Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Male Half-Elf Bard/3

Unless Thom & Heimoth roll poorly, I doubt Hasren will need to delay his action. *Looks at his Dex of 8 & -1 Init penalty*

As currently built, Hasren's not much of a ranged combatant. He's built to stay with the melee types & provide buffs to those nearby. So I figure he'll do his best to stick close to Heimoth & Thom and do what he can to make their fights shorter.


Sorcerer 4E

I like the plan. It's solid, and we can change it up as needed. If they roll too low on Init, they can delay a round and reset at top of the order, right? I vote yes!


Male Half-elf Paladin 3

It's a good plan. And if the wall of flesh doesn't quite work out, the spellcasters can hide behind the NOP 1 log and use it for cover as they blast away at the guys in the watchtowers.


Heimoth wrote:
Aleph wrote:
underbrush e-h /-14; should the slash be a 1?
Crap! It's probably E-H 1-4, which completely screws up my oh-so-carefully laid plan. How much of an obstacle is the horizontal log in NOP 1?

It is E-H/1-4. Sorry for the lack of clarity.

You can get over the logs with an Athletics check - either climbing or jumping. They are about 3' high.


Sorcerer 4E

Ok then, so we go in as a group, squishies behind armored, and make for the log so the casters can stay sheltered there and blast away as the remainder of the group takes on the ground guys? Adjust as needed if someone gets ganged up on? Yes?

Best laid plans of mice and spellcasters! (Are we taking bets on how many rounds it lasts before the plan goes to hades?) ;)


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

With Aubs at the helm? I'm going with 2 rounds... and should we roll initiative?

If so... Initiative 1d20 + 3 ⇒ (10) + 3 = 13.

Also, I think it hasn't been said, but I'm partial to leaving the horses tied up back down the path or something.


m Human Warlock 3 exp 2318 (infernal boon)

1d20 + 1 ⇒ (16) + 1 = 17 init


Male Half-elf Paladin 3

Initiative 12+0=12.


Sorcerer 4E

Heh, with anyone ELSE at the helm, I would have given it 3 or even 4 rounds. With Aub? All bets are off. I wouldn't be surprised if it was round one!;P

Init:
1d20 + 1 ⇒ (10) + 1 = 11


Male Half-Elf Bard/3

Initiative: 1d20 - 1 ⇒ (14) - 1 = 13

Inits so far:
Aleph: 17
Thom: 13
Hasren: 13
Heimoth: 12
Marc: 11


Male Half-elf Paladin 3

Didn't Old Guy get his internet stolen by AT&T? Quinn might not be around for a while.


Sorcerer 4E
Heimoth wrote:
Didn't Old Guy get his internet stolen by AT&T? Quinn might not be around for a while.

Yep, I believe you are correct, LAst post said he was going to try to talk some sense into them. (Good luck with THAT!) Shall we/I roll a per check (and maybe a stealth check?) for his flyby for him? Just so we don't delay too much? I think he'd understand.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Quinn's initiative (to move things along) 1d20 + 5 ⇒ (10) + 5 = 15.


OK, how do you want to handle this - sneak in as far as possible or simply storm the barricades?


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

I'm not thinking our chances at stealth are very good if we go in as a group. I don't exactly want to head in screaming, but the more rounds we have to focus on the lookouts, the better our chances of success without dying. Either way, i'd suggest we form up before we move in... do this thing in an organized fashion.


m Human Warlock 3 exp 2318 (infernal boon)

I think breaking up the party for stealthing is bad....they at least match our numbers.


Male Half-elf Paladin 3

Agreed - let's try to approach somewhat quietly and then smash into the encampment as a group.


m Human Warlock 3 exp 2318 (infernal boon)

I'm thinking Heim and Thom front, then Has, then Me and Quinn, Marc in back....good? bad?


Male Half-elf Paladin 3

That'll work. We make our way in through the gap in M1 and cut our way through the camp. Ranged combatants concentrate on the guy on the DF 9-10 platform; the rest of us try to knock down the ground-bound bandits one at a time.


Sorcerer 4E

Normally I'd say put my squishy in the back, but Marc has a couple of close blast powers that give extra dmg if anyone tries to hit him after. So, Let's put him in the back, but he'll step forward if one falls or takes a hit and needs to fall back. (Plus, with his close blast powers, he;s perfect for covering the back in case one we missed tries to sneak up on us!)

