Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


851 to 900 of 5,370 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Realizing that entering the chamber could be dangerous with the party scattered, Keil cautions "That one is most foolish. Varg, move back my friend. Let them come to us. Grezzor! Burn the fool if you can. Then regroup, we don't want to loose you again. " Keil readies his weapon should the zombies change their minds, but otherwise seems as though he is settling in to watch a show.

Keil stands ready (Readied Action) to attack the first zombie or bandit to come within range.


Inactive

"Heh, let groaners eat the others, good idea! Staying back is good idea too," Malzii calls in agreement. Glancing over to where Arlok still lays sprawled in the middle of the room, she frowns. "Arlok out in open, still vulnerable. Malzii will fix this."

While the others begin taking up readied positions at the nearby door, Malzii moves to the unconscious Arlok and slowly begins to drag him to one side and out of the way.

Str (If Needed): 1d20 + 1 ⇒ (20) + 1 = 21

I drop 20s on the oddest rolls sometimes, haha.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok runs across the room to join up with Keil.


1 person marked this as a favorite.
Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"I have little ability to effect these creatures." Grey said, moving back to where the orcish captives were.

He took off his mask, revealing himself to be one of them and addressed them in their native tongue.

"I am Grey, Praetor of Hel."

"We are here to establish this place as a refuge. No mere banditry. We mean to create a commune dedicated to the advancement of those of us forced to the gutters of the world by the advance of humanity and its allies."

"There is a place for you among us, if you wish to join."

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Seeing as no one moved forward to assist, Grezzor shrugs and backs away from the room - "Very well then. You best leave also" - he adds to Vargrenz.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Hearing his companions call out, Varg steps back and readies himself to attack.

Move: Move back about 15' into the narrower part of the room.

Standard: Read action to attack.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

coming to back you up as fast as my little monkey legs will carry me


Sorry about the lack of posting today. Work has been a pain.

As Keil and Vargrenz retreat out of the room, a brief look of panic appears on the lone remaining bandit. With a look of desperation he weaves his way around the zombies to where his companion fell, managing to avoid their blows for a few seconds before one of them drops him with a solid fist to the chest.

Once the bandit has fallen, the zombies move to take position surrounding a sarcophagus which lies on the north wall.

Let me know if you wish to enter the chamber again.

The orc turns to face his unconscious companion before turning to face Praetor. The witchdoctor can tell his words did indeed have an effect here, though the look of opportunism on his face does not escape Praetor's notice.

He replies to Praetor in the brutish orc tongue, "Your words make sense. These humans be weak. You be strong. I and my brother, we shall serve you."

COMBAT OVER!

Great job guys! Remember you still have some bandits who are still bleeding out.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey nodded and moved to check the vitals of the fallen orcs. He ignored the human bandits. "Your names." he demanded of the orc who had spoken.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

With the zombies not moving, Varg looks over his shoulder to his companions.
Shoot the zombies? No need to risk injury.


The orc rises to his feet slowly. "I be Gubdagog." He then points to his companion. "That be Hegug,"

Praetor can see the orc Hegug is in no danger of dying. He should regain consciousness by the morning. The orc is at -1 HP


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"He will live." Grey said.

Turning to the others, Grey looked down the hall toward the zombies. "They seem to have no interest in us as long as we do not enter the chamber. That means they are unwittingly acting to guard our flank."

"I suggest we take this time to rest. Arlok is down, and much of our magical support is expended."

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Bind the bandits. They might be useful for questioning.


You bind the bandits up noting that both Tall Jack and one other bandit are still alive, though their wounds are quite severe. Searching the bodies produces in addition to the weapons found on the other bandits a total of 3 silver and 5 coppers. Tall Jack also has a suit of leather armor, a rapier, dagger, shortbow (with its string broken), and 40 arrows. Also secreted in a hidden pouch is a steel vial filled with potion labeled 'Heal'. Potion of Cure Light Wounds.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Keep their leader alive. They have to have more loot somewhere."

