Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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male Mul Fighter 4 EXP 3873

Jareen doesn't move. Casts sleep on the defiler's square.

1d20 + 8 ⇒ (1) + 8 = 9 vs wil on defiler,

1d20 + 8 ⇒ (20) + 8 = 28 vs wil on Archer 1,

1d20 + 8 ⇒ (18) + 8 = 26 vs wil on Archer 2,

1d20 + 8 ⇒ (2) + 8 = 10 vs wil on Archer 3.


Unfortunately, Jareen hasn't prepared Sleep, he prepared Phantom Chasm and that has been already cast as his Daily a while back. So I suggest we run with a Phantom Bolt. Using these rolls, he misses the defiler but, using his Orb of Deception power, he can redirect the miss at another target standing within 3 of the previous target - I choose Archer 1 - and roll again with a +3 (for his CHA bonus). Since you rolled a 20, that's a hit anyway.

Jareen fires his mystic bolt. It misses the tatget he was initiaitlly aiming at but, through arcane processes too mind-twisting for anyone not initimately familir with illusion magic to comprehend, manages to convince one of the archers that he has been struck. The bowman promptly expires from heart failure.

A1 down. I'll updated the map when I can get to computer which will work with Google.docs.


Initiatives:
Ruscer 31
Half-Giant 20 (cannot see Arakan until start of Arakan's next turn)
Arakan 13
Elf Warrior 11+
Furio 11- (slowed until the end of his next turn)
Elf Defiler
Gart 6
Archers 5
Jareen 3
Th'Kal ?

Ruscer, unless Th'Kal decides he is going to stop delaying. Jareen's funny shadow zone has expired as well.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I'll go now... posting in a few minutes.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal moves into the cave hugging close to the wall. As he approaches the group clustered together he surges with primal rage, buzzing and clicking in anger as he slides in close to the defiler -- lashing out with axe and claws.

Move Action: Move to Y17.
Stand Action: Pressing Strike which allows a shift prior to the attack -- shift to Y16 (the space A1 used to be in now that he's dead).
Attack vs Defiler:
Pressing Strike: 1d20 + 9 ⇒ (10) + 9 = 19 vs Defiler's AC,
If it hits, Damage: 1d12 + 5 ⇒ (2) + 5 = 7
Minor Action: Kreen Claws targeting both defiler and archer:
Claws: 1d20 + 9 ⇒ (4) + 9 = 13 vs Defiler's AC
Claws: 1d20 + 9 ⇒ (17) + 9 = 26 vs A2
If they hit, Damage: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 to each.

Assuming that kills the Archer (I gain 2 temp hp -- not much but anything helps)
Status: 30/35 HP; +2 temp; 3/10 surges; 2/2 AP;
Enc Used: Claws; Daily Used: Feral Rejuv.


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Th'Kal catches the retreating arcanist a glancing blow across the back. With a deadly sharp claw the 'kreen then plunges into the nearby archer's abdomen, pulls out again and triumphantly waves his enemy's excised spleen in his face. The archer slumps to the tunnel floor, gouting crimson blood.

A2 down.

Ruscer. By the way, I'm taking the view that it's probably pretty difficult to make missile attacks from outside very far up the tunnel as the contrast between the bright desert sun and dark tunnel probably means that you can't see clearly. Ruscer (and Jareen - I'll move him later) will have to move closer - say within 10' of the tunnel entrance.


Map updated.

Initiatives:
Ruscer 31-
Half-Giant 20 (cannot see Arakan until start of Arakan's next turn)
Arakan 13
Elf Warrior 11+
Furio 11- (slowed until the end of his next turn)
Elf Defiler
Gart 6
Archers 5
Jareen 3+
Th'Kal 3-

Ruscer.


male Mul Fighter 4 EXP 3873

Ruscer moves to Y 18.

Makes the defiler his quarry.

Twin strike again;

1d20 + 9 ⇒ (9) + 9 = 18

damage

1d8 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

again with the arrows;

1d20 + 9 ⇒ (10) + 9 = 19

1d8 + 1 ⇒ (5) + 1 = 6


Two arrows hit the elf in the back but he staggers on.

Meanwhile, the half-giant sets about Gart with a will. Still unable to see Arakan, he then heads towards the main action near the tunnel mouth.

