Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The creation forge is 30 feet wide at its base and must weigh tons. I really don't think we are going to be able to move it.
I assumed something like animate object or a psionic equivalent.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Rod> don't forget once he leaves the hobgoblin and becomes ethereal you can hit him with anything you have at 100% effectiveness for 4 rounds with your spirit slayer PrC power

Isn't Gilbot in the portable hole right now? Or did we move it from the hole to the tent?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

The Gilbot is in the portable hole, recharging.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

@Ez....right on.


“Basher!” Rolund yells while pointing at the Creation Forge with his sword. “BASH!”

The charger warforged takes off and smashes at the forge.

Free action: Rage 4 of 9 rounds.
Full-round action: charge at Creation Forge with attack bonus from blessing of fervor.
Attack (powerful charge, power attack +2): 1d20 + 15 - 2 + 2 ⇒ (13) + 15 - 2 + 2 = 28. Damage: 1d8 + 11 + 4 + 2d6 ⇒ (2) + 11 + 4 + (1, 3) = 21.
Movement ends at P-Q/12-13.
AC 17 until next round.
LB


Round 3:
Janosz 20 longstrider
Ikar 18
Gil 16+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
Rodergo 10 good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
Rolund 9+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining), bull’s strength
Runzyl 9 good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining), righteous vigor (10 rounds remaining)
Bor 9- good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
The Caretaker 9-- Charmed?
Ezreal 8 good devotion (8 rounds remaining), see invisible
Basher 3+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
LB 3 good devotion (9 rounds remaining), blessing of fervor (7 rounds remaining), bull’s strength
Creation forge 0


Runzyl's flurry of blows largely miss Ikar or are absorbed by his armour.

Basher crunches into the creation forge. The Caretaker immediately lurches round and roars, "YOU DO NOT HAVE CLEARANCE! EXECUTING SECURITY PROTOCOL IRON BULL!"

LB.

Map updated.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Gods, bone knight, not enough going on for you?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

mothy's been gone for a while, so....

I'm thinking he would swift action lay on hands to himself,
3d6 ⇒ (6, 4, 5) = 15

um, do we want him to charge the Caretaker?

If so, charge to L8, +2 hit blessing of fervor; +2 ac/-2 ac negates from charge; power attack;
1d20 + 16 + 2 - 3 + 2 ⇒ (10) + 16 + 2 - 3 + 2 = 27

damage2d8 + 8 + 9 + 3 ⇒ (5, 1) + 8 + 9 + 3 = 26


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

so LB's current hps are 109


Lightbringer's attack skids off the Caretaker's armour as the mutant wasrforged replies in kind. The creation forge's swinging tentacles take their retribution, slamming down over Lightbringer and Basher.

The Caretaker's AoO: 1d20 + 27 ⇒ (5) + 27 = 32 to hit, damage 2d8 + 12 ⇒ (5, 8) + 12 = 25

The creation forge's attacks on LB and Basher:
LB: 1d20 + 5 ⇒ (12) + 5 = 17 v touch AC, damage 2d8 + 15 ⇒ (3, 1) + 15 = 19 and on a hit is knocked prone on a failed 1d20 + 15 ⇒ (15) + 15 = 30CMD check
Basher: 1d20 + 5 ⇒ (7) + 5 = 12 v touch AC, damage 2d8 + 15 ⇒ (3, 7) + 15 = 25 and on a hit is knocked prone on a failed 1d20 + 15 ⇒ (11) + 15 = 26CMD check


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz drops the hobgoblin. In a smooth move, he then pulls his flail and smashes the spiked head into Ikar's midsection.

No move. I pull the flail as my move action, so I only get one attack. Attack roll 12+13=AC 25, damage 1d10+4=11. For DR purposes, the flail is magical and made of byeshk.

Ikar.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

LB ac 22;
touch ac=11;
took 25+19

LB at 55 hp

and.....CMD is 26; so LB is prone.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

blerrg


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Basher takes 50 damage; however, he is not knocked prone.
Last I saw, LB said basher's at 20 hp, so.....

basher's at -30 hp so I reckon he's dead.


Where are you getting the 50 points of damage? I only see 25 points of damage on the hit on Basher. Also, Basher was raging when he was hit. With the previous damage from the steaming blast, Ikar’s attack, and the falling roof, Basher has suffered 57 points of damage. (I made an error and forgot to take into account Basher’s damage reduction when the roof fell on him. It’s unlikely the roof was made of adamantine and bypassed his DR.)

