
Grezzor |

Komm, there seems to be some sort of mistake - I didn't move Grezzor into the room, but to the corridor outside the room (where I have placed his token again now) - not sure if anyone moved my token by mistake?
Fort in any case: 1d20 + 2 ⇒ (16) + 2 = 18
Actions to come once the Grandfather dictates my final position :P

Keil |

I remember Grezzor being outside the room as well.
Round 1 Init 12
Cut off from the entrance Keil curses and draws his short sword. Waiting for one of the creatures to draw near, the shadowy man swings his weapon at an opportune moment catching it on one of its many legs.
Att: 1d20 + 4 ⇒ (13) + 4 = 17
Sh.Sw. Dmg: 1d6 ⇒ 2
Shadow Blending in effect / 50% miss

Brok Nunnelnoggin |

Brok points his thumb at Arlok and agrees "What he said..." as he lets the big man past.

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Viewing this as an opportune time to get a good meal, Varg moves past his companions and takes a swing at one of the centipedes, not really caring if they get a nip at him in the process.
Move: move forward to where he is.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
With a massive swing, Varg completely misses the bug, but, from the appearance, you think he might have actually damaged the floor with his powerful swing.
Stupid food. Slow down so I can get you.

Grezzor |

Centipedes. Let me at 'em. I'll crush em. The also taste good cooked.
"How do you cook them master Varg?" - the wizard seems suddenly interested - "Would you need their chelicerae? I believe I may have a use for them" - he ponders.

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Vary calls out from where he is making a poor showing of how to whack centipedes:
Cook in the shell. Crack and open.
He pauses, while preparing to try to hit the centipede again.
They might be poisonous to you though.

Keil |

Keil continues his dance with the centipede but for second lets his mind entertain the thought of boiled centipede, "Remove the venom sack, add butter and a splash of lemon."

Komm the "Grandfather" |

Grezzor: I moved you into the room so you could see the centipede to target. That was my mistake, sorry about that.
Praetor steps forward to assist his new ally and crushes the centipede harassing Grezzor.
Arlok lumbers towards the room while Malzii and Keil both strike blows against their respective centipedes. Vargrenz eagerly lends his aid to the cause yet overeagerness costs him here in this case.
Round 2: Grezzor, Brok, Raaz, Centipedes, Arlok, Keil, Praetor, Vargrenz, Malzii.
I still need a Fort save from Raaz.

Brok Nunnelnoggin |

Brok lets the big guys deal with the vermin infestation.
He'll keep an eye out for other dangers and keep his crossbow ready.

Grezzor |

Grezzor is almost completely blocked from sight, so he leaves the fight to those melee capable in the group.
Just to make sure, if I don't have Precise Strike, I risk hitting a friendly if firing into melee, correct? :D

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No, I do not think that Pathfinder has any friendly fire rules. Lacking Precise Shot just means that you have a -4 on your attack rolls. With an additional -4 if someone is between you and the target, unless you have Improved Precise Shot.

Raaz Al'Zuul |

Yikes! A lot of action since I checked yesterday afternoon. Will check more frequently if work permits.
@Komm - Raaz Al'Zuul has a Reach weapon, so would he get at AoO against centipede as it closes to bite him? I will make an AoO here and please disregard if not able to make the attack
Raaz Al'Zuul hacks at the centipede as it lunges towards him:
Round 1: Attack of Opportunity
Attack of Opportunity: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Well that probably misses so:
Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12
Round 2 Attack:
Attack of Opportunity: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Komm the "Grandfather" |