Right, ranged tries to take out DF 9-10 platform first. Trying to hit a guy on a platform is gonna be a pain, does anyone but the druid care if I just torch the platform? ;)

Marc takes his position behind the others, his long wicked looking dagger held casually in one hand.

Ready when you are!


Male Half-Elf Bard/3

I figure this might make descriptions of where we're going easier. I also have it as an Excel file if that would help.
Bandit Camp Map

Hasren draws his sword, looks at Heimoth & Thom, grins, and says "After you gents!"

He then waits to see where the two other swordsmen go so that he can place himself to support them as best he can. Delay until after Heimoth moves. (Oh... and the singing will start once the fighting gets going. That's Hasren's idea of "stealth!")

Staying with 5 squares of Hasren is a good way of getting any buffs that may go off in melee.


Hasren Gunnarrsson wrote:

I figure this might make descriptions of where we're going easier. I also have it as an Excel file if that would help.

Bandit Camp Map

Nice map! Just one error immediately obvious, and it's my fault due to a mistype error - there is undergrowth in E-H/1-4.


Male Half-elf Paladin 3

Very nice. For some reason I had the northern log in the 1-row rather than the 7-row. The "new" location may end up benefiting us.


Male Half-Elf Bard/3
Aubrey the Demented/Malformed wrote:
Hasren Gunnarrsson wrote:

I figure this might make descriptions of where we're going easier. I also have it as an Excel file if that would help.

Bandit Camp Map
Nice map! Just one error immediately obvious, and it's my fault due to a mistype error - there is undergrowth in E-H/1-4.

Doh! I forgot about that. The linked map was uploaded from a copy I had on a flash drive. The most recent map is at work. Unfortunately, I can't upload to Photobucket from work. I figure it's not that crucial as we had already planned to come through the one gap in the difficult terrain North of the log. I'll update the map when I get a chance. Maybe there will even be player & NPC positions to add to the update!


Sorcerer 4E

VERY nice map! Much better than my own crude attempt at drawing it out on GIMP. (It's a great shareware, I just can't DRAW a straight line on it!) :P Ready when you guys are,...


Male Half-Elf Bard/3

Corrected Map

Move, act & place ourselves or delay starting with Aleph?


Male Half-elf Paladin 3

Perhaps we should try to 'seal off' the area behind the northern log and have our bomb-throwers do as much damahe as they can from there until we're forced to go into melee? If so, Heimoth takes the M7 gap, Thom goes to P6, Hasren provides buffs, Quinn backs the melee guys up as needed and Marc and Aleph blow up bandits, starting with the guy on the DE 9-10 platform.


Male Half-Elf Bard/3

Corrected corrected map

I had one of the platforms off by one column. Was EF 8-9, should be & is corrected to EF 9-10


OK, Hasren's map is the official map - I say this as it is slightly different to mine, but I have altered mine to be the same (since I like his more).

Just to clarify, one square of undergrowth offers cover. A thickness of two squares or more offers total cover and more than that blocks line of sight.

Right - can we have an initiative chart and starting positions? I understand you are simply marching in and roughing things up, so no attempt at surprise?


Male Half-Elf Bard/3

Inits as rolled
Aleph 17
Quinn 15
Thom 13
Hasren 13 (plan to delay to after Heimoth)
Heimoth 12
Marc 11
Platform Bandits ?
Ground Bandits ?
Bandit Leader ?

For starting positions should we assume one turn's movement in? I had assumed we were going to assume to be just off the map & stating location at the end of the move onto the map.


Sorcerer 4E

Well, we should at least TRY to sneak in, a little, we don't them firing at us before we get to our positions! But if we fail, yeah, run in and dig in, and proceed as Hasren said above! :)

Marc's attempt at sneaking in,...
1d20 + 1 ⇒ (16) + 1 = 17

I said it was an attempt! ;P When it is my turn, I will move for O6, behind the log.


m Human Warlock 3 exp 2318 (infernal boon)

stealth
1d20 + 1 ⇒ (9) + 1 = 10


m Human Warlock 3 exp 2318 (infernal boon)

those leaves are crunchy.


Male Half-elf Paladin 3

Stealth 15-4=11. Damned platemail!


Male Half-Elf Bard/3

Should one of us roll for Quinn's stealth attempt? Or is that something you'll handle Aubrey? Also his actions?

