Aubrey the Demented/Malformed |
I don't know if you have darkvision or if concealment applies to your special abilities but reminder that it is pitch black now in case you need further rolls.
Correct. However, his AoO happens before the darkness, so it isn't affected. However, it also means we are a little out of synch, but we can roll with it. PS - how come Nev does such massive damage?
I also forgot the kicker - everyone except Runzyl takes 5d6 ⇒ (5, 5, 6, 4, 5) = 25 damage from the mob.
Mob Reflex save: 1d20 + 11 ⇒ (5) + 11 = 16
Mob Will save: 1d20 + 18 ⇒ (13) + 18 = 31
Nevharath makes one more massive swipe before the mob overwhelms him again. But the furious lightning bolts from Ezreal blast away some more dolgrims, and the rest flee as the power of Rolund's dark rage washes over them.
Mob dispersed, you are all no longer grappled. Rod can change his action if he wishes as he isn't grappled by the time his action comes around. It is still pitch black so everone is blinded.
Aubrey the Demented/Malformed |
Initiatives brought forward:
Janosz 18+
Gil 18 (fatigued)
Ezreal 12+
Rolund 12
Rodergo 12-
Nevharath 11
Runzyl 6
SOMETHING 4
Rod, if he chooses to do something different, then Nev (his action to break the grapple is also void, so he can (and probably should) choose a different action) and he also gets his AP back.
Map updated. But bear in mind you cannot see, so this is really your memory of what you saw last.
Aubrey the Demented/Malformed |
"What the hell is that?" he coughs through the choking dust.
Spellcraft (anyone, not just Ez), DC 17:
Ezreal Farlowe |
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PS - how come Nev does such massive damage?
I was trying to figure it out too because I know next to nothing about psionics and it may come up in another game.
-Base is 2d6+7 for a great sword.-Add 2 damage because the called weapon is +2 for 2d6+9
-Becomes 2d6+10 with chain of personal superiority
-Add one damage while tranced/psionically focused for 2d6+11
-Double the base damage dice from vital strike, 4d6+11
-If he is power attacking that would grant +9 damage. (+6*1.5)
= 4d6+20.
Not sure about the last point.
So the attacks are taking -3 to hit for power attack balanced by:
+2 blessing of fervor (can't stack with the +1 from haste)
+1 from chain of personal superiority
+2 from the called weapon
+1 from trance/psionic focus
That comes out the the +18 to hit Nev is rolling.
Be careful about going nova Nev. We tend to run through a lot of encounters in a day and this is the first. I typically burn through nearly every spell slot and some scrolls or wand charges in a day.
NOTE: Vital Strike is a standard action and from what I understand can't be used on AoO's
Nevharath |
.....and at this juncture, it appears my damage math was off. it is 4d6+17, not 4d6+21. I think i may have power attacked early on and then carried the damage bonus over without calling it each time. I will type out my math when making posts from my computer (although I wont when i post from my phone, hard enough to type brackets and such as it is on a small keyboard while on a swaying subway or train)
Nev at 72hp. Also, If i understand this correctly, the mobs were destroyed before I used my turn to break grapple and back up. So basically now it is Rod's turn and then mine, and my last post didn't happen (sorry, i posted thinking it was my turn after Rod did a channel)
Ezreal Farlowe |
That is extremely interesting. I would need a 3rd level or higher light spell to counter this darkness and i don't have one. But Stormbolt keys off a 6th level spell slot which I convert into damage and you convert into light. I don't know if it works, but I like the possibility a lot :D
Sir Rolund ir'Kraal |
Can't Rolund automatically opt to exclude himself from his own channeled energy?
[dice=Will save]1d20 + 9
11 points of negative energy damage
Yes, he can opt himself out but I'd thought of letting himself be affected what with the grapple preventing him from concentrating.
Except for Gil and Rod who already rolled, everybody else still needs to make Will saves (DC 20) for 1/2 damage from negative energy. This includes Runzyl as well since he moved into the area with his Spring Attack.
Aubrey the Demented/Malformed |
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A comment on Vital Strike. The way I read it, and it looks like the SRD seems to agree, you get the doubled damage ONCE per round, as part of a standard action, not for every attack in that round. So Cleave attempts, for example, wouldn't get it. Vital Strike, as far as I am concerned, is intended to allow people with multiple attacks to punch through DR by concentrating their damage in a single attack, rather than spread over several with each affected independently by DR. As such, it shouldn't be the case that you can get Vital Strike damage more than once a round, as it's like getting a full attack more than once a round (and the concomitant monster damage which Nev is throwing out, nova-use of PPs notwithstanding). So unless someone can point me to something quasi-official which goes against that, I'm ruling that you can only get Vital Strike damage as part of an attack action (i.e. a standard action) and not for anything else, including additional attacks triggered by said attack. Also, the damage of a bastard sword is 1d10 unless I'm much mistaken.
On the issue of nova-ing - now isn't a good time. Just saying.
I'm assuming you've read the Spellcraft spoiler above. The effect of the spell is instantaneous - it suppresses light sources on when it is cast, but has no lingering effect.
Nevharath |
got it on the ruling. I will look for something that clarifies it more completely but will only do it once/turn until then. i hadnt read the spoiler since i didnt do a spellcraft roll.
Nevharath will delay until end of turn, as he cannot see and he probably heard the last few swarm members hastily depart. Also he asked the wizard to zap him, so he doesnt want to move and have the wizard aim at where his voice came from (if he does use the zap) and miss.
Nevharath |
Aubrey the Demented/Malformed wrote:PS - how come Nev does such massive damage?I was trying to figure it out too because I know next to nothing about psionics and it may come up in another game.
