Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Looks like I'm going to dust off the storm bolt feat. 6d6 30' lines of electricity at will via my chain lightning slot. Supernatural effect, so no AoO or concentration required. That's about the best I can muster.
I don't know if mobs share the vulnerability to area effects that swarms have, but I can hope.


Male Kalashtar Psychic Warrior 6 / War Mind 5

ahhh yeah i loved that feat in 3.5


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)
Ezreal Farlowe wrote:

Looks like I'm going to dust off the storm bolt feat. 6d6 30' lines of electricity at will via my chain lightning slot. Supernatural effect, so no AoO or concentration required. That's about the best I can muster.

I don't know if mobs share the vulnerability to area effects that swarms have, but I can hope.

that oughtta do something to them....


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

The blast should hit both mobs, too. :D


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Eat it, scumbagz!!!


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Runzyl makes an astoundingly acrobatic leap, over the heads of the attacking dolgrim swarm. (Needed that AP, just saying.)

Rod.

Map updated.


Initiatives brought forward:
Janosz 18+
Gil 18
Ezreal 12+
Rolund 12
Nevharath 11
Dolgrims 10
Runzyl 6
Rodergo 4


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I'll hold til after Rolund does his negative energy on these guys.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Since Rod's delaying, I'll get to work.

"Hah! Take that! And that!!"

All damage is magical, crushing and byeshk.
Attack 1: 11+14+1(haste)-2(grappled)=AC 24, damage 1d8+4+6(favoured enemy)=15. I'll spend an action point here to use my Hated Enemy special ability, boosting my damage to 30.
Attack 2: 10+9+1-2=AC 18, damage 1d8+4+6=14.
Attack 3: 14+4+1-2=AC AC 17, damage 1d8+4+6=12.
Attack 4 (bonus from Haste): 12+14+1-2=AC 25, damage 1d8+4+6(favoured enemy)=16.


Janosz hews left and right, crushing skulls and snapping limbs.

Gil.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Sensing that her spellcasting would fail in the crush, Gil lays about her with the enchanted dagger.

Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (15) + 8 - 2 + 3 + 1 = 25 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 - 2 ⇒ (4) + 3 + (1, 6) - 2 = 12 Bane bonus; grappled penalty

Haste attack with Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (18) + 8 - 2 + 3 + 1 = 28 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 - 2 ⇒ (4) + 3 + (2, 2) - 2 = 9 Bane bonus; grappled penalty

Edit: It appears that I should not have included a penalty to damage.


Black blood sprays as Gil slashes about her with Grannt's enchanted dagger.

Ez.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Unable to break free long enough to focus a prepared spell Ezreal grits his teeth and waits while their claws rake him. Every second that goes by the air becomes more and more charged and hair begins to stand on end until raw electricity is crackling over his entire body. Without a word the mage forces one arm out from his body and blasts a lightning bolt through the warped freaks swarming over him.

I was hoping to hit both mobs, but I can't move and I would have to fire through Gil to do so. If she had evasion I might risk it, but it seems like a bad idea as is.
Stormbolt: 6d6 ⇒ (6, 6, 1, 3, 5, 3) = 24 Reflex DC 24 for 1/2
Starts in I9 and then drops down along row 10.


Rolund releases his will upon his phantom shield and struggles to grasp the tarnished holy symbol of the Silver Flame he carries. Holding it in a death grip he shoves it into the face of one of his grapplers. “Brace yourselves!”

“Die!” he yells as the flash of Farlowe’s lightning is swallowed by a burst negative energy.

Free action: deactivate ring of force shield.
Standard action: Channel negative energy centered on Rolund. Hits everybody but Runzyl.
Damage: 6d6 ⇒ (1, 6, 1, 1, 6, 1) = 16. Will DC 20 for 1/2.
Will save: 1d20 + 13 ⇒ (1) + 13 = 14.
Rolund’s deathless armor ability shields him from 10 points of the negative energy.

