Goblin

Grezzor's page

630 posts. Alias of Edeldhur.


Race

Goblin

Classes/Levels

Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

About Grezzor

Grezzor
Male goblin evoker (admixture[APG]) 6 (Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 54 (6d6+24)
Fort +6, Ref +7, Will +7
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Offense
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Speed 30 ft.
Melee dagger +4 (1d3/19-20) or
. . quarterstaff +4 (1d4)
Special Attacks intense spells (+3 damage)
Evoker Spells Prepared (CL 6th; concentration +10)
. . 3rd—dispel magic, fireball (DC 19), fireball (DC 19), haste
. . 2nd—intensified burning hands (DC 17), create pit[APG] (DC 16), flaming sphere (DC 18), mirror image, summon monster II
. . 1st—burning hands (DC 17)[x], burning hands (DC 17)[x], enlarge person (DC 15), grease, magic missile
. . 0 (at will)—detect magic, mage hand, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 11, Dex 19, Con 16, Int 18, Wis 13, Cha 9
Base Atk +3; CMB +2; CMD 16
Feats Alertness, Empower Spell, Greater Spell Focus (evocation), Intensified Spell[APG], Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Fly +10, Intimidate +3, Knowledge (arcana) +12, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +9, Perception +9, Ride +8, Sense Motive +3, Spellcraft +13, Stealth +20; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal, Terran
SQ arcane bond (Sting, greensting scorpion), versatile evocation
Combat Gear pearl of power (1st level), potion of cure light wounds, scroll of fly, scroll of invisibility, scroll of read magic, scroll of web, alchemist's fire (2); Other Gear dagger, quarterstaff, cloak of resistance +1, backpack, bandolier[UE], bedroll, candle (3), canteen[UE], chalk (3), flint and steel, ink, inkpen, journal[UE], paper (5), scroll box[UE], spell component pouch (2), spellbook, spork of detect poison (1/day), trail rations (10), waterproof bag[UE], 488 gp, 592 sp, 657 cp
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Special Abilities
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Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intense Spells (+3 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Grezzor level 5:

Grezzor
Male goblin evoker (admixture[APG]) 5 (Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +8
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Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 45 (5d6+20)
Fort +5, Ref +6, Will +6
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Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d3/19-20) or
. . quarterstaff +3 (1d4)
Special Attacks intense spells (+2 damage)

Evoker Spells Prepared (CL 5th; concentration +9)
. . 3rd—fireball (DC 19), fireball (DC 19), haste
. . 2nd—Intensified Burning Hands (DC 17), flaming sphere (DC 18), mirror image, summon monster II
. . 1st—burning hands (DC 17), burning hands (DC 17), enlarge person (DC 15), grease, magic missile
. . 0 (at will)—detect magic, mage hand, message, ray of frost

Evoker Spells Left
. . 3rd—fireball (DC 19), fireball (DC 19), haste
. . 2nd—Intensified Burning Hands (DC 17), flaming sphere (DC 18), mirror image, summon monster II
. . 1st—burning hands (DC 17), burning hands (DC 17), enlarge person (DC 15), grease, magic missile
. . 0 (at will)—detect magic, mage hand, message, ray of frost
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 16, Int 18, Wis 13, Cha 9
Base Atk +2; CMB +1; CMD 15
Feats Alertness, Empower Spell, Greater Spell Focus (evocation), Intensified Spell[APG], Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Fly +10, Intimidate +2, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +8, Perception +8, Ride +8, Sense Motive +3, Spellcraft +12, Stealth +19; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal
SQ arcane bond (Sting, greensting scorpion), versatile evocation
Combat Gear pearl of power (1st level), potion of cure light wounds, scroll of fly, scroll of invisibility, scroll of read magic, scroll of web, alchemist's fire (2); Other Gear dagger, quarterstaff, cloak of resistance +1, backpack, bandolier[UE], bedroll, candle (3), canteen[UE], chalk (3), flint and steel, ink, inkpen, journal[UE], paper (5), scroll box[UE], spell component pouch (2), spellbook, spork of detect poison (1/day), trail rations (10), waterproof bag[UE], 488 gp, 592 sp, 657 cp
--------------------
Special Abilities
--------------------
Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intense Spells (+2 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Grezzor level 4:

Grezzor
Male goblin evoker (admixture[APG]) 4 (Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +7
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Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 36 (4d6+16)
Fort +4, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d3/19-20) or
. . quarterstaff +3 (1d4)
Special Attacks intense spells (+2 damage)
Evoker Spells Prepared (CL 4th; concentration +8)
. . 2nd—flaming sphere (DC 17), flaming sphere (DC 17), mirror image, summon monster II
. . 1st—burning hands (DC 16), burning hands (DC 16), enlarge person (DC 15), grease, magic missile
. . 0 (at will)—detect magic, mage hand, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 16, Int 18, Wis 13, Cha 9
Base Atk +2; CMB +1; CMD 15
Feats Alertness, Intensified Spell[APG], Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Intimidate +2, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +8, Perception +7, Ride +8, Sense Motive +3, Spellcraft +11, Stealth +18; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal
SQ arcane bond (Sting, greensting scorpion), versatile evocation
Combat Gear potion of cure light wounds, scroll of fly, scroll of invisibility, scroll of read magic, scroll of web, alchemist's fire (2); Other Gear dagger, quarterstaff, backpack, bandolier[UE], bedroll, candle (3), canteen[UE], chalk (3), flint and steel, ink, inkpen, journal[UE], paper (5), scroll box[UE], spell component pouch (2), spellbook, spork of detect poison (1/day), trail rations (10), waterproof bag[UE], 16 gp, 7 sp, 4 cp
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Special Abilities
--------------------
Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+2 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Grezzor level 3:

Grezzor
Male goblin wizard 3 (Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 25 (3d6+9)
Fort +3, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee dagger +2 (1d3/19-20) or
. . quarterstaff +2 (1d4)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 3rd; concentration +7)
. . 2nd—flaming sphere (DC 17), flaming sphere (DC 17), mirror image
. . 1st—burning hands (DC 16), color spray (DC 15), grease, Enlarge Person
. . 0 (at will)—detect magic, mage hand, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
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Str 11, Dex 19, Con 15, Int 18, Wis 13, Cha 9
Base Atk +1; CMB +0; CMD 14
Feats Alertness, Intensified Spell[APG], Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Fly +10, Intimidate +2, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +8, Perception +3, Ride +8, Sense Motive +3, Spellcraft +10, Stealth +18; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal
SQ arcane bond (sting, scorpion, greensting), versatile evocation
Combat Gear scroll of fly, alchemist's fire (2); Other Gear dagger, quarterstaff, backpack, bandolier[UE], bedroll, candle (3), canteen[UE], chalk (3), flint and steel, ink, inkpen, journal[UE], paper (5), scroll box[UE], spell component pouch, spellbook, trail rations (10), waterproof bag[UE], 16 gp, 7 sp, 4 cp
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Special Abilities
--------------------
Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Grezzor Level 2:

Grezzor
Male goblin wizard 2 (Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 18 (2d6+6)
Fort +2, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d3/19-20) or
. . quarterstaff +2 (1d4)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning hands (DC 16), color spray (DC 15), grease, magic missile
. . 0 (at will)—detect magic, mage hand, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 15, Int 18, Wis 13, Cha 9
Base Atk +1; CMB +0; CMD 14
Feats Alertness, Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Intimidate +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +3, Ride +8, Sense Motive +3, Spellcraft +9, Stealth +17; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal
SQ arcane bond (sting, scorpion, greensting), versatile evocation
Combat Gear scroll of fly, alchemist's fire (2); Other Gear dagger, quarterstaff, backpack, bandolier[UE], bedroll, candle (3), canteen[UE], chalk (3), flint and steel, ink, inkpen, journal[UE], paper (5), scroll box[UE], spell component pouch, spellbook, trail rations (10), waterproof bag[UE], 16 gp, 7 sp, 4 cp
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Special Abilities
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Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Grezzor level 1:

Grezzor
Male goblin wizard 1 (Pathfinder RPG Advanced Race Guide 114)
NE Small humanoid (goblinoid)
Init +10; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 9 (1d6+3)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee dagger +1 (1d3/19-20) or
. . quarterstaff +1 (1d4)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 16), color spray (DC 15), magic missile
. . 0 (at will)—detect magic, mage hand, ray of frost
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 15, Int 18, Wis 13, Cha 9
Base Atk +0; CMB -1; CMD 13
Feats Alertness, Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Intimidate +0, Knowledge (arcana) +8, Knowledge (planes) +8, Linguistics +8, Perception +3, Ride +8, Sense Motive +3, Spellcraft +8, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Infernal
SQ arcane bond (sting, scorpion, greensting), versatile evocation
Combat Gear alchemist's fire (2); Other Gear dagger, quarterstaff, backpack, bandolier, bedroll, candle (3), canteen, chalk (3), flint and steel, ink, black, inkpen, journal, paper (5), scroll box, spell component pouch, spellbook, trail rations (10), waterproof bag, 16 gp, 7 sp, 4 cp
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Special Abilities
--------------------
Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

And his familiar Scorpion:

Sting
Greensting scorpion (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +2
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +5 (1d2-4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Skill Focus (Perception), Weapon Finesse
Skills Climb +11, Intimidate -3, Linguistics -1, Perception +11, Stealth +19; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.

Hero Point Total: 2

Gear acquired through career:

+ 2,472gp

Cloak of Resistance +1 (-1000gp)
Pearl of Power level 1 (-1000gp)
Potion of Mage Armor x2 (from Keil)
Potion of Shield of Faith (from Keil)
Arcane scroll of spells (from ogres)
- antimagic field
- rage
- rope trick
- shocking grasp
- Wall of Stone
spellbook damaged beyond repair, yet there are two spells still usable for study here:
- Contagion
- Dispel Magic.
- Potion of Cure Light Wounds

Remaining: 472gp