
Aubrey the Demented/Malformed |

Bokehn checks over Grazzat and shakes his head. "Looks like the big guy didn't make it. Best strip his gear of anything we can use. Then we get out of here - that poisondusk will be back with others soon."
Maybe a potion of CLW, other than that I think that'll be about it.
Cole quickly pickes over the poisondusks.
Nothing much there except lots of arrows for Rehil to refill his quiver with. Eight poisondusks equals about 150 arrows. Each also has a small pot of some foul-smelling paste (so eight of those).
Craft (Alchemy), DC 11:
As the group make ready to make a hasty exit, Bokehn adds, "We can't stay round here, the place will be crawling with lizardfolk. I checked the tribal markings of the lizardfolk we encountered and they weren't a tribe I knew. There's a lizardfolk village about two days' march from here, and the House had an agreement with them. I've dealt with the village elder there before. If they are still friendly, we might get some shelter and food from them. Worst case scenario, maybe we can steal some canoes.
"OK, we need to move out and try and conceal our trail. Will, you seem to have the best woodcraft, you are in charge of that." With that he marches off, leaving Grazzat behind for the last time.
Survival checks from everyone. Will's rolls above count towards this, the rest of you can assist.

Nalverren |

survival: 1d20 ⇒ 19
alchemy later when he has time to poke at the vials: 1d20 + 8 ⇒ (4) + 8 = 12

Aubrey the Demented/Malformed |

The party head into the forest, trying to evade the lizardfolk that attacked them. They try to make sure they don't leave a trail to follow as they go. Under the forest canopy the trees trunk rise up like pillars and their branches crowd out the light, leaving plenty of space to move about in the dimness where little grows. But it also means there are few signs to navigate by.
Large parts of the forest floor is flooded because of the monsoon, with boggy ground underfoot and numerous streams in spate, making progress slow. But fortunately the terrain is not especially sheer, so that the need for climbing and acrobatics is minimised. Most of the group are wounded, attracting flies which buzz about and have to be batted away, and the humidity is unrelenting. There are numerous calls and hoots from the trees above, and sometimes a small animal flits briefly into sight as it clambers or jumps amid the branches.
Bokehn's survival check 1d20 + 7 ⇒ (19) + 7 = 26
After several hours, it starts to go dark. Bokehn grunts in satisfaction, then winces in pain from his wounds. "We've made good progress, especially as it's rainy season. I don't think they are following us." He sits on an ancient moss-covered fallen tree, exhausted. "We need to find some shelter. There are creatures in the forest at night we don't want to meet. And we need to find some food. Split into two groups - one of you look for somewhere we can sleep tonight - a cave, hollow or something - the rest of you look for something we can eat." He reaches out and rips up some rotting bark. Underneath squirm some fat white grubs. He grins. "These'll do for a start. Look under logs and stuff. Tarantulas make very good eating if you find some, but watch out for the hairs - you have to roast them off in a fire first."
Split into two groups. Then make Survival checks - the highest check in the group is the primary check and the others are assist checks. One group is searching for tonight's shelter, the other for tonight's, er, grub.

Cole. |

Cole stops in his tracks when Bokehn calls for a halt, watching impassively as Bokehn claims the grub. “I’ll go with the camp-finding team,” he says in his deep, even voice. “Wouldn’t exactly know what you all would find acceptable to put in your mouths or not.”
He seems content to wait until the rest of the group has split up into the two teams.
Go! Go! Team Campsite! Survival: 1d20 + 2 ⇒ (2) + 2 = 4
BOOYAH! Just try to top that roll!

Wultram Denka |
Wultram is feeling a bit better after the short rest but certainly not in the best of conditions. "I have some wandermeal, taste is nothing to write home about but it should help with the food situation a bit. I can also take care of water situation so no need to get that." The mage notes. He heads out with the group in charge of food.
Survival food: 1d20 + 1 ⇒ (17) + 1 = 18

Aubrey the Demented/Malformed |

By a gushing stream, William and James find a boulder. A tree has partially toppled over on to it and regrown, creating a dense scrubby tangle. However, crawling under these branches reveals an open space sheltered from the rain by the tree above and the boulder at the back, which would do as a shelter in the night. Meanwhile, Wultram and Portforged shoot a monkey in a tree, providing a bushmeat supper.
As darkness falls, Bokehn and Will build a small fire to roast the monkey. The choice of campsite is fortunate as thunder growls in the distance.
What are you doing about watch arrangements?

Cole. |

Cole takes up a position near the crawl-space into their impromptu campsite. “Let me know how I can help,” he says in a low, muted rumble as he tries to arrange the branches, vines, and scrub to allow him a discreet view into the jungle beyond their hidey-hole.
Satisfied, he sits down, leans his massive blade against some roots in arm’s reach, and begins taking his tools out of his pack. In short order, he’s working on the various cuts, dings, and nicks he accumulated through the day… spending a majority of his time repairing the damage done by one small arrow. From time to time, his eyes shift to watch the dangerous jungle.
“Portforged, should I look you over?” he says during one pause in his work.
If left to his own devices, this is how he spends the night, punctuating the muted sounds of their little camp with his own metallic flourishes.
Perception (on watch all night): 1d20 + 7 ⇒ (11) + 7 = 18
Craft check to repair self: 1d20 + 7 ⇒ (19) + 7 = 26; total - 15 for 11 more damage repaired, if he completes the work (8 hours, i believe).

Wultram Denka |
"Divide the watches according to how well they can see in the dark. That thunder is not going to help with hearing so have to rely on sight even more than usual." Wultram notes on the discussion. The man looks at his pipe but decides against lighting it.