Presumably Rodergo’s turn next to channel some healing and then Nevharath.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Will: 1d20 + 10 ⇒ (7) + 10 = 17 +5 = 23 Action Point: 2d6 ⇒ (5, 3) = 8
8 damage
If you are going to channel negative and Rodergo channels positive you are just negating each other, no? He can't select out dozens of bodies making up the mobs.


Male Kalashtar Psychic Warrior 6 / War Mind 5

will: 1d20 + 13 ⇒ (17) + 13 = 30

and presumably waiting on Rodergo before going myself. also if he took selective channeling i think he could filter out who he wants to affect with channel. well at least a few of em haha (unless he can omit target "swarm 1 and swarm 2)


Male Kalashtar Psychic Warrior 6 / War Mind 5

since i cant edit my character sheets for some reason, i am at 77/96 HP (had some temp HP but wore through them)


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

wil 1d20 ⇒ 20

Okay.

There's two ways I can think of that this works. Maybe more; I'm not omniscient.

I get 3 select outs on my channels.
So, either that means I can select out 3 mobs, or 3 individual mob members.

If, however, I can only select out 3 mob members, then that would mean to me that each mob member took the 16 or so hp's that Rolund did in damage.

So, at least half of these bastards should be on the ground, not?

Ergo,.....perhaps......we're not grappled any more; I can hold off long enough for Rolund to reburst these bastards, and cast a spell of some sort;

Now, if half+ of these things are on the ground, I could burst them, and I think we oughtta at least be "no longer grappled;" which is nice. They'd all have to rise up from prone and regrapple us, if I healed them with my channeling.
We can repeat the same thing next round when they regrapple us, only we can dump some damage on them first.....

At any rate, I think I have to wait for Aubrey to say what the exact situation is i.e. did these guys get affected individually or as a mob.
If they did get affected "as a mob," then it makes sense to me that I oughtta be able to "select out 3 mobs," but I could be wrong about that too.........that's the gm's call.

If it seems like I can select out an entire mob,
well then

BAM!

I channel

5d6 ⇒ (2, 6, 4, 1, 2) = 15

If not, I gotta wait for Aub's description of what went down, and if I'm not grappled, I might just blessing of fervor us all or something.


Male Kalashtar Psychic Warrior 6 / War Mind 5

ok i will wait to see what GM says before i throw my action up, since it could affect things for me


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Mobs are a late 3.5 variation on swarms for larger creatures. It Aubrey is going that route they have a collective pool of hit points and act as one creature, but like a swarm are more or less immune to effects that target a single creature because they are dozens of individuals. It would account for the obscene grapple score. I was making assumptions based on that, but I don't remember the rules clearly either.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Will save: 1d20 + 9 ⇒ (19) + 9 = 28


Rodergo Xativa wrote:

wil 1d20

Okay.

There's two ways I can think of that this works. Maybe more; I'm not omniscient.

I get 3 select outs on my channels.
So, either that means I can select out 3 mobs, or 3 individual mob members.

If, however, I can only select out 3 mob members, then that would mean to me that each mob member took the 16 or so hp's that Rolund did in damage.

So, at least half of these bastards should be on the ground, not?

Ergo,.....perhaps......we're not grappled any more; I can hold off long enough for Rolund to reburst these bastards, and cast a spell of some sort;

Now, if half+ of these things are on the ground, I could burst them, and I think we oughtta at least be "no longer grappled;" which is nice. They'd all have to rise up from prone and regrapple us, if I healed them with my channeling.
We can repeat the same thing next round when they regrapple us, only we can dump some damage on them first.....

At any rate, I think I have to wait for Aubrey to say what the exact situation is i.e. did these guys get affected individually or as a mob.
If they did get affected "as a mob," then it makes sense to me that I oughtta be able to "select out 3 mobs," but I could be wrong about that too.........that's the gm's call.

If it seems like I can select out an entire mob,
well then

BAM!

