don't want any of them to get away."


Inactive

"Then go check other tunnels to see? At least a peek?" Malzii suggests. "If no connections then job will be easy. If connections, can decide what do - maybe trap other way out or split group to surround?"


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Drawing his blades Keil shakes his head in disagreement, "It makes no difference. With our numbers, I say we rush them. Magics block the exits while the others slice and dice."


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok makes a fish and pulls it in close to his side.

"Yes... Human enemies mean Arlok has food again." He smiles as he readies his glaive and waits for the door to be thrown open.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Whatever you guys want to do, I'm good with it." Brok says as he checks the tension on his crossbow.

completely up to the brawlers how you want to handle this


Male Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 | Cleric (Fiendish Vessel) / 1

Raaz Al'Zuul rushes to catch up with the rest of the group. He readies his long spear and nods at the scouts.

He whispers, "I am ready."

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg cracks his knuckles:
Always ready. Humans tend to be pretty squishy.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

With everyone standing at the ready, Keil reaches for the door. As quietly as he can, the fetchling turns the knob then holds up three fingers to the warriors gathered behind him. Slowly lowering one finger at a time, he counts down mouthing, Three, two, one... then throws open the door.
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


*ZZZZZ...Whaaa...*:

1d20 - 1 ⇒ (3) - 1 = 2
1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 - 10 ⇒ (14) - 1 - 10 = 3
1d20 - 1 - 10 ⇒ (1) - 1 - 10 = -10 surprised.
.
Initiative
Arlok: 1d20 + 2 ⇒ (3) + 2 = 5
Brok: 1d20 + 4 ⇒ (2) + 4 = 6
Grezzor: 1d20 + 10 ⇒ (2) + 10 = 12
Keil: 1d20 + 6 ⇒ (16) + 6 = 22
Malzii: 1d20 - 1 ⇒ (2) - 1 = 1
Praetor Grey: 1d20 + 0 ⇒ (18) + 0 = 18
Raaz Al'Zuul: 1d20 + 1 ⇒ (8) + 1 = 9
Vargrenz: 1d20 + 2 ⇒ (2) + 2 = 4
.
Bandits 1d20 + 2 ⇒ (9) + 2 = 11

The fetchling pulls open the door and sees immediately this room is a mirror image of the opposite room which means there are no apparent exits. Of more immediate concern are the four human males in here. Two of them are asleep on the floor in their bedrolls at the far end of the room, while the other two are playing some sort of dice game on a makeshift table, actually just a beam of wood held up by two stone blocks. The men are dressed in shabby clothing, a heavy cloak covering up their studded leather armor. Their weapons appear well cared for, though they are obviously caught off guard by your appearance as they are not held at the ready. The look on their is a mix of surprise followed by a growing alarm as they realize you should not be here...

Round 0 (Surprise): Keil, Praetor Grey, Grezzor, Men, Raaz, Brok, Arlok, Vargrenz, Malzii.

Everyone may take a single standard or move action here.

MAP updated.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 0 Surprise + Round 1 Init 22
With a nasty sneer etched upon his face, Keil lifts up his blade menacingly, "Morning!" Darting to the end of the room, the shadowy man leaps upon one of the sleeping men.
Round 1 Coup d'grace: 2d6 + 1d6 ⇒ (6, 2) + (1) = 9

MA to the closest sleeping human | Preparing for a Coup d'grace, as Keil has the jump on them Init wise I've rolled the damage.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Unable to see what is being attacked from his position in the rear, Varg moves forward to join the melee.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok squeezes up against a wall to let his murderous companions move past more easily.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok simply walks forward and raises his glaive.

"Arlok so happy to find human meal. Arlok so hungry."

AoO:

This will be if any come at me or move through my threat with my reach.

AoO: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 9 ⇒ (9) + 9 = 18


Inactive

As the others begin to pour into the room with the men Malzii moves up behind them with a toothy smile on her face, ready to support in whatever manner needed.


OK moving things along here...

Not giving the humans a chance to respond here, you all rush to engage them save Brok, Grezzor and Praetor who hang back from joining the melee.

Surprise round completed!

Keil drives his blade deep into one of the sleeping human's throat. With a gurgling sound, he shudders briefly before becoming still. The human takes 9 points of damage and is DEAD... (Fort save DC 19: 1d20 + 3 ⇒ (3) + 3 = 6 fail).

Praetor and Grezzor glance behind them making sure no one else moves up behind the group as they wait for a signal their skills will be needed. Both Grezzor and Praetor will Delay.

Human #1 Attack: 1d20 + 3 ⇒ (19) + 3 = 22; damage: 1d6 + 1 ⇒ (1) + 1 = 2
Human #2 Attack: 1d20 + 3 ⇒ (3) + 3 = 6; damage: 1d6 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 3 ⇒ (12) + 3 = 15 no.

The two humans gasp at seeing their companion brutally murdered and quickly realize the direness of their situation. They grab their own blades and swing at the gray dwarf who has stepped in front of them with an air of desperation. One of them manages to get past Vargrenz's defenses cutting him slightly. Vargrenz takes 2 points of damage.

Perception DC 10, battle nearby: 1d20 - 1 + 10 ⇒ (13) - 1 + 10 = 22 success, awake.

The sounds of combat erupting nearby wakes up the other sleeping human who stares at you all with a terrified look on his face even as he reaches for his weapons lying next to him. The human will be able to act next round. Though he is not currently armed, he is not flat footed.

Round 1: Keil, Men, Raaz, Brok, Arlok, Vargrenz, Malzii, Praetor Grey, Grezzor.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

The other sleeping human is still lying prone though, right?

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Did someone move Varg? He was back just outside of the door after moving as he had actually been just behind the trap when the initiative started.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok steps forward and tries to cut down the armed bandit in front of him.

Glaive Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 9 ⇒ (2) + 9 = 11


Keil: The other human is currently awake but prone.

Vargrenz: Yes, I moved Vargrenz into the room for his surprise round action according to what you indicated in your post.


Inactive

Opting to stay out of the melee for now, Malzii reaches out and places a hand on Raaz's shoulder and grants him the blessing of her mighty kobold ancestors.

Ancestor's Council on Raaz; +2 bonus on any attack roll, saving throw, ability check, or skill check made before Malzii's next turn!


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok covers the corridor behind them with his crossbow.

readied action to shoot anything attracted by the noise

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