Arakan |
Furio, you used surges up to 43 HP, and just now you took 31 damage. At the start of your turn you will take 5 ongoing poison-necro. So you should be at 12 of 44 with 5 pending.
Aubrey the Demented/Malformed |
Wraith: 1d20 + 10 ⇒ (19) + 10 = 29
Initiative:
Wraith 29
Th'Kal 16+
Jareen 16-
Gart 15
Arakan 14
Furio 3
Ruscer ?
I think the wraith goes first. Need an initiative roll from Ruscer.
The wraith reaches out with a spectral claw for Furio.
Attack on Furio: 1d20 + 8 ⇒ (2) + 8 = 10 v Reflex, damage 2d6 + 6 ⇒ (1, 6) + 6 = 13 necrotic.
Aubrey the Demented/Malformed |
Typical - you go first. Do you want to fire off your Hunter's Priviledge (it's not a hint, merely a question - it's a Daily so it'll be done if you use it)? The wraith will take the action it took anyway.
Initiative:
Ruscer 30
Wraith 29
Th'Kal 16+
Jareen 16-
Gart 15
Arakan 14
Furio 3
After Ruscer, it's Th'Kal.
Th'Kal |
Th'Kal sees his friend in danger and charges the strange ghostly creature, buzzing in anger.
Charge attack vs Wraith - Putting me at C4 I believe.
Howling Strike: 1d20 + 10 ⇒ (20) + 10 = 30 vs AC, if it hits:
damage: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (11) + (6) + (2) + 5 + 2 = 26
EDIT: CRIT BABY!
NEW DAMAGE: 12 + 6 + 2 + 5 + 2 + 1d12 + 1d8 ⇒ 12 + 6 + 2 + 5 + 2 + (4) + (4) = 35 damage.
and he'll use his Rampage Class Power to swing again:
Melee Basic, Free Action: 1d20 + 9 ⇒ (20) + 9 = 29 vs AC, if it hits:
damage: 1d12 + 5 ⇒ (6) + 5 = 11 damage
EDIT, PART 2-- seriously my dice aren't loaded... CRIT AGAIN!
NEW DAMAGE: 12 + 5 + 1d12 + 1d8 ⇒ 12 + 5 + (10) + (3) = 30 damage.
Status:
Status: 35/35 HP; +0 temp; 5/10 surges; 2/2 AP;
Aubrey the Demented/Malformed |
The wraith swipes at Furio but misses, and Th'Kal rushes across the room. The thri'kreen axe swings furiously, but blows that would have killed any ordinary creature rip into the wraith's unnatural form but do not destroy it. It is the same with Ruscer's arrows - they seem to hit it but do not damage it substantially. Jareen summons bolts of energy - these do seem to hurt it.
Ruscer:
Jareen:
Initiative:
Ruscer 30
Wraith 29
Th'Kal 16+
Jareen 16-
Gart 15
Arakan 14
Furio 3
Arakan.
Arakan |
Arakan steps just up to the opening of the chamber and tries to focus his attention on finding the thing through the dust. He tries to demoralize the thing enough that it falters against his new teammates. "How do you expect to win here, it looks like you were killed by dust and a shiny rock. You have nothing on us."
Move, to D8
free, Bluff as Psionic 1d20 + 12 ⇒ (14) + 12 = 26
Standard, Vicious Mockery 1d20 + 6 ⇒ (19) + 6 = 25 vs Will,
on a hit, damage 1d6 + 5 ⇒ (6) + 5 = 11 Psychic damage and the target takes a -2 penalty to attack rolls until the EoMNT
I rolled decent, that just makes me think it will be immune to Psychic.
Aubrey the Demented/Malformed |
Furio also takes 5 ongoing damage and is slowed, and gets a saving throw at the end of his turn.
Although they battle the wraith, the deadly dust still hangs in the air.
Everyone is in the room now (except Arakan, but he's close enough) so you are all attacked by the dust hazard.
Ruscer: 1d20 + 7 ⇒ (3) + 7 = 10 v Fort
Th'Kal: 1d20 + 7 ⇒ (15) + 7 = 22 v Fort
Jareen: 1d20 + 7 ⇒ (12) + 7 = 19 v Fort
Gart: 1d20 + 7 ⇒ (4) + 7 = 11 v Fort
Arakan: 1d20 + 7 ⇒ (8) + 7 = 15 v Fort
Furio: 1d20 + 7 ⇒ (3) + 7 = 10 v Fort
On a hit, you take poison and necrotic damage of 1d6 + 3 ⇒ (3) + 3 = 6 plus 5 ongoing poison and necrotic damage and you are Slowed (save ends both)
Ruscer.