Attack on Gart:
1d20 + 6 ⇒ (17) + 6 = 23 v Fort, damage 5d8 + 9 ⇒ (7, 4, 5, 3, 8) + 9 = 36 and the target is Dazed (can only take a single action each round) and takes a -2 penalty to saving throws (save ends both). Aftereffect - the target grants combat advantage (save ends). But I suspect that's all moot since that probably takes you down.
He then moves, presumably provoking an AoO from Arakan.

Then it's Arakan's go.

Map updated.

Initiatives:
Ruscer 31-
Half-Giant 20 (cannot see Arakan until start of Arakan's next turn)
Arakan 13
Elf Warrior 11+
Furio 11- (slowed until the end of his next turn)
Elf Defiler
Gart 6 (unconscious)
Archers 5
Jareen 3+
Th'Kal 3-


MAP 42/42 hp

Gart goes down rough like prison moonshine.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Sorry, turns out I went off grid for a week.....

If we can get them penned together, I should have some more area-effects to hit them with...


I'm sure can can find something. Not sure when exactly you guys level but it might be in a few fights time.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

As the big lug moves past after dropping Gart, Arakan takes an advantageous swing at the guy.

AoO (with CA) 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 vs AC, if it hits 1d4 + 2d6 ⇒ (4) + (4, 5) = 13 (with SA)

After the half-giant moves, Arakan tries to follow him, concerned about taking a hit, but not enough to slow him down from his intended goal. He moves up behind the clustered group, and lets out a shout of fury. Boosted by the drawing of arcane power, his shout forces his enemies away from him, and further into the reach of his allies.

Move to AA12, If the EW marks me with the AoO, I use False Bravado (Minor action at-will) to remove the mark
Shout of Triumph (close blast 3) in Z13 to AB15
Attack A3 1d20 + 6 ⇒ (5) + 6 = 11 vs Fort
Attack HG 1d20 + 6 ⇒ (15) + 6 = 21 vs Fort
Attack ED 1d20 + 6 ⇒ (18) + 6 = 24 vs Fort
Damage 1d6 + 5 ⇒ (6) + 5 = 11 thunder, and pushed 1 sq
ED into Z16, HG into Z15, and even if I hit A3, I don't care if he gets pushed.


AoO on Arakan: 1d20 + 7 ⇒ (14) + 7 = 21 v AC, damage 1d8 + 6 ⇒ (5) + 6 = 11

I'm not sure you can push HG into Z15 - that would be two squares of movement given the corner he'd have to go around. And as you didn't kill the archer HG'll have to stay where he is.

EW first uses his power that allows his ED to shift 3. He then moves up and attacks Arakan. 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 v AC, damage 1d8 + 6 ⇒ (5) + 6 = 11

Arakan stabs at the retreating half-giant, but misses in the dark and confusion. As Arakan tries to slip around the elf warrior he receives a nasty but superficial wound. But then Arakan unleashes a magic shout down the tunnel that shoves the archer, the half-giant and the other elf about with its fury. The elven warrior calls encouragingly to his friend, who slips out of Th'Kal's reach and moves up closer. Together they try to tackle Arakan. But the warrior is shaken by Arakan's shout and his attack is deflected by a desperate parry from the ex-slave.

Furio.

Map updated.

Initiatives:
Ruscer 31-
Half-Giant 20
Arakan 13
Elf Warrior 11+
Furio 11- (slowed until the end of his next turn)
Elf Defiler
Gart 6 (unconscious)
Archers 5
Jareen 3+
Th'Kal 3-


male Mul Fighter 4 EXP 3873

Slowed. Move to y17, spend healing surge, gain 11 hp, and that's that.


Initiatives:
Ruscer 31-
Half-Giant 20
Arakan 13
Elf Warrior 11+
Furio 11-
Elf Defiler
Gart 6 (unconscious)
Archers 5
Jareen 3+
Th'Kal 3-

The elf arcanist summons life-draining magic.

Attack on Arakan: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 v Ref, damage 1d10 + 4 ⇒ (9) + 4 = 13 damage and the target takes a -2 penalty to Fort and Will until the end of EW's next turn.

Gart gets his death saving throw, then it's the remaining archer.

The archer shoots at the slowly-oncoming Furio.