I channel

5d6

If not, I gotta wait for Aub's description of what went down, and if I'm not grappled, I might just blessing of fervor us all or something.

Yes, this is a tricky one. But I think Heathy has a good argument for why it the mobs should be treated as two composite monsters, not a bunch of individual monsters, which is in keeping with how their own effects work and how other effects affect them. So he can selectively channel, ignoring the mobs and healing everyone else within range.

The party feel the radiance of the Silver Flame wash over them.

Nev.


Male Kalashtar Psychic Warrior 6 / War Mind 5

back up to 92 hp

Nevharath's form collapses in a brief flash of low-intensity blue light and he reappears in J13 dimension slide, augmented to 9pp cost, move action, instantaneous)

sweeping strike: 1d20 + 21 ⇒ (3) + 21 = 24 (hits both mobs)
damage: 4d6 + 21 ⇒ (5, 2, 3, 1) + 21 = 32

(if that attack hits, i cleave)
sweeping strike: 1d20 + 21 ⇒ (11) + 21 = 32 (hits both mobs)
damage: 4d6 + 21 ⇒ (4, 2, 3, 6) + 21 = 36


Hmm, I'll get back to you on whether you can Cleave with an attack that hits both targets already.

EDIT: ah, OK, checked the description in your character sheet. I guess it's OK.


Male Kalashtar Psychic Warrior 6 / War Mind 5

yeah it said i can cleave just if i hit both targets i only get the one cleave. as a plus the cleave is also a sweeping strike. also i need to stop spending my power points in this combat... i am hoping this is the most difficult one of the day


Well, actually...

On the plus side, I think you dispersed one of the mobs but I'll have to check the sheet tonight when I get back home.


Male Kalashtar Psychic Warrior 6 / War Mind 5

hopefully. anything to give them a better shot to get out of that damned grapple, that is just terrible.


Half of the dolgrim horde breaks up as Nevharath slices them up, the survivors scattering into the dark. But the other half rolls on inexorably, a tide of warped goblinoids.

Grapple checks to pin Rod and Janosz:
Rod: 1d20 + 28 ⇒ (1) + 28 = 29 v CMB
Janosz: 1d20 + 28 ⇒ (8) + 28 = 36 v CMB

The rest of the mob is moving up to grapple everyone except Runzyl. AoOs again from those affected, then the grapple checks.
Gil: 1d20 + 28 ⇒ (7) + 28 = 35 v CMB
Ez: 1d20 + 28 ⇒ (7) + 28 = 35 v CMB
Roly: 1d20 + 28 ⇒ (11) + 28 = 39 v CMB
Nev: 1d20 + 28 ⇒ (9) + 28 = 37 v CMB

EDIT: auto-fail on Rod.


Initiatives brought forward:
Janosz 18+
Gil 18
Ezreal 12+
Rolund 12
Rodergo 12-
Nevharath 11
Dolgrims 10
Runzyl 6
SOMETHING 4

Runzyl, then SOMETHING.

Map updated.


Rolund's relief of freedom is cut short as the second mob rushes forward to grapple again. Keeping a firm grip on his holy symbol, Rolund lashes out with his sword.

AoO (haste, hunter’s bond): 1d20 + 14 + 1 + 3 ⇒ (5) + 14 + 1 + 3 = 23. Damage (hunter’s bond): 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8 plus bonecraft weapon 1d6 ⇒ 6 and 1 bleed damage (if possible against mobs).


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

The changeling tries ready herself for the new onslaught, dagger darting out to strike as they close.

Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (10) + 8 - 2 + 3 + 1 = 20 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 1) = 13 Bane bonus


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

If I am allowed to Aoo (I don't think I am)....1d20 + 12 + 1 + 3 ⇒ (7) + 12 + 1 + 3 = 23
haste; hunter's bond if applicable;

damage +1 silver flaming burst morningstar
1d8 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 the 1d6 is fire.


Runzyl lets his blood cool a moment to catch his breath, but still manages to dart in for an attack against the mob.