The Creation Forge’s attack has dropped him to 1 or 3 hit points depending upon whether the tentacles are made of adamantine. (Right now, I’m marking the damage as if they’re not.) Also, if the Creation Forge is evil, there is the good devotion feat that LB activated. If so, Basher may be left with 4 hit points. Thankfully, blessing of fervor’s AC dodge bonus nullified his AC penalty from raging increasing his CMD to 28. So, he’s still standing, but if he stops raging, he’ll drop to -6, -7 or -9 hit points.

Edit: Just realized I made another mistake. I forgot to take into account Basher’s powerful charge. I forgot to add the +2 bonus from his charge to his attack. Although it’s a moot point since he hit but the -2 penalty to his AC from charging is factored into his CMD. This drops it back down to 26. This causes Basher to end up prone.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Right on; I thought the Caretaker's Aoo was on both of them.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Least he's not dead.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Thanks for taking my turn Heath. I think LB probably has a couple more hit points left thanks to DR.

Aubrey, in our first encounter with the Caretaker, LB used detect evil on it – from memory it WAS evil, is that correct?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

The Caretaker is über-evil. Dunno about the forge, though.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I though he was just a crazy dipshit, but.....owell.


Yes, they are both evil.

Janosz smashes Ikar in the ribs, causing the hobgoblin to stagger.


"Thank you for your kind intervention, Farlowe," snarls Ikar, his eyes flashing.

Concentration check 1d20 + 15 ⇒ (19) + 15 = 34 v DC 21. Janosz, Will save DC 19. On a fail you are choking and must take a standard action to brethe. If you choose not to, you must make a Fort save (also DC 19) each round for each round you don't try to breathe, which increases each round by one for each round you don't try to breathe. Fail that, you are staggered on 0hp and the following round drop to -1hp and are dying.

Concentration check 1d20 + 15 ⇒ (1) + 15 = 16 v DC 17.

Gil.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Will save 10+7+4(action point)=21. Any AoOs on that second failed Concentration check?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Can Gil position a 20'-radius spread so that it only catches the Caretaker?


Janosz Frogshanks wrote:
Will save 10+7+4(action point)=21. Any AoOs on that second failed Concentration check?

No, he loses the spell but doesn't take an AoO.


Gil wrote:
Can Gil position a 20'-radius spread so that it only catches the Caretaker?

I personally can't really see how. You can disregard Ikar and the guys on the platform as they are already 20' or so up, but even then I'm struggling to see how you can just target the Caretaker.

Map form convenience.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

I stated that poorly - thanks for the map - I want to hit the caretaker and miss any allies. Other objects / foes are acceptable targets. I'm considering Rainbow Pattern on the big fella and don't want to accidentally fascinate my allies. Or do I think that the situation will prevent that spell from taking effect, being in combat?

Spellcraft 1d20 + 17 ⇒ (5) + 17 = 22


Being in combat won't prevent it taking effect, although I can't say what might happen if it is subsequently attacked.

Actually I can - an attack would lead to to it getting a new saving thrown.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

OK, casting Rainbow Pattern (Will DC 19, SR applies) down and left of the Caretaker to avoid catching Lightbringer and Rolund in its effect. If the Caretaker appears to be affected, she will use a free action to move the effect toward the lower left corner of the room and away from the combat.

"Caretaker! Stand down! Orders have changed and they have clearance!" Charm Monster should still be in effect.

"Lightbringer, Rolund, defensive postures! Do not attack the Caretaker!" That's the best I can do to warn them that an attack on their part might negate the spell - if it works at all.


Will save for the Caretaker: 1d20 + 9 ⇒ (3) + 9 = 12

"Pretty lights..."

Rod.

By the way, I took the liberty of moving Gil as, from where she was standing before, she couldn't see to target the centre of the spell to avoid everyone else. The pink splodge is the area of effect.

Map updated.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

r4.

Channel vs. outsiders (won't hit the Groundskeeper Willy dude just the possessinator)

4d6 ⇒ (4, 6, 4, 1) = 15 damage; dc 17 wil for half damage.

Might as well start my whittling.


