Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Ezreal Farlowe wrote:
I don't know if you have darkvision or if concealment applies to your special abilities but reminder that it is pitch black now in case you need further rolls.

Correct. However, his AoO happens before the darkness, so it isn't affected. However, it also means we are a little out of synch, but we can roll with it. PS - how come Nev does such massive damage?

I also forgot the kicker - everyone except Runzyl takes 5d6 ⇒ (5, 5, 6, 4, 5) = 25 damage from the mob.

Mob Reflex save: 1d20 + 11 ⇒ (5) + 11 = 16
Mob Will save: 1d20 + 18 ⇒ (13) + 18 = 31

Nevharath makes one more massive swipe before the mob overwhelms him again. But the furious lightning bolts from Ezreal blast away some more dolgrims, and the rest flee as the power of Rolund's dark rage washes over them.

Mob dispersed, you are all no longer grappled. Rod can change his action if he wishes as he isn't grappled by the time his action comes around. It is still pitch black so everone is blinded.


Initiatives brought forward:
Janosz 18+
Gil 18 (fatigued)
Ezreal 12+
Rolund 12
Rodergo 12-
Nevharath 11
Runzyl 6
SOMETHING 4

Rod, if he chooses to do something different, then Nev (his action to break the grapple is also void, so he can (and probably should) choose a different action) and he also gets his AP back.

Map updated. But bear in mind you cannot see, so this is really your memory of what you saw last.


Ezreal Farlowe wrote:
"What the hell is that?" he coughs through the choking dust.

Spellcraft (anyone, not just Ez), DC 17:

Spoiler:
This appears to be a casting of Dust of Twilight .


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1
Aubrey the Demented/Malformed wrote:
PS - how come Nev does such massive damage?

I was trying to figure it out too because I know next to nothing about psionics and it may come up in another game.

-Base is 2d6+7 for a great sword.
-Add 2 damage because the called weapon is +2 for 2d6+9
-Becomes 2d6+10 with chain of personal superiority
-Add one damage while tranced/psionically focused for 2d6+11
-Double the base damage dice from vital strike, 4d6+11
-If he is power attacking that would grant +9 damage. (+6*1.5)
= 4d6+20.
Not sure about the last point.

So the attacks are taking -3 to hit for power attack balanced by:
+2 blessing of fervor (can't stack with the +1 from haste)
+1 from chain of personal superiority
+2 from the called weapon
+1 from trance/psionic focus
That comes out the the +18 to hit Nev is rolling.

Be careful about going nova Nev. We tend to run through a lot of encounters in a day and this is the first. I typically burn through nearly every spell slot and some scrolls or wand charges in a day.

NOTE: Vital Strike is a standard action and from what I understand can't be used on AoO's


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nev dmg breakdown:

  • Base weapon: bastard sword, 2d6 plus STR*1.5
  • STR is 20, plus 2 for Chain of Personal Superiority ability. (so 22)
  • 22 STR means a STR mod of 6, so 6*1.5=9 (making base damage 2d6+9
  • Vital Strike, the feat, doubles base weapon base damage. This puts damage at 4d6+9 (since the +9 doesnt get doubled, only base weapon damage). Also, i cannot use vital strike on a full attack, only on attack actions.
  • The called weapon he is using is +2, putting the total at 4d6+11. this cost me a hefty chunk of power points, normally i would call a masterwork sword much more cheaply.
  • my Mind Knight trance currently gives me a +2 to attack and damage with weapons i get from the call weaponry power, putting me at 4d6+13
  • the hunter's bond is another +3, so 4d6+16
  • +1 more damage while psionically focused from the Psionic weapon feat, so 4d6+17

    .....and at this juncture, it appears my damage math was off. it is 4d6+17, not 4d6+21. I think i may have power attacked early on and then carried the damage bonus over without calling it each time. I will type out my math when making posts from my computer (although I wont when i post from my phone, hard enough to type brackets and such as it is on a small keyboard while on a swaying subway or train)

  • Nev at 72hp. Also, If i understand this correctly, the mobs were destroyed before I used my turn to break grapple and back up. So basically now it is Rod's turn and then mine, and my last post didn't happen (sorry, i posted thinking it was my turn after Rod did a channel)


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    Ah, i see your math, which is also different from my retry at math. And yes i have spent far more power points than i should have on this combat. I am trying to get a feel for my budget in that area.


