Vargrenz
|
No problem, I had already moved Varg, but will fight from here to avoid any retconning since I would expect we can handle this.
Varg growls and glances down at the thin slice on his arm where the blade nicked him.
Poor choice fool.
He then begins to unload at the man standing before him, attempting to pummel him into the the ground.
Attack-FoB: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack-FoB: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
His first blow lands with a thud (I assume). Unfortunately the shot is so solid that it throws off Varg's second attack.
| Komm the "Grandfather" |
While Brok covers the corridor and Malzii bolsters her companion Raaz, Arlok steps into the human's shadow and raises his glaive for an overpowering attack which the human barely manages to avoid, bringing up his shield just in the nick of time.
The one facing Vargrenz does not fare nearly as well, taking a blow to his gut which nearly causes him to double over in excruciating agony. His follow up blow whistles over the poor man's head. Human #2 takes 9 points of damage.
Round 1: Keil, Men, Raaz, Brok, Arlok, Vargrenz, Malzii, Praetor Grey, Grezzor.
If the players have not taken their actions in 24 hours, I will bot them for the round.
| Komm the "Grandfather" |
Raaz Longspear Attack vs Human#2: 1d20 + 3 ⇒ (6) + 3 = 9; damage: 1d8 + 4 ⇒ (3) + 4 = 7 miss.
Raaz jabs at the human who is giving Vargrenz trouble, but he manages to duck and cover enough so he is unable to find a clear angle to strike solidly at the man.
Human #1 Will DC 15: 1d20 - 1 ⇒ (4) - 1 = 3 fail.
Praetor channels his patron's divine power and sends it at the other man who gets a befuddled look on his face before slumping against the wall snoring softly. Human #1 is asleep.
Greezzor RoF ranged touch; melee: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17; damage: 1d3 + 1 ⇒ (3) + 1 = 4 cold.
Grezzor yells to Raaz, "Duck! I gots this!" As the tiefling steps aside the goblin wizard sends a freezing ray at the man who utters a shriek of agony before collapsing to the ground. Human #2 takes 4 points of cold damage and is unconscious and dying.
Round 2: Keil, Men, Raaz, Brok, Arlok, Vargrenz, Malzii, Praetor Grey, Grezzor.
Only one human is currently a threat, the prone human next to you Keil.
| Brok Nunnelnoggin |
Brok continues to cover the corridor.
He winces at each load noise coming from the battle, thinking that this is all just going to attract more trouble.
| Keil |
Springing from his first victim, Keil's dripping blade moves on to the human in the corner.
Short Sw. Att: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg+Sneak Att due to prone: 1d6 + 1d6 ⇒ (2) + (6) = 8
| Komm the "Grandfather" |
Keil slides over to the still half-asleep man and drives his blade deep into the man's side. As his blood starts to flow the fetchling sees the wound is not quite mortal.
Seeing the odds of survival against him slim to none, he elects to raise his hands up in a surrendering gesture.
"I give up...I give up...I GIVE UP!!" He cries out in a piteous voice.
Everyone is up!
Vargrenz
|
Seeing one human left, and deciding that it is time to make sure that he truly gives up, Varg steps over (I think he can do a 5' step), and pummels the man.
Attack-non-lethal-FoB: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 <-- non-lethal
Attack-non-lethal-FoB: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 <-- non-lethal
While he scares the heck out of the man, his blows both sail wide of their mark.
Drop your weapons and hit the floor if you don't want the next ones in your face.
| Brok Nunnelnoggin |
Brok hisses in frustration as the humans cries out mking noise that might attract other enemies.
"Keep him quiet." he hisses.
| Keil |
Heeding Brok's warning, Keil's raspy voice practically spits a stern warning, "Silence fool or I drive my blade deeper."
| Komm the "Grandfather" |
The man first turns to the goblin outside the room, then his gaze slowly travels past the rest of you to finally rest on the fetchling. "Uhhh...yeah sure. Whatever ya say, ya got it!' He replies fearfully, his hands staying up where you can see them.
COMBAT OVER! Looks like you have a couple of prisoners, plus the dying man. Stabilize: 1d20 - 3 ⇒ (11) - 3 = 8.
| Grezzor |
Aaaand... I'm back. Or at least kind of. Still have a whole week of vacations ahead of me, but I should be around to post.
"They are defeated" - Grezzor snarls with a glint in his eyes, still attentive in case any aggressive moves follow.
| Keil |
Listening to the others discuss what to do next, Keil's yellow eyes burn holes into the human's wound. With a little drool forming at the sides, the fetchling audibly sucks the fluid back into his black mouth then addresses the bandit as though playing with food, "Where are the others?"