Jareen |
First two in the marching order (including Furio), you are attacked by the choking dust.
Furio: 1d20+7 v Fort, poison and necrotic damage 1d6+3 plus 5 ongoing poison and necrotic damage and you are Slowed (save ends both)
Th'Kal: 1d20+7 v Fort, poison and necrotic damage 1d6+3 plus 5 ongoing poison and necrotic damage and you are Slowed (save ends both)
This? Does it affect Furio and Th'Kal again?
1d20 + 7 ⇒ (10) + 7 = 17
1d6 + 3 ⇒ (2) + 3 = 5
Jareen has a coughing fit in the corner...
Aubrey the Demented/Malformed |
Ruscer wipes dust from his eyes and fires a carefully aimed arrow. He grins in satisfaction as the undead explodes and dissipates before he backs out of the room, eyes streaming.
Minor: paint the target with Hunter's Mark.
Standard, Encounter power: Skirmish Shot - he gets a free move beforehand, but I'll pass on that. 1d20 + 11 ⇒ (9) + 11 = 20 v AC, damage 2d8 + 6 + 3 + 1d6 ⇒ (3, 8) + 6 + 3 + (5) = 25
Move: move to D10.
Wraith down.
We are still on initiative.
Ruscer 30
Th'Kal 16+ (slowed, taking 5 ongoing poison and necrotic, save ends both)
Jareen 16- (slowed, taking 5 ongoing poison and necrotic, save ends both)
Gart 15
Arakan 14 (slowed, taking 5 ongoing poison and necrotic, save ends both)
Furio 3
The dust 0
Th'Kal.
Th'Kal |
The dust was kicked up by us entering the cavern, right? But you mentioned it was a "nasty trap"... would there be some way to disarm it? Can 'Kal make a Perception or Thievery Check?
...
Or should he just be grabbing what he can and leaving the cave?
Just wondering about my options since we're still in rounds.
Th'Kal |
Th'Kal does his best to shield himself from the dust and guard his breathing-- Not unlike a duststorm in the desert
Endurance Check?: 1d20 + 4 ⇒ (10) + 4 = 14
And then tries to see if there's anything else of interest as he backs out of the cavern still clutching his axe.
Perception Check: 1d20 + 6 ⇒ (12) + 6 = 18 - specifically geared to the throne and the body on the thone.
If there's nothing of interest he'll move (slowed) to C6
Save vs Ongoing: 1d20 ⇒ 3
Status: 24/35 HP; +0 temp; 5/10 surges; 2/2 AP;
SLOWED and 5 Ongoing
Aubrey the Demented/Malformed |
Th'Kal |
I wasn't sure if searching (Perception) or maybe my amelioration attempt (Endurance) would've taken my standard action. If I still have a standard, I'll convert that to move and go two more squares out of the room... I think I can only get to D7.
Kal would trust Arakan's feelings that something isn't right here and having killed the stuff in the room and looked around... he's willing to back out and wait for further plans... maybe the dust will settle and we can go back in carefully??
Aubrey the Demented/Malformed |
Arakan |
Arakan moves back out of the room, and tries to clear his lungs so he can think about how to deal with the dust.
Bloodied from the initial dust attack.
Double-move to C11.
Save 1d20 ⇒ 13
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
The deadly dusts still lingers.
The dust attacks Jareen and Th'Kal.
Jareen 1d20 + 7 ⇒ (20) + 7 = 27 v Fort
Th'Kal 1d20 + 7 ⇒ (2) + 7 = 9 v Fort
Damage (poison and necrotoc) 1d6 + 3 ⇒ (4) + 3 = 7 plus 5 ongoing poison and necrotic damage and you are Slowed (save ends both, doesn't stack with other ongoing damage you are already suffering)
Ouch, crit on Jareen - max 9 damage.
Th'Kal |
Th'Kal stumbles about trying to get out of the dust cloud, moving as far as he can down the tunnel. Dispite getting out of the cloud he just can't clear his Kreen lungs.
I think he can get to C10 with a double move, which I hope puts him out of the dust trap
Save vs Ongoing: 1d20 ⇒ 4 grr... were are those good rolls now!
Status: 19/35 HP; +0 temp; 5/10 surges; 2/2 AP;
Bloodied. SLOWED and 5 Ongoing
Aubrey the Demented/Malformed |