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    Also Hunter's Bond only lasts 2 rounds unless Janosz spends a move action to renew it. It is probably not active any more.


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    Nevharath will also take a free action to speak "Master Wizard, could you spare a lightning ray in my direction? It should react with my power to create light for us."[/b] although the torch was suppressed, so i dunno...


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    That is extremely interesting. I would need a 3rd level or higher light spell to counter this darkness and i don't have one. But Stormbolt keys off a 6th level spell slot which I convert into damage and you convert into light. I don't know if it works, but I like the possibility a lot :D


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    and the power of mine that it keys off of is equivalent to a 4th lv spell.


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    "What the hells? You WANT me to hit you with lighting?"


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    "I have no other ideas and I can't see."


    Gil wrote:

    Can't Rolund automatically opt to exclude himself from his own channeled energy?

    [dice=Will save]1d20 + 9

    11 points of negative energy damage

    Yes, he can opt himself out but I'd thought of letting himself be affected what with the grapple preventing him from concentrating.

    Except for Gil and Rod who already rolled, everybody else still needs to make Will saves (DC 20) for 1/2 damage from negative energy. This includes Runzyl as well since he moved into the area with his Spring Attack.


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    will save: 1d20 + 13 ⇒ (15) + 13 = 28


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    Will: 1d20 + 10 ⇒ (1) + 10 = 11

    At 71/29 hps


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    Rod'll cast blessing of fervor then.


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    A comment on Vital Strike. The way I read it, and it looks like the SRD seems to agree, you get the doubled damage ONCE per round, as part of a standard action, not for every attack in that round. So Cleave attempts, for example, wouldn't get it. Vital Strike, as far as I am concerned, is intended to allow people with multiple attacks to punch through DR by concentrating their damage in a single attack, rather than spread over several with each affected independently by DR. As such, it shouldn't be the case that you can get Vital Strike damage more than once a round, as it's like getting a full attack more than once a round (and the concomitant monster damage which Nev is throwing out, nova-use of PPs notwithstanding). So unless someone can point me to something quasi-official which goes against that, I'm ruling that you can only get Vital Strike damage as part of an attack action (i.e. a standard action) and not for anything else, including additional attacks triggered by said attack. Also, the damage of a bastard sword is 1d10 unless I'm much mistaken.

    On the issue of nova-ing - now isn't a good time. Just saying.

    I'm assuming you've read the Spellcraft spoiler above. The effect of the spell is instantaneous - it suppresses light sources on when it is cast, but has no lingering effect.


    Anyway, still on initiative and still waiting for Nev's turn.


    Sir Rolund ir'Kraal wrote:
    Except for Gil and Rod who already rolled, everybody else still needs to make Will saves (DC 20) for 1/2 damage from negative energy. This includes Runzyl as well since he moved into the area with his Spring Attack.

    Will: 1d20 + 4 ⇒ (20) + 4 = 24


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    His called sword is a great sword (2d6) rather than a bastard sword. When enlarged it will be 3d6 then 6d6 with VS.

    I missed the instantaneous part of that spell. Thanks for the heads up. :)


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    got it on the ruling. I will look for something that clarifies it more completely but will only do it once/turn until then. i hadnt read the spoiler since i didnt do a spellcraft roll.

    Nevharath will delay until end of turn, as he cannot see and he probably heard the last few swarm members hastily depart. Also he asked the wizard to zap him, so he doesnt want to move and have the wizard aim at where his voice came from (if he does use the zap) and miss.


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    since paizo isnt letting me edit any of my posts or character sheets, Nev is at 72/96hp and 47/80pp


    Male Kalashtar Psychic Warrior 6 / War Mind 5
    Ezreal Farlowe wrote:
    Aubrey the Demented/Malformed wrote:
    PS - how come Nev does such massive damage?

    I was trying to figure it out too because I know next to nothing about psionics and it may come up in another game.

