Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

well, into the Deus Ex Machina machine I go!


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Choo choo!

I am not so easily defeated.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

So that Perception check was unsuccessful/unhelpful on finding s weak point to smash or something?


Cole can't see anything obvious - it's a big machine and without arcane knowledge he'd have no idea what to do.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil squirms out of the framework. " Cole! Ashshar! Vaard! Into the hut!"

The elf takes his own advice and dashes for the hut. Rounding the corner to the doorway, he looks back at the dragon. The merest moment's delay and he is inside.

Otto swears. "Dragon, what was your name?". The cleric scarcely awaits an answer before fleeing for safety himself.

Aubrey:
Inside the hut, Otto begins a prayer to Dol Array. He tries to synchronize a burst of positive energy with the count down.

I'd written this part so Otto would have something to do, but it occurs to me that you might want to remove him from the scene now.


Vaard and Cole, of the PCs, are currently outside. They need to state they are moving inside if they are going to do so.

The dragon doesn't hear Otto. It simply rants, "Damn you Grinnersen! Damn you Faeoli! Damn you to Dolurrh!"

"Five, four, three..."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole hustles towards the door, where he hesitates only briefly—looking at the doomed dragon—before stooping to step through. Once inside, he pushes his way towards the window, drawing out his shield and standing between the window and his teammates.

"What were we sent into?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

"This little hut. It's like a control center."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Front row seats to the beginning of the end."


Aubrey the Demented/Malformed wrote:
Vaard and Cole, of the PCs, are currently outside. They need to state they are moving inside if they are going to do so.

And Ashshar.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Skeleton?

Eshsheth slips into the hut.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

hah, maybe leave it out there. it could get a huge boost of necro-energy! maybe explode, maybe get powers.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

If there's room, I see no reason not to bring him in. If we're short of space, though, Skelly seems the most expendable. And if there's not room for everyone, Cole likely has the best chance at survival (raging HP puts him around 78 hp with decent saves). I'm hoping ti won't come to that.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Undead are not injured by necromantic energy. Just to make a point. Not sure he needs to be in there. Then again, maybe whatever leaks through will turn him into a lich who'll want some meat to clothe his bones some, so all of you being in there together would give him the best chance of a nice skin suit. :)


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

yeah i meant explodes as in the old thing (forget which edition it started with) where a normal person could go to the positive energy plane and be healed, but then if they stay too long (enough to heal double their HP or some other arbitrary amount) they would explode


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Ah, but we're not on the positive or negative elemental planes. No matter how much is released from this bomb, it will be no where near being in the very essence of negative energy like being on that plane would be.


Haha! I love his confidence!

I'll give Vaard and Ashshar a bit longer to reply (time difference and all).


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

If this thing releases as much necromantic energy as exists on the negative energy plane, then it's really just merging the two planes, in which case, the entire world, from insects to higher life forms, all die in the first 0.0003 seconds. I'd be rather upset to have been duped into making a character and sitting through 8 weeks of not playing just to have my character killed by the bomb going off.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

yeah, with Eberron i wouldn't be so sure. I mean suuure, it wont be THE plane of negative energy, but this could be an evil plot to create a manifest zone on a continent far away so the 5 nations don't give a damn until it's too late. or maybe i've just been reading the news too much.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Let me put it another way, if it is a manifest zone, you'll be in the center of it, in a small room, with no food, and no exit... So whether it's a manifest zone or a full on planer merge, it ends the same way for Nalverren. The only question would be whether he's eaten by his friends before they finally starve to death, or if he's killed instantly. :)


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

yeah that's where we hope this room will protect us... somehow. that's why in Aubrey's games i usually have a plan for a new character, or at least bank half my AP per his houserule for cheating death


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

The lizardfolk watches his companions with interest and worry, and knowing nothing about what is going on simply steps inside and asks "What iss the fusss about? What happensss with the mighty dragon...?"


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"It is in a situation no better than when we arrived, despite our efforts."


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Just for the record, quick post before work.

The skeleton follows it's master without having orders otherwise.


Vaard has never shown suicidal tendencies before (other than coming on this mission in the first place) so he will join the rest of the group in the hut.

Vaard follows the skeleton in and slams the door to the hut. The pod isn't designed to accommodate so many people as the occupants crush together. It's an extremely undignified way to die.

"Three, two, one..."

Outside, the monolith shatters with the blast as the energies race outwards. Inside the pod, consciousness is instantly snuffed out.

At least it wasn't painful.