Grezzor slays another centipede with his magic, while Raaz has some difficulty with the one pestering him. He does manage to wipe away the venom before it gets too deep into his body. Brok steps away from the combat electing to watch the group's back.
The remaining centipedes press their attacks on you, joined by a straggler that joins the fray.
C3 bite vs Raaz: 1d20 + 3 ⇒ (14) + 3 = 17; damage: 1d4 - 1 ⇒ (4) - 1 = 3 miss
C5 bite vs Keil: 1d20 + 3 ⇒ (15) + 3 = 18; damage: 1d4 - 1 ⇒ (2) - 1 = 1 hit
Miss 1-50%: 1d100 ⇒ 58 no...attack hits.
C6 bite vs Vargrenz: 1d20 + 3 ⇒ (5) + 3 = 8; damage: 1d4 - 1 ⇒ (4) - 1 = 3 miss
Keil once again feels a prick on his skin and the venom threatends to enter his bloodstream. Keil takes 1 point of damage and needs to make a Fort save.
Round 2: Grezzor, Brok, Raaz, Centipedes, Arlok, Keil, Praetor, Vargrenz, Malzii.

Malzii |
As her more melee-capable companions filter into the room, Malzii decides that now is the time to get out of the way, though not before reaching out to touch Vargrenz on the shoulder. As she does, she mutters a familiar incantation. Then, she turns and moves back into the hallway to allow the others more room to fight.
Guidance on Varg, then moving into the hallway.

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Varg growls:
Can't bite a dwarf. You may not like me, but I'm gonna love you.
With that, he once more begins swinging his gray clublike hands:
Attack-FoB: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 <-- +1 from Guidance
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
5-foot step if possible to get to another centipede if first is squished.
Attack-FoB: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Confirm: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
With glee, Varg essentially desiccates one (or two) of the bugs.

Grezzor |

Vary calls out from where he is making a poor showing of how to whack centipedes:
Cook in the shell. Crack and open.He pauses, while preparing to try to hit the centipede again.
They might be poisonous to you though.
"Ah..." - Grezzor mutters as he attempts to unleash another ray of frost at another centipede.
Ray of Frost: 1d20 + 4 - 4 - 4 ⇒ (14) + 4 - 4 - 4 = 10
Damage if it hits: 1d3 + 1 ⇒ (2) + 1 = 3
"Perhaps the poison can be removed?" - he ponders still.

Keil |

Round 2 Init 12
"BaaHh!" Keil is not pleased with himself. Spitting at the insect the shadowy man swipes at it with his sword cutting the pest cleanly.
Fort: 1d20 + 1 ⇒ (12) + 1 = 13
Att vs. Centipede: 1d20 + 1 ⇒ (16) + 1 = 17
ShSw DMG: 1d6 ⇒ 6
Shadow Blending in effect / 50% miss | 7/8 HP remain

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Varg moves about the room, checking the centipedes. When he finds two or three that are mostly intact, he gathers them up and strings them together, after which he slings them over his shoulder.
He then looks at several other members of the group.
Much better, and tastier than those disease ridden rats you seem to prefer.
Varg will then move over to the mosaic and carefully examine it to see if there are any more centipedes within, and also what caused the wall behind it to be soft enough for the centipedes to be able to burrow in.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Unfortunately, his mind is on the tasty dinner he is going to have, and he does not really pay much attention to the wall or the mosaic.

Brok Nunnelnoggin |

When the coast seems to be clear, Brok peeks back around the door to see the carnage left over from the vermin attack.
Seeing no danger, he monkey-waddles over next to Vargrenz and pokes at the mosaic with his sword.
"Was it just a nest hidden back in there?"
perception: 1d20 + 9 ⇒ (17) + 9 = 26

Keil |

Wiping the bug slime from his sword onto his cloak, Keil mutters in a foul language before vigorously shaking his wounded hand in the air. While the others stare at the mosaic, the fetchling flexes his fingers to restore some sense of normalcy as he resumes his examination of the door. Having not noticing anything suspicious prior to the centipedes, Keil frowns, grasps the handle and opens the portal.

