
Hasren Gunnarrsson |

It's mostly a Christmas specialty back home. My family eats it with vinegar and mustard, all rolled up in a piece of lefse. Me, I stay away.
Sounds like Hasren should know what it is then, so no need for him to make a query.
As for myself, I'm sketchy on the details at present, but I recall finding out earlier in life & deciding to stay away. I remember the stay away part. ;D Also, assuming the description is accurate, I'm pretty sure I don't want to know what gets made from the innards of a pig head!
Hasren takes a look at the wanted posters pointed out by Oleg & starts playing around with ideas for songs, ballads, or tales of the party's successful encounters with the various critters and criminals. He makes note of Quinn's comment on the inaccuracy of the drawing, but figures he'll find out for himself when the group defeats a Tatzlwyrm.

Thomdril |

"I reckon we could keep an eye out for them radishes while we hunt up some more of these bandits." Thom looks over at the strange Aleph, a shy smile banishing the haunted look for a second, "or do you think them radishes are gonna be all that much trouble?"

Aubrey the Demented/Malformed |

No probs, Quinn.
OK, so what's the plan? Just to remind you, your day job is mapping the wild. Clearly there are a number of other quests you can do (it feels quite MMORPG in the way the sub-quests are handed out, but in a good way) but that is your primary goal under the terms of your charter. In game terms you travel to a hex and spend time mapping it (and finding all the interesting stuff in it). In no way do I want to deflect you from your course of action but I thought I would mention it, in case it slipped your mind. If you want to deal with mopre immediate matters first before taking up your cartographer's quill, no problem. I'll give you more details of the mapping/exploratory process if you decide to do some (but I had three glasses of wine with my evening meal so I'm not really up to it tonight).

Thomdril |

I'm up for what you guys wanna do. Thom's main motivation for being here is burning out people/animals who prey on honest folk. With this in mind, he'd obviously want to help Svetlanna/take care of the bandits first, but he's also fine with taking on the "day job" of ours in the meantime.

Heimoth |

"Heading south, for radishes and maybe bandits is my vote."
dreams of a cadre of knights with radishes embossed on their shields serving his whimsy
"Who are you?" "We are the Cataphracts of the Golden Radish, servants of the Grand Daikon Aleph, Exalted Taproot of the Western Marches." Yeah, that'll work.
"Sounds good to me."

Quinn Tallfeather |

Aleph wrote:"Heading south, for radishes and maybe bandits is my vote."
dreams of a cadre of knights with radishes embossed on their shields serving his whimsy
"Who are you?" "We are the Cataphracts of the Golden Radish, servants of the Grand Daikon Aleph, Exalted Taproot of the Western Marches." Yeah, that'll work.
"Sounds good to me."
Exerpt from the Lost Book of Golarion: ...the movement that was to become the groundswell of power for the Grand Daikon began in the underground, the root of which lies in obscurity...
South, check

Marc Wyvernspur |

I'm back! :)
Yesss,... I also thought (not my strong suite sometimes, I'll admit) that 'southerly' was the direction of the bandit camp? We should head there first, mapping on the way (Or way back if we are in a hurry?)
"Ah yes! The direction chosen It is then! After you master Quinn!" MArc says, politely bowing to allow the druid to lead,...

Thomdril |

I also was under the impression that the bandits we're currently dealing with are the same as those on the flyer (and to the south)... which is why i was for supporting the southern idea. Is this true, Aubs, or are there 2 different and identified bandit camps?

Hasren Gunnarrsson |

Ah, ok. I just wanted to make sure we weren't forgetting our original plan. All the talk of the additional things with no mention of still going after the bandit camp had me concerned. BTW throughly approve Aleph's fixation on the radishes... it seems to have helped with his allergies! :D

Hasren Gunnarrsson |

hmmmmm...
*Checks his dagger to see if it's sharp enough to carve out a radish crown for Aleph.*

Marc Wyvernspur |

Marc frowns, and clears his throat gently.
"Gentlemen, May I point out that at this point we have the nearer, known, bandit camp that is expecting these men to return shortly with the expected, 'donations'? I strongly suggest that we deal with this known danger first. THEN we can explain things to the other misguided denizens of the wilds. And find Aleph's radishes."
In plain common, I think we need to stick to the original plan and clear out this bandit camp with the female leader first! Before they come back in force looking for their friends!

Quinn Tallfeather |

I agree with Marc. I voted south because I thought all of that was in the same direction. I have to remember the "sandbox" of this AP isnt a linear adventure. Lets deal with the remainder of Happ's group first.
Quinn nods once in response to Marc's suggestion. In a moment, the large owl takes wing from Oleg's and begins flying in ever-widening circles in the direction the bandits are believed to have come from.
Aub, beginning a search pattern for a trail or some such in that general direction. Will be at it for an hour or two, then return to the group.

Aleph |

directions:
"Er, well, you sort of head down the valley, go into the woods, cross the river using the old log, go through the fairy clearing, over the ridge, round the flat rock, under the tree and you're there. More or less. Though it's easy to get lost. Guess that's why Kressle put the camp there. There's normally between four and eight there at one time - most of the time we're out foraging, not banditing. Me, I don't like the banditing, much prefer the foraging. Er, yeah..."

Hasren Gunnarrsson |

Hope the work stops being so hellish soon!
However, this also gives me the opportunity to stop being such a slacker!
Before the party sets out, Hasren will remove his tabard identifying him as a man of Restov & store it in his newly acquired saddlebag. Somewhat replacing it will be a cloak he retrieved from one of the fallen bandits. To further help his "disguise" Hasren will also acquire one of the shields from one of the fallen swordsmen.
Until he feels the group is getting close enough that his flute playing will reveal the party isn't Happ's group returning with their plunder, Hasren will speed the party's progress with Traveler's Chant.
As the party travels along, Hasren will keep an eye out for Quinn's flying form, looking for any signs that Quinn has spotted trouble.
Perception 1d20 + 7 ⇒ (5) + 7 = 12
Hasren will also do what he can to keep the party on the path back to the bandit camp.
Nature 1d20 + 7 ⇒ (4) + 7 = 11

Aubrey the Demented/Malformed |

Right, sorry for the delay. Work was a bit stressful last week and I find it rather difficult to be creative under those circumstances. Anyway, I'm back now and feeling more chilled.
The party ride south. The dark green line of the forest, away in the distance, draws closer across the plain until the party is finally enveloped by soaring trunks and over-arching branches. Paths, little more than animal tracks, divide and re-divide under the canopy.
This is a different place. The grasslands to the north were rugged but knowable, surely amenable to the plough. These cool, dark glades are more primal, mysterious and alien. Civilised men wander here are outsiders.
Right - Hasren's Perception and Survivial checks were terrible, or at least not that good. Quinn's fluttering about above, which means he can't see the ground due to the trees, unless he touches down. So it's down to you guys - where are you going? In fact, it might be time for a skill challenge...