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg shrugs:
Unless they are really bad bandits. They do live in a demon and undead filled dungeon. Would not be my first choice.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil watches the zombies in the other chamber and scratches his chin, Odd.
As Grey converses with the orc, Keil walks over to Tall Jack and stands over the unconscious bandit. Quietly relishing the idea of watching the leader's fluids spill across the floor, Keil grabs Tall Jack by the hair, lifts the bandit's head into position and rests the blade of his sword across the man's throat. He is about to finish off the leader when Brok suggests keeping him alive. Keil pauses. With a look of disappointment clearly written across his blackened face, the fetchling drops Tall Jack's head to the cold stone floor and spits on the bandit's face. "As you wish."
Keil stands to view the chamber with the zombies and watches them crowd around the sarcophagus. Addressing Grey he adds, "Its not this room. Its the box. "


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey too seems unthrilled at the idea of letting the bandits live. He nods to Keil. "I agree. Something to investigate tomorrow."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"We should retrieve the others as well." Keil is referring to the other two bandits tied up in the first room (14) Sliding his sword into its scabbard beneath his cloak, the fetchling moves to do just that. Pausing at the southern entrance Keil adds, "Who will join me?" and looks to Brok and Varg for assistance in escorting the bandits.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg looks at the zombies one more time and then nods to Keil.
I'll help. No need to hurt them. Might be useful as tools.

Varg will accompany Keil.


Inactive

Malzii nods in agreement as talk turns to holing up to rest and recuperate, though she also looks skeptical at the thought of keeping all of the prisoners alive. "Malzii agrees that one," she points at the unconscious Tall Jack "likely useful, can tell us more about this place. But then what? Can't haul them all over tunnels, is dangerous and will slow us all. Might be different, if had somewhere close to send them to."


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Better to kill them. They are human. They cannot be trusted." Grey said flatly.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"I would like to burn them to a crisp" - the wounded goblin snarls - "But information is too valuable to be wasted - we should see if they posses any that might be useful to us"


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"If the humans want to live, they will tell us what we want to know. We should rest up and kill the not-deads tomorrow."

"If the humans don't tell us what we need to know we kill them, but cut off heads so that they cant see if they come back as not-deads."


It does not take very long for Brok and Keil to return lugging the two unconscious bandits back to the hidden lair. Seeing the place is guarded by two secret doors, you all feel confident this is a safe place to rest.

Are you guys resting for the night now? Is anyone going to revive Arlok?


Inactive

I'm assuming so, though I dunno if anyone has any additional RP that they want to play out first. Malzii doesn't have any healing spells loaded so sadly she can't do anything for Arlok right now.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

I have one spell slot open. Give me 15 minutes to commune and I can help.

Grey hung his mask on a wall. It adhered without aid and the eye of the skull half of the mask lit up. Grey stared without speaking for a quarter-hour, then cut the back of his arm and let blood flow. It hardened almost instantly, adding another thin scar to the lattice that already covered his arm. He spoke a soft word of thanks and moved to Arlok's side.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Praetor is satisfied to see most of the two arrow wounds close and the blood stop flowing from them. Arlok's breathing grows more steady and regular, though he still remains unconscious.

Arlok is at -2 HP and is Stable.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"He was grievously wounded." Grey said. "I believe he will be awake in the morning, but we may need another day of rest to have him at fighting strength."

I'm ready to make camp.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"Heh, its another day of play time." Keil looks menacingly at the human captives as he rubs his hands together.

Any suggestions for questions?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"We need to know who they work for and why they're here, where the hidden tunnel to the dungeon is, and why the not-deads in the next room are standing around the stone box."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil smiles maliciously, rotates his head back for a few satisfying cracks then draws his dagger. The shadowy man half skips to where one of the bandits sits bound then leans in close enough for the human to catch a whiff of his foul breath. Lazily dragging the dagger across the man's cheek Keil speaks clearly, "You." Quickly grabbing the man by the throat, Keil drags him to the makeshift table and sits the bandit onto one of the rickety old stools. "It seems that one is no longer in need of your services." The fetchling's yellow eyes move to indicate the bound and bleeding Tall Jack on the other side of the room. "Fortunately, we're hiring." The shadowy man nonchalantly waves his dagger in the air while he seems to search for the right words, "Consider this an interview. First question. What's in the box?" Keil forces the man's head around towards the chamber of zombies currently crowded around the sarcophagus.