Komm the "Grandfather" |

A closer look behind the mosaic reveals the stone wall beyond is crumbling and not in very good shape, partially due to the age of the wall and also the effects of water seeping over the cracks, not to mention the efforts of the centipedes who have converted it for their nesting ground. You do see signs the nests go deeper into the walls and ceiling than even your enhanced vision can detect. You find no signs of any valuables in the nest area.
More to come later.

Brok Nunnelnoggin |

Brok moves over behind Keil to back him up as he opens the door to the south.

Raaz Al'Zuul |

Raaz Al'Zuul cleans the wound made by the centipede with a little water and rubs some ointment he pulls out of his backpack over it.
HE collects his things and continues following the scouts:
"Lead on Brok and Keil. Let's clear this level before we go deeper."

Malzii |
Once the last of the centipedes fall, Malzii makes her way back into the mosaic room, scowling and kicking at the remains of one of the centipedes. "Τίποτα όμως ζωύφια παραμονεύουν περίπου! Άνευ αξίας παράσιτα!" she grumbles in a tongue unfamiliar to most of the group. "All okay?" she continues, switching back to Common. "Yes? Good! Stupid bug bites not slow us down," she nods resolutely as Brok and Keil open the next door.
"Nothing but vermin lurking about! Worthless pests!"

Grezzor |

"Τίποτα όμως ζωύφια παραμονεύουν περίπου! Άνευ αξίας παράσιτα!" she grumbles in a tongue unfamiliar to most of the group. "All okay?" she continues, switching back to Common. "Yes? Good! Stupid bug bites not slow us down," she nods resolutely as Brok and Keil open the next door.
Grezzor follows suit, shrugging in disappointment that nothing really great was found in the next of the centipedes.
"Там ничего не осталось делать, но топать их - до тех пор, термо не более" - he replies to Malzii.
"There is nothing left to do but stomp them - until there are no more"

Komm the "Grandfather" |

Brok opens the unlocked and un-trapped door and sees an oddly shaped room on other side. Covering each wall of this room are several tapestries, although you can see they are worthless due to their rough cloth and crude sewing. The tapestries do depict the outside of the dungeon — the demon-mouth which conceals the stairway down into this level. Around the demon-mouth, a battle appears to be raging between a small army of human archers and a larger force made up of ogres, who are led by three black-robed figures wearing helmets decorated with curling ram’s horns. These leaders are apparently human, and each one carries a mace topped with a metal skull.
Map updated.

Grezzor |

Guys, just a heads up to let you know I am currently without internet at home - posting may become sparse until I get this one sorted (hopefully by the end of the week...)
From the door, Grezzor observes the depicted image with curiosity - "Interesting"
Knowledge (History) again: 1d20 + 4 ⇒ (19) + 4 = 23

Keil |

With his usual suspicious sneer, Keil enters the room and begins to look around.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Brok Nunnelnoggin |

Brok crouches and scans the room for any danger.
perception: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25
"Humans and ogres fighting each other, wonder why?" he muses aloud.

Malzii |
Malzii looks over at Grezzor with some surprise, her eyes narrowing as she studies him once more. Something seems to shift slightly in her demeanor and she smiles, looking pleased.
"Είχες δίκιο - είστε πολύ διαφορετικό από το λίπος ένα," she replies. "Έχετε πάρει το χρόνο για να μάθουν τη γλώσσα των Μεγάλων Ones και μου αρέσει ο τρόπος που σκέφτεσαι," she nods towards the remains of the centipedes. "Νομίζω ότι θα πάρει μαζί πολύ καλά!"
"You were right - you're very different from the fat one."
"You've taken the time to learn the language of the Great Ones and I like the way you think."
"I think we'll get along very well!"
Trailing along behind the others, she regards the tapestries with interest but shrugs at Brok's question. "Maybe humans tried exploring this place too? Humans awful nosy," she snorts.

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Varg enters through the door, but pauses there, looking at the tapestries which really make no sense to him.
Hearing Malzii respond to Brok, he comments:
Ogres like to eat humans. I would fight the fat ones if I were a gangly human to avoid being eaten.