Rehil Ecraish |

A little traumatized by his injury and Grazzat's demise, Rehil is listless and uncommunicative for a number of hours. The only initiative he takes is to search the lizardman archers for useable arrows. Otherwise he quietly follows the others.
Oddly perhaps, as the sun goes down and the shadows lengthen, the elf's spirits improve. Although Bokehn's suggestion of an insectile repast, does not sound appetizing, Rehil pitches in to look for food.
Survival food search 1d20 + 2 ⇒ (4) + 2 = 6
His largely city-bred existence doesn't provide him the knowledge to identify what's edible and what's not.
****
As the party sets up camp, he approaches William. "..Thank you for helping me back at the fight. I'm sorry if I wasn't grateful then. I was -- not myself."
****
And when the issue of watches comes up, Rehil volunteers for the middle watch. ".. I know you casters need a full nights sleep and I can see well enough if there's any moon at all. I'll take the middle watch."

Nalverren |

survival: 1d20 ⇒ 15 Nalverren will help the team with the least people.
He will take whichever watch is available.

Aubrey the Demented/Malformed |

OK, we have:
Will - last watch
Cole - not said, but he'll be awake all night anyway
Wultram - not said either
Portforged - kinda suggested needs to rest, but will be awake all night anyway
Rehil - middle watch
Nalverren - easy
To save time:
1st watch - Nalverren and Wultram (+ Cole and Portforged)
2nd watch - Rehil and Bokehn (+ Cole and Portforged)
3rd watch - Will and James (+ Cole and Portforged)
It's been a draining day, both physically and emotionally. People settle down in their shelter with little chatter. Storm clouds draw in with the night, and soon there is little to see beyond sheets of falling water illuminated by the occasional lightning flash. The shelter is far from waterproof but certainly it is better than being outside in a tropical downpour at night. The group soon fall silent, the sound of the rain drowning out the tapping of Cole repairing himself and Bokehn's snoring.
DM's secret die roll 1d3 ⇒ 1
Nalverren and Wultram peer into the darkness during the first watch.
All those awake during first watch, Perception checks please.

Rehil Ecraish |

A long day, two painful wounds, three handfuls of vermin. Rehil lies down and tries to forget it all. Despite the pain he is soon deeply asleep.
Aubrey, was he able to recover any arrows from the liazard-archers?

Nalverren |

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Cole. |

A thick metal fingers prods both Wultram and Bokehn awake. His deep voice is pitched low in the darkness, “Something’s outside. Big. And lizard-like.”
Cole is trained in no knowledges (so he has an equally low chance of being helpful regardless of what this thing is), but on the off-chance that it can be identified with a DC of 10 or less…
Knowledge: Any: 1d20 ⇒ 3
"Either of you know what it is... and if it's a threat?" He pushes his tools quickly into his pack and grabs his blade, readying for the worst. "We should wake the others."

Wultram Denka |
Gona assume from portforged rolls/spoiler-thing that it does not fall under my knowledges.
Wultrams attention picks back up and raises his head a bit to spot the big thing. "No idea, don't have those things where I am from." He replies in lowered voice and nocks an arrow.

Wultram Denka |
"Two choices, either we wait it out and let it pass or we bring it down with one concentrated assault, which would solve our food issue for the whole trip. I lean on the former, we are already hurt no sense in taking unnecessary risks." He notes to Portforged.
"Yeah it might be good to push the others up, in case this thing goes south." The mage replies to Cole.

Aubrey the Demented/Malformed |

The creature wanders ponderously through the forest. It moves on all fours, then rears up on its hind legs to pull at foliage higher up. The branches tear off with a crackle of breaking wood, and the creature then munches and swallows them down. The rainwater streams off its scaly flanks as it goes. It walks up to the shelter where the group is hiding and begins to tear at it, intent on making a meal of it and threatening to demolish the party's protection from the elements.

Cole. |

Cole shrugs, then slides his great blade into its sheath on his back. He pokes a thick foot around the fire, quickly finding one of the thicker logs and trying to stoke the embers back to life.
“Sure,” he says as he gets the impromptu torch going. “This might get loud.”
Cole creeps (as best he can) towards the front of the den, waiting for the dinosaur to get its head near before springing his trap.
Basically, once it’s face is close, Cole is going to start swinging the fire in its face. :D
I don’t see how this could go wrong.
.
Let me know what rolls you need from me, Aubrey. All I can think of is Intimidate, but I'm not sure how that would work.

Aubrey the Demented/Malformed |

Yes, Intimidate would be the skill in the absence of a ranger with Wild Empathy. You make the primary roll and others can assist.
The dinosaur lumbers over and begins ripping at the branches of the shelter with its teeth. Leaves and twigs begin dropping on the group. Bokehn grunts and staggers to his feet. He looks confused and totters slightly. "Hey!" he yells at the dinosaur, "Dragon Below, piss off and let us sleep!"
Assist from Bokehn 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Rehil Ecraish |

Not sure if Rehil's up. Portforged raised the issue, but no one actually woke the sleepers. If Rehil is awake...
The elf stands tall and brandishes his long sword. He yowls like a banshee at the dinosaur.
Intimidate 1d20 ⇒ 2
Edit: NOt so scary.

Nalverren |

intimidate assist: 1d20 ⇒ 4
Nalverren adds to the display of what is hopefully at least quite confusing to the beast.

Aubrey the Demented/Malformed |

What a bunch of pansies. Fortunately, Cole and Bokehn are scary enough by themselves with a 25 result.
The igunadon is surprised when multiple little creatures spring up before it. One of them waves hated fire close to its face and it instinctively reacts with fear. It turns and ponderously runs away, trumpeting fearfully.
"Thank the gods for that," grumbles Bokehn, who gets back under the shelter and immediately closes his eyes.
150xp each.