“And what do you want us to do with the Forge?! Yell curses at it and have it run crying away!”

“This is no time to time to take a nap,” Rolund complains laying his sword to the side and pressing his hand on the warforged charger’s injuries.

“Get up and BASH!”

Free action: Drop sword.
Standard action: lay on hands on Basher. Heal (half): 2d6 ⇒ (6, 4) = 10.
Move action: none.

Runzyl


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"I want you to coordinate, bone knight! I want you to avoid going off half-cocked destroying what tenuous advantages your fellows have earned!"

Gil continues concentrating on the rainbow pattern and moving the Caretaker away from the battle.

"Now, bash away, but leave the Caretaker alone!"


Runzyl.

Grand Lodge

Male Human Expert 5

Fatey is offline, right? So, just to keep things rolling:

As Janosz lets the hobgoblin mentalist go, Runzyl seizes the opportunity and cuts into the unarmoured foe.

No move. Runzyl full-attacks Ikar; he has Blessing of fervor, Righteous vigour and LB's Good devotion active. He takes an extra attack from Rod's blessing. All attacks are Good, slashing and have the Ghost touch property.
Attack 1: 12+16=AC 28, damage 1d6+8=13, plus 1d6=4 cold
Attack 2: 9+16=AC 25, damage 1d6+8=11, plus 1d6=4 cold
Attack 3: 15+11=AC 26, confirm 13+11=AC 24, damage 1d6+8=12x2=24, plus 1d6=5 cold
Attack 4 (bonus from Blessing): 11+16=AC 27, damage 1d6+8=11, plus 1d6=3 cold
Attack 5: 12+16=AC 28, damage 1d6+4=7, plus 1d6=5 cold
Attack 6: 10+11=AC 21, damage 1d6+4=9, plus 1d6=3 cold

In addition to all that:

Sir Rolund ir'Kraal wrote:


If the first attack hits, Runzyl’s second attack gets a +2 to hit and 1d8 ⇒ 5 temporary hps (Max. 20 hps).
If the second attack hits, Runzyl’s third attack gets a +3 to hit and 1d8 ⇒ 2 temporary hps (Max. 20 hps).
If the third attack hits, Runzyl’s fourth attack gets a +4 to hit and 1d8 ⇒ 2 temporary hps (Max. 20 hps).
If the fourth attack hits, Runzyl’s fifth attack gets a +4 to hit and 1d8 ⇒ 1 temporary hps (Max. 20 hps).
If the fifth attack hits, Runzyl’s sixth attack gets a +4 to hit and 1d8 ⇒ 5 temporary hps (Max. 20 hps).
If the sixth attack hits, Runzyl’s next attack gets a +4 to hit and 1d8 ⇒ 6 temporary hps (Max. 20 hps).

If any of the attacks miss, the bonus to hit returns to +0, no temporary hps are gained, and the process begins anew.

EDIT: Runzyl has a nifty magical item called Earthbound gauntlets, giving a +2 attack and damage bonus versus goes touching the ground. We're on a steel platform - if that counts as "touching the ground", all attacks get a +2 bonus to hit and damage.

Grand Lodge

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Male Human Expert 5

Dear FSM, that was a nightmare. I still credit AD&D with teaching me math and English way back in 5th grade.


Ok, I think I’ve pegged Ikar’s AC at 25 due to Runzyl missing all his attacks last round but Janosz managed to strike him with a roll of 25.

So if that’s the case, using Vattnise’s rolls for Runzyl we find –
Attack #1 hits with AC 28 - temp. hps 1d8 ⇒ 4.
Attack #2 gets a +1 bonus from righteous vigor for a hit of AC 26 – temp. hps 1d8 ⇒ 5.
Attack #3 gets a +2 bonus from righteous vigor for a hit of AC 28 and crit confirmation strikes with help from +2 bonus of righteous vigor for an AC of 26 – temp. hps 1d8 ⇒ 2.
Attack #4 gets a +3 bonus from righteous vigor for a hit of AC 30 – temp. hps 1d8 ⇒ 4.
Attack #5 gets a +4 bonus from righteous vigor for a hit of AC 32 – temp. hps 1d8 ⇒ 4.
Attack #6 gets a +4 bonus from righteous vigor for a hit of AC 25 (just barely) – temp. hps 1d8 ⇒ 4.