Ending rage as a free action, 2 turns of fatigue. Move to H13 to Spring Attack the mob. 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 to hit (with Hunter's Bond), 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage. These rolls include the penalty for fatigue. Moving to E11 after the attack thanks to the extra movement from haste.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

My CMD is only 33, so 'm pinned.


Ez gets an AoO too, though I think he doesn't have a weapon in hand. Rod doesn't get an AoO as the mob is already in his square.

Map updated.

The heroes continue to battle the howling mob. Suddenly, it goes dark, and the air is filled with cloying dust.

Everyone except Runzyl, Fort save, DC 16 or you are Fatigued. It is now pitch black, the everburning torch has gone out, so you are all effectively blind unless you have Darkvision.

Fatigued.

Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Hmmm. Being pinned, I can't attack. Time for a breakout attempt. 13+11+1(Haste)+5(action point: 5 and 4)=30 versus the mob's CMD.


Nope, 'fraid not. Gil.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Yep. Still no weapon.
Fort: 1d20 + 8 ⇒ (17) + 8 = 25


Oh yes, remember the Fort saves, including Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Fort save 10+12=22. The mob presumably needs to make a save too, right?

Also, I have Darkvision 60'. Can I see the spellcaster? Perception 12+23=35.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Fortitude save: 1d20 + 7 ⇒ (7) + 7 = 14

Grappled by what seems like a hundred hands, the changeling attacks again.

Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 - 1 ⇒ (13) + 8 - 2 + 3 + 1 - 1 = 22 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus; strength penalty
damage: 1d4 + 3 + 2d6 - 1 ⇒ (1) + 3 + (5, 6) - 1 = 14 Bane bonus; strength penalty


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Another electrical discharge arcs out from Ezreal through the dolgrims. "What the hell is that?" he coughs through the choking dust.


Stormbolt: 6d6 ⇒ (1, 2, 5, 1, 4, 6) = 19 20' line, Reflex 24 for 1/2


"Die!" comes the cry out of the choking darkness as Rolund unleashes another burst of negative energy.

Fort save: 1d20 + 14 ⇒ (7) + 14 = 21.
Channel negative energy: 6d6 ⇒ (2, 6, 1, 5, 3, 5) = 22. Will DC 20 for 1/2.
Will save: 1d20 + 13 ⇒ (2) + 13 = 15.
Rolund’s deathless armor ability shields him from 10 points of the negative energy.

Rodergo


Male Kalashtar Psychic Warrior 6 / War Mind 5

fort: 1d20 + 13 ⇒ (20) + 13 = 33


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Can't Rolund automatically opt to exclude himself from his own channeled energy?

Will save: 1d20 + 9 ⇒ (15) + 9 = 24

11 points of negative energy damage


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

fort 1d20 + 10 ⇒ (9) + 10 = 19

wil 1d20 + 14 ⇒ (8) + 14 = 22

I'll channel heal again, selecting out the mob......

5d6 ⇒ (1, 2, 4, 2, 6) = 15


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"It's working, Rolund! Ha ha! You donkey's arse! Hot and cold! We're breaking them!!!"


Male Kalashtar Psychic Warrior 6 / War Mind 5

if i read above correctly and i get an AoO, here it is:
1d20 + 21 ⇒ (12) + 21 = 33
4d6 + 21 ⇒ (4, 6, 4, 3) + 21 = 38 sweeping strike, but i dont think that matters if the mob is all one creature, otherwise i would also rate a cleave

grapple escape: 1d20 + 15 ⇒ (18) + 15 = 33
plus action point 2d6 ⇒ (1, 4) = 5

total check to escape grapple = 37. If that succeeds, I will move to J16


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I don't know if you have darkvision or if concealment applies to your special abilities but reminder that it is pitch black now in case you need further rolls.


Janosz Frogshanks wrote:
Also, I have Darkvision 60'. Can I see the spellcaster? Perception 12+23=35.

No.

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