    -Base is 2d6+7 for a great sword.
    -Add 2 damage because the called weapon is +2 for 2d6+9
    -Becomes 2d6+10 with chain of personal superiority
    -Add one damage while tranced/psionically focused for 2d6+11
    -Double the base damage dice from vital strike, 4d6+11
    -If he is power attacking that would grant +9 damage. (+6*1.5)
    = 4d6+20.
    Not sure about the last point.

    So the attacks are taking -3 to hit for power attack balanced by:
    +2 blessing of fervor (can't stack with the +1 from haste)
    +1 from chain of personal superiority
    +2 from the called weapon
    +1 from trance/psionic focus
    That comes out the the +18 to hit Nev is rolling.

    ok now that i have had a full night's rest and look at our math, yours is a lot more simple than what i had. the extra point comes from the Psionic Weapon feat, which gives me +1 damage while focused, or lets me expend my focus for +2d6 damage on one attack. so normal damage would be +21 to hit, 2d6+12 (while focused and not counting power attack); or +18 to hit and 2d6+21 (and only vital striking when appropriate).


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    "Who turned out the lights?...."


    Runzyl's turn.


    Is Runzyl also inside the magical darkness? i.e. can he at least see the glow of his own sword? This is also the 2nd round of fatigue after ending rage.

    The elf turns his sharp hearing outward, listening for the approach of whatever new foe may be lurking while still catching his breath.

    Perception: 1d20 + 8 ⇒ (8) + 8 = 16


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    It's not magical darkness, it's the normal sort - the everburning torch has been dispelled. He can't hear anything over the complaints of his fellow party-members.


    ::facepalm::

    Runzyl whirls the glowing twin blades of Falla Caesenri over his head, signaling to the others that the darkness is not magical in origin. ...and implying that maybe someone should just cast light. Consider Runzyl on delay until the lights come back on.


    Pity no one can see him give his clear signal.

    Perception, DC 30:

    Spoiler:
    You hear stealthy footsteps and the rustle of paper.

    A voice croaks in the dark, and a frigid blast of bitter cold rushes out of the darkness and slams into the group.

    Everyone, 9d6 ⇒ (4, 6, 6, 2, 2, 4, 5, 2, 5) = 36 damage, Reflex save DC 17 for half damage.

    It's still dark, but Janosz has Darkvision. So the map now has two versions in separate tabs at the bottom of the spreadsheet - a non-Darkvision version and a Darkvision version. Please make sure you look at the right one. Map updated.

    Janosz:

    Spoiler:
    Janosz looks up to see a scrawy-looking goblin, perhaps fifty feet to the north, throwing aside a used scroll.

    Initiatives:
    Janosz 18+
    Gil 18 (fatigued)
    Ezreal 12+
    Rolund 12
    Rodergo 12-
    Nevharath 11 (delaying)
    Runzyl 6 (delaying)
    Jeeboo 4

    Janosz.


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    If it is energy damage Nev is going to light up in a 60' radius when he gets hit.
    Reflex: 1d20 + 10 ⇒ (10) + 10 = 20


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    PERCEPTION 1d20 ⇒ 12


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    nope.


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    reflex 1d20 ⇒ 2


    m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

    nope...


    Aubrey the Demented/Malformed wrote:
    Pity no one can see him give his clear signal.

    Wait... so it's not magical darkness, but people aren't able to see the glow of Runzyl's sword? It's like a glowstick in a dark room. I don't really understand what's happening here.

    Reflex: 1d20 + 10 ⇒ (19) + 10 = 29


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    Oh, NOW he tells me he's got a glowing sword. How much light does it give off?

    Also, it is energy damage (cold, to be precise) so Nev lights up like a Christmas tree. Which wacky power is this?


    Janosz isn't the only one with darkvision. Rod has darkvision as well but his is only 30 ft.

    Not bothering to roll Perception check.

    Ref save: 1d20 + 10 ⇒ (5) + 10 = 15. plus AP: 2d6 ⇒ (5, 6) = 11.

    Don't forget to account Gil's haste to Reflex saves. Also, Rod just let off blessing of fervor, so make sure when your turn comes up to decide which effect to take advantage of.


    Male Kalashtar Psychic Warrior 6 / War Mind 5
    Aubrey the Demented/Malformed wrote:

    Oh, NOW he tells me he's got a glowing sword. How much light does it give off?