Keil, both Tall Jack and the other bandits are unconscious and will not wake up. A Heal check DC 20 to Treat deadly wounds will allow you to bring them back to consciousness. Keep in mind you will need a healer's kit to treat them.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

*pouts* What about the bandits from the other room? I thought they were just beaten...


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

The channel energies we'll need to bring Arlok back up tomorrow will bring them back too, we just need to tie them up and wait.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Brok Nunnelnoggin wrote:
"We need to know who they work for and why they're here, where the hidden tunnel to the dungeon is, and why the not-deads in the next room are standing around the stone box."

Grezzor nods in appreciation of Brok's reasoning - "Perfectly put"


With the bandits all tied up and secured, watched over by your new orcish 'ally' you settle into your new lair to rest and recover from your injuries.

Channel Evil: 1d4 ⇒ 3

Raaz eyes the unconscious prisoners coldly. "What do you intend to do with these scum, torture them for your own amusement? I say slit their throats and be done with them." He then channels another wave of diabolical energy bringing Arlok and the unconscious orc awake. He spits in disgust. "That is the last time I may call on the glory of Baalzebul. We should rest here. This lair is ideal for our purposes."

After a couple of hours, one of the bandits starts to stir. As Keil gets to work on him and starts his interrogation his face pales and he quakes in terror. "I dunno, man! We never risked openin' it. Boss says it be too risky. 'Sides they were a perfect way ta guard our rear exit!"

Arlok is at 1 HP and conscious. Grezzor is at 4 HP.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok awakes and sit up.

"Arlok went to sleep. Too many arrows. Arlok still in pain. Arlok rest."


Inactive

"Humans not entirely stupid then," Malzii mutters in response to the bandit's answer about the box, though more to herself than to anyone in particular. As the interrogation gets underway she sits propped against one of the nearby walls with her arms crossed, listening intently. Now that the group has stopped to rest, Scoot reappears from the kobold's pack to sit on the kobold's shoulder, chittering softly.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Komm: Thanks for retconning Keil's playtime!

"Good! Good!" The fetchling's black teeth flash a kind of twisted smile, "That is as we expected. Question two." Keil traces a small pattern across the bandit's face with his dagger. The pressure of his blade is firm, but not hard enough to break the skin."How much of this place have you explored?"


1 person marked this as a favorite.
Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Humans are not stupid. It is a mistake to thing so." Grey said quietly to Malzii. "They are not like our peoples, who have the forethought to kill off the weak and the stupid among our numbers."

"Instead, humans push the stupid and the weak out to the fringes of their territory, and then use them like a strange kind of bait. Those ones look for trouble, and excel at finding it. Usually they are committing theft, or attempting to move into territory that is not theirs. Then, when the weak and the stupid humans are killed it gets the attention of the more capable."

"Stronger humans move in to investigate, and consider it some sort of righteous act to slay the things which slew their stupid kin."

"There is no people anywhere able to twist right and wrong to their own devices as humans. It is a collective madness which sets them against the world, and often against each other. In that way, only the most mad among them survive to shape their cultures."

"Our peoples kill the weak to better the rest and send the strongest out into the world. Humans kill the sane and send the weak. To them, strength and madness are synonymous."

"That is why humans are dangerous. The more powerful they are, the more insane."


Keil wrote:
"Good! Good!" The fetchling's black teeth flash a kind of twisted smile, "That is as we expected. Question two." Keil traces a small pattern across the bandit's face with his dagger. The pressure of his blade is firm, but not hard enough to break the skin."How much of this place have you explored?"

The bandit pales even further, clearly wishing he was anywhere else but here. "I...I...dunno...we haven't gone any place that we don't needs to in this accursed place! I know we ha' heard ta beware the hand! I dunno what that means, we ain't never seen such a symbol 'ere at all! Also There are one or two places under the Mouth of Doom where the air is bad; don’t sleep in those places if you want to wake up again." The man is clearly about to go into hysterics now. "Look all we does is stay 'ere ta go after th' merchants in Zelkor's Ferry. That's all...We gots no desire ta go anywhere nears Rappan Athuk!"