1d20 + 9 ⇒ (20) + 9 = 29 v AC, damage 5.

Jareen.

Map updated.


MAP 42/42 hp

1d20 ⇒ 5


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Movve to Y19

Jareen moves into the tunnel mouth after his friends, muttering as he goes.

Cast Winged Horde at AA14, which will get those three but miss Aarakan and the last one on his other side.

Atk ED: 1d20 + 8 ⇒ (14) + 8 = 22
Atk HG: 1d20 + 8 ⇒ (15) + 8 = 23
Atk A3: 1d20 + 8 ⇒ (3) + 8 = 11

Damage: 1d6 ⇒ 6 vs Will psychic damage, and can't take opportunity actions until the end of my next turn.


The tunnel throbs to the sound of beating wings and the defiler and the half-giant gladiator bat at imaginary foes.

Initiatives:
Ruscer 31-
Half-Giant 20 (cannot take opportunity actions until the end of Jareen's next turn)
Arakan 13
Elf Warrior 11+
Furio 11-
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Archers 5
Jareen 3+
Th'Kal 3-

Map updated.

Th'Kal, then Ruscer.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan's bloodied after that last hit.


The guys attacking you aren't looking too good either.

By the way, this fight might be a good time to use action points if you have them.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal sees his new pack-brother in a bad position and rushes the last archer, a shrill noise erupts from him as he uses the rage to fuel his strikes... hoping to free Arakan from the tunnel and give them another target to worry about.

Move to Z15
Pressing Strike: 1d20 + 9 ⇒ (16) + 9 = 25 vs Archer's AC, if it hits 1d12 + 5 ⇒ (9) + 5 = 14
EDIT: Assuming that kills him -- if by chance it doesn't, ignore the rest of this...
I'll spend my Swift Charge and Charge to Z12 (neither ED or HG should get an OA on me)
Howling Strike Charge: 1d20 + 10 ⇒ (2) + 10 = 12 vs ElfWarrior's AC, if it hits 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (9) + (2) + (8) + 5 + 2 = 26
Then I'll Spend my Action Point to hit the Warrior again:
Howling Strike: 1d20 + 9 ⇒ (12) + 9 = 21 vs ElfWarrior's AC, if it hits 1d12 + 1d6 + 5 ⇒ (7) + (1) + 5 = 13<---ignore:
EDIT 2: using feat to reroll the 1 on the damage dice:

ACTUAL DAMAGE OF THAT LAST STRIKE: 7 + 1d6 + 5 ⇒ 7 + (5) + 5 = 17


Status: 30/35 HP; +2 temp; 3/10 surges; 1/2 AP;
Enc Used: Claws, Swift Charge ?; Daily Used: Feral Rejuv.


Befuddled by Jareen's spell, the elf caster and the half-giant cannot respond as Th'Kal rampages through, killing first the archer and then the elven warrior.

Map updated.

Initiatives:
Ruscer 31-
Half-Giant 20 (cannot take opportunity actions until the end of Jareen's next turn)
Arakan 13
Furio 11-
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Jareen 3+
Th'Kal 3-

Ruscer.


male Mul Fighter 4 EXP 3873

Ruscer moves to y16.

twin strike on the half giant; he's my quarry now.

1d20 + 9 ⇒ (17) + 9 = 26

damage1d8 + 1 + 1d6 ⇒ (7) + 1 + (5) = 13

1d20 + 9 ⇒ (14) + 9 = 23

damage1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7

blow an ap to do twin strike again if he's not dead.

1d20 + 9 ⇒ (1) + 9 = 10

damage1d8 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9

1d20 + 9 ⇒ (16) + 9 = 25

damage1d8 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9


male Mul Fighter 4 EXP 3873

nice.


You only get Hunter's Quarry damage once per round, so all those d6's other than the first don't happen. Nevertheless, that's three hits.

I feel I should point out that Ruscer's magic item has an Encounter power that allows an extra attack. The details are in Ruscer's character sheet...

Ruscer pumps arrows into the half-giant where he stands confused. But the half-giant is amazingly tough - it's like shooting arrows into a tree stump.

Map updated.


male Mul Fighter 4 EXP 3873

OOps....I knew that; forgot to lose the d6 when I did copypaste....


