
Ezreal Farlowe |

Looks like I'm going to dust off the storm bolt feat. 6d6 30' lines of electricity at will via my chain lightning slot. Supernatural effect, so no AoO or concentration required. That's about the best I can muster.
I don't know if mobs share the vulnerability to area effects that swarms have, but I can hope.

Rodergo Xativa |

Looks like I'm going to dust off the storm bolt feat. 6d6 30' lines of electricity at will via my chain lightning slot. Supernatural effect, so no AoO or concentration required. That's about the best I can muster.
I don't know if mobs share the vulnerability to area effects that swarms have, but I can hope.
that oughtta do something to them....

Aubrey the Demented/Malformed |

Janosz Frogshanks |

Since Rod's delaying, I'll get to work.
"Hah! Take that! And that!!"
All damage is magical, crushing and byeshk.
Attack 1: 11+14+1(haste)-2(grappled)=AC 24, damage 1d8+4+6(favoured enemy)=15. I'll spend an action point here to use my Hated Enemy special ability, boosting my damage to 30.
Attack 2: 10+9+1-2=AC 18, damage 1d8+4+6=14.
Attack 3: 14+4+1-2=AC AC 17, damage 1d8+4+6=12.
Attack 4 (bonus from Haste): 12+14+1-2=AC 25, damage 1d8+4+6(favoured enemy)=16.

Gil |

Sensing that her spellcasting would fail in the crush, Gil lays about her with the enchanted dagger.
Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (15) + 8 - 2 + 3 + 1 = 25 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 - 2 ⇒ (4) + 3 + (1, 6) - 2 = 12 Bane bonus; grappled penalty
Haste attack with Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (18) + 8 - 2 + 3 + 1 = 28 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 - 2 ⇒ (4) + 3 + (2, 2) - 2 = 9 Bane bonus; grappled penalty
Edit: It appears that I should not have included a penalty to damage.

Ezreal Farlowe |

Unable to break free long enough to focus a prepared spell Ezreal grits his teeth and waits while their claws rake him. Every second that goes by the air becomes more and more charged and hair begins to stand on end until raw electricity is crackling over his entire body. Without a word the mage forces one arm out from his body and blasts a lightning bolt through the warped freaks swarming over him.
I was hoping to hit both mobs, but I can't move and I would have to fire through Gil to do so. If she had evasion I might risk it, but it seems like a bad idea as is.
Stormbolt: 6d6 ⇒ (6, 6, 1, 3, 5, 3) = 24 Reflex DC 24 for 1/2
Starts in I9 and then drops down along row 10.

Sir Rolund ir'Kraal |

Rolund releases his will upon his phantom shield and struggles to grasp the tarnished holy symbol of the Silver Flame he carries. Holding it in a death grip he shoves it into the face of one of his grapplers. “Brace yourselves!”
“Die!” he yells as the flash of Farlowe’s lightning is swallowed by a burst negative energy.
Free action: deactivate ring of force shield.
Standard action: Channel negative energy centered on Rolund. Hits everybody but Runzyl.
Damage: 6d6 ⇒ (1, 6, 1, 1, 6, 1) = 16. Will DC 20 for 1/2.
Will save: 1d20 + 13 ⇒ (1) + 13 = 14.
Rolund’s deathless armor ability shields him from 10 points of the negative energy.
Presumably Rodergo’s turn next to channel some healing and then Nevharath.

Ezreal Farlowe |

Will: 1d20 + 10 ⇒ (7) + 10 = 17 +5 = 23 Action Point: 2d6 ⇒ (5, 3) = 8
8 damage
If you are going to channel negative and Rodergo channels positive you are just negating each other, no? He can't select out dozens of bodies making up the mobs.