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Yellow eyes narrow as the bandit spills what little knowledge of this place he has. Keil's foul breath carries on a sigh which slowly escapes the fetchling's lips. When the human finishes Keil frowns curiously letting the man know this is the first time he'd ever heard of a place called Rappan Athuk. Slowly repeating a few of the bandit's words Keil presses his questioning, "Go near,... Rappan Athuk? Why do you not go there? What sort of place is this?"


Inactive

Malzii blinks slowly as she processes Praetor Grey's words concerning the strength and insanity of humankind. "So...these humans here, weak." she says, indicating the bandits. "Listen talk, they just thieves like Praetor say. But stronger humans still come for us if we kill them, even though we do them favor by killing weak?" She shakes her head incredulously. "Malzii will file wisdom away; pass on to other kobolds when can. Never underestimate humans."


Keil wrote:
Yellow eyes narrow as the bandit spills what little knowledge of this place he has. Keil's foul breath carries on a sigh which slowly escapes the fetchling's lips. When the human finishes Keil frowns curiously letting the man know this is the first time he'd ever heard of a place called Rappan Athuk. Slowly repeating a few of the bandit's words Keil presses his questioning, "Go near,... Rappan Athuk? Why do you not go there? What sort of place is this?"

The bandit is nearly babbling incoherently now, "Only fools and madmen would dare to go there! We just wanna get rich quick, not end up in the maw of some beast lurkin' there! They don't call it th' Dungeon of Graves fer nuttin!"

I will advance things along later this evening.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Malzii wrote:
Malzii blinks slowly as she processes Praetor Grey's words concerning the strength and insanity of humankind. "So...these humans here, weak." she says, indicating the bandits. "Listen talk, they just thieves like Praetor say. But stronger humans still come for us if we kill them, even though we do them favor by killing weak?" She shakes her head incredulously. "Malzii will file wisdom away; pass on to other kobolds when can. Never underestimate humans."

"Malzii is correct - they have spoken of what they know, which is not much indeed" - Grezzor sighs - "They are definitely irrelevant. We should remove their weaponry and armors, perhaps selling them later on for additional resources, and just let them go "


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"Call me mad will you!" With an insane look in his eye, Keil bares his teeth and slashes his dagger across the man's throat.
Is there a roll for executing a bound prisoner?

As the prisoner's blood spills on the floor for everyone to see, Keil curses in a most foul tone. Showing clear displeasure with the human he advances towards Grezzor and those gathered around him. Speaking subdued, the fetchling scorns, "Our Lord was clear on this matter. Avoid. Contact." Speaking louder for the others to hear, Keil continues as though seeking permission, "I say we ask another about this Rappan Athuk. Perhaps we can pry a more suitable answer from his tongue." The shadowy man's cold eyes scan the room to survey the other human's reactions, settling on the bandit known as Tall Jack before turning his back to the prisoners and resumes speaking quietly to Malzii and the goblin. "We do as we see fit, yes. But these humans are walking dead. Mere tools at our disposal." Keil exhales to try and calm himself then, his hands on his hips and his head down whispers, "They admit having (albeit violent) contact with Zelkor's merchants. Do not risk setting them loose...where's the first place you think they will go to resupply? What's more, our presence is valuable information to the right people. With Tall Jack beaten, their loyalties lay with no one save a purse of golden coins. "

Komm wrote:
Avoid any contact with anyone from Zelkor’s Ferry. (Jun 25, 2015, 03:12 pm)

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Vary looks at Keil and then at the prisoners, and then back to Keil.
Yes, they are beholden to gold. We could use guards to protect the entrance while we delve within.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"I would not recommend this. They know we are here. They cannot be trusted. Should we leave them to guard the entrance there would be nothing to stop them from simply leaving, or from making contact with stronger humans to report our presence." Grey said with a shake of his head. "Better to risk others coming behind us than to ensure it by letting these ones go."

"Ask your questions, kill them and be done with it."


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok hungry. I eat humans while we rest."

Arlok goes over to the one that Keil just killed. Puts his foot on his chest and rips one of the arms off.

851 to 900 of 5,370 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bad to the Bones! (A Rappan Athuk Campaign w / Evil Characters) All Messageboards

Want to post a reply? Sign in.