Next round, Runzyl will begin with a +4 bonus to attack and 20 temporary hit points (maximum). If he misses his first attack or any of his iterative attacks, the attack bonus is reset to +0 but the temporary hit points stay.

Also, Runzyl is on his 2 of 9 rounds of whirling frenzy.

Of course if Ikar succumbs to the assault, the bonus remains at the last attack that felled him.

Dark Archive RPG Superstar 2013 Top 32

I was out of town for Memorial Day, but I am back now... and... yeah, Runzyl's attack string is quickly approaching 'quantum mechanics' levels of complexity. Still, looks like some solid attack rolls there! :D

As a side note, only the primary end of Falla Caesenri has the frost property. The off-hand side is simply +1 ghost touch. So a couple d6 of cold damage there are not applicable.


"You've... improved..." gasps Ikar as he collapses, covered in gaping slash wounds rimed in frost.

Ikar's down.

Bor.


Bor.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Bor'll move to QR 7-8; he'll hold action unless somebody goes after him.


The Caretaker, followed by Ezreal


I get the feeling that the Caretaker is about to break free of its fascination.

Also, Aubrey, what attack felled Ikar? That will determine Runzyl's attack bonus for next round and how many temporary hit points he's gotten.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Also reminder that Ezreal has see invisibility running. If Fourgri is making an ethereal exit from the body of Ikar he will be able to see him.


Sorry, been a bit distracted.

It was the very last attack that killed Ikar.

Ezreal:

Spoiler:
Something monstrously alien appears over Ikar's corpse. Multiple eyes blink across its deformed shape, which is thick and muscular at the front with four huge pincers and extends to a long whip-like tail behind. Its hide is rubbery and smooth, and a nauseating purplish-pink, and other than the pincers it is limbless. And it is massive, towering over Runzyl and Janosz. However, they clearly cannot see it, their sight unaugmented by Ezreal's spell - perhaps they are better off for it.

The Caretaker continues to gaze at the lights.

Ez.

Map.


Janosz 20 longstrider
Fourgri 18
Gil 16+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
Rodergo 10 good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
Rolund 9+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining), bull’s strength
Runzyl 9 good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining), righteous vigor (10 rounds remaining)
Bor 9- good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
The Caretaker 9-- Fascinated
Ezreal 8 good devotion (8 rounds remaining), see invisible
Basher 3+ good devotion (8 rounds remaining), blessing of fervor (6 rounds remaining)
LB 3 good devotion (9 rounds remaining), blessing of fervor (7 rounds remaining), bull’s strength
Creation forge 0


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal recoils gliding back and up away from Ikars fallen form while quickly casting. He points into empty air above the platform and fires off a ray of energy.

Fly up and back 5 feet to N4. That puts Ez at 10' elevation from Runzyl and Janosz
Dimensional Anchor
Ranged Touch 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 (point blank)
No save, SR CL Check 1d20 + 10 + 6 ⇒ (11) + 10 + 6 = 27 Action Point 2d6 ⇒ (6, 5) = 11
Defensive casting in case I'm still in threatened 1d20 + 16 ⇒ (11) + 16 = 27
Fly 1d20 + 13 + 5 ⇒ (13) + 13 + 5 = 31

I was thinking this might prevent the quori from being able to possess another host, but now that I read it I'm not sure if this spell is going to do what I intended. Either way it should prevent a quick escape on his part.


Ezreal fires his ray, but it seems to simply pass through the quori's body.

Fourgri is already ethereal, and you aren't. The spell is reasonably explicit that it won't impact on something that's already ethereal, and anyway just because you can see it doesn't mean you can interact with it - it is on another plane, after all. If you were etheral too, I'd allow it, but you aren't, so the spell has no effect.

Map updated.

Basher.


Basher swiftly gets up and proceeds to slam his fists into the creation forge.

Free action: Rage 5 of 9 rounds.
Swift action: Stand up from prone (blessing of fervor)
Full round action: Attack creation forge. Attacks count as good, magic, and adamantine.
Attack #1 (power attack +2): 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27. Damage: 1d8 + 11 + 4 ⇒ (5) + 11 + 4 = 20.
Attack #2 (power attack +2): 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32. Damage: 1d8 + 11 + 4 ⇒ (6) + 11 + 4 = 21.

LB

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