    Also, it is energy damage (cold, to be precise) so Nev lights up like a Christmas tree. Which wacky power is this?

    Energy Adaptation would be the wacky power, cost me 7pp, lasts 110 mins, provides energy resistance 30 (to the 5 main types, not including positive/negative)

    perception: 1d20 + 20 ⇒ (2) + 20 = 22

    ref save: 1d20 + 9 ⇒ (8) + 9 = 17 this result, and +2 from blessing of fervor and +1 from haste if that also stacks

    72/96hp and 47/80pp, AC 22


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    the power says "visible light" at a radius of 60ft. so anywhere from lighter to a thousand burning suns, your choice. the light lasts 18 rounds (since i saved for half damage) and the power is equivalent to a 4th level spell if that matters to you.


    OK, so everyone can make Perception checks, DC 10:

    Spoiler:
    To the north, about fifty feet away, you see a goblin throwing aside a used scroll, and looking surprised as Nevharath begins glowing with a pale blue light. The goblin is scrawny, but with oddly rubbery-looking limbs. (You can look at the Darkvision version of the map, since it has the goblin's position.)

    Janosz, or Runzyl or Nev.


    Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

    Will save versus Rolund's negative energy 13+8=21, so I take 11 damage. That gets healed by Rod. I then take 25 from the mob and then another 18 from the cold blast (Reflex 5+17+1(haste)=23). As I was unhurt until now, I'm at 52 of 95 hit points.

    "Why, hello there. Tag along, and bring my hammer with you!" Janosz drops his weapon and charges the goblin.

    With Haste and Longstrider running, I have 80' move, so I just move to M1 and then throttle the little bastard. Grapple check 12+13+1(haste)+2(blessing of fervour)=28 versus his CMD.


    Just to remind people - Blessing of Fervour does not stack with Haste - at all, including bonuses. Also, Haste does not double you movement, it makes it up to 30' more, which means your movement is actually 70', not 80'. Thirdly, he's cast Displacement, so you have a 50% miss chance.


    Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

    Sneaksy, is he? Displacement check, 01-50 is a miss: 1d100 ⇒ 54


    Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

    To clarify - I'm using the +2 bonus to attack and damage from Blessing of fervour.

    "Got anything to say, Jeebo?", Janosz hisses at the goblin. "Better get it out now before I sand your face off on this rock here."


    Janosz Frogshanks wrote:
    Will save versus Rolund's negative energy 13+8=21, so I take 11 damage. That gets healed by Rod.

    Except Rod changed his actions from channeling to casting. Blessing of fervor instead of channel positive energy. So you're actually at 41 of 95 hit points.


    Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

    I missed that. Updated.


    Janosz grabs the goblin, which hisses at him through pointed teeth.


    HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

    Ezreal throws up his arms to protect himself from the howling arctic winds and sleet blasting through the room, but between being savaged and trampled by dozens of aberrations and hit repeatedly with negative energy it is too much. The mage's eyes roll back in his head and he crumples to the floor.

    Wait- So the last 15 Rod channeled on Saturday didn't happen?
    I had already included it when I posted I was at 29 hps, so with that adjusted and the 18 from half of the cold I'm at -4.


    Male Kalashtar Psychic Warrior 6 / War Mind 5

    Nevharath will move up to the fallen mage and concentrate, and an astute observer could see an intricately varicolored symbol tattoo moving from his neck to his hand and onto he unconscious mage's body.

    no effect this round but a move action to get to him and a standard to transfer the psionic tattoo to his body. It takes a separate standard to actually activate it. It'll heal him a tiny bit. But of course no one but Nevharath likely knows whats up.


    Nev, don't try and do everything and blow your items and PP - Rod is fairly optimised for healing and a Heal check to stabilise Ez is probably more appropriate if you want to help him.

    Gil will delay - she's fairly beaten up herself so will pause. Did anyone roll a Reflex save for her v the Cone of Cold? Ez isn't doing much, so it's Rolund or maybe Runzyl if he stops delaying.

    Initiatives:
    Janosz 18+
    Nevharath 18
    Gil 18- (fatigued, delaying)
    Ezreal 12+
    Rolund 12
    Rodergo 12-
    Runzyl 6 (delaying)
    Jeeboo 4

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