Keil |

Varg's remark causes Keil to turn to Arlok for confirmation before throwing in his 2 cp, "Humans have a superiority complex...think they own everything."

Komm the "Grandfather" |

Studying the tapestries closer you realize the humans must be worshippers of Orcus judging by their rainments and the ogres are following their ordersunder their command. The human archers must be forces arrayed against Orcus, perhaps members of the Army of Light when they pursued Orcus's army to the Forest of Hope.
Brok finds a couple of items as well: a concealed pit trap in the northeast corner of the room and a secret door in the far wall of the southern alcove.

Brok Nunnelnoggin |

Brok marks the pit trap with chalk. "Be careful of this, don't want to find out what's in the bottom of that hole."
Then the bandy-legged little goblin monkey-walks over to the secret door to listen for sound behind it and check to see if it is locked.
perception: 1d20 + 9 ⇒ (8) + 9 = 17

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Varg nods approvingly as the goblin ranger marks out where the pit trap is. When he points out the secret door, the grey dwarf almost breaks into a smile, but not quite.
Well done. While I would expect nothing less than traps and hidden passages in a dungeon such as this.

Keil |

"Well, if you don't..." While Brok leans his ears to the secret door, Keil frowns then approaches the trap the goblin had marked. Kneeling at the edge, the fetchling begins to careful look for and dismantle the triggering mechanism.
Disable Device: 1d20 + 9 ⇒ (15) + 9 = 24

Komm the "Grandfather" |

Brok checks out the secret door, which is nothing more than a sliding stone block, and hears nothing on the other side. Meanwhile Keil believes he has jammed the hinged mechanism thereby disabling the pit trap.
Assuming you press onwards past the secret door...
A corridor greets you on the other side of the door. After scouting ahead for a ways Brok is able to see one branch loops around back to the hallway you came from, while another one winds its way further south. Several doors also provide access to areas you have not explored.
Map updated.

Brok Nunnelnoggin |

Assuming noone objects, Brok follow Grezzors suggestion and heads down the hallway circling to the left.
He moves cautiously, looking for danger as he goes.
perception to check hallway: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29
Then he stops in front of a door, checks it for traps, and sees if it is locked.
perception to check door: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
If clear, he signals to the rest of the team to join him.
I put brok on the map in front of the door he is checking

Keil |

Keil follows along cautiously double checking the goblin's skill but finding nothing to add, He's good.
Perception Aid Brok: 1d20 + 6 ⇒ (12) + 6 = 18

Grezzor |

Malzii looks over at Grezzor with some surprise, her eyes narrowing as she studies him once more. Something seems to shift slightly in her demeanor and she smiles, looking pleased.
"Είχες δίκιο - είστε πολύ διαφορετικό από το λίπος ένα," she replies. "Έχετε πάρει το χρόνο για να μάθουν τη γλώσσα των Μεγάλων Ones και μου αρέσει ο τρόπος που σκέφτεσαι," she nods towards the remains of the centipedes. "Νομίζω ότι θα πάρει μαζί πολύ καλά!"
** spoiler omitted **
Grezzor bows shortly to Malzii - "I believe the same" - he offers.
"Это было не просто , но , как я мог не узнал один из самых древних языков в существовании ? Я освоил это столько, сколько возможно, и теперь я могу только прогрессировать дальше, если я могу найти другие листы , вне от тех, которые я узнал от" - the wizard comments - "Или , если я найти учителя"
"It was not easy, but how could I not have learned one of the most ancient languages in existence? I have mastered it as much as possible, and now I can only progress further if I find other writs, outside from those which I learned from"
"Or if I find a teacher"

Raaz Al'Zuul |

Raaz Al'Zuul carefully follows the scouts, but does not pass through the secret door until they give him the 'all clear' signal. He watches for any critters coming down the other side of the secret passage to ambush the scouts.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16