Komm, my regular GM prefers RP style over rolling to determine answers/outcomes so I have not included any. Let me know what kind of rolls you'd like Keil to make: Intimidate, bluff or what have you.
| Komm the "Grandfather" |
Keil, I have no problem with that and I actually follow that RPing philosophy to a certain degree. If I do need a roll from you I will just ask for one, he he. As for the prisoner, considering the speed and ruthlessness you showed here, I will rule him as being Intimidated by you.
The man gets a panicked look on his face, certain he is about to join his companions in death but as Keil makes his demand he relaxes slightly. "The others? Yeah! They are...uhhh...east of here! Jes head out of 'ere and take a left at the corridor then another left. You will find a hidden door in the wall which leads to where Tall Jack is! Ya better be careful though! 'E's got some ogres 'n one of those wizard types working for him 'n they be moppin' the floor with yer corpses!"
| Brok Nunnelnoggin |
"This lot seems like a poor set of guards. Ask him what they're doing here." Brok suggests to the fetchling.
| Keil |
Keil takes displeasure to the bandit's last comment. Lazily smirking the shadowy man chuckles then suddenly slaps his hand over the bandit's mouth and jabs a finger from his other hand into the wound on the man's side. As the man screams into Keil's hand, the fetchling leans in to the bandit's ear and whisper's, "You are in no position to make threats." Removing his digit, Keil slowly licks the man's blood clean from his finger with a chuckle. Then when the man's cries subside Keil removes his hand from the man's mouth and in an strangely calm voice asks, "How many? And what is their purpose here?"
| Keil |
Gazing into the man's eyes Keil sneers, "You presume much." Adjusting his hold on the bandit the shadowy man nods at Varg to do the honors, "Have it your way," and with a sinister grin adds,"there is another."
I think Varg is better suited to knocking out the bandit :)
Praetor channels his patron's divine power and sends it at the other man who gets a befuddled look on his face before slumping against the wall snoring softly. Human #1 is asleep.
| Grezzor |
Varg growls:
He has said all he has. Lets knock him out and then tie him up in case he is lying.
"You don't find it relevant that we gather further information regarding the opponents we may face?" - Grezzor looks curiously at Vargrenz once he pummels their captive before he had the chance to answer - "Very well" - the wizard shrugs, and moves away to cast a magic detection spell, and studying the room.
Casting Detect Magic. Observing the room for magical auras.
| Brok Nunnelnoggin |
Trusting his comrades to search the room, Brok shifts positions in the corridor so he can watch the main passage south.
He crouches and hides stealth: 1d20 + 10 ⇒ (14) + 10 = 24, keeping watch for anyone who might have been attracted by the commotion.
| Keil |
"Why wait? I hunger now." Keil looks at the two dead men laying on the floor and licks his lips ravenously. As Varg binds the remaining bandits, Keil unsheathes a dagger from his side and begins to carve a slice of meat off the man. Unfortunately, before he can devour the morsel the goblin Brok decides it is time to scout ahead. Sneering Keil sheaths his dagger and takes the 'steak' to go.
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Perception Aid Brok: 1d20 + 6 ⇒ (5) + 6 = 11
| Brok Nunnelnoggin |
Brok didn't leave, he's just watching the tunnel in case we attracted attention, don't forget to loot the corpses
| Komm the "Grandfather" |
Grezzor scans the unconscious and dead bodies for any signs of magic but finds nothing. The rest of you tie up the unconscious guards and leave their bodies splayed out on their own bedrolls. Are you going to loot these guys?
Brok watching the corridor hears something approaching. It sounds like bones clicking against one another. Whatever it is does not bother to hide its presence. As the goblin turns to warn the others, he spies two skeletons shambling into view. They look to be in pretty bad shape but that does not hide the malevolent glow in their eye sockets as they approach you!
Initiative
Arlok: 1d20 + 2 ⇒ (1) + 2 = 3
Brok: 1d20 + 4 ⇒ (16) + 4 = 20
Grezzor: 1d20 + 10 ⇒ (14) + 10 = 24
Keil: 1d20 + 6 ⇒ (16) + 6 = 22
Malzii: 1d20 - 1 ⇒ (16) - 1 = 15
Praetor Grey: 1d20 + 0 ⇒ (19) + 0 = 19
Raaz Al'Zuul: 1d20 + 1 ⇒ (5) + 1 = 6
Vargrenz: 1d20 + 2 ⇒ (1) + 2 = 3
.
1d20 + 6 ⇒ (16) + 6 = 22
Round 1: Grezzor, Keil, Skeletons, Brok, Praetor, Malzii, Raaz, Arlok, Vargrenz.
| Keil |
Whoops! Sorry Brok, my bad :))
Round 1 Init 22
Slurping and munching on his steak, Keil begins to loot the bandits and the room when the sound of the skeleton's reaches his ears. Dropping the piece of half eaten meat the fetchling curses, "More company boys," and takes up a defensive position in the room.
