Shendakut

Raaz Al'Zuul's page

55 posts. Alias of Isinghar Thorden.


Full Name

Raaz Al'Zuul

Race

Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 |

Classes/Levels

Cleric (Fiendish Vessel) / 1

Gender

Male

Size

Medium

Age

65

Alignment

LE

Deity

Baalzebul

Strength 17
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 15
Charisma 8

About Raaz Al'Zuul

Statistics:
Tiefling (Oni-Spawn) Cleric (Fiendish Vessel) 1
N Medium Humanoid (Outsider)
Init +1; Senses Perception +7, Darkvision 60ft.
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DEFENSE
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 dex, +2 natural)
hp 11/11
Fort +4, Ref +1, Will +4
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OFFENSE
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Speed 30/20 ft.

Melee Longspear +3 (1d8+4 /x3)
Cold Iron Cestus +3 (1d4+3 /19-20x2)
Cold Iron Morningstar +3 (1d8+3 /x2)

Ranged Light crossbow +1 (1d8 /19-20x2)
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STATISTICS
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Str 17, Dex 13, Con 14, Int 12, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 14
Traits Armor Expert, Omen, Seeker
Drawbacks Umbral Unmasking
Feats Armor of the Pit
Skills (3 points; 2 class, 1 INT)
*Acrobatics -3
Appraise +1
Bluff -1
*Climb -1
Diplomacy -1
Disguise +1
*Escape Artist -3
*Fly -3
Heal +2
Intimidate +6
Knowledge (religion) +5
Perception +7
*Ride -3
Sense Motive +2
*Stealth -3
Survival +2
*Swim -1
ACP -4 (already applied above)
*ACP applies to these skills

Non-Standard Skill Bonuses

Languages Abyssal, Common, Infernal

Special Abilities:

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SPECIAL ABILITIES
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Aura (Ex)
Channel Evil 1d4 (DC 9) (Su)
Darkvision (60 feet)
Devil
Fiendish Resistance (cold 5, electricity 5, fire 5)
Fiendish Summoning
Hell's Corruption (1 rounds, 5/day) (Su)
Lightning Arc 1d6 electricity (5/day) (Sp)
Prehensile Tail
Spontaneous Casting
Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Omen: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.
Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Umbral Unmasking: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This tell tale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).

Spell-Like Abilities:

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SPELL_LIKE ABILITIES
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Alter Self (1/day)

Spells:

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Spells
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Cleric (Fiendish Vessel) spells memorized (CL 1st; concentration +3)
Domains: Air, Devil (Law)
Melee Touch +3 Ranged Touch +1

0th (at will) create water, detect magic , guidance

1st (3/day) divine favor, obscuring mist D, shield of faith

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 95 lb.

Money 1 GP 1 SP 7 CP
Backpack (9 @ 11 lbs) 2 lbs
Bedroll 5 lbs
Belt pouch (1 @ 0.18 lbs) 0.5 lbs
Cold iron cestus 1 lb
Cold iron morningstar 6 lbs
Crossbow bolts x10 0.1 lbs
Crowbar <In: Backpack (9 @ 11 lbs)> 5 lbs
Dagger <In: Wrist sheath, spring loaded (1 @ 1 lbs)> 1 lb
Explorer's outfit (Free) -
Flint and steel <In: Backpack (9 @ 11 lbs)> -
Four-mirror armor 45 lbs
Light crossbow 4 lbs
Longspear 9 lbs
Mess kit <In: Backpack (9 @ 11 lbs)> 1 lb
Money <In: Belt pouch (1 @ 0.18 lbs)> 0.18 lbs
Mug/tankard <In: Backpack (9 @ 11 lbs)> 1 lb
Scroll case (empty) <In: Backpack (9 @ 11 lbs)> 0.5 lbs
Soap <In: Backpack (9 @ 11 lbs)> 0.5 lbs
Spell component pouch 2 lbs
Trail rations x3 <In: Backpack (9 @ 11 lbs)> 1 lb
Unholy symbol, iron (Baalzebul) 1 lb
Waterskin 4 lbs
Wrist sheath, spring loaded (1 @ 1 lbs) 1 lb

Background:

Winds howl across the frozen realm as thousands of creatures march through the frozen oceans and razored glaciers. Once the armies reach Cocytus in Hell's seventh layer, they drop to their knees and grovel towards His domain. At the head of a column of Oni-Spawn a dark male, dressed in black armor and white cloak throws himself before the feet of a tall, dark-skinned humanoid with compound eyes resembling a fly, "Lord of Flies, I heed your summons, Your WILL be done, Order and I Obey!"

Raaz Al'Zuul was bred and raised to join the ranks of the Infernal Armies of Oni Daimyo Akuma, the Horned King. He has never received a kind word, a vote of confidence nor a helping hand. Harsh discipline, endless hours of training and vicious whippings are all he knows.

When his Legion was sold to the Lord of Flies he exchanged one Master for another. The Legion was encouraged to demonstrate their loyalty to Baalzebul by joining his Cult and learn His doctrine. Raaz Al'Zuul excelled in this new training and quickly promoted to positions of leadership.

More recently he has been selected for a special mission, away from his comrades of arms, to join a small team charged with undermining the plans of the Demonic vermin, Orcus.

Appearance and Personality:

Raaz Al'Zuul like all hungerseed is endowed with brawny muscles and thick bones, and seems to be ready to explode into a larger, more powerful form. He has a voracious appetite for sensory pleasures and carnal delights.

He is extremely tall reaching nearly 7 ft., with dark, jet black scaly skin, red eyes, a thick tail and an ivory colored set of horns. He shaves his head bald, and wears black four-mirror armor and a serrated longspear. A white cloak embroidered with a black border and an iron crown with a diamond on his breast.