Nevharath |

will: 1d20 + 13 ⇒ (17) + 13 = 30
and presumably waiting on Rodergo before going myself. also if he took selective channeling i think he could filter out who he wants to affect with channel. well at least a few of em haha (unless he can omit target "swarm 1 and swarm 2)

Rodergo Xativa |

wil 1d20 ⇒ 20
Okay.
There's two ways I can think of that this works. Maybe more; I'm not omniscient.
I get 3 select outs on my channels.
So, either that means I can select out 3 mobs, or 3 individual mob members.
If, however, I can only select out 3 mob members, then that would mean to me that each mob member took the 16 or so hp's that Rolund did in damage.
So, at least half of these bastards should be on the ground, not?
Ergo,.....perhaps......we're not grappled any more; I can hold off long enough for Rolund to reburst these bastards, and cast a spell of some sort;
Now, if half+ of these things are on the ground, I could burst them, and I think we oughtta at least be "no longer grappled;" which is nice. They'd all have to rise up from prone and regrapple us, if I healed them with my channeling.
We can repeat the same thing next round when they regrapple us, only we can dump some damage on them first.....
At any rate, I think I have to wait for Aubrey to say what the exact situation is i.e. did these guys get affected individually or as a mob.
If they did get affected "as a mob," then it makes sense to me that I oughtta be able to "select out 3 mobs," but I could be wrong about that too.........that's the gm's call.
If it seems like I can select out an entire mob,
well then
BAM!
I channel
5d6 ⇒ (2, 6, 4, 1, 2) = 15
If not, I gotta wait for Aub's description of what went down, and if I'm not grappled, I might just blessing of fervor us all or something.

Ezreal Farlowe |

Mobs are a late 3.5 variation on swarms for larger creatures. It Aubrey is going that route they have a collective pool of hit points and act as one creature, but like a swarm are more or less immune to effects that target a single creature because they are dozens of individuals. It would account for the obscene grapple score. I was making assumptions based on that, but I don't remember the rules clearly either.

Aubrey the Demented/Malformed |

wil 1d20
Okay.
There's two ways I can think of that this works. Maybe more; I'm not omniscient.
I get 3 select outs on my channels.
So, either that means I can select out 3 mobs, or 3 individual mob members.If, however, I can only select out 3 mob members, then that would mean to me that each mob member took the 16 or so hp's that Rolund did in damage.
So, at least half of these bastards should be on the ground, not?
Ergo,.....perhaps......we're not grappled any more; I can hold off long enough for Rolund to reburst these bastards, and cast a spell of some sort;
Now, if half+ of these things are on the ground, I could burst them, and I think we oughtta at least be "no longer grappled;" which is nice. They'd all have to rise up from prone and regrapple us, if I healed them with my channeling.
We can repeat the same thing next round when they regrapple us, only we can dump some damage on them first.....At any rate, I think I have to wait for Aubrey to say what the exact situation is i.e. did these guys get affected individually or as a mob.
If they did get affected "as a mob," then it makes sense to me that I oughtta be able to "select out 3 mobs," but I could be wrong about that too.........that's the gm's call.If it seems like I can select out an entire mob,
well thenBAM!
I channel
5d6
If not, I gotta wait for Aub's description of what went down, and if I'm not grappled, I might just blessing of fervor us all or something.
Yes, this is a tricky one. But I think Heathy has a good argument for why it the mobs should be treated as two composite monsters, not a bunch of individual monsters, which is in keeping with how their own effects work and how other effects affect them. So he can selectively channel, ignoring the mobs and healing everyone else within range.
The party feel the radiance of the Silver Flame wash over them.
Nev.

Nevharath |

back up to 92 hp
Nevharath's form collapses in a brief flash of low-intensity blue light and he reappears in J13 dimension slide, augmented to 9pp cost, move action, instantaneous)
sweeping strike: 1d20 + 21 ⇒ (3) + 21 = 24 (hits both mobs)
damage: 4d6 + 21 ⇒ (5, 2, 3, 1) + 21 = 32
(if that attack hits, i cleave)
sweeping strike: 1d20 + 21 ⇒ (11) + 21 = 32 (hits both mobs)
damage: 4d6 + 21 ⇒ (4, 2, 3, 6) + 21 = 36