-Base is 2d6+7 for a great sword.
-Add 2 damage because the called weapon is +2 for 2d6+9
-Becomes 2d6+10 with chain of personal superiority
-Add one damage while tranced/psionically focused for 2d6+11
-Double the base damage dice from vital strike, 4d6+11
-If he is power attacking that would grant +9 damage. (+6*1.5)
= 4d6+20.
Not sure about the last point.So the attacks are taking -3 to hit for power attack balanced by:
+2 blessing of fervor (can't stack with the +1 from haste)
+1 from chain of personal superiority
+2 from the called weapon
+1 from trance/psionic focus
That comes out the the +18 to hit Nev is rolling.
ok now that i have had a full night's rest and look at our math, yours is a lot more simple than what i had. the extra point comes from the Psionic Weapon feat, which gives me +1 damage while focused, or lets me expend my focus for +2d6 damage on one attack. so normal damage would be +21 to hit, 2d6+12 (while focused and not counting power attack); or +18 to hit and 2d6+21 (and only vital striking when appropriate).
Runzyl Steelsong |
Is Runzyl also inside the magical darkness? i.e. can he at least see the glow of his own sword? This is also the 2nd round of fatigue after ending rage.
The elf turns his sharp hearing outward, listening for the approach of whatever new foe may be lurking while still catching his breath.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Aubrey the Demented/Malformed |
Pity no one can see him give his clear signal.
Perception, DC 30:
A voice croaks in the dark, and a frigid blast of bitter cold rushes out of the darkness and slams into the group.
Everyone, 9d6 ⇒ (4, 6, 6, 2, 2, 4, 5, 2, 5) = 36 damage, Reflex save DC 17 for half damage.
It's still dark, but Janosz has Darkvision. So the map now has two versions in separate tabs at the bottom of the spreadsheet - a non-Darkvision version and a Darkvision version. Please make sure you look at the right one. Map updated.
Janosz:
Initiatives:
Janosz 18+
Gil 18 (fatigued)
Ezreal 12+
Rolund 12
Rodergo 12-
Nevharath 11 (delaying)
Runzyl 6 (delaying)
Jeeboo 4
Janosz.
Runzyl Steelsong |
Pity no one can see him give his clear signal.
Wait... so it's not magical darkness, but people aren't able to see the glow of Runzyl's sword? It's like a glowstick in a dark room. I don't really understand what's happening here.
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Sir Rolund ir'Kraal |
Janosz isn't the only one with darkvision. Rod has darkvision as well but his is only 30 ft.
Not bothering to roll Perception check.
Ref save: 1d20 + 10 ⇒ (5) + 10 = 15. plus AP: 2d6 ⇒ (5, 6) = 11.
Don't forget to account Gil's haste to Reflex saves. Also, Rod just let off blessing of fervor, so make sure when your turn comes up to decide which effect to take advantage of.
Nevharath |
Oh, NOW he tells me he's got a glowing sword. How much light does it give off?
Also, it is energy damage (cold, to be precise) so Nev lights up like a Christmas tree. Which wacky power is this?
Energy Adaptation would be the wacky power, cost me 7pp, lasts 110 mins, provides energy resistance 30 (to the 5 main types, not including positive/negative)
perception: 1d20 + 20 ⇒ (2) + 20 = 22
ref save: 1d20 + 9 ⇒ (8) + 9 = 17 this result, and +2 from blessing of fervor and +1 from haste if that also stacks
72/96hp and 47/80pp, AC 22
Aubrey the Demented/Malformed |
OK, so everyone can make Perception checks, DC 10:
Janosz, or Runzyl or Nev.
Janosz Frogshanks |
Will save versus Rolund's negative energy 13+8=21, so I take 11 damage. That gets healed by Rod. I then take 25 from the mob and then another 18 from the cold blast (Reflex 5+17+1(haste)=23). As I was unhurt until now, I'm at 52 of 95 hit points.
"Why, hello there. Tag along, and bring my hammer with you!" Janosz drops his weapon and charges the goblin.
With Haste and Longstrider running, I have 80' move, so I just move to M1 and then throttle the little bastard. Grapple check 12+13+1(haste)+2(blessing of fervour)=28 versus his CMD.
Ezreal Farlowe |
Ezreal throws up his arms to protect himself from the howling arctic winds and sleet blasting through the room, but between being savaged and trampled by dozens of aberrations and hit repeatedly with negative energy it is too much. The mage's eyes roll back in his head and he crumples to the floor.
Wait- So the last 15 Rod channeled on Saturday didn't happen?
I had already included it when I posted I was at 29 hps, so with that adjusted and the 18 from half of the cold I'm at -4.
Nevharath |
Nevharath will move up to the fallen mage and concentrate, and an astute observer could see an intricately varicolored symbol tattoo moving from his neck to his hand and onto he unconscious mage's body.
no effect this round but a move action to get to him and a standard to transfer the psionic tattoo to his body. It takes a separate standard to actually activate it. It'll heal him a tiny bit. But of course no one but Nevharath likely knows whats up.
Aubrey the Demented/Malformed |
Nev, don't try and do everything and blow your items and PP - Rod is fairly optimised for healing and a Heal check to stabilise Ez is probably more appropriate if you want to help him.
Gil will delay - she's fairly beaten up herself so will pause. Did anyone roll a Reflex save for her v the Cone of Cold? Ez isn't doing much, so it's Rolund or maybe Runzyl if he stops delaying.
Initiatives:
Janosz 18+
Nevharath 18
Gil 18- (fatigued, delaying)
Ezreal 12+
Rolund 12
Rodergo 12-
Runzyl 6 (delaying)
Jeeboo 4