Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:

Xanesha takes heart from her sister's fury and presses the attack to Elisile.

Halberd 1: 1d20+21, 2d6+9 damage + 1 WIS drain
Halberd 2 (Haste): 1d20+21, 2d6+9 damage + 1 WIS drain
Halberd 3: 1d20+16, 2d6+9 damage + 1 WIS drain
Halberd 4: 1d20+11, 2d6+9 damage + 1 WIS drain

I think that basically wastes Elisile.

EDIT: I just noticed that you wanted to step to K6. I have Illes standing there.

That certainly will waste Elisile – if Xanesha can take a full attack. Elisile five foot stepped to K6 (Illes moved to L6 a couple of rounds back, midway down page 135) to avoid a full attack – I figured Xanesha didn’t have reach with a halberd, and she couldn’t five-foot step given the veils in J5 and I6 and H6.

Now, at the time it didn’t occur to me that a fireball cast prior to them moving would probably clear those obstacles. My mistake. However, the fireball leaves I6 untouched, so technically there’s still a veil there, though common sense might suggest the nearby blast made short work of it.

Either way is ok, GM’s call, I just wanted to point out my reasoning and that Elisile is in K6.

If she did get full attack, 3 out of 4 attacks hit Elisile’s AC of 24, leaving her at -14 hp, which is exactly –Con, or otherwise known as dead.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Initiative:
Vethran 16+
Alwyn 16
Lucrecia 14+
Xanesha 14
Camlo 13 (delayed)
Illes 12
Elisile 11 (delayed)
Hudak 10

Hudak is up.


male Human Shoanti Fighter 10 xp 80962

I guess I'm awaiting clarification; re:
whether Elisile moved(?) Xanesha moved(?) and what the recent fireball just did to our foes.

Grand Lodge

Inspire courage is still active of course. +5 att/dam +4 charm/fear
Paizo was useless when I posted last night. Barely got the original post up.
And yes- Illes should be in the far right bottom corner where he was behind Alwyn.


I missed Illes step back, so (thankfully) Elisile can move and, yes, the veils would hinder Xanesha so she cannot 5' step. So she only takes the first hit. But it won't work next time - there are no more veils there. Xanesha is now at I-J/5-6.

Illes can reconsider his action (though healing is probably a good option right now).


Reflex saves:
Lucrecia: 1d20 + 18 ⇒ (14) + 18 = 32
Xanesha: 1d20 + 15 ⇒ (11) + 15 = 26

Xanesha is scorched by Camlo's fireball, but again Lucrecia seems to avoid the effects.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Realising she wouldn’t survive another couple of hits like that, and being in a lot of pain with her mind strangely clouded, Elisile quickly retreats!

Retreat action to K12.

Grand Lodge

No change. Fox's cunning on Vethran and heroism or sonic weapon on Hudak are in the works, but keeping Alwyn up trumps them right now.


Male Human (Shoanti) Cleric 11

Thanks! I feel a lot better now.


male Human Shoanti Fighter 10 xp 80962

Hmmm....thinking a while....I want to get this 120% correct.


male Human Shoanti Fighter 10 xp 80962

Not to mention it sounds like the Crimean War in the other room;......sheeeeeeesh!


male Human Shoanti Fighter 10 xp 80962

I WILL F#%%ING END YOU!!!

2HANDED, NOT USING POWER ATTACK ON LUCRETIA!!!

THIS SICHEATION DEMANDS ALLCAPS!!!!!

ATTACK 1 1d20 + 17 ⇒ (7) + 17 = 24
DAMAGE 1 1d10 + 17 ⇒ (4) + 17 = 21

ATTACK HASTEY 1d20 + 17 ⇒ (16) + 17 = 33
DAMAGE HASTEY 1d10 + 17 ⇒ (6) + 17 = 23

ATTACK 2 1d20 + 12 ⇒ (19) + 12 = 31
DAMAGE 2 1d20 + 17 ⇒ (7) + 17 = 24

CLEAVE XANESHA!!!

ATTACK CLEAVEY 1d20 + 17 ⇒ (9) + 17 = 26
DAMAGE CLEAVEY 1d10 + 17 ⇒ (5) + 17 = 22


male Human Shoanti Fighter 10 xp 80962

crits!!!! i need crits!!!!!


Male Human (Shoanti) Cleric 11

Your attack 2 is a potential crit.


male Human Shoanti Fighter 10 xp 80962

derp!

confirm attack 2 1d20 + 12 ⇒ (9) + 12 = 21


male Human Shoanti Fighter 10 xp 80962

MNAAAAAAAR!!!

Grand Lodge

Vethran up


Male Human (Varisian) Wizard (Evoker) 9

Vethran gulps down the contents of his potion and swiftly repositions himself to the inside corner.