Waiting until Heimoth goes by, Hasren attempts to sneak in to the bandit camp using Heimoth & Aleph's noise as cover... :P
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Moving to N3 to be in position to support either Heimoth or Thom & not fall into a nice 3x3 area effect. Giving the spell-casters room to move up & not make a more tempting area target.


Actually, I wasn't thinking straight about starting position (I haven't been thinking straight about a lot lately). Assume you start in a square just off the edge of the map and move from there, probably in the M-O column.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Thom's blade slides from its sheathe as he whispers a prayer, "Gorum... make my feet light and my hand heavy." Then he takes his position for the attack.
Takes up position in the O row, then will adhere to Heimoth's suggestion, making for P6 with his move and going defensive (+2 to all defenses).

Just for reference/convenience...

Heimoth wrote:
Perhaps we should try to 'seal off' the area behind the northern log and have our bomb-throwers do as much damahe as they can from there until we're forced to go into melee? If so, Heimoth takes the M7 gap, Thom goes to P6, Hasren provides buffs, Quinn backs the melee guys up as needed and Marc and Aleph blow up bandits, starting with the guy on the DE 9-10 platform.


Bandit archers 21
Aleph 17
Quinn 15
Kressle, Bandit Leader 14
Thom 13
Hasren 13 (plan to delay to after Heimoth)
Heimoth 12
Marc 11
Bandit mage 8
Bandit swordsmen 4

Given some fairly lamentable stealthing, you may be unsurprised that they are also unsurprised. Also, please note for reference that the platforms are high enough to see over the undergrowth. Of course, you can see and attack them too, but the platforms provide some cover.

Their plan of attack agreed, the party move in to attack the bandit camp. But their relative lack of woodcraft lets them down, and as they creep forward they hear a cry: "Enemies approaching!"

As you approach you can see: an archer at F9 and Q17 (both on the platforms) and another at N8. You can also see two swords-and-shieldmen at I16 and P8. Based on Quinn's description, there are more than these, but you can't see them from that point.

Archers' actions - ready action.

Aleph.


m Human Warlock 3 exp 2318 (infernal boon)

Flames of Phlegethos (Daily, arcane fire, one target, range 10, Con vs. Ref, Hit: 3D10+Con dmg fire, Effect: 5 fire ongoing save ends). Rituals ...

move action..Aleph moves to M4 gaining concealment from shadow walking. Queue Queensryche.

minor action..Aleph puts a warlock's curse on the nearest enemy (if he can; don't know where they are or warlock's curse's range...)....

attack action... the schmuck on the platform de 10-11 gets
flames of phlegethos 1d20 + 3 ⇒ (19) + 3 = 22
damage 3d10 + 3 ⇒ (4, 3, 10) + 3 = 20


You can always delay.


m Human Warlock 3 exp 2318 (infernal boon)
Aubrey the Demented/Malformed wrote:
You can always delay.

I think I got it. Who's the nearest enemy? I cuss him out.

I curse that dude if he's nearest, and he gets 1d6 ⇒ 6 more damage if that's cool.


The archer in N8, assuming you are M-O/0. However, I'll need you to actually move on to the map before you can attack anyone, so it depends where you end up standing. And there are those readied actions - I wonder what they could be....


Sorcerer 4E

Um,... make a 'PC Pincushion'? Just a guess! And Aub, thinking (And sleep!) is overrated. Especially with a new tiny gamer in the house!

;)


m Human Warlock 3 exp 2318 (infernal boon)

I think I'll delay for the nonce.
I missed those positions; didn't realize there were dudes at the log.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Can Aleph wait til Heimoth and Thom advance then take those same actions? So we'll suck up the readied actions?


m Human Warlock 3 exp 2318 (infernal boon)

I'm having Hudak/Aleph cross multiple personality disorder. Forgot that my squishy ass doesn't want to suck up the AOO's or "readied actions."


Quinn.


Male Half-Elf Bard/3

For now I'll step in for Quinn unless someone else would rather or if Aubrey would rather. (He is still without internet right? If this isn't true, then apologies for not keeping up on his status.) After all it's pretty easy right now...

Quinn delays

Thom, you're up!


Male Half-elf Paladin 3

I'm not going to be around a lot today - I have a big dental apponintment and then we're driving up to Phoenix. I'll check in tonight.

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