Please go to spoilers:

Ashshar:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Vaard:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Rehil:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Cole:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Wultram:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Nalverren:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.

Tal:

Spoiler:
You hang suspended in flames of silver. They do not harm you. Indeed, you are a bodiless spirit, drifting, sensing but not feeling. It feels both like you have been here for an eternity and yet no time has passed at all. You are at peace.

Above the whisper of the flames you hear the hissing of snakes, forming into a multitude of voices that surrounds you. "That which was bound would be unbound. That which was wrought they seek to unmake. Those that slew Siberys must remain within the bosom of Eberron."

The flames begin to take on form. A serpentine shape, broad wings spread wide, rises above you. The long, feathered tail lashes furiously. The voice is now singular, loud and all-encompassing, battering you. "The Unbinding of the spawn of Khyber must not be permitted! Pilgrim, will you live?

"WILL YOU LIVE?"

You know you must answer.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

GM:
"This isn't Dolurrh..." The mage thinks out loud. It takes a while for the man to comprehend that he is spoken to. "Yes, time of my death is not yet, it will be by my choice." He tries to look further to see what is speaking to him no matter how futile. "You ask me to fight against the release in return?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:
The question jars Rehil's tranquility. The past weeks have been a struggle for existence. Of course he would rather live, he'd be dead already otherwise. But in the question he infers a bargain, and he's made no good ones lately.

"Yes, I would live! But who asks? And why?"


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

GM:

Tal'Va'Nocht opens his eyes slowly, realizing he's been seeing the silver flame through his eyelids until now. As he focuses on the winged serpent, his will reasserts itself. "Who art thou, who disturbs my sojurn, ghost?" He asks, using the ritual old tongue, before switching back to the more natural common speech patterns of his people. "I am Tal'Va'Nocht, I answer to Dol Arrah only. If she bids me to return to my work, I shall. But you are not Dol Arrah. What are you?" Tal reflexively casts detect evil on it, his eyes glowing green as he does so.


Tal:

Spoiler:
Tal's not seeing anything with his eyes at the moment - he's a disembodied spirit.

"There was one who stood for the being of which you speak. But she did not parley, she acted. The world stands on the brink. Your soul can meld with the flame. Or it can return to battle."

The flames leap higher and the spirit seems to shrink as if Tal is drifting away. His senses begin to fade as if his mind is dissolving.

"Time is short, pilgrim. You must choose."


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Aubrey:

Ashshar had never felt... or better said, not felt like this. The thought of dying without achieving anything to further the glory of the River Serpeant burned like a thousands suns.

With the utmost reverence, the now-spirit-of-a-lizardfolk said "I will live!"


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

GM:

I figured that, but I also figured his mind is going to fill in bits it's used to, so his 'eyes open' as he goes from floating to thinking. Besides, you said we see a feathered serpent, hard to do that without eyes. :)

"If my duty is to live and fight, then I will do my duty, ghost. My allegiance will not change, however." The Paladin says, pushing off the dissolving with an effort of will.

Will: 1d20 + 13 ⇒ (10) + 13 = 23


Tal:

Spoiler:
Ah, but there is seeing, and seeing.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

GM:
Cole hangs in the … nothing of silver flames. For a soldier born with adamantine plating for a body, weightlessness is a unique sensation, indeed. He looks around at the hissed voices … or would have had he had a head in this place.

His training had included blades, shields, tactics, and most recently forests and jungles. Things of gods and planes were foreign to him, but these hissed things. Silver flames. Feathered serpents. Bound creatures and the slaying of Siberys … even he know these were big concepts with massive importance.

“I did not ask to be here,” he rumbles back, “and I did not choose to die. Of course I would choose to live. Who asks?”


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

nalverren:
"As long as there are knives in the dark."


Nalverren:

Spoiler:
I'll take that as a "yes".


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

GM:
Vaard blinked repeatedly. Where am I? Am I dead? These cannot be real flames. No...I must pull through. I must escape whatever mental trap I am in.
With his voice trembling, Vaard calls out
"Yes. I shall survive. I shall live through whatever You have done to me."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

gm:
yes, it was a yes. i was trying to be more RP-ish than just saying "yes"


Wultram:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside what looks like a lizardman hut.

Ashshar:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside the familiar surroundings of a jungle hut built by one of your people.

Vaard:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside the familiar surroundings of a jungle hut built by one of your people.

Rehil:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside what looks like a lizardman hut.

Cole:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside what looks like a lizardman hut.

Nalverren:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside what looks like a lizardman hut.