Potion of invisibility. Let's hope they don't have some kind of see invisibility going, or I'm screwed. Moving to L2. I shouldn't provoke AoOs unless they can see me somehow.

Wait, did the two fireballs effectively remove the veils from the room? I'm assuming they did, otherwise moving through veils might give me away. If the veils are still up, then I'll use my move action to draw another potion (fox's cunning) instead.

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Latest Map, I think is correct...

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Nevynxxx wrote:
Latest Map, I think is correct...

I was moving to L2. You have me in L3.


Male Human (Shoanti) Cleric 11

Alwyn repositions himself slightly to get a better angle at the lamia.

5' step to L4, which allows me to flank the monster with Hudak. I'm still using Destructive Smite. Attack 1: Roll 2=AC nothing. Attack 2 (from Haste): Roll 19!+8+1(Haste)+5(Bard)+2(flank)=AC 27, crit confirm roll 14+8+1(Haste)+5(Bard)+2(flank)=AC 30, damage 9+5+3(DS)+5(bard)=22x2=44.

BTW, I've lost so much WIS that I can only cast level 2 spells... For now, I'm just a semi-competent fighter. Can Lesser restoration cure some of this? Also, what is Vethran doing in there? He seems extremely vulnerable in that spot.


Lesser Restoration won't hack it, I'm afraid - it's permanent WIS drain. You need Restoration.

We can assume the veils are all gone now.


Male Human (Varisian) Wizard (Evoker) 9
Alwyn Agnarrson wrote:
Also, what is Vethran doing in there? He seems extremely vulnerable in that spot.

Vethran is currently invisible and Vethran has a plan, assuming we aren't all dead by the time it can be properly implemented. Give me 2 more rounds. :)


Male Human (Shoanti) Cleric 11
Alwyn Agnarrson wrote:

Alwyn repositions himself slightly to get a better angle at the lamia.

5' step to L4, which allows me to flank the monster with Hudak. I'm still using Destructive Smite. Attack 1: Roll 2=AC nothing. Attack 2 (from Haste): Roll 19!+8+1(Haste)+5(Bard)+2(flank)=AC 27, crit confirm roll 14+8+1(Haste)+5(Bard)+2(flank)=AC 30, damage 9+5+3(DS)+5(bard)=22x2=44.

Just spotted some dodgy math - the second attack hits AC 35, not 27. I really need to start using that die roller...


Fortunately I noticed your error, otherwise you would have missed....

Hudak attacks with beserk ferocity, laying into Lucrecia and Xanesha, heedless of their attacks. Alwyn then lands a brutal strike on Lucrecia, caving in her chest, and she flops to the floor, snakey tail twitching in her death throes. Xanesha hisses with fury, her spear weaving with deadly intent as she closes on her Sister's killers.

Lucrecia down. Xanesha attacks Hudak until he falls, then she shifts 5' to the right and anything left over is left for Alwyn.

Halberd 1: 1d20 + 21 ⇒ (9) + 21 = 30, 2d6 + 9 ⇒ (1, 4) + 9 = 14 damage + 1 WIS drain
Halberd 2 (Haste): 1d20 + 21 ⇒ (15) + 21 = 36, 2d6 + 9 ⇒ (5, 3) + 9 = 17 damage + 1 WIS drain
Halberd 3: 1d20 + 16 ⇒ (15) + 16 = 31, 2d6 + 9 ⇒ (5, 1) + 9 = 15 damage + 1 WIS drain
Halberd 4: 1d20 + 11 ⇒ (7) + 11 = 18, 2d6 + 9 ⇒ (2, 4) + 9 = 15 damage + 1 WIS drain

The first time she hits Hudak, the following also happens: everyone with 30' of Hudak must make a DC 16 Will save or suffer from despair, taking a -2 penalty to attacks rolls, damage rolls, saves, ability checks and skill checks for six minutes. Hudak must make another DC 16 Will save or also be nauseated for one minute. This is an Enchantment effect.


Male Human (Varisian) Wizard (Evoker) 9

Will save: 1d20 + 7 ⇒ (19) + 7 = 26

I don't suppose this is a fear-related effect that Illes' music helps us against, is it?

Edit: Wow... not that I need the help! :D


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Holy crap these snake chicks are bad ass. Well done on taking L down Alwyn … now if we can just survive her pissed off sister until Vethran puts his plan into action …

Elisile is more than 30 feet from Hudak, so no need for saving throw.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Sorry fatey, that would be my inability to count....

Map

Will Save: 1d20 + 3 ⇒ (13) + 3 = 16


Vethran Tallomane wrote:

Will save: 1d20+7

I don't suppose this is a fear-related effect that Illes' music helps us against, is it?

Edit: Wow... not that I need the help! :D

No, it's despair rather than fear, a bit like Doom.