Aubrey the Demented/Malformed |

Half of the dolgrim horde breaks up as Nevharath slices them up, the survivors scattering into the dark. But the other half rolls on inexorably, a tide of warped goblinoids.
Grapple checks to pin Rod and Janosz:
Rod: 1d20 + 28 ⇒ (1) + 28 = 29 v CMB
Janosz: 1d20 + 28 ⇒ (8) + 28 = 36 v CMB
The rest of the mob is moving up to grapple everyone except Runzyl. AoOs again from those affected, then the grapple checks.
Gil: 1d20 + 28 ⇒ (7) + 28 = 35 v CMB
Ez: 1d20 + 28 ⇒ (7) + 28 = 35 v CMB
Roly: 1d20 + 28 ⇒ (11) + 28 = 39 v CMB
Nev: 1d20 + 28 ⇒ (9) + 28 = 37 v CMB
EDIT: auto-fail on Rod.

Aubrey the Demented/Malformed |

Sir Rolund ir'Kraal |

Rolund's relief of freedom is cut short as the second mob rushes forward to grapple again. Keeping a firm grip on his holy symbol, Rolund lashes out with his sword.
AoO (haste, hunter’s bond): 1d20 + 14 + 1 + 3 ⇒ (5) + 14 + 1 + 3 = 23. Damage (hunter’s bond): 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8 plus bonecraft weapon 1d6 ⇒ 6 and 1 bleed damage (if possible against mobs).

Gil |

The changeling tries ready herself for the new onslaught, dagger darting out to strike as they close.
Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 ⇒ (10) + 8 - 2 + 3 + 1 = 20 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus
damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 1) = 13 Bane bonus

Runzyl Steelsong |

Runzyl lets his blood cool a moment to catch his breath, but still manages to dart in for an attack against the mob.
Ending rage as a free action, 2 turns of fatigue. Move to H13 to Spring Attack the mob. 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 to hit (with Hunter's Bond), 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage. These rolls include the penalty for fatigue. Moving to E11 after the attack thanks to the extra movement from haste.

Aubrey the Demented/Malformed |

Ez gets an AoO too, though I think he doesn't have a weapon in hand. Rod doesn't get an AoO as the mob is already in his square.
The heroes continue to battle the howling mob. Suddenly, it goes dark, and the air is filled with cloying dust.
Everyone except Runzyl, Fort save, DC 16 or you are Fatigued. It is now pitch black, the everburning torch has gone out, so you are all effectively blind unless you have Darkvision.
Janosz.

Gil |

Fortitude save: 1d20 + 7 ⇒ (7) + 7 = 14
Grappled by what seems like a hundred hands, the changeling attacks again.
Aberration bane dagger: 1d20 + 8 - 2 + 3 + 1 - 1 ⇒ (13) + 8 - 2 + 3 + 1 - 1 = 22 Attack bonus including bane; grappled penalty; ranger bonus; haste bonus; strength penalty
damage: 1d4 + 3 + 2d6 - 1 ⇒ (1) + 3 + (5, 6) - 1 = 14 Bane bonus; strength penalty

Sir Rolund ir'Kraal |

"Die!" comes the cry out of the choking darkness as Rolund unleashes another burst of negative energy.
Fort save: 1d20 + 14 ⇒ (7) + 14 = 21.
Channel negative energy: 6d6 ⇒ (2, 6, 1, 5, 3, 5) = 22. Will DC 20 for 1/2.
Will save: 1d20 + 13 ⇒ (2) + 13 = 15.
Rolund’s deathless armor ability shields him from 10 points of the negative energy.
Rodergo

Nevharath |

if i read above correctly and i get an AoO, here it is:
1d20 + 21 ⇒ (12) + 21 = 33
4d6 + 21 ⇒ (4, 6, 4, 3) + 21 = 38 sweeping strike, but i dont think that matters if the mob is all one creature, otherwise i would also rate a cleave
grapple escape: 1d20 + 15 ⇒ (18) + 15 = 33
plus action point 2d6 ⇒ (1, 4) = 5
total check to escape grapple = 37. If that succeeds, I will move to J16