The half-giant heads down the tunnel, blocking it with his bulk and laying about with his axe.

Move to Z16, no AoO from Ruscer since he doesn't have a melee weapon in hand.
Attack 1 on Ruscer:1d20 + 6 ⇒ (15) + 6 = 21 v Fort, damage 4d6 + 7 ⇒ (6, 6, 1, 3) + 7 = 23 and the target is slowed and cannot shift until the end of HG's next turn.
Action point, Attack 2 on Furio:1d20 + 6 ⇒ (16) + 6 = 22 v AC, damage 4d6 + 7 ⇒ (5, 5, 6, 3) + 7 = 26 and marked by HG
Minor: Stone's Endurance

Arakan.

Initiatives:
Ruscer 31- (slowed and cannot shift until the end of HG's next turn)
Half-Giant 20 (cannot take opportunity actions until the end of Jareen's next turn)
Arakan 13
Furio 11- (marked by HG)
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Jareen 3+
Th'Kal 3-

Map updated.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

I put Ruscer on -33HP.....


Not sure how - I only did 23 damage.

Ah, I see - one attack on Ruscer, the other on Furio. I think Ruscer's got about 3hp.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan is oddly comforted by the kreen's presence. The big bug has taken an interest in keeping him alive it seems. Hoping that the guy and Jareens distraction can keep running interference, he moves past the elf to stand behind the giant man. Squeezing the small bladder within the glove he found at Grak's, the liquid within oozes down to coat his blade. He slashes at the Half-giant, hoping he can get rid of the guy once and for all with a well-placed kidney shot, and a touch of bard's best friend.

Move to Z15
Minor, use poison gloves to apply Bloodroot poison to his weapon
Sly Flourish on HG 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 vs AC (with CA), damage 1d4 + 8 + 2d6 ⇒ (2) + 8 + (4, 5) = 19 (with SA) Plus 6 poison damage and is Dazed (save ends)


The half-giant grunts as the dagger goes in. He's still on his feet, but he's fading fast.

Furio.

Initiatives:
Ruscer 31- (slowed and cannot shift until the end of HG's next turn)
Half-Giant 20 (cannot take opportunity actions until the end of Jareen's next turn, dazed (save ends))
Arakan 13
Furio 11- (marked by HG)
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Jareen 3+
Th'Kal 3-

Map updated.


male Mul Fighter 4 EXP 3873

on 3 hp.

Furio will respond in kind.

Goading manourvre;

1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

damage

4d6 + 5 ⇒ (6, 3, 5, 1) + 5 = 20

"Mark this, maddapampah!!!"

Do I shift him or me?

If me, put me back next to Jareen; I don't necessarily want to shift though. I'm just all about the 4d6+5.....

also, wanna use an AP to do another viscous offensive;

1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

damage

2d6 + 5 ⇒ (2, 6) + 5 = 13

edit threw in a +2 due to flankin


male Mul Fighter 4 EXP 3873

"Take that you mutt!!!"


male Mul Fighter 4 EXP 3873

Jareen; Ruscer,........please kill dis bastich,.....


The elf jabs at Th'Kal with a hand crackling with necrotic energy.

1d20 + 5 ⇒ (16) + 5 = 21 v Reflex, damage 1d10 + 4 ⇒ (1) + 4 = 5 and the target takes a -2 penalty to Will and Fortitude until the end of ED's next turn. Then he shifts 1.

Initiatives:
Ruscer 31- (slowed and cannot shift until the end of HG's next turn)
Half-Giant 20 (cannot take opportunity actions until the end of Jareen's next turn, dazed (save ends), marked by Furio)
Arakan 13
Furio 11- (marked by HG)
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Jareen 3+
Th'Kal 3- (-2 to Fort and Will until the end of ED's next turn)

Gart's second death saving throw, then Jareen.

Map updated.


Jareen, plus Gart's second death saving throw.


MAP 42/42 hp

what the hell? i know i rolled his damned save, but sure enough i do not see it. paizo strikes again.

1d20 ⇒ 13


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen mutters something and points are the half giant, an orb in his hand.

MA take my orb of deception out....