Camlo Zenovia wrote:
Map

I notice from your map you have great faith in Hudak's ability to survive Xanesha's attack.

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Aubrey the Demented/Malformed wrote:
Camlo Zenovia wrote:
Map
I notice from your map you have great faith in Hudak's ability to survive Xanesha's attack.

Naa, just didn't want to wipe him off until I *know* he's out. If his profile is correct HP wise, before the attack, then he's currently on minus 28....If you assume that the last hit was destined for Alwin instead though (because Hudak went down....) then he's on -13, which is not quite dead....


I think the last one misses anyway, and would be aimed at Alwyn.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Will 1d20 + 4 ⇒ (15) + 4 = 19


Male Human (Varisian) Wizard (Evoker) 9
Elisile Starbrow wrote:
Holy crap these snake chicks are bad ass. Well done on taking L down Alwyn … now if we can just survive her pissed off sister until Vethran puts his plan into action …

I hadn't really expected one to go down that quickly, so... I'm just going to blast Xanesha on my turn instead of pulling out all the stops as I'd intended.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Vethran Tallomane wrote:
Elisile Starbrow wrote:
Holy crap these snake chicks are bad ass. Well done on taking L down Alwyn &#8230; now if we can just survive her pissed off sister until Vethran puts his plan into action &#8230;
I hadn't really expected one to go down that quickly, so... I'm just going to blast Xanesha on my turn instead of pulling out all the stops as I'd intended.

Have we taken out the one that was taking damage from the fireballs (and hence was already whittled down) or the other one?

Grand Lodge

I'm prettry sure Lucrecia was the one with roguish reflex abilities and she is down now.


Male Halfling Rogue/11 AC:26 HP: 92{92}
ithuriel wrote:
I'm prettry sure Lucrecia was the one with roguish reflex abilities and she is down now.

cool, well if someone will get on the other side of her, so camlo can flank, we shall see what sneak attcks with bleed damage look like. :)


male Human Shoanti Fighter 10 xp 80962

I'm at -13 of 16

wil save 1d20 ⇒ 4

and lying in puke.


male Human Shoanti Fighter 10 xp 80962

yeah; the third attack dropped me.


Male Human (Shoanti) Cleric 11

Will save 12+6=18 - that includes my catastrophic WIS drain penalties.


Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

As I read the rules, Alwyn being on the corner means that if I 5ft step and attack, we will be flanking her, and therefore I can sneak attack. If not, ignore the 3d6 damage below, and the +3 bleed damage later.....Also, I'm not pushing my luck trying to full attack with both rapier and punching dagger, much as I'd like to. I haven't mentioned drawing either weapon, and although it would be sensible to have the punching dagger in a loosely clenched fist throughout, I still need to draw the rapier....Obviously, if Aubrey's feeling generous, I'll add a few rolls ;)

Camlo takes a deep breath and steps forward, drawing his rapier. Carefully watching the snake woman as her attention is focused on Hudack and Alwyn, he places the rapier precisely....

1d20 + 11 ⇒ (12) + 11 = 231d4 + 1 ⇒ (4) + 1 = 53d6 + 3 ⇒ (5, 5, 6) + 3 = 19


Male Human (Shoanti) Cleric 11

Does that attack include any of the +2 to hit from flanking, the +1 from Haste or the +5 from bardic music? The damage doesn't seem to include the bardic bonus either.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Alwyn Agnarrson wrote:
Does that attack include any of the +2 to hit from flanking, the +1 from Haste or the +5 from bardic music? The damage doesn't seem to include the bardic bonus either.

Errm, no....Can you tell I don't generally play at this level?

So that's what? Hits AC31, 10 damage from the Rapier, and 24 for the sneak attack damage? That single attack is enough to knock me unconscious....Oh the bleed damage (3 points) occurs every round until she gets some form of healing :D

Grand Lodge

Inspire courage will only add to your weapon damage, not your precision damage for sneak attack.

I'll wait to see how we are doing before I commit to my action.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ah, ok, that's still 29 points of damage if it hit... Thanks for all the corrections...


Male Human (Shoanti) Cleric 11

Well, we are whittling her down. The question is if we're doing it fast enough. Also, I'm down to 12 WIS, so I'm pretty useless as a spellcaster.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Alwyn Agnarrson wrote:
Well, we are whittling her down. The question is if we're doing it fast enough. Also, I'm down to 12 WIS, so I'm pretty useless as a spellcaster.

Well, just keep distracting her, and I'll get the punching dagger in on the action too, 6d6 sneak attack damage should to something ;)


Male Human (Varisian) Wizard (Evoker) 9
Nevynxxx wrote:
Well, just keep distracting her, and I'll get the punching dagger in on the action too, 6d6 sneak attack damage should to something ;)

I think I'm just going to vaporize her on my turn.

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