Tal:

Spoiler:
The flames fade and are replaced by a fractured series of sensations and visions: the feeling of being lifted and carried; strange faces peering down; voices; trees moving overhead as sunlight slants through them; water slapping against the hull of a boat.

You awaken. It is dark. You sit up. You are alone, inside what looks like a hut woven from large leaves.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

"What... what happened... wasss thiss real?..." mutters Ashshar to himself.

With care, the lizardfolk looks for his trusty bow and arrows around before heading outside the hut.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

GM:
I am assuming I have all my gear with me since no mention otherwise.

Wultram shakes off the grogginess and once taking in his suroundings he snaps up as fast as he can pointing his spear at the entrance. Once he realizes he wasn't restrained he calms down a bit. He then casts a simple spell to provide light to see the hut fully, he holds his spear that was target of the spell inside as he peaks his head outside to see where he is.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:
Rehil considers lying back down in search of that peaceful feeling, but that wouldn't be conducive to further living. Silver Flame. He looks around the hut for entrances, weapons, and people.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

GM:

Tal slowly stands up, and stretches, as quietly as possible. He stretches his senses as much as possible, listening. As he works the kinks out of his body, he searches the room with his eyes, seeing if his equipment is nearby.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

GM:
Cole’s articulated irises snap to focus as he tries to get his bearings, scanning the dark room for threats … or friends.

Is Cole’s gear present?

He takes a long moment taking stock of his frame and armor, a discipline drilled into him since his earliest days, but his mind struggles to make sense of what all he’s experienced since the blast.

Is he damaged? Does he look or feel any different than just before the explosion?

If all seems well, and he is, in fact truly alone, he stands, looking around the room as he moves towards the hut’s entrance. There, he peers out from within.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

gm:
Taking stock of his surroundings, Nalverren speaks in the language of the likely owners of this hut. "I... where am I?"


Ashshar:

Spoiler:
Much to his surprise and delight, as Ashshar emerges from the hut he finds himself home: the village of the River Serpent tribe. However, in the central space some human tents have been erected and a human boat bobs in the river next to the canoes. The tribesfolk wander about their business, noting his presence but, in the insouciant way of his people, not making much of a fuss about it. A few humans in those identical clothes the others referred to as "uniforms" - although, on second glance, these people don't quite look like the others, or even Rehil, with their greenish skin and prominent teeth - guard the boat or stand amid the tents. One of them - it looks like the one called Bokehn, who was sick when the others came but now looks a lot better - is chatting with the River Serpent chief and shaman, Pooma. Pooma notices Ashshar and nods.

Looking around, Ashshar notices Wultram and Cole cautiously coming out of another pair of huts.


Wultram:

Spoiler:
Much to his surprise, as Wultram peers from the hut he finds himself at the village of the River Serpent tribe, the home of Ashshar and Vaard. However, in the central space some tents have been erected and an elemental boat, similar to the one in which they travelled upriver, bobs next to the canoes. The tribesfolk wander about their business, noting his presence but, in the insouciant way of lizardmen, not making much of a fuss about it. Some half-orcs, wearing a uniform he doesn't recognise, guard the boat or stand amid the tents. Bokehn, who now looks a lot better than when Wultram last saw him, is chatting with Pooma. Bokehn notices Wultram and nods.

Looking around, Wultram notices Ashshar and Cole cautiously coming out of another pair of huts.


Cole:

Spoiler:
Much to his surprise, as Cole peers from the hut he finds himself at the village of the River Serpent tribe, the home of Ashshar and Vaard. However, in the central space some tents have been erected and an elemental boat, similar to the one in which they travelled upriver, bobs next to the canoes. The tribesfolk wander about their business, noting his presence but, in the insouciant way of lizardmen, not making much of a fuss about it. Some half-orcs, wearing a uniform he doesn't recognise, guard the boat or stand amid the tents. Bokehn, who now looks a lot better than when Cole last saw him, is chatting with Pooma. Bokehn notices Cole and nods.

Looking around, Wultram notices Ashshar and Wultram cautiously coming out of another pair of huts.


Rehil:

Spoiler:
There seems to be no one else in the hut. Rehil casts about for his gear, and finds it neatly stacked next to the pallet he was lying on. The exit - a door made of the same material as the hut - is outlined with bright sunshine.


Nalverren:

Spoiler:
There seems to be no one else in the hut and there is no reply to his hesitant query. Nalverren casts about for his gear, and finds it neatly stacked next to the pallet he was lying on. The exit - a door made of the same material as the hut - is outlined with bright sunshine.

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