Phantom Bolt Atk: 1d20 + 8 ⇒ (4) + 8 = 12 vs Will damage: 1d8 + 5 ⇒ (2) + 5 = 7

Fails, so re-roll the atack vs the ED

Phantom Bolt Atk: 1d20 + 8 ⇒ (10) + 8 = 18

Ok, that should help....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Gart wrote:
what the hell? i know i rolled his damned save, but sure enough i do not see it. paizo strikes again.

Yeah, sometimes makes me want to go back to invisble castle for rolling.... can see the history there....


Unfortunately, Orb of Deception is an Encounter power and it got used already, so that's just a miss.

Th'Kal.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal slowly backs a few paces down the tunnel towards Gart. His antenna locked on his prey as he makes room for his pounce... A slight pause, a shift on his axe grip with his upper arms, and then he lets out a roaring challenge that throws both his lower arms and his mandibles wide -- springing towards the elf.

Move to AA10, then Charge to AA13
Howling Strike Charge: 1d20 + 10 ⇒ (14) + 10 = 24 vs the Defiler's AC, if it hits: damage: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (6) + (4) + (8) + 5 + 2 = 25

Status: 27/35 HP; +0 temp; 3/10 surges; 1/2 AP;
Enc Used: Claws, Swift Charge; Daily Used: Feral Rejuv.
-2 to Will and Fort until end of ED's next turn


The blood fountains as the elf's head is struck from his shoulders.

ED down.

Ruscer.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

<tssc><tssc><click><tssc> Th'Kal clicks and chitters in pleasure.

P.S. If we're still in rounds for my next turn, I could go and try to stablize Gart or trigger his second wind -- I don't have the greatest Heal Skill, but anything is better than watching him bleed out and it looks like the tunnel is pretty crowded around the last baddy.

Status: 27/35 HP; +2 temp; 3/10 surges; 1/2 AP;
Enc Used: Claws, Swift Charge; Daily Used: Feral Rejuv.
-2 to Will and Fort until [effectively] the start of Garts next turn


male Mul Fighter 4 EXP 3873

Ruscer will plink two arrows at him again.

1d20 + 9 ⇒ (11) + 9 = 20

damage
1d8 + 1d6 + 1 ⇒ (8) + (1) + 1 = 10

1d20 + 9 ⇒ (10) + 9 = 19

damage
1d8 + 1 ⇒ (4) + 1 = 5

If the half giant aoo's the halfling,

Spoiler:
this is Furio's attack per combat challenge:

1d20 + 8 ⇒ (17) + 8 = 25

damage
2d6 + 5 ⇒ (3, 6) + 5 = 14


AoO on Ruscer: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 v AC, damage 4d6 + 7 ⇒ (3, 4, 5, 3) + 7 = 22

Attack on Furio: 1d20 + 6 ⇒ (4) + 6 = 10 v Fort, damage 4d6 + 7 ⇒ (6, 1, 6, 3) + 7 = 23

Save v Daze: 1d20 ⇒ 4

Still recovering from the effect of Arakan's poison and Jareen's spell, the half-giant thrashes his axe about at Ruscer but hits no one. (Thankfully, otherwise we could be looking at fatalities.) Furio strikes back, but the half-giant seems to be made of rock. Neither his blow not Ruscer's arrows seem to make an impression.

Initiatives:
Ruscer 31- (slowed and cannot shift until the end of HG's next turn)
Half-Giant 20 (dazed (save ends), marked by Furio)
Arakan 13
Furio 11- (marked by HG)
Elf Defiler (cannot take opportunity actions until the end of Jareen's next turn)
Gart 6 (1 failed death saving throw, unconscious)
Jareen 3+
Th'Kal 3- (-2 to Fort and Will until the end of ED's next turn)

Arakan.

Map updated.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan revels in the notion that they are down to the last one, and this big guy is going to finally get his. He decides to try and find a choice piece of flesh in the Half-ginat's back to plant his blade, probably somewhere near the spine. He finds a spot and tries his best to sever some of the vertebrae.

Sly Flourish 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 (with CA) vs AC, damage 1d4 + 8 + 2d6 ⇒ (4) + 8 + (1, 2) = 15 (with SA).


Arakan stabs again. Something seems to go crunch but the half-giant still doesn't fall. He half turns, staring at Arakan with crazed eyed, his lips blood-flecked.

Furio. The final push!

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry


Damn right, you should be sorry!

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