MA re-positions to inside the room | Shadow Blending in effect(?) 50% miss
| Grezzor |
We are definitely looting them, even if they have no magic on them :D
Grezzor unleashes a single Ray of Frost at the incoming skeletons, and then steps back in the room also.
Knowledge (Religion) - the seem like 'normal skeletons?: 1d20 + 4 ⇒ (7) + 4 = 11
Ray of Frost touch: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage if it hits: 1d3 + 1 ⇒ (2) + 1 = 3
| Komm the "Grandfather" |
Keil steps back inside the room and he is soon followed by Grezzor, who is disappointed to see his freezing ray have no effect on the skeleton. He realizes these doo seem like typical skeletons though. Immune to cold.
The skeletons move towards the closest target who just happens to be Praetor, completely missing the goblin crouching just a few feet away. They move towards the witch-doctor their claws raised up to strike...
Round 1: Grezzor, Keil, Skeletons, Brok, Praetor, Malzii, Raaz, Arlok, Vargrenz.
Map updated.
Vargrenz
|
Round 1
Hearing the sound of the skeletons, Varg turns and moves toward the undead he has fought many times in the past as a slave, a memory which increases his distaste for such creatures.
Move adjacent to skeleton.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage(bludgeoning): 1d6 + 3 ⇒ (2) + 3 = 5
He swings, he (probably) misses.
| Brok Nunnelnoggin |
Brok drops his crossbow, draws his longsword, and steps toward the skeletons.
He pads up behind the undead stealthily, cocking his longsword back like a baseball bat.
"Ha!!!" he cries out, chopping away.
He slashes at the spine of the one on Praetor with his sword.
longsword: 1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
damage: 1d6 + 2 ⇒ (5) + 2 = 7
| Malzii |
Smart enough to realize that she'd only be in the way of the more melee-capable people in the group, Malzii steps back from the door to make room for the others to move by but not before muttering a few strange words and reaching out to poke Raaz once more.
Guidance on Raaz and then moving back a little.
| Arlok "The Mighty" |
Arlok moves forward as the others show the signs of an enemy approaching. Seeing the lack of fleshy bits he moves forward drawing his massive hammer.
Hammer Smash Charge: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15
| Komm the "Grandfather" |
Brok slips behind one of the skeletons and shatters its spine causing it to collapse to the ground in a pile of bones. Arlok swings his hammer in a mighty arc which whistles just past the remaining skeleton's head.
While Praetor quickly retreats from the skeleton, Raaz steps forward being bolstered by Malzii's magic and swings his morningstar wildly as he stumbles into Arlok.
Attack Morningstar: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5; damage: 1d8 + 3 ⇒ (7) + 3 = 10 miss.
The skeleton swipes at the tiefling with its jagged claws but one is deflected by the tiefling's armor.
Claw #1: 1d20 + 2 ⇒ (1) + 2 = 3; damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
Claw #2: 1d20 + 2 ⇒ (15) + 2 = 17; damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss
Round 2: Everyone is up!
| Brok Nunnelnoggin |
Brok takes a step to get into a good flanking position on the second skeleton.
He crouches low and swings at the skeleton's knees.
longsword: 1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
damage: 1d6 + 2 ⇒ (5) + 2 = 7
| Keil |
With the last of the threats laying in a pile of bones and dust upon the floor, Keil grunts indignantly then resumes his meal. In between bites the fetchling takes a quick inventory of the bandit's items, "There's little here. The loot must be with the others." Slipping a few arrows into his own quiver the shadowy man prepares to continue his scouting alongside the goblin.
| Brok Nunnelnoggin |
Brok nods to Malzii "Dry bones not as dangerous as corpse eaters."
He sheaths his sword and collects up his crossbow.
He looks over the wreckage of the room where they surprised the humans.
"Looks like good bows ... too big for Brok ... anyone going to take them."
| Brok Nunnelnoggin |
When everyone is set and has collected whatever they're going to take, Brok heads back down the passage and turns east.
His big ears perked up and listening for trouble.
He'll advance to the cross-passage and look both ways to see if there are any other traps or undead about.
If everything seems god, he'll advance to the door, check it for traps, and give it a listen.
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Perception in Hallway: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Then moving up to the door:
Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Perception for traps: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 26
Perception listening at door: 1d20 + 9 ⇒ (9) + 9 = 18
| Komm the "Grandfather" |
Brok heads over to the door and checks it out thoroughly. Seeing no traps on it he opens the door up. This oddly shaped room contains 5 circular pools, each of which is 5 ft. in diameter and has a 1 ft. tall stone lip. Glancing around you also see a door on the north wall and a hole beside that door of the room; it was obviously once a much smaller murder hole used to guard the door, but it has been partially battered away, and the opening is now about one foot by two feet large.
Map updated.